Jaeil the Insane  

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Uploaded December 15th, 2019 by iventheassassin
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This mob is triggered by handing The Shiny Tin Bowl to Jaeil the Wretched and is part of the ranger epic quest.

Torique Gromblefinch 50th Warrior Tuatha de Sgalain Cazic-Thule Server

Category: EverQuest
This page last modified 2008-01-02 15:05:26.

Minimum Level: 53
Maximum Level: 55
Expansion: Ruins of Kunark
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2021-11-05 23:10:31

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Easy as pie..
# May 22 2004 at 3:38 PM Rating: Default
Fought in there with

56 shadowknight (Razkoritz)
51 ranger (Ichooseyou)
56 paladin (Saiya)
65 rogue (Angelyina
56 cleric (Puki)
61 shaman (Arnach -- me)

Really easy if you know the zone, the only hard part were the 2 or 3 high lvl gargoyles just before jaeil. Medded up and fully rebuffed at jaeil... medded to full.. did hand-in..

1st malise stuck..1st slow stuck..1st cripple stuck..Jaeil managed to drop our MT to 99% several times, and ended up landing 2 dots on MT (the 56 sk). fight ended with SK at 98%, and one happy ranger!

TY everyone for helping Ichooseyou, proud new owner of Swiftwind 8)

P.S. it wasn't bad AAXP, and the ranger dinged 52 while we were in there.
Group
# Apr 16 2004 at 11:00 AM Rating: Decent
We took this guy down with a 55 Ranger (me); 65 bard; 50 Cleric; and a 65 Pally, all decently equiped. Fight took less than a minute and was pretty simple. The only problem was that Jaeil rooted the bard and I quite a few times, but the Pally just pulled the mob to us and we were good. Fifteen minutes and an MQ later: Swifty is mine...WOOT.
WOOT WOOT!!
# Apr 06 2004 at 11:57 PM Rating: Decent
The Soulbound Hammer is MINE!! Took out this punk tonight rather unexpectedly cause a couple friends were on and said, 'let's go for it' so we did ;) Was just me (51 ranger) 65 pally, 65 druid. They have decent equip for their lvls, NOT ep geared or in uber guild btw, just decent geared and smart about what they're doin. Got mobbed as many as 5 at a time on way to Jael, dru just off pulled and rooted, and pally and me (mostly him) tanked em one at a time. Took out gargoyle in front of Jael, downed the wanderer, handed him the bowl, smacked the insane, hammer is mine ;) All in all dru and me never below 70% health, pally got as low as 30% once (when we had the 5 mobs) but never used LoH or grp LoH, whole thing done in 30 min! Hardest freakin part was gettin into the damn place, less someone knows a trick none of us could figured out, the lil hole in rock above door has been nerfed cause both my helpers had used it before and couldnt get it to work tonight. Finally had to call a friend w/key to open it for us. So I only need a Swirling Sphere of Color and Swifty is mine! BTW, if anyone on Bristlebane has or knows someone who has, or a guild that's been raiding PoS, PLEASE reply to this or send me a tell in the game PAYING 10K to MQ the SSoC. Well back to "A Walk to Remember" (great movie ;) so take care all and G'night

Aredhiel the White
http://www.magelo.com/eq_view_profile.html?num=944073
Query answered
# Mar 27 2004 at 6:32 PM Rating: Decent
Asked in the wrong place about how to get to the bugger. Now I know. (Yeah, right!)

So, it would seem that sneaking with Superior Camo would not really be the best way to do it. And a good group of high 50's salted with a few 60's can do it.

But I gotta tell yez all, that map is confusing!

Edited, Sat Mar 27 18:32:21 2004
Easy
# Feb 04 2004 at 1:14 AM Rating: Decent
65 Cleric
65 Ranger
52 Ranger (me)
54 SK
65 Mage
52 Druid

--------- Took him out easy ---------

Only danger is with Add's in that spot, so be cautious.
My own Experience Dealing with Jaeil
# Jan 01 2004 at 2:49 AM Rating: Decent
*
74 posts
Extremely easy with even a single group containing mid 50s.

Our group was composed of the following:

61 Warrior/Main Tank (myself)
58 Warrior
65 Druid (healer)
58 Druid
56 Shaman
55 Ranger

Mowed our way down through the city up to Jaeil. The absolute hardest part about this entire procedure are the Gargoyles. If you can manage those, Jaeil is cake.

