Jaeil the Insane  

Monster
Screenshot

Uploaded December 15th, 2019 by iventheassassin
ThumbnailThumbnail

This mob is triggered by handing The Shiny Tin Bowl to Jaeil the Wretched and is part of the ranger epic quest.

Torique Gromblefinch 50th Warrior Tuatha de Sgalain Cazic-Thule Server

Category: EverQuest
This page last modified 2008-01-02 15:05:26.

Minimum Level: 53
Maximum Level: 55
Expansion: Ruins of Kunark
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2021-11-05 23:10:31

Report a correction

« Previous 1 2
Post Comment
Invis if KOS
# Dec 23 2023 at 1:43 PM Rating: Good
Scholar
26 posts
He was KOS to me, and I wasn't able to hand him the bowl without him returning it and attacking me. I went invis and was able to do the turn-in.
Level
# Jul 24 2018 at 4:12 PM Rating: Good
Scholar
36 posts
[Tue Jul 24 16:05:19 2018] Jaeil the Insane scowls at you, ready to attack -- You could probably win this fight. (Lvl: 55)
solo adventure
# Dec 06 2013 at 1:08 PM Rating: Decent
9 posts
molo'd the whole thing from zone in to hammer in my bag, 65 ranger w/ tank merc. the map from mapfiend is seriously lacking in this zone, almost half the map missing. had to refer to online maps to find my way through the initial building. once you get past that, the mapfiend map is fine. keep tracking up to avoid reds. camo works in some spots and not others. so happy once you finally reach jaeil's tunnel =) most mobs were lt blue to me, i was tempted to stay =) gargoyles are hard to spot once in tunnel. make sure area is somewhat clear before turn-in. snared jaeil immediately once the fight began, got one add, nothing of consequence. jaeil himself is a pushover.
How to fight with bugs?
# Nov 03 2009 at 5:50 PM Rating: Decent
How are you guys doing this fight with the Bugs down there now? I asked a GM if they would provide help due to the change.. and got a no. So curious of a good solid strategy to kill and loot. I'm 75th ranger, 425aa's. I know I can solo him, just have to worry about the high level bugs now I believe.. Sort of odd for a 50 something quest mob encounter to morph into a 'potential' 80-85 encounter if you get agro of bugs.

Any and all replies welcome.
How to fight with bugs?
# Nov 20 2009 at 4:08 PM Rating: Decent
I have the same problem im waiting on a petition now , If no luck with the petition then the new expansion comes out n 3 weeks so after then im told the zone will be back to normal i know that doesnt help much now but at least its a little bit of light at the end of the tunnel .

With any luck my guild will help me get to the named just a shame than i need him twice for my fiancees epic aswell lol .
He can be soloed by 62 Ranja
# Jul 25 2008 at 8:53 PM Rating: Decent
I worked my way in solo (thanks gossamer for directions). I had a high level Mage there for pest (gargoyle and construct) control.

I soloed Jaeil the Insane and never got below 75% health. (No Steadfast Servant, had to use him on the way in when I got jumped by two, and he expired) Ran Thorncoat, SkinSpikes VI, and Shield of Thorns. Stacked my 4 dots, snared (thanks above poster for reminding about that), and flailed away with my swords. Dead erudite.

Treewynd Silversword
Ranja of 62 seasons
Who is now wondering how the heck to get to Sky 4.
He can be soloed by 62 Ranja
# Jun 20 2009 at 10:38 AM Rating: Decent
Avatar
9 posts
Soloed with 51 ranger and cleric merc.
He can be soloed by 62 Ranja
# Jun 19 2009 at 7:21 PM Rating: Decent
Wanted to help confirm that he is easily soloable now days. Might as well bring a tank merc or a healer merc just for the help.
Just a couple of observations...
# Dec 02 2007 at 4:14 PM Rating: Decent
Scholar
41 posts
Just soloed him with on my fully buffed, averagely equipped 55 ranga. Firstly, he conned even to me, making him 55 not 53. Secondly, though we was a fairly easy fight (I cleared the tunnel with my 71 warrior prior to attempting fight and needed 2 healing pots to survive), he does, indeed, summon.
Almost blew it
# Oct 23 2007 at 9:52 PM Rating: Decent
*
54 posts
I duoed this easily with a 63 cleric and 61 ranger, but I shot myself in the foot.

