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Good AA xp at 70
# Aug 15 2009 at 8:55 AM Rating: Good
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122 posts
Pretty awesome place for AA xp at 70. Go here with my 70 Monk + cleric merc a lot now. Usually camp near cubbies where a bunch of the low level named can spawn. All the ones around 68-71 or whatever. Everything cons dark blue, except for some named which can be higher, and give around 10-13% AA per kill. All the named I have killed so far are pretty easy if by themselves, like the Kyv Assassin, Ukun Tendonslicer, Noc Shadowwhatever, etc. Got a few runes and some good tribute/baz items to sell and like I said AA xp is nothing to laugh at. 70 Monk is 4/4 in CA/CS and about 80AA. Not too difficult to tank stuff.

However, if you've never been here before, stuff runs pretty damn fast. With RUN6 I can BARELY stay ahead of some mobs, like the girplans. They usually get a round or two of hits off before I can break away from them, but even then they are right on my heels.

Edited, Aug 15th 2009 11:57am by sLarkin
Duo'ing
# Jul 12 2007 at 12:41 AM Rating: Decent
I was curious if my 75 zerker with 9.5k hps unbuffed with 2.1k ac and my 72 shaman could duo here effectivly for aa and normal exp.

Edited, Jul 12th 2007 4:41am by nasferatis
Duo'ing
# Dec 20 2008 at 12:45 AM Rating: Decent
Scholar
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204 posts
late reply, but a 75 bard can solo here, so i imagine a 70 melee + 70 healer type could duo very effectively. heck you could even try MPG (which would be easier pulling, too)
Duo'ing
# Apr 26 2008 at 10:08 AM Rating: Decent
33 posts
Easily.
Duo'ing
# Nov 28 2007 at 11:24 PM Rating: Decent
Not too educated on how well the Shammys heals are at that level, but I know the zerker would be able to tank there with those stats just fine. I'm assuming you would be fine though as a duo.
question
# Apr 26 2007 at 10:21 AM Rating: Decent
5 posts
58 war here with 7.5k hp and 1700 ac max defensive aa's do u think i could tank here?
RE: question
# May 13 2007 at 7:39 PM Rating: Decent
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1,087 posts
Your ac is good enough to tank there.
Id stick to the south side and see how comfy you and your group are.
The hard part, is convincing people that it's not your hp that matters.
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RE: question
# May 18 2007 at 7:18 PM Rating: Decent
12 posts
I always found the hardest part was convincing people that you don't have to be specifically a warrior to tank. People in general, prefer an underequipped warrior to a well equipped Shadowknight with more unbuffed HP than the warrior.
question
# May 13 2007 at 2:59 PM Rating: Decent
14 posts
Being 58 I would say there are better options for you, if your 7500hp unbuffed you have enough hp to tank there but the fact you are level 58 all the mobs will be red and you will have trouble hitting to keep agro even with good agro weps, you will also have issues with avoidance/midge because of your low level. On top of all that you would actually be better off in AC or DN at 58 because the mobs have alot less hp so you can kill more faster. Now if your 7500hp buffed, theres no way you could tank in WoS. If you have any more questions
;tell Combine.lilyedan