As you can see by the mix above, you do not need crowd control, and our Shaman was hardly slowing, you simply need a good main tank to hold aggro, a secondary tank for adds, and consistent (not even high) DPS. Barring dumb mistakes, from entrance of the Hole to Jaeil shouldn't take more than a half hour.

We had a simple process. I would Berate to pull, if there was an add the second Warrior would off tank and Shaman would heal as necessary or pop Defensive (since it's on a 10 minute refresh timer, Defensive can be used a LOT more often than it used to be). Ranger and second Druid would be DPS on my target. Rinse, repeat, all the way down to Jaeil. There are roaming constructs that come through Jaeil's room, so once the Gargoyles were out of the way, we sat and waited 10 minutes to clear our roamers. Did hand in to Jaeil, and he was absolute cake.

If your Main Tank is a Warrior, it shouldn't take more than 30 seconds to a minute to kill him. Here's what I did. Popped Fellstrike (Damage x4) while he was casting, then as he moved to melee, popped Furious (automatic Riposte for 12 seconds). By this time, he was already almost dead, and the Druids popped off direct damage to drop him. Absolute cake.
Quad boxing Jaeil
# Dec 26 2003 at 4:57 AM Rating: Good
*
233 posts
Jaeil is easy as others have said here. Slowed and with GRM on my people he didnt land a spell. Crew was:
65 druid
61 paladin MA
61 enchanter
58 ranger
The gargoyle mobs around him are tough. Couldn't get them slowed with enchanter (at least the ones around Jaeil). The other mobs are fairly easily slowed. I think a shaman would be more approapriate then an enchanter since the secondary healer would be more useful for those mobs that can't be slowed.
Tomorrow I think I will be heading down to kill Kirn. Both are now in the same general area. Wish I had thought about it and I would have brought both of them to the Hole.
Straight to Jaeil
# Nov 24 2003 at 5:06 PM Rating: Excellent
Today we marched a path straight to Jaeil...thanks to the maps from the UCLA crew (see this section further down for link). I created a lvl 1 ROG, gave him a few potions of Invis to Undead and walked the dungeon a couple times before hand to be prepared. Couldn't make it past the gargoyles tho but that was
VERY close to Jaeil. Brought a couple shrink potions for the actual raid so people could make it through the underwater entrance. We made it through no problems with 2 groups...I know...overkill but hey...took less than an hour once we all got inside the dungeon. Here's what we had for characters in the groups: 57 RNG, 65 CLR, 62 BRD, 53 SHM (LD during main battle), 52 NEC, 55 WIZ, 45 BRD, 65 PAL, 65 RNG. I will say that the mobs in the room with Jaeil are the toughest...there were only 2 or 3 tho and we pulled them 1 at a time. Jaeil went down quick after that the hand in. Looted the hammer and the Flame of Fennin and TL'd out after saying our goodbyes.
lol
# Nov 04 2003 at 7:47 AM Rating: Decent
Looked at the pic and at first i thought he had a rangers head on a stick till i looked closer =x
lol
Update
# Oct 19 2003 at 10:44 AM Rating: Decent
On 10/14/03 the Union of Heroes Alliance killed Jaeil the Insane on the Seventh Hammer. Jaeil the Wretched was in his usual spot next to the pond in the tunnel. When I did my turnin to Jaeil the Wretched he despawned and was replaced by Jaeil the Insane. Jaeil the Insane took 18000 hp to kill. I do not know how long it takes for Jaeil the Wretched to respawn after the Insane is killed but it is more then 15 min. Please see my post under the main beastiary section for more details.

Hope this helps,
Danian Trackmore
Level 46 Half-Elf Ranger of Karana
location
# Sep 05 2003 at 8:39 PM Rating: Decent
Has the location for Jael changed or is he in the same spot since the zone was revamped? It is the last piece my ranger needs for her epic and I am trying to get more info before i drag everyone down there.
RE: location
# Sep 30 2003 at 11:21 PM Rating: Decent
36 posts
We did him a few days ago and he was in the same spot.