I forgot to snare JTI (or it was resisted), causing him to jump in the water then walk down the tunnel. I didn't think I'd need to clear that first gargoyle down the way... oops. From there, all hell broke loose. My cleric bit it, then after a few cycles of running to JTI/hitting him a few times/getting summoned, my ranger bit it with JTI at 3%.

Pissed at myself, and not wanting to go through the first part of my epic to get another bowl, I went back to the Hole to see if JTI was still up. Sure enough he was, and it turned out he was in the exact same spot where my ranger died. The second time was a breeze -- and I made damn sure I snared him this time. Easy fight, took maybe 90 seconds. Looted the hammer and gated out.

I wonder how long JTI stays up after a failed attempt? I reengaged him about 45 minutes after the first try.
Easy
# Aug 28 2007 at 1:02 AM Rating: Decent
I soloed this guy as a 73 ranger buffed to 9233 hp's. He doesn't summon and is rootable. I rooted, snared, and popped Trueshot and let a light blue gargoyle add pound on me while I shot him with the bow from a distance. He kept casting but never landed much and the melee's he hit me for were consistent but only between 55-70 (my ac is 1733). He only broke root twice (I nuked). They never got me below 65 percent (although I did use a healing pot). He only has about 18k in HP's so it didnt take but about a minute of shooting him before he dropped and I turned on the gargoyle add. The adds are a ***** down there. You have to clear carefully and you'll still end up with one or two. All of the adds summon and hit me for 120-280. Their repop timer must be about 10 minutes or less.
no...you'r all wrong except...
# Apr 29 2007 at 12:04 PM Rating: Decent
Those that agree with me .../grin...just killed this mob with a 51 shaman and 2 75 clerics.....he was green to them and dont care what lvl he is / was ....turned in my bowl ...spawned him and we owned him ...fight was bout 2.5 mins long....no sign he was undead....got my drop...then on to get the shamans drop...successfull there too.....just some really IMPORTANT FYI....as of the date of this post, Jaeil the wretched spawns where he shows located on my Mapfiend map, still burried beneath the city, overlooking a pool of water....did not show on track till we were nearly on top of him.....good luck!
Mr. Insane
# May 01 2006 at 9:10 PM Rating: Good
*
76 posts
Jaeil the Insane is undead, for those that might have an interest. Just got a slay message.
Pie - Cherry Pie
# Apr 10 2006 at 12:09 PM Rating: Decent
*
54 posts
First - new location, found him directly in the castle at the entrance (going in via the bridge).
Had to clear about 10-12 level 40ish elementals to get to him. Once at his place also had Chanter and Shammy, but really could've done without (hit me once for 58 damage once slowed during whole fight - lol). I am a level 66 Ranja, had Conv on me and Master-DoN gear (not much other augs besides the slot 11). 6,7k HPish, 1,7k Attack. If you are close to that values you can solo him :).
RE: Pie - Cherry Pie
# Apr 27 2006 at 5:15 AM Rating: Default
Don't know how you found him up there... Found his trigger mob, Jaeil the Wretched, right where he always is. So unless Sony decided to go totally insane and have the Insane version spawn in a totally different place after you triggered him.... /shrugs

So as far as I can tell, Jaeil the Wretched/Insane is still down at the end of the winding cave west of the old city.

Sorry to be the bearer of bad news. Lord knows I wanted him to be where you were saying.