Remember kids Lilyedan doesn't just own,
Lilyedan Ownz'Yu http://eq.magelo.com/profile/1337300
question
# Jan 11 2008 at 3:44 AM Rating: Decent
7.5k unbuffed... facts are, at 63 and like 5.6k hp's and 1.6k ac I was able to tank here w/ a slower. My sk only had the first 3 of each defensive aa's done at the time, so don't think I was wracked up w/ aa's or something. Tena and Dire were musts, which is the only reason I would count him out of being able to tank there, lack of being able to be buffed.
Anyways, I duo live murks, C1, etc w/ just my 68 sk, who's now at 8.5k hp's and 2.2k ac unbuffed using my 65 shaman for heals. He's a bit better off in the aa department these days, but as of yet has not maxed them all to the 19 point cap. Facts are, can he tank there? Very unlikely due to his inability to get and hold agro there. A slower would be a must, but hey, at that point you begin to need slowers all the time anyways.
These morons that focus sooo much on hp's, let me give you and idea of a group of mine the other night... 69 cleric, 68 rogue (me), 67 warrior, 63 bard, 65 sham and a 66 wizard. (This was in HoH btw) The warrior, thought he was sitting pretty w/ roughly 10.5k hp's unbuffed, but the fool only had 1.3k ac. The warrior died 3 times on double pulls. He couldn't keep agro. And the best part is, I'd say roughly 60% of the hits he took where in the 450-500hp range. My rogue, who ended up tanking after he died/left, sits at roughly 6.7k hp's and 1.6k ac. Agro was only and issue until the mobs gave me their backs for a brief second. The facts are, people think big hp's mean tough tanks, but it doesn't matter if you have 20k hp's if you can't keep from taking max hits, you're gonna die. This new Dwerium stuff is great, and I do have it on some of my toons, but it depends on what gems you use. These fools going w/ 10ac 475hp's 100 end are just that, fools. If you get the right cut gems, a tank can easily max melee stats, have 29ac 350hp's 250mana/end 23vs all resists, and 23 vs 4 stats using the right cut Taaf.
My SK currently has 2 dwerium items, no cultural. All bazaar bought. With a little bit of kiting and a bunch of down time, soloing is doable in WoS for him, and he does it on occasion, but since I got my 2nd account up and going, it's a good way to grind out exp and aa's as compared to HoH. (current hotzone)
Anyways, imo, it's these tanks that have the 10k hp's and 1.3k ac that make people believe you have to have massive hp's to tank. Where ac got lost over these years, I just don't know... I have, and always will, covet AC of HP's any and every day of the week. Maybe you fools who think hp's are the thing should try tossing on a couple items to increase your ac 2-300pts even if you lose a k or two hp's, trust me, you'll notice the difference, and your healers sure as heck will.
New hotzone augment
# Apr 19 2007 at 6:11 AM Rating: Decent
Polished Blue Softstone
This Augmention fits in slot types: 7 (General: Group), 8 (General: Raid)
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
HP: +40 MANA: +40
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5

Restrictions -
Slot: EAR HEAD FACE NECK SHOULDERS ARMS BACK WRIST HANDS FINGERS CHEST LEGS FEET WAIST
Required level of 65.
Class: ALL
Race: ALL

Item information:
You must use the solvent Class XIV Augmentation Distiller to remove this augment safely.

Very likely a zone wide rare drop off any yard trash however dropped off a Murkglider Preystalker for me.
summoning
# Mar 25 2006 at 1:08 PM Rating: Decent
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436 posts
i've noticed that not many mobs summon any more (apart from a few names). Has SoE changed WoS in a recent patch or something?

If they have my necro will have a great day when kiting
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Mob?
# Mar 18 2006 at 9:27 AM Rating: Decent
19 posts
In the SW area caves, at back behind The Murkglider Queen, sits a dormant egg. NPC??? Chest??? No idea.

Edit.- Ok during the Queen encounter, these become the "A Cracked Egg"

Edited, Sat Mar 18 10:01:05 2006
Could I tank here?
# Jan 25 2006 at 9:10 AM Rating: Decent
19 posts
I am lvl 65 Warrior with around 8k hp and 1350ac. Most skill as maxed for lvl and using 16/20 sword and 15/20 sword. Can I tank here?

Srry for post below

thanks
RE: Could I tank here?
# Apr 30 2006 at 1:41 PM Rating: Decent
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107 posts
My 62 monk can offtank the mobs in here pretty easily, and can fully tank them if they're slowed, at 7.9k hp/1447ac. His stats are all max'd, but you should do ok, though I'd recommend getting a few more ac.
RE: Could I tank here?
# Feb 14 2006 at 1:18 PM Rating: Decent
You may need a bit more AC to tank there - not sure. My war started tanking the south wall camps at level 65 with 8.1k/1580ac (true stats fully buffed). He did ok - not great compared to level 70 tanks lfg there but good enough to keep a group moving hours on end. This is with a good puller and or decent CC mind you. I had to use the stonewall disc for named mobs and things worked out. I only had like 5 AA when I started there as well.
cna i tank herer?
# Jan 25 2006 at 9:07 AM Rating: Decent
19 posts
Potral looking thing
# Jan 01 2006 at 11:24 PM Rating: Decent
Does anyone know what this blue portal looking thing is for? Is it for a instance raid or something? Something similar to the Aggnar Event?

