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a fabled Spined Rock Burrower
# Mar 29 2007 at 3:28 PM Rating: Decent
618 posts
Spawns with the rest of "A stone carvers" when you go near The Burrower Beast. Not sure the drops. Only dropped "Pearl Necklace" for us.

Second time around (couldn't handle solo'in all of em) There was a Fabled stone Carver as well.

Edited, Mar 29th 2007 8:25pm by Sequince
Antonius Bayle
The Fabled Burrower Beast
# Mar 20 2007 at 1:43 PM Rating: Decent
2 posts
Halo Guardians on Drinal took him down last night with 21 in the raid. He dropped 2 of the tunics and 1 of the ranged item shards.
The Fabled Burrower Beast
# Mar 18 2007 at 12:26 PM Rating: Decent
1,352 posts
The Fabled Burrower Beast down by the war council with 17

dropped Fabled Bile Drenched Flesh Robe & Fabled Shard from Unfathomable Depths
another fabled THO drop
# Mar 18 2007 at 9:48 AM Rating: Decent
158 posts
Fabled Veil of Hidden Thought
Magic Lore NoTrade
Slot: Face
Aug: Slot 1 - Type 8
AC 25
Wis 20, Int 20, 300hp, 345mana
15 sv fire, 15 sv magic, 5 sv poison, 10 sv cold, 10 sv disease
mana regen 2
spell shield 5%
required lvl 75
class: nec mag wiz enc
race: hum eru hie def gnm iks frg drk
weight 0.1
Fabled Thought Horror Overfiend
# Mar 16 2007 at 12:18 PM Rating: Decent
71 posts
Con red at 75. We had War, Bard, Sham, Bst and Druid. All Anguish geared. Took us about 30 mins to kill it. Dropped 2 Fabled Belts of Marvelous Visions, a Fabled Orb of Lost Souls, some level 60 spells, A Glowing Orb of Luclinite and a Veil of Hidden Thought.
He Flurries and proc,
Fabled Overfiend's Fury
Fabled Thought Drain
Fabled Feeblemind

Fabled Belt of Marvelous
Magic Item Lore Item No Trade
AC: +40
Effect: Marvelous Visions (Must Equip. Casting Time: 7.0)
STR: +20 DEX: +20 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +20
HP: +325 MANA: +325
Regeneration: +3
Stun Resist: +5%
Required level of 75.
WT: 0.3 Size: TINY
Class: ALL
Race: ALL
Slot 1, type 8 (General: Raid): empty

Marvelous Visions
Required Level: 52
Spell Effect: You experience a marvelous vision, giving you 50 stamina and increasing your attack speed by 130 percent for 1:12:00.

Fabled Orb of Lost Souls
AC: +35
Skill Mod: Alteration +5%
Effect: Boon of Recovery (Must Equip. Casting Time: 7.0)
STR: +10 STA: +20 CHA: +20 WIS: +20 INT: +20
HP: +320 MANA: +320
Mana Regeneration: +3
DoT Shielding: +5%
Required level of 75.
WT: 0.0 Size: TINY
Race: ALL
Slot 1, type 8 (General: Raid): empty

Boon of Recovery
Required Level: 52
Spell Effect: You feel a boon of recovery, increasing your mana regeneration, hit-point regeneration, and damage absorption for 0:45:00.

Erollisi Marr

Edited, Mar 16th 2007 5:13pm by Dragkila
see invis
# Jun 10 2006 at 2:01 PM Rating: Decent
3 of us tried to get through to SShra.. had invis on till got near zone.. then died.. wondered if i lost invis or the mobs closest to Ssra see through invis??
see invis
# Feb 04 2007 at 2:56 AM Rating: Decent
yes there are see invis scattered throught after you cross the bridge must con all on the way to SSRA ... but will most likely hit a few
To SS temple?
# Nov 07 2004 at 5:30 AM Rating: Decent
Is it possible to get into the basement of SS temple thru here ... easily? I was hunting for my VT Shard in the southern most tunnel after you cross the bridge. A group went in ahead of me and wiped on the Elder Thought Horrors, I'm not sure how deep they are but since they see invis not going to get past them. Could you go around the long way and avoid them?
RE: To SS temple?
# Apr 27 2005 at 8:52 PM Rating: Good
It would be much easier to get to the basement of ssra temple from the temple's entrance. You can get all the way to the basement without passing any see invis mobs. Compare this to passing many see invis mobs in The Deep along with the THO if he is up, and I'd rather take the root from the ssra temple's main entrance.