Only thing I can figure is that maybe they moved him while the fabled mobs were up because he'd have been hell to get to? Then put him back after fabled's were done?? /shrugs again

/salute

Edited, Thu Apr 27 06:17:08 2006
RE: Pie - Cherry Pie
# Apr 16 2006 at 7:09 PM Rating: Default
Just confirming that Jaeil has moved. I found him in the elemental tower as well. In and around almost to the basement.
Have to Sneak?
# Feb 05 2006 at 1:53 AM Rating: Decent
Well I should of known better but i went behind him and tried to hand him the bowl and he did not take it and turned around and started to attack....so that meant no insane spawn.
With that being said i obviously made a mistake. Do you have to sneak up behind him if he is dubious in order to get the Insane to spawn. Go to him in like 15 mins with a 70 mage's help. So i know it won't be a problem when i go back but I don't want to ***** it up next time.
easy
# Jan 11 2006 at 12:21 AM Rating: Decent
This guy is cake, went in with a 54 wizard, 52 rogue, me a 51 ranja and a 70 monk, the monk plowed through the hole and then soloed jaelin with ease and i got my hammer :D
Level
# Oct 13 2005 at 4:23 PM Rating: Decent
He is not level 50 anymore, conned red to my level 50 Ranger when I did turn in and fight.
Duo'able?
# Jun 21 2005 at 9:59 PM Rating: Decent
I've got pretty good gear for a 55, with a healer could I kill this guy?
ezpz
# Apr 25 2005 at 9:31 PM Rating: Decent
this mob is: ezpz :D
killed him
# Jan 01 2005 at 3:15 AM Rating: Decent
Killed him today he went down before 10 seconds and killed everything in sight getting to him. In group was:
65 Beast
65 Sham
70 Rang
52 Rang
55 Dru
63 Nec
Should have cleared the rest of zone while we was at it :P
Spawn time
# Nov 20 2004 at 10:33 AM Rating: Decent
6.5 hour spawn time. Verified tonight
What is his loc
# Oct 12 2004 at 4:20 PM Rating: Decent
I am planning on going into there. And the few people I have talked to said when they have been in there they could not find him. He is the next step to me finishing epic 1.0.
Respawn time ?
# Sep 14 2004 at 11:25 AM Rating: Decent
Can anyone confirm the RL respawn time for Jaeil ? Missed him last night be 10 mins as a grp was right in front of us. I hear 6 hours RL-
yes / no / maybe ?
Jaeil Difficulty
# Jul 22 2004 at 6:25 PM Rating: Decent
This guy was a complete Joke, I solo'd him with my 65 necro, ranger looted hammer, and we were done that quick and easy. He is however deep in the hole and it takes quite a while to clear to him. Hope you have alot of patient's if you plan on doing him without alot of help
Going Invisible
# Jun 30 2004 at 11:11 AM Rating: Decent
Somebody said you can't go the whole way to Jaeil invisible because there are some undead in the way.

But how far can you go before having to fight ?

Then after killing those that see-invis, can you sneak the rest of the way to Jaeil ?

I'm thinking it would be a good idea to bring a bard playing invis song.

-Went, 63 Wood-Elf Ranger <Imminent Defeat> Saryrn Server
RE: Going Invisible
# Jul 22 2004 at 7:12 PM Rating: Decent
Ok, strap in, this is a long one:

I'm a 65 enchanter with my AA's set up for deep penetration missions into places like The Hole. I solo all the way from the Paineel zone in all the way to 12 on EQ Atlas's map (well over half way to Jaeil). I'm sure a well-equiped ranger can make the trek with an enchanter but make sure you have lots of gate potions.

For the record, I have my AA's in Eldrich Rune (maxed), Channeling Focus (maxed), Enhanced Forgetfulness 2, and I have items which give me an extra 4% channeling. When I make this run, I have 280 Int, 280 Cha, but I also have 280 dex via Nights Dark Terror which is permanent because of Permanent Illusion AA skill. The mobs don't produce knockback when they hit so the strategy is don't let them interrupt you. Apart from self-buffs the only buffs I have are Virtue and Blessing of Reverence.