Here is a picture of the portal im talking about. https://everquest.allakhazam.com/scenery/wallofslaughter-crystal.jpg

RE: Potral looking thing
# Jan 15 2006 at 2:28 PM Rating: Good
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1,274 posts
The portals in the wall are for the Tarn Icewind triggered event.
Dark Desciple
# Dec 28 2005 at 6:12 PM Rating: Decent
Dark Disciple is missing from the mob list, he spawns upon death of mobs in the northern part of the zone if a clr with Enchanted Signet of the Discipls is in zone. he doesnt always drop the robe tho,,,,
SoloAbility
# Nov 20 2005 at 8:25 PM Rating: Decent
I find that most of the named in this zone are now easily soloable.. As a level 70 mage i easily dispatch anything i come across. Which is great, makes it easy to farm for money if you can do it by yourself

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Urrdar Element, 70th mage of the Rathe
"Sometimes you have to be as cold as ice and as hard as steel"
Tanking Question
# Oct 24 2005 at 10:57 PM Rating: Decent
Wondering if a 65 war can tank here w/ a regular pick-up group? As of this post, I have CS/CA attier 2 and ND 3. I stand around 5.7k unbuffed, and can get up yo 8.6k-ish(Maybe 8.7k, i forget) with Wunshi,Fort, BSS and Conv, and 1.4k AC. I wouldn't want to tank any of the nameds, but wondering if i could tank yard trash? Also,about how much HP would i need to tank the nameds?
RE: Tanking Question
# Nov 25 2005 at 4:47 PM Rating: Decent
Sage
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74 posts
Absolutely! With a decent healer and slower you could take out most if not all the named on swall area (except maybe Shadowhunter, but he's not impossible...just a pain). Have fun and feel free to donate the runes to me for giving the great advice!

Good luck!
Dru 2.0 mob
# Sep 04 2005 at 7:15 PM Rating: Default
Missing Lightning lord, lighting loyalist, and Retired soldier, all part of druid 2.0 event. This comes complete with 2.0 chest with loot.
New things? or bug?
# Aug 08 2005 at 6:12 AM Rating: Decent
Saw on track "a nervous guardian" x 2 and a "Retired Soldier". Any idea what its for?
new mobs?
# Jul 03 2005 at 7:47 AM Rating: Decent
Avatar
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298 posts
MIssing 2 mobs, enraged lighting elemental and furious lighting elemental. was told they are for beastlord epic 1.5
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RE: new mobs?
# Jul 03 2005 at 9:10 AM Rating: Good
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672 posts
Check the post with almost exactly the same words about 5 posts lower :p

Edited, Sun Jul 3 10:13:09 2005
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Plainswalker for Darkwind - Antonius Bayle
A raging feran
# May 22 2005 at 5:59 PM Rating: Decent
A Raging Feran isn't on the list.
Part of the crystal event in WoS. Cannot be mezzed. They seem to spawn less commonly than the snarlings during the event.
Tanking
# Jan 25 2005 at 10:34 AM Rating: Default
This zone isn't too hard, I don't bother even finding a tank anymore for WoS since I am a lvl 69 beastlord and I can tank the trash and the nameds easy with 1300 ac 8.5k hp, a druid healer is just fine too, just need good team work and some more Dps to cover my poor ac / defensive aa's. I am not elemental geared and have in there 100's aa, people need to take risks if you want rewards :).

