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Circular Rooms
# Apr 30 2006 at 4:20 PM Rating: Decent
1,352 posts
Every cicrular room on the map has a Rare monster (except lightning caller vhalek's his is the muramite mob on east side of his doorway)

also from what I have seen Placate does not work on Any of the mobs which are located within these rooms. Some of the rooms also get very very dark if you go inside them if you're sky is turned off. Using simple or complex sky fixes this.

Also I've uploaded a new map to mapfiend for MPG :)

MPG map

Edited, Sun Apr 30 16:15:14 2006
RE: Circular Rooms
# Apr 30 2006 at 6:57 PM Rating: Decent
1,087 posts
some of the round rooms have since been emptied.
I can't name which ones offhand, other than the old siofet spawn near zone-in.

Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
RE: Circular Rooms
# Apr 30 2006 at 8:22 PM Rating: Default
1,352 posts
RE: Circular Rooms
# Apr 30 2006 at 10:55 PM Rating: Decent
1,087 posts
so the empty rooms are empty, but have invisible named there?

you can log in and look at the one near zone in now. Siofet is no longer there. He is over by the tactics camp. There was a problem with the mobs always being on the cieling instead of in the room. The whole room is now empty of mobs.

I can't for the life of me remember where the other one was. Cleared all the way to a camp with 2 of the circle rooms accessible (not tactics camp), but one room was empty, and never spawned anything. Thought it was over by Body, but people still camp that area regularly, so might not be it.

Edited, Mon May 1 00:24:13 2006
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
RE: Circular Rooms
# Apr 30 2006 at 11:35 PM Rating: Decent
1,352 posts
it's a bug. and there's two siofet PHs.
On my server the mobs are in that room.
/bug it.

Edited, Sun Apr 30 23:30:38 2006
RE: Circular Rooms
# May 03 2006 at 12:22 AM Rating: Decent
1,087 posts
been that way since mid oow on Drinal.
Lots of patches and repops since then. Still the same.
At least he doesn't drop anything anyone would miss.

Awesome map btw.
I like how the cubby by one of the signet mobs (by the denik/dashii camp) is actually full length, not cut short like other maps.

Edited, Wed May 3 00:18:15 2006
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
What doesn't summon?
# Apr 26 2006 at 12:39 AM Rating: Decent
No mention of this here.I hear there are a few trash mobs that don't summon .Any input?
Unlisted Named
# Jun 23 2005 at 9:44 PM Rating: Decent
19 posts
Found a red con named up OTW to a Fear trial, Diad the Devourer conned red to level 70 Druid, and I tracked him north east-ish of CY/6way camp. Not the actual camp but the hallway between the camp and on the way to Fear trial. Hope that helps anyone!
Yes zoned changed since DoN
# Feb 20 2005 at 7:21 AM Rating: Decent
Yes since DoN Inno been bugged too, all circular rooms empty and new random see invis types in zone. Have found some of the old room named in other places too like Stormer in middle of hall in the NE end of zone vice the old room spawn in SE.
MPG bugged on any other server then ZEK?
# Feb 18 2005 at 7:10 PM Rating: Decent
Since DoN patch Muramite Proving Grounds is serious bugged on ZEK server, ALL circular rooms are empty not a single mob in it, rest seems to be ok, can anyone confirm this?
not indoor
# Feb 13 2005 at 5:37 AM Rating: Default
This zone is not an indoor zone, just cant have mounts or lev. can cast all druid stuff here but soe/lev
not indoor
# Nov 02 2006 at 8:58 AM Rating: Decent
cant lev or SoE in MPG have tried. :)
# Jan 11 2005 at 12:53 PM Rating: Decent
Tanked there yesterday 68 War with BZ, and some oow gear, 9.7k hp, 101aa's, 1550ac died once while the cleric was figgering me out, after that was able to tank fine as long as single pulls lol. awsome exp
MPG hunting guide
# Dec 27 2004 at 11:56 AM Rating: Excellent
Won't stay here very long...
# Dec 23 2004 at 8:19 AM Rating: Default

What level do you have to be to get in this zone ???
# Dec 29 2004 at 9:15 PM Rating: Decent
Mob Not Listed
# Dec 18 2004 at 12:34 AM Rating: Excellent
Captor Supplescale, Red con to a 70, dropped
Painforged Choker
Slot: NECK
AC: 16
DEX: +9 STA: +12 CHA: +12 WIS: +10 INT: +10 HP: +105 MANA: +95
Recommended level of 66.
WT: 0.6 Size: SMALL
Race: ALL
Slot 1, Type 7

and a Minor Muramite Rune. Spawns in circular room on right on the way to Projection of Realms.

