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New MOB
# Jun 09 2010 at 2:29 PM Rating: Decent
Scholar
36 posts
The Voidsoul Possessed and drops weak black voidsoul( No Trade,No Pet,Quest, Magic Lore )
New MOB
# Jun 09 2010 at 2:24 PM Rating: Decent
Scholar
36 posts
The Voidsoul Possessed and drops weak black voidsoul( No Trade,No Pet,Quest, Magic Lore )
Stillwillow
# Jan 23 2007 at 6:55 PM Rating: Decent
Stillwillow.... a mob Needed for Spirit Cloak quest....spawns after Sundersky is killed.....please add to list above.
zonewide ae
# Dec 22 2006 at 4:04 AM Rating: Decent
***
1,352 posts
sometimes randomly here in arcstone players are hit with a spell called "winds of magic" . there are 4 types of this spell.. 1 increases spell damage, 1 lowers spells damage, 1 increases direct heals, 1 lowers heals.
stillwollow, the storms eye
# Oct 16 2006 at 7:26 AM Rating: Decent
seen this mob pop after after stillwillow kill targetable but not attackable wonder what this mob is for??? if anyone has any clue pls post something
Named Tree Mobs
# Jun 08 2006 at 5:23 AM Rating: Default
If your camping named tree mobs I have spawned like 4 or more named in the first tree mob by the wall past the wolves - the 2 other near that mob I havent seen any named pop from those - so make sure to camp that one mob if camping named
seedstep
# Apr 11 2006 at 8:18 AM Rating: Good
*
142 posts
Dark blue to 70 druid
plant casts that Thorny Vines spell
Heals itself
Cannot be rooted/ snared runs :)
droped shadestitch sleeves

Willowalk
# Apr 05 2006 at 11:32 PM Rating: Decent
*
180 posts
In the area of Arcstone that has several tree root types of mobs, this mob seems to be able to spawn in place of any of the trash. Basically kill off trash and he'll eventually pop. He dropped Shadestich Sleeves (+65HP and +60 mana int caster arms), Heartseed Pod, Shambling Vegetables, Gray Orb of Taroknock the Eigth and the Spirit Mark of Earth.
Sundersky adds
# Apr 05 2006 at 10:01 AM Rating: Decent
The adds that spawn when Sundersky, Sire of Storms is pulled are not all called Blizzards. the north add is Blizzard of the North Wind, I'd have to do him again to sort the others out properly but west add is I believe Gale of the West Wind and the other two have different names as well (all storm related, I think one is Tempest but dont remember which direction it goes with).
Echo of Skylance Drop
# Apr 02 2006 at 10:11 AM Rating: Decent
Warpwood Warhammer
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 20
DMG: 15 Dmg Bonus: 15
STR: +3 DEX: +6 STA: +5 CHA: +3 WIS: +3 INT: +3 AGI: +6 HP: +75 MANA: +70 ENDUR: +70
SV FIRE: +4 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +2 SV POISON: +1
Recommended level of 63. Required level of 56.
Effect: Heated Blade (Combat) at Level 56
WT: 2.7 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL
Slot 1, Type 4

Shrine of Druzzil Ro
# Mar 31 2006 at 3:18 AM Rating: Decent
Loc is -344 -617 in Arcstone

Anybody know what this mob(?) is? Red con to me at level 70, and indifferent, tried hailing and no response at all. Handed Arcstone Herd Master Horn to it (don't know what that is for either, figured what the heck) and got the response back in yellow text:
The crystal sits on the shrine for a moment before it becomes obvious that no response is coming. Perhaps you have not proven yourself worthy of Druzil Ro's attention.

Figure is some progression quest, just looking to see if anybody has further information.
SeedStep
# Mar 31 2006 at 1:11 AM Rating: Good
A tree guy, cleric mob, cast judgement and healed. Dropped shadelink sleeves and Gray Orb of Karkahn the Tenth.--

daisy

SeedStep
# Mar 30 2006 at 10:33 PM Rating: Good
A tree guy, cleric mob, cast judgement and healed. Dropped shadelink sleeves and Gray Orb of Karkahn the Tenth.--

daisy

Echo of Skylance
# Mar 28 2006 at 3:44 AM Rating: Default
Echo of Skylance, dark blue to 70s. Looks like a willowisp and spawns
around the dragon bones.