I know this post is from a long time ago, but I hope this helps.
# Sep 24 2004 at 11:34 PM Rating: Decent
new mob Grigor Rojna for mage epic....spawns in room behind thought horror overfiend..close to ssra temple ent, 2-3 groupable
# Mar 18 2004 at 2:02 PM Rating: Decent
I was crossing the invis bridge once and fell off just before I made it accross. I thought I was a gonner but I was close enough to the edge that I didn't because I landed on the wall part way down. Well I ran around looking for a way up but never found one.

I now know a way to safely get to the bottom of the pit without messing with the invis bridge, but is there a way out? I heard there was, possibly on the NW side?

This would make crossing easier when I'm by myself.

Edited, Thu Mar 18 14:02:21 2004
RE: pit
# Jun 18 2004 at 1:57 PM Rating: Good
yes, there is a way out on the NW side.
# Jan 19 2004 at 11:14 AM Rating: Default
I'm not sure who Lhurgoz the Decayed is but I know of a named that I kill that you run a little ways to get to the spot he spawns at and it may be him but I do know he wasnt listed on this beastiary and each time I killed he dropped that one dagger that procs something... I think you zone into the deep go past the shriekers then turn left go down that way turn right go up and then from there I think u keep going straight up and not turn left. eventually you get to a dead end with a placeholder in the back and a few mobs around you and you just need to make sure there's no see invis mobs on the way there
Lhurgoz the Decayed
# Jan 16 2004 at 12:42 AM Rating: Default
I hear there is a named razorfiend in this zone now called Lhurgoz the Decayed who drops among other things the 56 beastlord spell Spirit of Flames.
thougt horrors
# Nov 15 2003 at 11:59 PM Rating: Decent
Need a question answered. Been looking for thought horrors and all I find are thought leeches of various types. I want to pick up the lucid shard. Now, are the leeches PH's for the horrors and is there any particular place the horrors spawn? I soloed through the caves on the Echo side of the bridges. Where are these things? Any help would be appreciated.
RE: thougt horrors
# Dec 06 2003 at 11:37 PM Rating: Decent
The Deep was revamped a while ago. Leeches can drop shards, now. Largest number I saw was on the far south side of the zone on the west side of the bridge. 6 people got shards within 3 hours.
# Nov 07 2003 at 6:16 AM Rating: Decent
New mob, far side of bridge on north area

a dark horror master

drops- Masterwork Leather sleeves
AC 12 Str 3 Dex 5 Wis 5 Hp 20 Mana 25
Dru monk bst
hum bar elf hef trl ogr hfl iks vah

warrior type mob, no spells, average resists, average hp, cake

New Mob..
# Oct 26 2003 at 7:54 AM Rating: Decent
i was farmimg the area where destructive thought leech spawns, the far right way that leads to the canyon ( dropped only ruby ring of the darkglow for me) when i saw a
"spore filled shrieker" on track. he spawned at loc pos 800 pos 100 in a normal group of shriekers. he has about same amount of Hps like a deepspore muschroom ( 15k) and hits for 150 max. He dropped deepspores, shrieker fuild and fungus clumps.

Scor 64bst
Nanasten 64 druid
Simple Cloth Cord of Sight
# Sep 11 2003 at 7:31 PM Rating: Default
Killed an enraged shrieker for the first time today dropped a Simple Cloth Cord of Sight AC 8 STA 5 WIS 3 INT 3 HP 30 MANA 30 SV ALL + 2 Effect: Ultravision ALL ALL (Waist Slot)
New Drop
# Sep 07 2003 at 6:37 AM Rating: Decent
A foul ancient shrieker

Shrieking Dagger of Pain
Skill: Piercing Atk Delay: 20
DMG: 12 Dmg Bonus: 13
STR: +7 DEX: +7 STA: +5 HP: +45
Recommended level of 45.
WT: 1.0 Size: SMALL
Class: ROG
Race: ALL

Starry Embroidered Shawl
AC: 8
STR: +2 STA: +3 CHA: +5 WIS: +5 INT: +5 AGI: +5
HP: +25 MANA: +35
Recommended level of 45.
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL

A distructive thought horror

Ruby Ring of the Darkglow
AC: 8
STR: +4 STA: +3 WIS: +4 INT: +4 HP: +25
MANA: +35
Recommended level of 45.
WT: 05 Size: TINY
Class: ALL
Race: ALL
Slot 1, type 1: empty

Baron Shontar Bagins

Hunter Graydar Stormrider

Edited, Mon Sep 15 10:19:00 2003
New Mob
# Sep 04 2003 at 2:10 AM Rating: Decent
i was camping deranged underbulk for the shield when " An enraged Shrieker" spawned. spawn place was in front of the tunnel where deranged spawns and " a shrieker" (the one that runs on low health was placeholder). It was darkblue to 64 hits for 150s about 10k hps and dropped a " Fine Dark Cloak"

ac20 str5 dex7 sta5 cha3 wis3 int3 agi7 hps 35 svfire 15
recommened lvl 45
war pal rng brd shd rog
weight 0.3
size tiny

Edited, Thu Sep 4 15:59:43 2003
New Mob since 8-26-03 patch
# Aug 26 2003 at 2:20 PM Rating: Good
Koxiux the Imperceptible, db to 65. Immune to run speed. Not hard, dropped Cloak of Fading Hues AC5 Sta 5 HP +25 +10 to all saves. ALL ALL
RE: New Mob since 8-26-03 patch
# Sep 02 2003 at 4:13 AM Rating: Default
Got an all/all wand with unlimited charges of right-click self-only shrink from Koxiux the Imperceptible. Very easy kill.
RE: New Mob since 8-26-03 patch
# Oct 29 2003 at 8:20 PM Rating: Decent
Anyone have a loc on where this guy spawns or an approx. area even?
Zoned in and lost my levitation buff
# Jul 01 2003 at 10:14 AM Rating: Default
I had my 55 Druid and wanted to check out this zone. Zoned in from Echo Caverns and my Spirit of Eagle buff (with levitation) went away. I can enter here with SOW but it appears that any levitation buff is removed. Anyone else aware of this? This is similar to what happens when I zone in to Velks Lab with Spirit of Eagle - it goes away too.
RE: Zoned in and lost my levitation buff
# Jan 13 2004 at 3:05 AM Rating: Good
320 posts
Yes, this zone strips all forms of levitation.

There is a reason for this. You see, this zone is divided into two halves, divided by a deep chasm. When you reach the chasm, you are presented with a large shiny bridge as the only visible means to cross over the chasm. As soon as you step on the bridge, you fall to you death.

Why is there a huge illusionary bridge here? Well, it goes very well with the storyline of the zone. This zone is overrun by "thought" monsters who seem to have taken over the minds of all other intelligent beings. You can't charm many mobs here because it seems they have already been charmed by some unknown force, and whatever that force is, it is intent on killing all intruders. When you finally kill the boss, much of the loot is FT gear.

The bridge is but another illusion, used to confuse others, and protect the master of the unknown force. Just like in Velks, if you were allowed to levitate, one of the biggest hazards in the zone would be nullified. Also, just like Velks, once you figure out how to overcome the obstacles, the zone becomes a great farm spot.

SoE programmers didn't just willy-nilly slap together a bunch of mobs and stick them into a cavern... and yes, I have fallen into the chasm by walking on the bridge the first week of Luclin, and I have had to bring a necro for corpse recovery on several occasions, and I still get nervous when I walk over the invisible bridge even though I have mapped it precisely. Kudos to the designers of this zone.
Duke Ardnahoy
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I

Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
# Apr 27 2003 at 8:10 AM Rating: Default
Does anyone have a name of the mob to start the burrower ring event? there is no real map of this place and id like to start doing it, so i figure i'll just track him down the old fashioned way, any info would be a help.
Fete Blazinfist
65 TreeHugga, Ling
# Feb 09 2003 at 5:21 PM Rating: Default
Can anyone post which thought horrors and thought leeches summon? Just curious.
mushroom patch
# Dec 06 2002 at 3:19 PM Rating: Default
Shortly after I started playing two characters - a 60SK and 40-something cleric, I fought mushrooms in this zone for some time until I got bored. Not the greatest xp but very safe fighting. They spend most of thier time casting, and my SK resists almost everything they throw.

IIRC they have about 10K hp on average. Can't remember the shrooms' mob name.
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