The Burrower Beast  

Raid Encounter
The Burrower Beast

Uploaded September 10th, 2017 by nytmare
Updated September 11th, 2017

This is the trigger for the Burrower encounter in the Deep.

The event consists of 7 waves of spawns about 3 minutes apart.

  1. 12 Spawns, consisting of A rock burrower , A stone carver, A spined rock burrower.
  2. 12 Spawns, consisting of A rock burrower, A stone carver, A spined rock burrower.
  3. 12 Spawns, consisting of A rock burrower, A stone carver, A spined rock burrower.
  4. 6 Spawns, consisting of A core burrower
  5. 6 Spawns, consisting of A core burrower
  6. 6 Spawns, consisting of A core burrower
  7. 2 Spawns, consisting of A parasite larvae
  8. 1 Spawn, consisting of A burrower parasite - This spawns 6 minutes later.
The items are dropped by "a burrower parasite".

Category: EverQuest
This page last modified 2017-09-17 12:43:09.

Level: 63
Expansion: Shadows of Luclin
« Previous 1 2 3 4
Post Comment
# Sep 21 2017 at 10:10 AM Rating: Decent
39 posts
if you see the non target-able The Burrower Beast up, stand near him for 27-28 mins and kill waves till you get hunter achievement

FYI each wave seems to have a different emote from The Burrower Beast but i am not 100% sure

Sobmre The Burning Champion - Luclin-Stromm Server
Ginni The Peace Maker - Luclin-Stromm Server
Final add takes longer
# Sep 16 2017 at 1:08 PM Rating: Decent
215 posts
Just did this on Bertox...I found that the final spawn (Burrower parasite) took 6 minutes to spawn, not 3 like all the other waves. Just FYI.
add waves timed
# Sep 01 2017 at 8:53 PM Rating: Good
443 posts
seems to be about 3 mins between add waves, not timed 100% but logs show about 3 mins between fights.
add waves.
# Nov 07 2013 at 3:09 PM Rating: Decent
the hardest part of this fight is the add waves, we one grouped it and our tank was having some issues keeping all their attention. also, the final spawn is immune to changes in attack speed.. it doesn't hit very hard or very fast. comparable to doomshade.
what about the massive burrorer?
# Feb 10 2012 at 2:40 PM Rating: Decent
654 posts
Can't find anything about it on the mob page but he spawned right near this burrower and like this one, can't be targeted.
Success comes when preparation meets opportunity -- and EQ is no exception.
what about the massive burrorer?
# Jul 03 2015 at 10:34 AM Rating: Default
147 posts
The poster is referring to a mob named "A Massive Burrower" that spawns at the cave entrance once you initiate the Burrower Beast ring event. It is not targetable ever and I believe serves as a check on whether people leave the cave during the event, in which case you fail and the event resets after a while.
# Mar 13 2011 at 12:07 PM Rating: Decent
Ok so I did the first 3 waves of the event then it ended... then I did them again and it ended again... anyone know what is going on here? Had a 77sk, 77clr, 49 chanter, and 2 mercs. Why did the event end?

Took almost 4 minutes.
# Mar 02 2010 at 10:33 AM Rating: Good
1,308 posts
Dead in 4 minutes, maybe a little less.

Dropped Warsong of the Vah shir + other spells already noted above.

Whole event took about ~ 1/2 hour.
Bonesmasher/95 Nec
Craseon/95 War
Hyrax/95 Enc

dropped some diff spells.
# Dec 24 2009 at 4:29 AM Rating: Good
1,308 posts
Droppped Khura's fcusing, Cloak of akheva, Hammer of souls, Warder's protection. + normal parsite loot table crud.

Yeah, I was bored.

Yeah, it's as trivial as you think. Takes forever, too. I was waiting on spawns a lot. Incidently, the last (parastite) takes a good 5 - 6 minutes to spawn after other waves are dead. I thought event was bugged. Normally, I didnt have to wait but 2 -3 minutes on next waves.

I went afk and came back and he was hitting me. That's how trivial this is.

I think my merc hit like 80 mana, total, the entire fight. I had her on efficient, tho.
Bonesmasher/95 Nec
Craseon/95 War
Hyrax/95 Enc

Not Hard
# Nov 24 2008 at 3:37 PM Rating: Decent
63 posts
This guy isn't hard compared to his previous waves of mobs.
# Jan 15 2008 at 1:36 AM Rating: Decent
Officially Soloed
Stats: Damage Total : 3 Million. Time : 1 hour
HP of final mob = 875k
HP of 2 Larvae = 150k each
HP of 18 Core Burrowers = 60k each
Another old school mob down!
# Apr 18 2007 at 4:15 PM Rating: Decent
Went in with 75 Ranger, Rogue, and Druid. Had either Ranger or Rogue tank, and used Reptile Skin to keep the tanking person alive.

However we weren't done with wave 6 when 7 spawned, however they didn't agro. With 1 mob left from wave 6, the others despawned, so no lewt.

Beware, make sure you agro each wave if they do not agro you, because they will despawn, and you will lose event.
Only 4 groups =p
# Apr 17 2007 at 7:13 PM Rating: Default
killed by AGC, on The Combine server on April 17, 2007..