Drops:
Spirit Mark of Scale

Fireforged Mantle
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 10
STR: +1 DEX: +4 STA: +4 CHA: +1 AGI: +3 HP: +70 ENDUR: +75
SV FIRE: +5 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +5 SV POISON: +3
Recommended level of 63. Required level of 56.
WT: 1.0 Size: SMALL
Class: WAR MNK ROG BER
Race: ALL
Slot 1, Type 7

Edited, Tue Mar 28 02:42:19 2006
Bestiary Addition
# Mar 11 2006 at 1:36 PM Rating: Decent
*
75 posts
Arcstone Ore Vein

It was a giant egg, in the Colossus area (Colossus himself was not up, but the Overseer listed and several generic golems and these eggs were) that conned white to 70. It was no 'open' object, that's for sure. Indifferent con. I sent a weak pet after it, it landed a hit but my gate finished before anything happened. The pet died, but this mob was still indifferent (i didnt get any combat data in my chat window, and didnt get to see if any mobs added). It's attackable, anyway.
RE: Bestiary Addition
# Mar 11 2006 at 10:32 PM Rating: Decent
*
59 posts
Thorn Named little tree guy.. kept us rooted most of fight with root/dot spell, not that hard to kill. Dropped:

Dark Spiritbone Urn
Magic Item Lore Item
Range
AC: 10
str 1 dex 4 sta 1 cha 5 wiz 5 int 5 agi 1
hp 65 mana 65 end 65
fire 1 disease 2 cold 4 poison 4
WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1: type 7:
Couple of things
# Mar 08 2006 at 10:17 AM Rating: Decent
Something to note about Arcstone is many of the mobs don't show up on track (Druid - can't say about Ranger/Bard): Stillsheen, Thorn, Seed(pod?). Probably more but that is all I can attest to. I also haven't looked but am thinking the 5 cloak mobs aren't trackable either. I am also of the mindset that each "zone" probably has at least 2 named mobs. Fire has 3, seen 2 roots, know of 2 air. Have only seen 1 undead and 1 water though. Haven't spent much time killing the wolves or mobs that aren't tied to spirit marks or involved with the Relic quests. Bp and legs are the only no drop spirit marks that I have seen (have legs, helm, and boots). Has anyone found a quest that relates to the air drops? They all seem to have a drop similar to the other mobs you need to kill for the relic quests.

On a side note the helm for Iksar is a yellow cow skull. The rest seem to be brown leather though the BP could be different I guess.
RE: Couple of things
# Mar 09 2006 at 10:55 AM Rating: Default
Tracking in Arcstone seems to be quite messed up at best.

The only mobs I have noticed on my bards track that do not show up, are the named mobs you need for the Back slot evolving item.

Other than that, all mobs appear on track, although it may take some running around to locat them on track.

For instance, you cannot track the treant type mobs from Firling Camp, but you can track the Wind type mobs from firling camp.

From the dog camp you can track firlings, undead, and most of the treant types, depending on where you are in that area.

Hope this helps.
RE: Couple of things
# Mar 08 2006 at 10:21 AM Rating: Decent
Just noticed Bristlebark. That makes 3 root mobs

Thorn - dropped mark of + a melee range item
Seed(pod?) - dropped mark of earth + silk arms
Os'Sarro, the Youngest
# Mar 06 2006 at 3:56 PM Rating: Decent
16 posts
new mob in Arcstone. Conned yellow to 70 Ranger
a firetail rekindler
# Mar 03 2006 at 11:35 PM Rating: Decent
Was hanging out on the fire critter end of the bridge back to entry camp. Saw invis. Hit me for up to 490 and a dot "Ignite Armor". Gated but the dot got me after I landed in Guild Lobby.

Mystyre Malkaw`Esh
Dead Fire Mage of 65 Lost Pets
Another named
# Mar 01 2006 at 3:29 PM Rating: Decent
**
261 posts
While running about, I found a named whirlwind, "Squall", who conned dark blue to a level 70. He was with the first set of whirlwinds past the lava area.
____________________________
Urnihixul Noctumbra

~Order of Seibwen/Ancient Fellowship/In Via Damnum/Alliance of Hope~
108 Rogue
named
# Feb 25 2006 at 2:05 PM Rating: Default
Named horse with friends. Master of the Herd with 3 "a spiit stag" that are teathered to him...

hits 800ish and whil ei killed 1 add without a summon teh 2nd stag did summon and i was unable to kite..had to zone lmao

named casts a 400ish nuke stun, and i believe the 1 summoning stag does as well..
RE: named
# Mar 21 2006 at 1:50 PM Rating: Decent
He's for the "Crossfire" quest which rewards the Relic Shopkeeper's Charm.

The quest is relatively easy and about half of it can be soloed (kill 15 Spirit Stags and loot 4 Spirit Stag Hoofs).