Cheers,
-Az
SORT OF LOST
# Sep 05 2003 at 1:56 PM Rating: Default
I WENT DOWN THERE ON 02 SEPT 03 AND ME AND MY BUDDIES WERE GOING TO GO KILL JAEIL THE INSANE , HOW EVER WE RAN INTO A LOCKED DOOR. SO WHAT IS THE EASTEST WAY TO GET TO HIM WITH THE NEW RE-VAMPS?
RE: SORT OF LOST
# Sep 24 2003 at 11:31 AM Rating: Decent
The Caps Lock button is your friend.
RE: SORT OF LOST
# Nov 29 2003 at 5:22 PM Rating: Decent
That's no way to talk to a L33T H4X0R
Jaeil the Insane
# Sep 03 2003 at 7:59 PM Rating: Decent
I just did this guy with a 65 cleric, 62 ranger and 65 necro. The ranger was tanking with about 4.2k HP. This guy is very very easy. Did the fight with an add construct who are about 10x harder than the Insane. I suggest killing the Insane very soon after you clear the pats around him. ;)

Getting to him is another story between running into pats, having to use IVU, etc etc..

Good hunting,

Edited, Wed Sep 3 20:58:26 2003
RE: Jaeil the Insane
# Apr 15 2004 at 5:15 PM Rating: Decent
Jaeil the Insane is not to be taken lightly I would reccomend 2 groups of mid 50s from experience. The first thing one room is filled with constructs who summon and hurt bad. we found this out on our first raid. So we took another raid with us this time we had a 64 mage 64 druid 47 ranger(me) 56 warrior 54 warrior 54 paladin 56 druid 57 druid and a few others. cant remember but we had a total of 11 people and an average raid lvl of 56 so we were pretty set... so we thought we went in and mowed through the conscripts and went all the way to jaeil when we had some trouble in the path before him because our MT died. When our main tank died the mage summoned him and a 58 monk I love That guy and you will see why in a second. so we were set buffed and everything so we set in we get a wanderer kill that then started in on jaeil. HE CASTS A LOT LIKE LIMITLESS MANA A LOT. so we couldnt pull him cause he would just stay there and cast so we ran to him bad idea. we ran up pounded on him and we got a gargoyle add which wasnt a big deal cause the mages pet could off tank it with the mage healing it. so we were working our way through jaeil and stuff hit the fan. 3 conscripts came and jaeil rooted me and killed and adds worked on everyone. Jaeil was down to 4% health and everyone knew we were gonna die so we just said kill jaeil let me loot then die. and it didnt work that way jaeil went down to 0% percent health and the conscripts summoned me the only person left except the monk so i tried to get a spell off to finish off jaeil and the last thing i saw was jaeil walking off at 0% health i was so mad but in the end the monk got up killed jaeil looted hammer and feign deathed again and we got corpses and went our ways but jaeil is not friendly especially with his little add circle. I will post again to see if you can MQ the hammer when you have the sphere.
I need Anwsers here!
# Jul 25 2003 at 11:59 PM Rating: Decent
i want to take a ranger friend to get this done for his epic after all its all he needs . How many ppl are needed? how deep is this guy? is he easy to get to? can a 55 Druid and a 52 Ranger do this alone? Neither of us are twinked.
RE: I need Anwsers here!
# Sep 01 2003 at 3:45 AM Rating: Decent
Did this last night (unsuccessfully) with a 65 Pally, 2 x 65 Druid, 56 Cleric, 52 Rogue, 51 Monk and a 61 Ranger.

Fight to the waterfall if anything is easier, entry mobs are a lot lower.

The Waterfall drop...Yael has gone and all mobs are indifferent..a good spot to gather your thoughts as the next bit is where it gets tricky.

The new mobs are tough, we had no slower or Crowd control and thats what scuppered us.

They also spawn super fast and usually in pairs.

When attempting to clear the passage to Jaeil from the waterfall area be aware that the gargoyles head back to spawn at low health and can't be snared.This usually results in agroing another one so be prepared to fight about 5 in a row.

Then MOVE, the trick is to move fast after a section is cleared as they back spawn real fast.

Agro range is fairly low so just keep far enough ahead of them and you'll be fine.

Once you reach Jaeil, there are wanderers back and front of this room, we got 2 adds which blew our attempt. These guys hit hard!!

