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Dropped
# Jul 27 2013 at 10:20 AM Rating: Excellent
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350 posts
Sunshard Ore
Intricate Defiant Breastplate
____________________________
Long Live Clan Rundeep!
All tradeskills maxed.
Shadow Knight: 1.0. Warrior, Shaman, Wizard, Druid, Ranger, Bard, Paladin, Berserker, Rogue, Enchanter: 1.0-.20. Necromancer: 1.0-2.5.
Shadow Master
# Jul 13 2011 at 5:48 PM Rating: Decent
Spawn Time approx 35 mins
Monk FD
# Dec 16 2006 at 11:55 AM Rating: Decent
Went there today just for exp waxing these guys to PL my new Monk lvl 51. Monk can FD easly (FD skill 150), This seems to be the easy way to clear the room.
Shadowmasters
# Sep 05 2005 at 8:08 PM Rating: Decent
Was exploring GE with 4 other guildies of varied levels/classes just for kicks and found way to Griegs room. We went to corner on right as you enter and killed the Shadowmaster their np and no adds. Ton of HP and debuffs like mad. Then we went to corner on left. In not too long the whole room was on us and wipe. Heh Pally almost made it to portal but kept getting summoned back to room. Was great fun and a good day to die!!

Seems no agro in corner to right as you enter though. Just a thought to try to pull to there.

Root/Snare/Mezz/Pacify useless here at least at the levels we were. Seems they are immune had 70 chanter in group.

Dropped Lvl 60 SK Spell: Cloak of the Akheva

Edited, Mon Sep 5 21:18:19 2005
How do you pull a room full of Shadow Masters?
# Aug 25 2005 at 11:00 AM Rating: Decent
My guild raided GE last night. Although Grieg wasn’t up, we decided to run thru our planned raid procedure. We cleared to Grieg’s room and camped on the stairs just outside his door. These are the three pulling tactics we used to clear the room of numerous Shadow Masters (all were unsuccessful):

1. Bard pulled and Faded in camp. Everyone was invis’d, so we waited until all but one Shadow Master had left. Tank picked. We wiped.

2. Raid moved to North Wall inside Grieg’s room. Ranger attempted to harmony pull nearest mob. Shadow Masters cannot be harmonied. We wiped.

3. Raid moved to East Wall. Everyone was invis’d. Necro pulled with low-level pet to East corner. It seemed we had a single! Raid engaged mob only after packing tightly into East corner. Within a few seconds the entire room agro’d. We wiped.

This was our raid line-up:

Ranger 68
Magician 65
Necromancer 65
Shadow Knight 58
Warrior 65
Cleric 60
Ranger 59
Necromancer 66
Bard 66
Magician 66

Any suggestions?
How do you pull a room full of Shadow Masters?
# Jul 02 2006 at 1:29 AM Rating: Decent
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1,262 posts
I (70 ranger), a PLed 70 war, and a PLed 57 shammy were exploring GE and reached the room you were talking about. We began by killing the corner mobs without any trouble (albeit slooow!). When it came time for the rest, it looked like the ones near the pillars were the most likely not to add. Well the close mob to him (at the circular middle) added as I suspected. What i didn't expect was a domino effect of add pulling add. This isn't a pathing problem, or how eq usually acts. This is a specific scripted action, and i'm not sure you will be able to avoid it. Solutions I'd try would include kiting the adds, mezzing, rooting (though i know snare doesn't work), or just good old fashioned tanking with chain heals!

The mobs are slowable, so if you have the slowers you could assign them each on one mob, and have a ranger pull. The ranger WS, and the shammies/encs slow. With low agro from the pull, the slowed mobs should peel off to be off tanked. The remaining mobs too need be slowed, and you go on from there.
RE: How do you pull a room full of Shadow Masters?
# Jul 02 2006 at 4:33 PM Rating: Decent
Scholar
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1,087 posts
I think it's just that their agro and assist range is SO huge, that they domino really easy.
Nowadays, whenever a couple of us go in to clear for the hell of it, I use a particular form of pet pulling.

Pet green to mob of course.
FD'd right before the door.
Send in pet, then pet hold.
Once pet is on hold, and walking back, you can stand and go back to the camp spot, far from their huge assist range.
But if you do anything to get on his hate list before reaching camp, the nearest friend agros, and chains to others. Pet has to be the only one on agro list until you reach the bottom safe areas.

3 of us going up to smack Grieg around, that's the way we usually do it. Always get singles.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
How do you clear the Shadow Masters?
# Aug 25 2005 at 10:58 AM Rating: Decent
Double Post.

Edited, Thu Aug 25 12:30:05 2005
pulling
# Aug 31 2004 at 4:10 PM Rating: Decent
We had an SK snare and FD to pull. Snare rarely
stuck and we usually got a bunch at once, they
would stand around for a while, then all leave
at the same time. Tough pull. At the time I
didn't think to try hailing one to get it to stay.

We had two groups of folks from 54 to 65.
We could handle 2 Shadow Masters at once.

We pulled to the stairs area and not the port up
room. You can get aggro from the 1st floor in
the port room.

We eventually got to Grieg. He wiped us. Need
bard for resists.

Good Luck.

