Lord Yelinak  

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In Skyshrine: (no data)

In Kael Drakkel, the King's Madness: Part of the event "The Madness of King Tormax" (see this quest entry for the group version and this quest entry for the raid version).

Category: EverQuest
This page last modified 2013-02-04 10:09:35.

Level: 70
Expansion: Scars of Velious
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Yelinak
# Jul 15 2001 at 1:38 AM Rating: Default
The reason you were not aggroed is this dragon, like some other mobs that verant didn't want exploited, are "perma-rooted". This means, even when aggroed, they can not move. Verant did this so people couldn't run him into a wall or something to exploit. though you can still push him with melee *shrug*. So that you can't sit back and nuke him and use trueshot; he, unfortunately, summons T_T.

To answer your question, he has a great deal more hp than nagafen and is 3x harder than Phara Dar.

-He has 160k plus hp (hard to measure because he regens so fast)
-500 plus a tick regen when aggroed and near instant unaggroed regen.
-quads for 700 with close to 1 second dly between rounds.
-AE mana seive dot like wandering mind only faster called velium shards, along with this dot ae hits for 300 and is unresistable.
-100% magic resistant. very high to other resists.

GL with this punk. BTW the sleeper is a mob that's bugged at 0hp and cannot be killed. it does not melee except a rare reposite that quads for 4dmg~. you want to talk about Kerafyrm who spawns after all 4 warders die and goes on a rampage anhillating every person and npc in the zone with deathtouches and has a zonewide aggroe. meaning you have to wait for him to depop because zonein = instant dt.

now that i've ranted enough i'll leave you with one question. Avatar of war + Yelinak + vulak Vs. kerafyrm, no dt that is. that'd be fun
Useless to raise faction
# Jul 12 2001 at 11:57 PM Rating: Default
I haven't heard that he gives any quests, although he may, as VERY few people are not KoS to Lord Yelinak. It's unrealistic because Velious is controlled by dragons. Therefore, a trip to Western Wastes could see you kiss Yelinak faction goodbye.

In the end, you can keep the Skyshrine faction, but it's utterly useless to not be KoS to Lord Yelinak. Unlike Tormax, the major quest givers are farther away from him, so you really don't need the faction.
Vrez
# Jun 24 2001 at 10:51 PM Rating: Default
Casters arent useless. Im a caster and one of the most in demand classes in the game. Cleric. LOL, I get your point, Im just being a smart *****
#Anonymous, Posted: Jun 16 2001 at 2:02 AM, Rating: Sub-Default, (Expand Post) a while back, on everlore there was a pic of an Ogre being eaten up by this dude, it was funny. also when we killed him it seemed he had about 150-200K HP and we had 25 deaths out of 63 peeps all but a few 55+ he iz one tuff ****. also to the trak+naggy+vox coment, vox naggy and trak would win. trak quads for 650, and does his bad *** poison breath. naggy+trak hitting at same time is about 3k a round or so and traks spells are 2K+ Yelinaks mana drain would be a problem for trak but Vox could go far back and CH naggy and trak when they get low, and anyone who has killed Vox she heals ALOT and can 500 dmg nuke, seems like she has endless mana if you ask me. naggys fire nuke would be resisted half the time tho, and also any wizard would know, a dragon would resist Yelinaks Nukes cuz they are easy resist wiz spells. sure is a good thing Yelinak dont have DT or everyone would be screwd. ive got a good one for ya, innoruuk+Cazic+Trak+vox+Naggy+Yelly+phara dar+every lvl 60 on server+Sirran(pOA mob who hits for insane dmg)+Bixie Queen+Tunare+Venril Sathir vs Sleeper
Yeli dead
# Jun 10 2001 at 3:59 PM Rating: Default
We kill'd him on aynaye roe. only guild to do so on the server so far. he is a bad *** and he is hard, but its all strategy. however he isnt the hardest. sontalek is next step up then ToV dragons, which we are moving along to now. Yelinak is all strategy and agro managment, oh yeah and Dragonsbane, that always helps too, lol.