One balanced grp should do it, but you need a Chanter a must have and a monk to split.

Good luck.
How I did it.
# Apr 16 2003 at 1:45 AM Rating: Good
Did this with a 6 person group tonight: 2 clerics (56 and 58 I think), 63 druid (the only one actually healing), 62/63 bard (he dies a lot) and me, 56 ranger (also the tank). The 6th was my lvl 1 rogue that I two-boxed along. Total time to take down Jaeil: 30 minutes. Would've been a lot shorter, but one of the clerics jumped off the ledge too early so we had to wait for him to med.

The secret to getting here is a 60+ bard with the group DA song. Make sure you have a way to check that Master Yael is not up, fire up group DA and jump into the hole. Make sure everybody holds down the forward key, otherwise you'll pile up at the zone-in point and won't hit the floor before DA fades. Hopefully the first person in will be the bard and he can deal with the wanderers there (mez, lull, blur). I had my lvl 1 rogue around to scout ahead of the party and allow the bard to target around rocks and corners to lull things.

The secret to the fight is controlling the adds. We got a steady stream of wanderers coming up from the bottom once we got there. Our first attempt we didn't even get to the handin before we had 9 mobs on us and had to evac (this is where the druid is handy). So we decided to lull mobs as they came into the room where Jaeil is. This worked very well, though the cleric responsible for the bottom ended up with more mobs than her lull could handle with its refresh a few times and the bard had to step in.

Jaeil himself is pretty weak. Was hitting me for 100s and not very fast. The actual fight took about 2 minutes. The cleric at the bottom got a few too fast and we ended up with an add in the room, and evacing after we got the hammer looted.
The Easy Way
# Dec 06 2002 at 1:42 PM Rating: Excellent
*
139 posts
This is going to sound complicated, but follow the steps, and you'll be deep in the hole quickly, safely and painlessly. This trick works to get to most epic mobs including Jaeil, Keeper, Kirn, and the Ghost of Kindle (chanter epic, I think that's her name).

What you'll need:

- a level 55+ magician
- a good enchanter or two
- a clean pair of shorts
- a few of the following classes: Paladins, Shadow Knights, Clerics, Necros. Mix and match is fine. Make sure you have at least four characters that fall into any of these classes.

Make a level one halfing brell-worshipping rogue. Bind him or her in Paineel. I would say make a level 65 rogue, but you can only make level one characters...

Bring your level one halfling brell worshipping rogue to the pit where Yael spawns and pray he's not up. If he is, forget it. You will need to fight in the long way. If he's not up, park there and log back onto your main character.

1. Have all necros and shadow knights mem Harm Shield. Have all paladins and clerics mem Divine Aura. Do this now because it takes a few minutes before the spell comes up to cast.
2. Create your groups. Classic grouping. Put a healer in each group. Make sure enchanter is grouped with a cleric, etc. etc.
3. Have all paladins, shadow knights, necromancers, and clerics disband and form a "sub-group." Make sure they take note of their group and group leader before they disband, because they will be rejoining them later.
4. Have everyone that's not in a pally/sk/necro/cleric subgroup zone into the hole through the rock in the pond.
5. Have the pally/sk/necro/cleric sub-group(s) cast Divine Aura or Harm Shield and drop down the big hole in Paineel IMMEDIATELY after they cast.
6. Your subgroups will have to kill two or 3 mobs as soon as they land. This shouldn't pose much of a problem.
7. Log onto your Halfling Brell-worshipping Level One Rogue. Invite a necro or SK.
8. Kill yourself and zone back in through the rock in paineel.
9. Invite the magician.
10. Kill the magician.
11. Have the necro in your group summon the magician.
12. Have a cleric or pally rez the magician.
13. Begin CotHing, inviting people for CotH with your Level One Halfling Brell-worshipping Rogue.
14. Disband your sub-group(s) and have them rejoin their original groups.

**As an alternative, if you have a suicidal mage, you can just have him drop down from paineel and rez him, without worrying about the summon corpse bit, but it's polite to offer to do the summon corpse so he doesn't lose any xp for your epic.**

And you're good to go. You only need to go up the tunnel a little way with a few spawns along the way. This way is SOOO much easier than fighting your way through the city, and it saves a lot of time.
RE: The Easy Way
# Nov 02 2003 at 4:09 AM Rating: Decent
Bard with Group DA makes this even easier.

group up everyone who doesn't have DA/HS in 5's

all DA/HS folks drop in.