From the Paineel zone, invis up and hug the left hand wall all the way to the first pool shown on the EQ Atlas map just to the right of the letter 'E'. After this, it gets a little dicey. The section after the hallway is patrolled by Constructs which see through all invis and are highly magic resistant but are highly suseptable to mem blur. The tactic is to run just past a Construct, let it aggro, mem blur it, and then clear aggro before it comes to. Presto, you've gotten past a Construct. It takes practice to get it right, but once you have the knack, it becomes second nature very quickly. Make sure you've got this down before you go all the way in because you'll be doing a lot of it.

From the pool described above, you will have one Construct patrolling the hall before the mushroom-shaped room. Aggro/mem blur past him and hug the left hand wall of the mushroom shaped room. If you do that, there is a single Construct between you and the passageway on the far side. Aggro/mem blur past him and get to the passageway on the far side. IVU and blow past the undead sentry, down the ramp all the way to a small courtyard. Nothing will aggro on you at the bottom of the ramp so med up.

From here, you will need to go under the archway directly in front of you flanked by two undead, topped by a gargoyle who sees through all invis--but there's a trick: The gargoyle won't aggro on a level 65 even if you are directly under him. IVU past the two sentries, under the gargoyle, and take a sharp right hand turn once you're past the archway. There is a construct that patrols this courtyard. Aggro/mem blur him, clear aggro and then IVU again. Run for the archway indicated on the EQ Atlas map which is directly between F and G.

From here, the path to Jaeil, and what I've actually done part ways. I suspect that you can do something like what I've described all the way to Jaeil but I've never had reason to do so.

No one told me how to do this, I figured it out by trial and error, which is a round about way of saying that the zone is extremely forgiving. If something goes terribly wrong (and it will), don't hesitate to gate out. The mobs have little knockback so chances are you will have no trouble getting off the spell. If you get two Constructs on you, use Blanket of Forgetfullness (no kidding, it actually works on these guys). If you're still having troubles, be patient, keep trying, learn from your mistakes. All you have to do is succeed once.

Edited, Thu Jul 22 20:32:29 2004
RE: Going Invisible
# Oct 27 2005 at 12:15 PM Rating: Good
Just a note, with Enchanter use earth illusion and a faction buff, means the constructs wont be KOS. IVU pass the intial ghosts, once at ratmen use Pacify.

The Hole
# Jun 18 2004 at 8:55 AM Rating: Decent
Taken down last night with:

65 Pally
65 Shaman
64 Ranger
63 Ranger

Like most of the epic related mobs in The Hole the trip to him was tougher than the mob himself. The constructs were, of course, rough and a note that one of the several roamers killed when setting up the kill seemed MUCH rougher than the others. Jaeil the Insane himself was a cupcake.
Duoed
# Jun 09 2004 at 2:02 PM Rating: Decent
22 posts
I safely fought to and killed Jaeil with a 65 monk and 65 beastlord. Fighting down was relatively easy until we got to the long tunnel he is in. The gargs and the roaming contructs are all dark blue to 65 and were almost impossible to slow. Watch the walker patterns and see where they go, you can get 1 mob every time. Once down to Jaeil, we waited for a second spawn to make sure we killed all walkers. Just be smart and patient and this is no problem. Best thing about a monk tanking here is mend and healing disc, so Beast heals/Paragon were enough. AA exp was pretty good down there to, mobs dropped alot of gems as well.
Not a Level 50 Mob
# Jun 05 2004 at 10:42 AM Rating: Decent
39 posts
I just want to note that this guy is NOT level 50. I was in a small raid of about 8 quildies to help a friend get his Soulbound Hammer and this mob conned red to me (I was level 50 at the time) when he should have conned even. Nevertheless, we went in and took him out. With a 65 Cleric, 65 Druid, 65 Monk, 63 Shammy, 61 Warrior, 57 & 55 Rangers and 50 Chanter (me), it was slight overkill, but it was a good time and my dear friend was able to finish some turn ins that night and got his Swifty :))
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.