Edited, Sat Dec 18 00:39:09 2004
Body raid trial: Endurance
# Dec 15 2004 at 10:49 AM Rating: Decent
Trial of Endurance, Shell of the Master (Endurance)

Glowing Muramite Rune

Armplates of Endless Fortitude

Brazier of Endless Flame

Battleworn Dented Aegis

Clawed Earring of Determination

Mantle of Iron Will

All have dropped for Fire and Fury (FV) from this trial. We got the brazier twice, all others once. 2 runes per trial, 3 pieces of gear per trial. We endured in an enduring manner, winning the trial. If your guild can endure the Trial of Endurance, you may be the next winner of some of these exceptionally nice pieces of gear.

Upon success, you receive a Mastery of Body Rune for the Anguish key.

2/6 down for us. More soon! (Blade of Vesagran, HERE I COME!) Forsooth, yo.
Chain Legs?
# Dec 11 2004 at 10:38 AM Rating: Decent
The Silk ; Leather ; Plate legs are all accounted for....anyone yet know who drops the 20 attack / 2 mana chain legs in the zone?
#REDACTED, Posted: Dec 07 2004 at 2:02 AM, Rating: Sub-Default, (Expand Post) Edited, Tue Dec 14 08:58:24 2004
Trial of Fear info
# Nov 27 2004 at 11:29 PM Rating: Decent
Projection of Mind for the Trial of Fear.. single group trial.

zone into trial zone, indoor zone (no wolf/sow, DMF works tho). 4 white con mobs, "Image of" their respective mobs, and Master of Fear, yellow con at 70, the one you hail and /say "Ready" to to start trial.

4 types of mobs, Skeletons, Elementals, Dragorn, Wolf. one of each per wave.. one mob is lightblue at 70, and fearable. Fear acts like a good nuke on those mobs. drops about 15% per fear (panic animal, necro fear, etc all seemed to land)

Fearable mob is lightblue, all the rest are darkblue, hit for around 800-900 (no more than trash mobs in MPG), all but the fear-able mobs are mezzable.

DPS is obviously the key here, as every 3 minutes or so a new wave spawns. Adaptability seems to be key also, as fears land pretty consistantly and hit pretty well. I was using Panic Animal and it was hitting pretty hard.

Our group was Pally, druid, enc, rog, necro, and ranger.. we got creamed at about the 8 minute mark (15 minute timer)

No info on loot since we died hard.
Kyv Hunter Lheun-lookin for some info
# Nov 05 2004 at 5:54 PM Rating: Decent
where does Kyv Hunter Lheun spawn at in mpg?

and is there a named in the circle room goin to the arcane trial,its the room below the Noc bloodluster Zieh circle room.
it has a ukan/noc/kyv mob in the middle.with 2 discordlings on each either doesnt spawn a named, like the circle room near the zone in or its an undocumented named spot.

i have created a map with all known named spawn spots marked in MPG.only known named missing on it is Kyv hunter lheun.
RE: Kyv Hunter Lheun-lookin for some info
# Nov 09 2004 at 4:51 AM Rating: Decent
nm,found out kyv hunter lhun is in that circle room on the way to arcane trial lol.
killed 2 birds with one stone.mpg named on map complete now.unless some other named not known about pops up.

id post a link of the map if i knew how to. P
RE: Kyv Hunter Lheun-lookin for some info
# Nov 05 2004 at 11:38 PM Rating: Decent
You have a link to that map?
RE: Kyv Hunter Lheun-lookin for some info
# Nov 15 2004 at 4:17 PM Rating: Decent

U can find a lot of map on this website inclued a lot of oow map
# Nov 05 2004 at 9:54 AM Rating: Decent
anyone have a link to a map that shows oow expansions?
# Oct 19 2004 at 11:23 AM Rating: Decent
Question for anybody. Does anyone know what it takes to Tank in MPG in the way hitpoints ?
# Nov 07 2004 at 7:40 PM Rating: Default
Time/ep geared sk tanked just fine for us other day. Had a VT geared cleric healing along with a baz shm, wasn't to difficult, even took out a couple named with no deaths. Sk had around i believe 9-10khp and 2kac.

Edited, Sun Nov 7 19:41:46 2004
# Oct 27 2004 at 10:36 AM Rating: Decent
12k HPs, 2100ac, 600AA tank here and it's still not trivial. Clerics have to CHeal very early still on slowed mobs - the level 70 ones and especially the ones that proc DD's.