Bard groups with group 1 of, sings group DA, group jumps in, bard stays. repeat till everyone's in.
RE: The Easy Way
# Jun 14 2003 at 8:04 PM Rating: Decent
Absolutely brilliant...a good read and an ingenious plan. Thanks for sharing it.
Jael the Wretched
# Dec 05 2002 at 12:42 PM Rating: Decent
jael the wretched doesnt despawn whwen you spawn jael the insane
RE: Jael the Wretched
# Sep 03 2003 at 11:12 PM Rating: Decent
This has now changed with the recent revamp of the Hole...

Before, you could bring multiple rangers down to his location, and for each, turn in the bowl to Jaeil the Wretched. This would spawn Jaeil the Insane next to Jaeil the Wretched, so you could kill Jaeil the Insane, the happy ranger loots the hammer, and merely repeat for each ranger who brought the bowl with them until each one gets their hammer all at the same time.

Since the revamp, turning in the bowl to Jaeil the Wretched will cause him to despawn, and be REPLACED with Jaeil the Insane.

So, you can only do it once now, per spawn of Jaeil the Wretched.
Undead
# Nov 18 2002 at 3:47 PM Rating: Default
This guy seem to be UNDEAD. I had condemnation of Nife and it proc on him for 243 dmg. Expulse undead stuck too.

-K
Jael the Wretched
# Nov 09 2002 at 6:31 AM Rating: Decent
This is probably a silly question but I believe Jael the Wretched is a static spawn so would it be possible for this part of the quest to be done twice, straight after each other? As in my guild there are 2 of us rangers both at the same stage of epic and it would be a blessing if we could get this part of quest out of the way at the same time :) Wishful thinking I am sure :D
RE: Jael the Wretched
# Aug 22 2003 at 1:06 PM Rating: Default
VERY possible, as I've been in a Raid that has had three (3) Rangers do this back-to-back. Luck to you.
RE: Jael the Wretched
# Nov 02 2003 at 4:27 AM Rating: Excellent
Does not work like this anymore... Jaeil now Despawns when you do the turnin, respawn is 6 hours or so.
Strategy
# Jul 24 2002 at 12:48 PM Rating: Good
Invis won't work in here. There are undead in the city as well as non-undead. You'll have to crawl your way thru the dungeon. Go here for awesome maps: http://www.bol.ucla.edu/~berjd/hole/

Jaeil the Insane wasn't that tough for our 2 50-ish groups. Two minute battle. Warning though: he summons, and try to keep him out of the water. If he falls in, have everyone hop on in (watch your breath bar!). His hate pretty much stuck on my poor ranger, so be prepared to be the big damage absorber in this one - warn your clerics to keep the ranger alive! And don't kill Jaeil the Wretched. Leave him up for the next ranger to come along.
Jaeil the Insane Lvl 50?
# Mar 20 2002 at 9:09 PM Rating: Decent
We killed him for ranger epic yesterday. He conned Yellow to me at 54.
He IS harder to get to.
# Mar 03 2002 at 5:08 PM Rating: Default
A sinlge group of 50+ doesn't have a problem with him. The adds are the killer.
I highly suggest two groups with at least one enchanter to handle crowd control or ghetto mez and use AOE spells to take out the group.
Just my two cp worth.
Stormwatch Raincaller
51 Ranger
Bertoxx
Harder to get to
# Jan 27 2002 at 11:31 PM Rating: Default
I hear the hard thing about doing jael is actuly getting to him. Hes not so hard but on the way down there will be tons of adds and pulls come in lots so suggested bring good enchanter or a few
#Anonymous, Posted: Dec 30 2001 at 7:05 PM, Rating: Sub-Default, (Expand Post) Well, I'll be on a raid tonight, I'll post the info we get tomarrow or so. We;ll have 5 groups 40+ so we "should" be able to take this freak out :)
any where i can find a strategy for killing?
# Dec 17 2001 at 3:35 PM Rating: Decent
was wandering how many people would be needed and things we wil need to watch for, just some tips have maybe 2 50plus groups at disposal atm, ) any help is great )
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