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# Feb 26 2004 at 10:24 PM Rating: Decent
only decent thing it drops is the robe...
# Jan 04 2004 at 7:47 PM Rating: Decent
do these summon?
RE: summon?
# Aug 31 2004 at 9:00 PM Rating: Decent
Just played with one, the Guardian didn't, but the Caller does, will check and update once I see the other guy.
RE: summon?
# Aug 31 2004 at 11:09 PM Rating: Decent
Yep, Warder's summon also...

Also, Caller's and Warder's See Invis.
A word of warning...
# Aug 07 2003 at 2:11 PM Rating: Decent
37 posts
Be very careful fighting these. We were able to single pull and led the things toward the front of the cave. 65/56 sk beat on this along with a necro pet, while i slowed and cleric healed. Monk joined in soon after, and it still took a while to kill this thing. Lots of hit points. Do not let these things run, the first one walked out of cave and we aggro'ed a undead soldier. Mezzed add and finsished killing. Dropped the pants.

Second one is when things went to hell. This one was much harder then the first. I didn't get to con it. Sk's and Monk are beating on it. All of a sudden I see a familiar clear bubble spell effect surround the mob and i freak gated. 65 sk gets summoned somewhere in the cave and her health drops like a rock. 3 of these things come charging around the corner at us. I get one mezzed(rapture) but 2 left start beating on us. Monk and sk start fighting one while the other is rooted. I moved out of melle range of rooted near entrance and end up aggroing an unmezzable dark assassin =(. Monk gets backstabbed to death after cleric goes down. Necro fd and sk runs for zone.

Bring good dps, keep mobs and group away from cave entrance to avoid adds. Load your stongest tash, had lots of resists. And be ready just in case they gate. This can easily be done with a single group. just be ready for anything.
RE: A word of warning...
# Sep 01 2004 at 12:21 AM Rating: Decent
These only have ~27.5Khp, very susceptible to Magic, including Root, Snare, and Magic-based spells. If you are using Greater Fetter or similar spell, even without crowd conrol, you can keep multiple locked down for typically the duration of the spells...or thereabouts.

Have Fun!
Tylendol Moredhel
65th Arcanist
drop dreamweaver
# Feb 17 2003 at 10:26 PM Rating: Decent
dropped a dreamweaver robe lastnight...
guess this mob drop dreamweaver stuff
Dream Weaver Cap
# Dec 09 2002 at 9:03 PM Rating: Decent
A Dream Weaver Cap droped tonight.
6 AC, 8 Int Wis Cha, 10 Mana HP, Purecaster only

Also, this mob cannot be stuned

Edited, Mon Dec 9 20:42:28 2002
Dreamweaver caster armor
# May 14 2002 at 4:53 AM Rating: Default
These guys and or the fire callers drop caster armor. We got 2 robes in one trip to Radir Fireshower :)

Robes look like a mana robe and are AC14 +14 Stam +14 Int and some other stats. Great HP gear for an enchanter.
RE: Dreamweaver caster armor
# May 26 2002 at 3:51 AM Rating: Default
I got the robe tonight on the way to radir. I'm using it instead of my insidious robe.

also dropped dream weaver's gloves and belt. They sucked really badly and rotted

btw robe stats are ac14 14sta int14 mana40 hp20
Tough Little Buggers
# Feb 27 2002 at 2:07 PM Rating: Decent
I Was fighting these outside of the Radir cave last night with some friends. At lvl53 they conned anywhere from even to red. I assume the lvl range is about right with a min lvl of 53. These buggers are fast and quad for a max of about 190 per hit but typically in the 130s on down. They have a ton of HP so get ready for a long fight. I Was never able to single pull one out of the cave so get ready to deal with the others. Mezz was resisted a few times so get ready to train to zone on overpulls. Oh BTW, root did stick almost always for the cleric but almost never for the ranger(Odd). Slowing them is key if you want to keep your clerics happy.
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