RE: Yeli dead
# Jun 22 2001 at 1:25 PM Rating: Decent
Hmmmm I cant resist the feeling you are telling us a fairy tale... first of all, you cant spell the name of your server right... and besides, if you are so proud of your guild, why do you post anonymously...

*nod*

Laurelyn Lifefyre
53 Illusionist
Bristlebane

From a RPG view
# Jun 08 2001 at 2:16 AM Rating: Default
Hehe why would a dragon use a Very large coin purse? I though they sleep on all there dough?

But this is a cool item for us, is just funny that a dragon has it.=)
RE: From a RPG view
# Jun 27 2001 at 2:02 PM Rating: Default
maybe old yelinak has the large coin purse around to act as a bean bag chair. think about it. dragons love to lie on their piles of loot. now this way yeli can relax comfortably on his pile of treasure without having to clean up his cave afterwards. it also makes it easier to "fluff" the pile of loot this way.
RE: From a RPG view
# Nov 07 2001 at 3:43 AM Rating: Decent
well.... maybe the dragons of norrath don't sleep on their gold. Your bringing in a lot of fairy tale myth. ;-D

Really, of the few dragons I've seen, none of them have been anywhere near a pile of gold.

Aranar
49th Cleric
Bristlebane
#Anonymous, Posted: Jun 02 2001 at 3:43 PM, Rating: Sub-Default, (Expand Post) Umm this guy looks like some of the pictures I have seen of the Sleeper, come on VI I think we need a few new dragon graphics.
#Anonymous, Posted: Jun 08 2001 at 10:36 AM, Rating: Sub-Default, (Expand Post) Shut up. You people are so annoying when you come here saying stuff like,"Verant should make new graphics for every NPC in the game." "Verant should make new graphics for this, that." We don't NEED more graphics. I'd rather have VI working on actual game problems instead of changing graphics because little newbies don't like what something looks like.
#Anonymous, Posted: Jun 28 2001 at 2:11 AM, Rating: Sub-Default, (Expand Post) I hate to tell you this but the people who work on the game problems arnt going to be the same people who do the are work for games. So think before opening you big gob.
I know this wouldnt happen
# May 23 2001 at 8:17 PM Rating: Default
Ok, I know this would happen, and this is just to give out something fun to think about =) now, what IF someone happened to charm him one day, and since enchanters can do /pet get lost and the pet slashes itself for 32k... enchanter does /pet get lost over and over and over till it gets low on life then you kill it =P... but once again, i know it wont happen
RE: I know this wouldnt happen
# May 29 2001 at 9:09 PM Rating: Default
Charm has a level limit, the highest charmable pet is 59 and Yelinak is red to a 60...

Even so, /pet get lost does not make a charmed pet 32k itself, only a summoned one.
Talking about Strategy
# May 21 2001 at 2:11 AM Rating: Default
Do you know what would happen if at level 60 you can every mob in EQ with 2 or 3 partner? Yelinak, who is a rare spawn, will be overcamped like all big mob in Norrath. It's far fun to try to take a dragon down with all your guild. You think it's stupid? Remember that you aren't playing a god but a simple heroe.