The other part(s) are kill Master Of the Herd and 15 a Fallen Spirits and loot 4 Arcstone Spirit Dust, then deliver all the pieces to G'kil Zon in Relic

EDIT: all the mobs summon and hit me for a max of just under 300



Edited, Tue Mar 21 13:52:23 2006
RE: named
# Jun 08 2006 at 8:25 AM Rating: Decent
**
360 posts
"a fallen spirit" does not summon, actually. They do like to cast a short duration snare on you and hit relatively hard (max in the mid 900s).
RE: named
# Mar 21 2006 at 1:50 PM Rating: Decent
Double post



Edited, Tue Mar 21 13:51:08 2006
New Mob - A Spirit Stag
# Feb 25 2006 at 1:16 PM Rating: Excellent
33 posts
A Spirit Stag.

This mob can be found close to the zone in point.

Rootable:- Yes
Snarable:- Yes
Can be Harmonied:- Yes
Animal:- Yes

This mob initially cons indifferent and dark blue to a level 70 Druid.

It can be charmed using Command of Tunare

No faction hits for killing mob

Murril Merryweather
Level 70 Druid
Spirit of Light
The Rathe

Edited, Sat Feb 25 12:28:26 2006
Stillsheen
# Feb 24 2006 at 11:30 AM Rating: Default
new named up Stillsheen at about location 129,802 near a waterfall - was a wanderer but didnt wander far at all dark blue to me at 70 I will try to take him down - (mistwalker mob)

Also I just killed Shekar - was another mob that spawned in the fire area near zone in - dropped just a ember heart thing like the other one I killed
MOBS
# Feb 24 2006 at 1:22 AM Rating: Decent
Here are some mobs we encountered today while doing the Mark of the Spirits task. In the task you have to kill 5 mobs that con white to lvl 70 so we had a three gorup raid just to be safe :) The first mob we kill was Sundersky, The Sire of Storms. Upon engaging him he spawned 4 mobs "Blizzard of the North Wind", "Blizzard of the South Winds" etc, etc. This mob was pretty easy, just have to watch push and you can avoid adds. Lots of hp. NExt was Oroshar. To get the task "Oroshar the Ashcaster" to spawn you have to kill "Skysmoke, Harbinger of Oroshar" From his corpse spawns "Oroshar the Ashcaster" who in turn spawns Coalshade, Oroshar's wake. This event was pretty fun due to the three mobs and also very easy for 3 groups. Next came Xanzerok, the Earth Root who spawns in the very northern part of the zone. If you get on the ridge on the very edge of the island you can run east till you get to a flat spot and then clear 3-4 trash mobs. Xanzerok will path by and you can single pull him and kill him. In the North Western corner of Arcstone is O'kan, the hound of Druzzil. He was a piece of cake. Did with a ranger a beastlord and a Shadownight tanking. SK never dropped below 65% with beast/ranger heals. Last was Manifestation of Ravenglass. The mob himself is very easy, BUT, he brings tons of adds that destroy your group. AFter a few wipes we decided to pull him alll the way to the FR zl. I shot one arrow and ran for it. By the time he friends got down to us he was dead and they quickly followed. Just don't wait to long after you aggro him or you WILL get adds. Thats all the info I got atm, hope this helps. Druzzil Ro btw lol :)
Bristlebark
# Feb 23 2006 at 2:07 PM Rating: Default
Named tree mob (the ones that casts root) was up on a hill today wasnt a wanderer - dropped spirit mark of vision which I heard is a quest piece - also dropped an Earring with like HP 80 and stats but nothing special - also shards of ro dropped

Earring complete Stats -

Greater Spiritbone Briar
Magic Item Lore Item
AC 7
STR 7 DEX 6 STA 7 CHA 4 WIS 7 INT 7 AGI 5
HP 80 MANA 75 Endurance 75
SV Fire + 1 SV Disease +3 SV Cold + 5 SV Magic + 1 SV Poison + 3
Recommended Lvl of 60 Required level of 53
Classes: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot1 Type 7: Empty


I soloed him as a 70 beastlord was a little tough - dark blue to me at 70

Also, a named Horse mob Champion Ultharas which was an easy kill (also dark blue con) and he dropped a attunable wristband with 105 HP and mana for casters and other small stats

Edited, Thu Feb 23 18:32:10 2006
a mistwalker spirit
# Feb 23 2006 at 1:17 PM Rating: Decent
Blue to 70, hits around 700ish max +/- 50, approx. 40k hp, some stun spell, "You feel like you are drowning." While getting beat on an add popped on him (seemed like maybe a proc), A stillwater reflection. Seemed to hit about the same, also blue. Think the add has the same stunning spell. Depopped about 30 seconds after I hit FD. The mistwalker spirit looks like a Gelidran from RSS, but much shorter. The reflection was slightly shorter than the spirit, and much darker. Found them above the waterfall overlooking the zone in from Freeport. a mistwalker spirit

Edited, Thu Feb 23 12:27:06 2006
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