Icecrack  

a rare creature
Screenshot

Uploaded November 17th, 2007 by Sobmre

Map Location
Map Location

  • Maximum hit: 2,500
  • Class: Warrior
  • AE Rampages: Yes
  • Enrages: Yes
  • Mob sees through invisibility: Yes
  • Sees through Shroud of Stealth: Yes

This page last modified 2008-07-05 11:54:43.

Level: 79
Expansion: Serpents Spine
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dropped
# Jul 30 2009 at 5:26 PM Rating: Good
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350 posts
frostflake of the all-enduring

Edited, Jul 30th 2009 7:27pm by arkadykappa
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Long Live Clan Rundeep!
All tradeskills maxed.
Shadow Knight: 1.0. Warrior, Shaman, Wizard, Druid, Ranger, Bard, Paladin, Berserker, Rogue, Enchanter: 1.0-.20. Necromancer: 1.0-2.5.
confirmed SoS
# Jul 04 2008 at 11:47 AM Rating: Decent
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135 posts
Confirming he does see through Shroud of Stealth...Almost ran straight into him, con'd him, and sure enough he could see me.
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Emick Shadowbane
~Rogue's Do It From Behind~
not level 80
# May 14 2008 at 8:06 PM Rating: Decent
Scholar
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102 posts

I am looking at icecrack right now with my 80 rogue, and he cons dark blue, so maybe he is 79 or 78?
not level 80
# Oct 15 2008 at 4:52 AM Rating: Decent
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262 posts
Can verify with you that he does indeed con dark blue to a level 80. Possibly the level of the named ranges from 78 through 80. I was not able to find any white-con named in Frostcrypt after a server reset.

Edited, Oct 15th 2008 8:46am by Braikkarrii
Strat
# Aug 31 2007 at 6:41 AM Rating: Decent
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2,879 posts
Icecrack is any easy kill. He wanders that ramp, on the east side of the large center room. See the mapfiend.net map. He stops just inside the rooms at each end and also pauses at spots on the ramp. I haven't tried to confirm an exact pattern to his meanderings. I suspect there's some randomness, i.e. every time he pauses a random decision is made as to which direction he will continue.

The problem with fighting Icecrack is there is one trash mob which also wanders this ramp. If your group can off-tank one FC piece of trash, then you're all set since Icecrack isn't much tougher. If you'd rather NOT have to cope with an add during the fight, here's what to do:

What I do is as follows. I run three toons, properly buffed with IVU, to the south room. I run one toon to the other end. I watch for Icecrack since he seens through all forms of IVU. (He also can't be snared or rooted.) Once Icecrack is temporarily paused in the bottom room, I run my 3-some into the ramp and lay down a campfire right before the ramp starts to drop. You don't want to be too close to the sliding door since mobs WILL aggro through the door. Ideally, I wait till the trash wanderer is also out of aggro range but in a pinch I just set down the campfire and take my lumps. Then the 3-some evacs.

Then I run back with my druid to the lower-side room. Either I have another groupmember watch for Icecrack to appear at the other end, or I watch for track's direction indicator. When Icecrack is "upstairs" I move into the ramp and ensnare the trash wanderer. The goal is to immobilize at the bottom of the ramp. So I wait till he follows me down and then evac or get CoH'd. Note that some of these trash mobs can and will disspell ensnare. So you want to run back and double-check that he's still where you left him. They won't disspell once out of combat so if he hasn't done it by then he won't afterwards.

Then it all comes down to timing your fight. Since campfire clicks have no delay and there is no zoning involved, you can bring in your group "blind" and be prepared to engage Icecrack upon landing. (Make sure everyone clicks simultaneously and make extra sure nobody's invis'd! You don't want the cleric appearing 3 seconds before the tank!) Or you can send a scout and watch his movements before clicking to the campfire. Like I said, Icecrack isn't that tough so if your group can handle zone trash and you've disposed of the trash wanderer, you should be fine. Max hit I've seen on a caster is 2498. Far less on a tank...

As mentioned below, the biggest problem with Icecrack is the rarity of that nice warrior ring. He'd actually be a lot harder kill if he spawned as an ordinary static in any of the crowded rooms...