Gilean Vampeta
44 seasoned drood
#Anonymous, Posted: May 17 2001 at 3:29 AM, Rating: Sub-Default, (Expand Post) Ill admit ive never seen this guy, much less killed him. But from what ive seen verant really has no idea what strategy is. So PC's start beating the **** out of your "uBermobs" what do you do? No you dont give the mobs better AI. You give them Phuckloads of hp and AOE spells, and make nukers all but useless. I mean the **** ive seen PC's use to beat ubermobs isnt strategy its lunacy... Die Loot Attack Die repeat. Thats crap, anyone who calls that strategy is a drooling moron. Frankly its nonsense that any mob should REQUIRE enough people to lag the zone. Id LOVE to see a mob that everytime you died to it you came back with res effects on. Then maybe more people would stop relying on that. I guess i cant blame them though, cause verant doesnt leave much room for strategy anymore. I mean verant reminds me of rockhurling troll. "hmmm throwing a rock at that persons foot didnt kill them, so lets throw a bigger rock at their foot." But then again anything that comes close to strategy nowadays is considered an "exploit" and nerfed or made bannable. But if its true that this thing has 300k hp... Lets be honest the ONLY way to kill it is to have ********* of guys attack, die, attack, die, attack, die, etc. Assuming of course you dont find someway to damage it without it damaging you (which would be considered an exploit anyways). Im frankly surprised a wizard rooting a mob before it nukes it hasnt been called an exploit yet. I think verants slowly getting a little bit better about this kind of thing (a charming ubermob does intrigue me) but its a drop of water on a boulder.
RE: wow verant has no idea what strategy is...
# Jun 01 2001 at 9:05 AM Rating: Decent
Uhm, actually every dragon I've ever fought had strategy to it. What you are talking about is the "zergling rush" strategy, which is a pathetic last resort technique. You did in fact have one point right, that you have never fought this guy or seen him, so I don't expect you to know anything of strategies. I have witnessed this guy killed with only 5 deaths before, and this was after he was buffed up. When you gain some levels, perhaps get into a guild that can do this ****, you will perhaps know what strategy is.

To the guy who posted about casting classes being useless:

Dragonbane: 2k dd damage to dragons.

Wizards are pulling out 40k+ damage per fight now.
RE: wow verant has no idea what strategy is...
# May 19 2001 at 1:42 AM Rating: Default
Yea, I have to agree. I always thought that every mob in the game should be able to be killed with no more then 3 groups. Having 60 people in one area is insain, especially since only 5 of those people well walk away with anything at all. In resent months it seems that Verrant has been making the casting classes more and more useless in Raids and against mobs. If this keeps up every mob above 50 well be 100% MR, have max hitpoints, an evil regen, and cast AoE spells that kill anyone with under 2500 hp with one hit. Then the only way to kill any mob will be to have your tanks beat on it untill its dead, while casters sit back and beat something else.
Possible?
# May 09 2001 at 10:29 PM Rating: Decent
This dragon was killed the other day on Quellious by an uber guild, Its hard but can surely be done with the right ammo :P. Funny thoughts about Naggy , Vox and Trak all going after Yelly :) I think It never hurts to have a little fun. Good journeys all,