Also dropped a Glowing Orb of Luclinite~

Edited, Apr 17th 2007 10:15pm by NettleSword
Only 4 groups =p
# Apr 17 2007 at 7:13 PM Rating: Decent
Also dropped A glowing orb of luclinite.
Fun event
# Nov 22 2006 at 8:00 PM Rating: Decent
4 posts
Done this event twice with a buddy of mine. Me boxing 75 ranger and 75 Shaman, friend boxing 75 beast and 75 monk for dps. Pretty easy. Hail of Arrows on the ranger makes the first 3 waves a cake walk. Usually have the beast aggro all the mobs so I can assist and stand back to fire HoA as it pops. Takes about 30 min to get through the whole event. Final mob has lots of HP as do most the luclin mobs. Unslowable but doesn't hit to hard. Max was around 1k I think. Pretty fun event though. I enjoy the chaotic battle with mobs all over the place.
Maybe bugged
# May 25 2006 at 9:32 AM Rating: Decent
Went in with 4 people and tried event was not hard but we got no down time at all. All waves came back to back (maybe lack of DPS???) We never got spawn 7 or 8 and not sure why. Took us 25 mins to go threw the first 6 waves no deaths and was not bad at all. went with BST pally cleric and ranger all lvl 70. We may try event again but seams to be bugged atm.
Maybe bugged
# Sep 04 2006 at 4:56 PM Rating: Decent
Tried this today. Stopped after wave 3. So I think it's bugged too.
mysterey solved!
# Mar 03 2006 at 5:25 AM Rating: Good
OK,was soloing one night and i was getting ready to gate and i checked track and saw a mob called A ferocious horror lord.

I noiticed he was close by so i invised up and went after him.Rebuffed and meded up then hacked and slashed my way thourgh the mobs around him.then pulled his buddy next to him.

LB to me at 70 i droped him fast,mob list says he drops loot but he just poofed as soon as he droped no body to loot at all.

Well im thinking that maybe he spawned something and when i checked track low and behold what poped?yep you guessed it the burrower beast was on track=)

Im thinking this mob is the trigger mob for the event,funny that he droped loot before for some people but this time he poofed on me.bugged mob?maybe,or maybe hes the trigger.

I found A ferocious horror lord past the bridge on the other side.If you look at the map of the deep hes in the upper left corner,look for a tunnel that loops around.Mob was surrounded by about 3 or 4 other thought horrors.

From bridge go to other side and go RIGHT,follow along ledge to last tunnel,some mushrooms are SI some are not.TAke that tunnel and go straight then look on the map for the tunnel that loops.Mob is in that tunnel,or was when i found him,he might pop anywhere in zone so keep an eye out.

and may the fleas of a thousand camels infest flippy darkpaws armpits

Edited, Fri Mar 3 05:34:31 2006
# Sep 14 2005 at 10:08 PM Rating: Decent
27 posts
This thread been up for 3years, and still no one posted how to trigger this guy?
# Mar 02 2010 at 1:46 PM Rating: Good
1,308 posts
Top of the map, there are two "big rooms" after you cross the invisible bridge. One "big room" on the left is where the Thought Horror Overfiend spawns. The other "big room" on the right is where this guy spawns. You can see it poking out of a tunnel from just outside the room entrance.

If you get to close to the the "big room" like say, walk past the opening, you trigger the event. You will note this as I did today, when I saw him and got a little to far past the entrance and worms started shooting out of the walls. There's also an emote "You feel the ground shaking under your feet" or something like that. You'll also note that the "entrance" is now covered with rock, and you are trapped in the room, until the event is over. I think when this happened to me today, I had like 3 buffs up. I wasn't quite ready.

Mercs are Ok, here. So I feigned, had pet engage, (he had already engaged anyways) and then memmed Levant (Necro evac) and just evacced to IZ.

After it reset (I didn't keep a timer on it) I'd say 10 minutes, but I was afk for a bit, defintely less than 1/2 an hout. I went back, buffed this time, and beat the crap out of him.
Bonesmasher/95 Nec
Craseon/95 War
Hyrax/95 Enc

RE: grrr
# Oct 07 2005 at 3:23 PM Rating: Default
125 posts
You'll see him if he is up. To trigger the fighting to start. Just walk up close to him and the cycle starts. When I did that, not certain, but I think the exit to the room closed. I could be mistaken on that tho.

75 Mage - Tunare
# Jul 22 2005 at 6:12 PM Rating: Default

# Nov 20 2004 at 5:41 PM Rating: Decent
bst's have semi-pathetic dps lmao theyre great melee dps,
# Nov 20 2004 at 5:40 PM Rating: Decent
bst's have semi-pathetic dps lmao theyre great melee dps,
# Nov 07 2004 at 6:10 PM Rating: Decent
OK we just took the THO out lastnight with 26 avg lvl 63 peeps had wipe first try then we took him down on the next go around. My question is can the same 26 peeps take this big old worm...

Edited, Sun Nov 7 18:12:34 2004
COuld one or 2 groups do this??
# Sep 14 2004 at 12:27 PM Rating: Decent
Time/gates equiped??
RE: COuld one or 2 groups do this??
# Oct 02 2004 at 8:52 PM Rating: Good
1 Cleric
1 12000+ Tank
1 Shammy
3-6 Ranger/Mage/Rogue/Wiz

Until they get up in the wave scale, the mobs are quite pansy, to the point that a Ranger, Rogue, Cleric, Shammy and Pets can easily Tank.

The biggest problem, by far, is DPS. A Burrower Parasite has a nasty amount of HP for his overall difficulty, and an even nastier Regen.

Also, a 12000 tank is definatly not needed for the average raid, but to put pressure on 1 cleric and 1 shammy for heals, you'll need a sturdy tank.

The question is... Why would Time/GoD gear people WANT to take him down? =P
RE: COuld one or 2 groups do this??
# Oct 19 2004 at 2:35 AM Rating: Good

Twinks.. especially on a pvp server, nice loot with no required level.
« Previous 1 2 3 4
Post Comment

Free account required to post

You must log in or create an account to post messages.