These will spawn when you get close to their tree. Once they spawn if you don't agro them they will despawn after 6 minuets. They have a respawn time of approximately 6 minuets. I'm not sure if their faction is important to any quests, but there does not seem to be anyway to improve the faction.
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Maulis Thefool, Ranger of the 86th season on Firiona Vie...
Your faction standing with Dryads of the grove got worse
---------------------------- corrected my spelling and went back and checked. it does not appear differently in game and just a bungle on my part -------------------------------- Baltzar Soulflame
To find a Dryad head to the locations marked on most maps that say Dryad, and look for tree's that are lit up. (like a light source) Circle the tree once and you'll get a message saying "The flame coalesces into a corporeal form." and a dryad will appear.
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http://www.magelo.com/eq_view_profile.html?num=744646 ---------------- ShadowSoldier Antonius Bayle
I hunt these things for the parts they drop for baking. +4 Wis if you make Dryad pate (Dryad parts, Brandy, Plant shoot, spices). These spawn (from what I've seen) to the little forest from the druid's lesser succor spell. There are little blobs of colors (blue or red, red representing fire, and blue representing wind). You can't see them from a distance, but light luminates from them. When you step close to them, they spawn and start casting spells. Immediately attack them, because they will buff themselves. Winds tend to be weaker in magic but stronger in melee from what I saw, and vice versa for fire. Their spawn time is about 3-5 minutes. They drop various things such as their parts and some jewels (I got a black pearl from one). Rare drops. They usually leave about 2 plat in money for each corpse. They cast spells that do around 100-200 damage (I think, I'm a druid. boyfriend's the tanker and he's a rogue) Good hunting!
Just to clear up, the "Red" or "Fire" effects spawn Druid mobs and the "Blue/White" or "Wind" effects spawn Ranger mobs. The Druids will try and cast more and have larger nukes (Firestrike ~300pt fire DD), DoTs and root spells, as well as the 250pt Magic based stun. The Rangers will melee more but cast less and have less effective spells. The Ranger mobs are pretty straight forward fighting: primarily melee with a few spells thrown in. The Druid mobs on the other hand are highly variable, based on your resists, level and what spells and how often they cast. So be prepared for the variables of Druid and Ranger type spellcasters when you set up to camp Dryads. If you have poor regen/healing abilities may want to be sure you have your top buff slot open for the DoT to land and ease in dispelling it.
This is good solo XP in the low 50's and probably not too bad for groups in the 40's. Not terrible cash either, like Elle said, a few plat (up to 6pp) and the rare gem, research item or loot (listed above). The leaves are an uncommon drop (1 in 20 maybe) and the Barkleather seems very, very rare (1 in 100 at best)
Soloed these with my beastlord around 49-52. Once your pet gets spirit of the wind at 51, it makes these easier since the pet will interrupt spell cast numerous times. Load up on magic and fire resist. With 80-100 svm and svf, you'll resist 60-80% of the root, fury of air, firestrike, careless lightning, immolate, stinging swarm, etc. As mentioned above, the red flame spawns a druid type mob, the blue spawns a ranger type mob so expect those types of spells. The ranger type melees around 102. Once the druid type hits 30% hp, they'll chain cast heals on themself.
Indifferent to me as a Wood Elf Druid or Tunare. One nice thing about not ******** up my faction with these cuties is that I can quad in Jaggedpine with out much worry. If I kill enough of em to become KoS then that is going to become a bit tougher. Think I will save em till last.
Depends... my brother created a human Karana worshipping druid, and most of the zone conned amiable to him, including the dryads. So depends on your race, class, and religion I suppose... but it seems almost everything in the zone cons about the same faction-wise, not counting the NPCs near the SFG zone.
"Dryad" and "Druid" are completely different. In mythology, Dryads were basically Tree Spirits, whereas Druids were life-loving, mother-nature, moon-goddess type human followers. Dryads of Jaggedpine is the only faction, and at indifferent you can take at least a dozen hits before becoming threateningly. Wood Elf Druid of Tunare, hunted these with a Necro friend. He wants me to save the leaves for one reason or another, up to about 12 or 13 now.