Edited, Tue Jan 25 10:41:14 2005
RE: Tanking
# Apr 03 2005 at 4:03 PM Rating: Default
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141 posts
wow, this post is ignorant....and btw....what exactly would be the reward for takeing that extreme risk.....
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RE: Tanking
# Jan 11 2008 at 3:51 AM Rating: Decent
The only ignorant post here is yours... A beastlord of his level is more than capable of duo'ing here w/ a druid. W/ his stats, I'd say if his aa's are placed correctly it would be no problem. As far as the risk factor... Get a life, it's a friggin game man. If it's okay w/ whomever his partner is, there's no issue here. Come on, you die, you get rezzed and rebuffed, and you're back out hunting. Big deal, you lost 1-3 kills of exp after the rez and a little bit of time, and lets face it, if you're dropping time into EQ, you have time to blow.
Epic Mob
# Dec 30 2004 at 9:35 AM Rating: Decent
7 posts
Today i got whipped on a run to MPG. A furious Lightning elemental got me. Guild said it was an epic mob and dont see it posted here. It was around th taskfiends in field 2. Blue to me at 70. Saw invis. Highest hit on me was 770. Hope this helps =-D

Mazttrmezzer <SAVAGE ARMS>
The 7th Hammer server
RE: Epic Mob
# Dec 30 2004 at 12:25 PM Rating: Default
7 posts
Also =-P

We have confirmed that these warp right on top of people, u wont see em till they on ya. Unless they invis and not seeable by see invis. Anyway they jumping and killing peeps right and left.

-Maz
<SAVAGE ARMS>
RE: Epic Mob
# Dec 30 2004 at 12:21 PM Rating: Default
7 posts
So everyone knows, This is an epic event (Possibly pally possibly mage) Anyway a guild on our server messed up the event last night and these guys are warping on peeps and killing em outta no where, very frustrating >.<

Might be a bug might not be, but its annoying and be careful with this event

Mazttrmezzer <SAVAGE ARMS>
The 7th Hammer server
RE: Epic Mob
# Dec 30 2004 at 1:13 PM Rating: Excellent
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672 posts
Leftovers from the Durunal the Cursebearer event - he spawns several elementals during the fight. Some are mezzable and may be "forgotten" after the main fight is done :p

Edited, Fri Dec 31 10:38:20 2004
____________________________
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
Portal
# Dec 29 2004 at 9:51 PM Rating: Decent
Has anyone figured out what the poral in the middle of hte zone is for? Is it for a similar event like Agnaar in BOT with the portal cryastal things being like the gargolye things?
A Dragorn Sentinel
# Dec 28 2004 at 4:42 PM Rating: Decent
Not listed, dropped the Shroud of the Nimble. Popped along the middle castle wall (North Wall camp on my server)
item that isnt listed
# Dec 14 2004 at 9:27 AM Rating: Decent
broken ukan leash rare imo i camped wos 1 day 6 hrs straight and 1 dropped. this was on tallon zek

torun Gornottorun 69 beastlord
-Minion of deloth-
CLR EPIC 2.0
# Dec 01 2004 at 7:22 AM Rating: Decent
Hi: just wandering if anyone know about the a dark disciple fight for the 2.0 epic, like how hard is it?
any info will be welcome thank you,,,,
RE: CLR EPIC 2.0
# Aug 01 2005 at 6:08 PM Rating: Decent
Not sure about the event itself. Had a stray Dark Disciple come into camp. Conned dark blue to level 70. Was 1 groupable with a 14K tank.
What lvl
# Nov 29 2004 at 7:42 PM Rating: Decent
Approx what lvl should one be to group here? 61 mage right now, would I get groups or am I too low really? Idc as much about exp as the sexy sexy loots. Thanks!
wos nerf....lies
# Nov 19 2004 at 6:11 AM Rating: Decent
mobs were not nerfed for the lower trash area ya sometimes they just dont pop ive gone from 10 names in under an hour to a total of 2 in 4 hours i think they are on random interval timers...plus if ya arent killing the ph they never will pop. Also sometimes there is 30 toons fighting on the wall how many names ya really gonna see? Get a good fast puller (bard) and go nuts get a mezzer and keep mobs parked you will see that named count rise. Especially if ya camp the middle of the wall the ends tend to suck imho. Or just do yourself a favor and hang at *** or 2 pop
Nerfed!!
# Oct 29 2004 at 12:10 PM Rating: Default
Well sad to say,but SOE Nerfed the spawn rate of the "Named" in WoS..................it was awsome for awhile,but now named are a bit harder to find.
RE: Nerfed!!
# Nov 12 2004 at 3:14 AM Rating: Decent
5 named in 50 min dropped 5 runes and 4 pieces of armor just a couple of days ago.. Lol how good was it before assumed "nerf" :)
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