I had a shaman slowed level 69 noc do 9k damage to me in 10 seconds while I was defensive the other day. Sucks!
# Oct 24 2004 at 5:23 AM Rating: Decent
Currently tanking there as we speak, 8995 hp 1.7k AC and it's rough. Only reason we're surviving is cuz it's a guild group so we know each other and everyone else is way better geared than me.
# Oct 20 2004 at 6:08 PM Rating: Decent
I'd recommend around 10Khp / 1750+ AC. My paladin twink is 9.5k/1750, and he can tank uncomfortably, this isn't a zone to really build a character. More for the people who are already pretty well geared/AA'd, as the zone has a difficult CR if you go past the see invis section ( After Blind Hunter). Mobs are slightly easier than KT, less procs, many have none.
RE: pally HP & AC & other requirements
# Dec 08 2004 at 2:46 PM Rating: Decent
9500 HP & 1650 AC tested, works just fine, get your new stuns and use them.
Veludeus Exmachina - Bristlebane

*rate the posts, please*
# Oct 19 2004 at 9:47 PM Rating: Decent
to tank i would suggest at least 9k, preferribly more. Avoidance and Mitigation play a big part in these guys.. trash hit 900+, quad.. some flurry, some rampage,... so stock up on your AAs in WoS before jumping in to tank.
# Nov 20 2004 at 10:00 AM Rating: Decent
entirely possible to do with VT and baz geared players, we exp there all the time with a 10.5k pally... oh and A druid can MH here, esp if yer VT geared 8p

Innu Dae`Gedesa
# Oct 09 2004 at 3:28 PM Rating: Default
this is not an instanced zone
a Dragorn Tactician
# Sep 26 2004 at 3:35 PM Rating: Good
151 posts
Red to L70, cast Dragomian Malady AE. Slowable, hit for 800-900 or so on a L69 Time pally.

Dropped Glimmering Signet (cleric epic?)
RE: a Dragorn Tactician
# Sep 27 2004 at 10:26 AM Rating: Default
34 posts
You might wish you'd looted that - I believe the various new "signets" are for the Paladin Epic.
RE: a Dragorn Tactician
# Oct 05 2004 at 5:38 PM Rating: Good
Signets are for the key to Citadel of Anguish as far as I know
RE: a Dragorn Tactician
# Oct 19 2004 at 5:38 AM Rating: Default
Actually, they're to protect you from the AE in CoA.
Fleshthreader Dashii
# Sep 26 2004 at 2:14 PM Rating: Default
Misery Fiend Giho drops this, mistake they have the same model and just mistakenly labeled sorry.


Discord Battle Mage Mantle
Slot: Shoulders
AC: 12
Dex: +16 Sta: +12 Int: +16 Hp: +110 Mana: +120
Sv Fire: +12 Sv Disease: +9 Sv Magic: +12 Sv Poison: +12
Recommended Level of 68
Classes: Nec Wiz Mag Enc
Race: All

Edited, Fri Nov 12 05:21:59 2004
dragorn sentinel
# Sep 26 2004 at 5:16 AM Rating: Decent
93 posts
a Dragorn Sentinel sees through SoS outside of Projection of Power
cleric, maelin <retired 05>
Captor Supplescale
# Sep 25 2004 at 10:49 PM Rating: Decent
Captor Supplescale spawned in the round room just SW of the Stilled Lightning Warrior. It's an Ikaav with a pet, cons red to level 70. It dropped a Lesser Muramite Rune and this:

Painforged Choker (neck)
AC 16
Dex+9 Sta+12 Cha+12 Wis+10 Int+10 HP+105 Mana+95
SvDis+10 SvMag+14 SvPoi+14
Wt 0.6, Size Small
Race: All
Slot 1: Type 7 augment

The named itself was not hard, but separating it from the 2 dragorns in the room was. (Our chanter did not have OoW mez yet.) PH for the named were Elite Noc, Elite Ukun, an Elite Kyv. While we were there, we had one named, one Kyv, and 3 or 4 each of Noc and Ukun spawn. Repop was typical for the zone. There was no easy safe place to stand for the camp; just outside the room was as good as anywhere.
# Sep 25 2004 at 4:01 AM Rating: Decent
Fleshthreader Dashii


Ring of Wispers
Dex10 Cha11 Wis11 Int11 Agi11 HP105 Mana105 End105
Fire10 Dis10 Poi10 Mag10
Rec Level 66
slot1,type 7

and also dropped minot rune
Hunter Leisov
# Sep 25 2004 at 2:13 AM Rating: Decent
Named kyv 'Hunter Leisov' spawned near body projection.

dropped Murkglider Skin Cloak
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