____________________________
Huberto on The Rathe
Long Fight
# Mar 25 2004 at 4:44 AM Rating: Decent
I decided to give the Shadow Masters a go last night, group was me 3-box 65 Rogue Enchanter and Shaman. They conned indifferent to all, so we just we up top and parked in front of them. Cant Pacify, cant Mez, didnt try to root, but I'd guess they cant be rooted, do summon - often. Pulled with bow got both, tashed, failed Turgurs on each one time, landed on both second try without malos. Had to switch off target when enc failed Bliss and started to take a severe beating, so got to play summon ping pong with them for the rest of the fight. Nearly slayed enc, but once I finally got taunt on both and had them slowed, they were cake. But like all Luclin tuffies, high AC and a sh**load of hitpoints. Malos on both later on then shelled them with Insanity and BoS - neither resisted, even partially - oh and they DONT mitigate slow. 1100 dam = 2% on them so figure a solid 50k hps. Rogue is decked in near full ele, 500aa, only had standard 65 shm 65 enc buffs on - so was under 7khps but I nimble disc'd somewhere midfight and was never in danger of dying. Dropped ~ 10pp and nothing else, between the 3 of us got 2%aa exp per kill. Not worth the effort IMO, but a nice change.
Mez?
# Mar 17 2004 at 12:16 PM Rating: Decent
Are these guys mezable, pacable? Anyway to pull only one w/o a monk F/D?
a little nfo please
# Feb 18 2004 at 8:05 AM Rating: Decent
have wanted to take him down for a while can run 65 warrior chanter cleric drood shammy have heard of him being takein out by 4 long fight of course but had a necro or sk always so basically i am assuming these guys are unmezzable uncharmable unpaciable if u have experienced otherwise please let me know thanks also how hard they hit slowable ? snareable ? and it is also safe to presume (or maybe not) that greig will not aggro while u are pulling the guards if he is untargetable ?
Drops
# Dec 18 2003 at 1:52 PM Rating: Good
*
202 posts
Akheva blood and small blocks of yttrium ore.
Fishing story
# Sep 03 2003 at 2:38 AM Rating: Excellent
It was thiiiiis big!
RE: Fishing story
# Mar 12 2004 at 4:02 PM Rating: Decent
37 posts
LOL
____________________________
Rakharth of Pravus Mortis
RE: Fishing story
# Feb 05 2004 at 4:13 PM Rating: Decent
LOL! That is soooo funny.
RE: Fishing story
# Oct 14 2003 at 2:12 PM Rating: Decent
16 posts
[Red][/Red]ROFLMFAO
he wants a hug. :D
# Jul 08 2003 at 11:43 AM Rating: Decent
hehe..he also reminds me of a mime..
Drops
# May 10 2002 at 3:05 AM Rating: Good
Had a few drops some level 60 luclin spells.
#Anonymous, Posted: Apr 21 2002 at 8:09 AM, Rating: Sub-Default, (Expand Post) There isn't jack in this zone i would want on my shaman...sure the spine chain mail with the bramblecoat is nice but then again why would i want a chest peice with no wisdom...and gives me a damage sheild so i can't get the agro off me after i cast slow?
RE: This zone sucks for shaman
# Dec 10 2002 at 5:55 AM Rating: Default
Bramblecoat is 19ac, no damage shield

Baroness Merdenoms Nomsachier
60 Oracle of the Tribunal
Dark Vengence - Tarew Marr
RE: This zone sucks for shaman
# Dec 24 2002 at 11:32 AM Rating: Default
Bramblecoat does also have I believe a 4hp damage shield.



Jaimison Sureblade
Ranger of the 53rd season
Eci
#REDACTED, Posted: Feb 15 2003 at 11:10 PM, Rating: Sub-Default, (Expand Post) It does.
RE: This zone sucks for shaman
# Oct 11 2002 at 2:21 AM Rating: Default
Would be fun if you actually understood the real reason a shammy always have a jbbp in their backpacks huh? Oh I understand, You didnt know that bramblecoat gave AC to which stacks with anything!

nuff said
RE: This zone sucks for shaman
# Jul 03 2002 at 1:34 AM Rating: Default
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110 posts
Yeah, 10 percent to alchemy just really pisses me off. Why would I want to be able to make a mana potion on every combine? I mean, my guild would be WAY too strong with a couple of those on the clerics and wizzies (especially those Mana burn wizzies with sunstrike as well)
#Anonymous, Posted: Apr 27 2002 at 4:53 PM, Rating: Sub-Default, (Expand Post) Damage shields don't draw agro. Nuff said
RE: This zone sucks for shaman
# Aug 28 2003 at 2:23 PM Rating: Default
yes they do
I Know!
# Mar 15 2002 at 10:41 PM Rating: Decent
I know what this guys problem is...Look at him...He wants a hug

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RE: I Know!
# Apr 04 2002 at 12:30 AM Rating: Default
The pic just SAYS: "I love you... You love me..."
#Anonymous, Posted: Mar 13 2002 at 7:34 PM, Rating: Sub-Default, (Expand Post) What in the HELL are you talking about 'screwed out on another UNBER bp'..? FIRST OFF
#Anonymous, Posted: Mar 13 2002 at 4:43 PM, Rating: Sub-Default, (Expand Post) DAMMIT,once again the Shaman class gets screwed out of another UNBER BP!!!!
#Anonymous, Posted: Feb 19 2002 at 5:30 PM, Rating: Sub-Default, (Expand Post) That drops here
Drop
# Feb 19 2002 at 5:29 PM Rating: Default
Jenniy's two tone cuirass 60 AC Str +8 Dex +6 Sta +7 Cha +5 Int+9 Wis + 30 Poison+5 disease + 5 Cold + 5 Fire+5 Magic+5Class warr cleric Shadowknight and bard
Race all
Magic Lore No drop
WT. 20.0
**** loot my ****
RE: Drop
# Mar 08 2002 at 5:51 PM Rating: Default
wowie... Two Tones... Tommy Two Tone... 867-5309... jenny i got your number... im gonna make you mine...
#REDACTED, Posted: Feb 18 2002 at 12:54 PM, Rating: Sub-Default, (Expand Post) nothing drops in this confernal zone
#Anonymous, Posted: Feb 17 2002 at 8:03 PM, Rating: Sub-Default, (Expand Post) Does anyone know if this mime wanna be drops anything?
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