Edited, Sep 1st 2007 10:11am by Sippin
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Sippin 115 DRU **** Firiona Vie
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Augment Common
# Aug 18 2007 at 11:12 PM Rating: Default
Killed him 10 times, and 10 Times the augment dropped. Have not seen the warrior ring yet. So my experience the last month has been different from puntsize.
Augment Common
# Sep 02 2007 at 6:29 AM Rating: Decent
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2,879 posts
Been my experience too so far, 5 kills 5 augments. Ironically I just talked to someone else who pharmed him a bit and he says all he saw in several kills was the ring, no augments. Maybe there's some kind of fixed pattern where he drops one or the other several times in a row before switching...
____________________________
Sippin 115 DRU **** Firiona Vie
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Augment Common
# Sep 09 2007 at 4:56 AM Rating: Decent
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2,879 posts
Got the ring on my 12th kill. Done with this mob!
____________________________
Sippin 115 DRU **** Firiona Vie
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
ring common drop
# Aug 08 2007 at 5:16 AM Rating: Decent
Class specific items are normally the rare drop... but lately I noticed camping some mobs in FG and even AG, that the certain class specific mobs.... mainly icecrack, are dropping the warrior ring 9/10 times. I'm just assuming 9/10, I've killed him 7 times so far, and I've gotten 7 rings. Starting to wonder when the aug will drop, and how many will drop in a row once it does.

I've camped him before, and it was the other way around.
sees thru hide/sneak
# Jun 18 2007 at 6:05 AM Rating: Decent
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2,879 posts
Sees thru rogue sneak/hide.

When I ran into him he was wandering the ramp to the right of the first large room as you head straight south into the shades area.
____________________________
Sippin 115 DRU **** Firiona Vie
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Location
# May 26 2007 at 3:23 PM Rating: Decent
Paste this at the bottom of frostcrypt_1.txt for spawn location:

P 148.1401, -1246.9211, -154.4115, 0, 0, 0, 2, Icecrack
common drop
# Apr 17 2007 at 6:34 AM Rating: Decent
Ring seems to be his common drop. 8 out of 10 kills he's dropped the ring for me.
common drop
# Jul 28 2007 at 11:44 AM Rating: Decent
It seems that the aug is class specific as well... =/
common drop
# May 27 2007 at 11:53 AM Rating: Good
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1,162 posts
You mean the aug is common. Class-specific items are the rares.
respawn
# Apr 15 2007 at 1:38 PM Rating: Decent
anyone know the respawn time on icecrack? I know it's longer than 30 min....
respawn
# Apr 17 2007 at 6:37 AM Rating: Decent
I think it's about 70 minutes. I know it's longer than an hour but shorter than 90 minutes.
respawn
# Oct 07 2007 at 8:16 PM Rating: Decent
Aye, seems to be right at 70 mins, trash is at 28 mins. We pwned this ramp for hours, pulling mobs from upper area by monk.

Strat was to send monk in and he would fd at bottom of ramp. When Ice was at top of ramp and add was at bottom, we ran in and pulled add to middle of ramp. Ice did not aggro from top and seems to have very small aggro area. We killed add and then engaged Ice. After that, timing is seperate so was easy camp. Ice and other mobs hit for 2500 lots and most over 1k. Ice actually seemed easier although he is not undead. We had 2 groups with mix of clerics, wars, pallies, rangers, mages, druids, (all lvl 75 and anguish geared or below) and we just had a blast there for one evening. We had augs and ring drop from Ice, and marks and a rkII druid spell drop from trash. Would have been a great camp for 1 group, but we had to many who wanted to go so we mini-raided it.
Drops
# Apr 15 2007 at 1:11 PM Rating: Decent
Guru
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2,689 posts
A Large Faintly Glowing Powersource
Pristine Granite Stone
Golem Animation Essence
Jade

on one kill, then

Bloodless Rimed Iron Ring
+other vendor junk I forget which exactly though,

on another kill.

Yther Ore.
Pristine Granite Stone
# Mar 22 2007 at 1:38 AM Rating: Decent
5 posts
Dropped Pristine Granite Stone

MAGIC ITEM NO TRADE AUGMENTATION
Type: 7

HP: +90 MANA:+90 ENDURANCE: +90
SV CORRUPTION +15

Restrictions -
Slot: HEAD ARMS WRIST HANDS FEET
Required level of 75
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
drops
# Mar 21 2007 at 4:49 PM Rating: Default
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246 posts
He also drops a very nice warrior only ring that is not on Lucy yet (sorry, forgot name), and dropped a Large Softly Glowing Powersource, so presumably drops all 4 types.

Warrior ring to the best of my memory was 38AC, 295HP, 2% shielding, 100 total resists, and stats.
drops
# Mar 23 2007 at 3:06 PM Rating: Default
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246 posts
http://lucy.allakhazam.com/item.html?id=46666

That was the ring he dropped.
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