55 Chanter (Quellious)
How to kill Yelinak
# May 02 2001 at 1:57 PM Rating: Default
Send in 100 SKs all at once with HT up and fry him in less than 5 seconds. Can you say smoked dragon?
RE: How to kill Yelinak
# Jul 16 2001 at 1:18 AM Rating: Decent
Harm touch is resisted by every dragon ive come accross :) so that wouldnt work
RE: How to kill Yelinak
# May 06 2001 at 5:57 PM Rating: Excellent
*
69 posts
This is the stupidest, most unimaginative strategy I've ever heard of, besides the fact it won't work. #1 Yelinak has over 200k hp thus it would take a lot more, your strategy would only do 160k hp providing that every single HT lands. #2 Harm touch, even with unholy aura has a chance to be resisted...Against mobs such as yelinak it has a much higher chance, how would you like it if about oh say 40 of the SK's HTs were resisted? Can you say one hundred smoked SKs?
#3 There are NOT that many level 55+ SKs on any one server...I'd be suprised to see more than 10-20 per server.
#Anonymous, Posted: May 27 2001 at 9:48 AM, Rating: Sub-Default, (Expand Post) 10-20 lvl 50s?
RE: How to kill Yelinak
# May 12 2001 at 1:05 PM Rating: Default
Nice comment sage, but it seems as if the same guy has posted the same crap about ht under trak. The sad part is there are actually people who agree with him that all the harm touches could kill trak.
/em wishes that just like in eq you had to be the approximate lvl to look at certain chat boards:)
Wanfu 44 monk of Mt
some event
# May 01 2001 at 11:08 AM Rating: Default
I have a 40 mage on terris thule. there is a guild that can break plane of fear with one group, valon ofcourse. and seems like it would take alot of time to organize a raid to kill that thing. Is there anyway to do a server announcement to gather people to help you slay that dragon?
How to Rid your Icy Home of a Yelinak
# Apr 30 2001 at 7:15 PM Rating: Decent
so youve got one of those pesky Lord Yelinaks roaming around in your icy keep?Heres how to give him the boot-listen carefully-
1.get off of these websites and devote some time to playing the game as opposed to using its forums as a screwball,half-witted,ego driven display of assumed knowledge.
2.when the first step is complete you will find it much easier to attian the high level needed to even think about hailing this guy.but before you hail him hail about 60 other high level players and make friends with them.....for some this will be the hardest part.
3.sit down with those 60 some odd folks and come up with a plan to kill this guy.
4.hope it works.
5.if and when it does work,pat yourselves on the back and continue playing.spending time listing the mobs you killed or even worse mobs you heard that someone you know might have killed is a sad and again ego driven way to spend your precious geek time.
If people set goals in RL that are as high as killing yelinak then you and i would not need games as suchto distract us from the boredom of that RL.

Sorry I am posting on a forum for a mob that i have never seen much less ever even thought about slaying-i hate when people do that.

You may begin thinking of clever ways to post that i am a jerk....have a nice day

#Anonymous, Posted: Apr 22 2001 at 5:51 PM, Rating: Sub-Default, (Expand Post) im a lvl 32 shaman and i killed him alone with no help at all. it was to easy.
RE: blastone shadowcaster
# Jul 22 2002 at 12:36 AM Rating: Decent
I also hate n00bs like you, newbie.
#Anonymous, Posted: Apr 19 2001 at 12:28 AM, Rating: Sub-Default, (Expand Post) lev 14 druid here. soloed him easy enough. just snare and nuke. ok loot and exp at 14
RE: soloed him
# Jul 22 2002 at 12:36 AM Rating: Default
I hate n00bs like you, newbie.
Yelinak
# Apr 12 2001 at 10:47 AM Rating: Default
Anyone know how to raise your faction with this dragon?If so email me

saemeal@yahoo.com

Saemayel "The Swift" Faemyst
35th level Ranger,Innoruuk
RE: Yelinak
# Apr 19 2001 at 3:12 AM Rating: Default
several quests in skyshrine will raise faction with Lord Yelly
Out of interest...
# Apr 10 2001 at 8:52 AM Rating: Default
Would this guy rate as harder than the enchanter dragon of Veeshans peak, Phara Dal? I've heard he is one absolutely hard assed dragon as well, particularly dangerous with his AoE Mez and Charms able to turn groups into chaos.
Yes...
# Apr 26 2001 at 7:56 AM Rating: Good
**
295 posts
Any Kunark boss pales in comparison to Yelinak. You just get enough wizards, and pop! Phara Dar is no more. Yelinak is a different story.
Haha
# Apr 02 2001 at 2:12 PM Rating: Decent
Looks like a demon dachsund puppy, hehe
we got his ass but had to cheat
# Mar 22 2001 at 1:33 AM Rating: Default
we got him with 8 groups, had to buff everyones magi resist over 200. We gathered all the clerics with epics and necros with those summon corpse robes and just kept sending people back in over and over again, after a while we were sure it wouldn't work but some how it did, guess we had enough tanks to keep cycling over on him. that and the clerics were sitting on piles of mod rods with regrowth and clarity 2 on.
TOTALLY UNKILLABLE
# Mar 19 2001 at 9:28 PM Rating: Default
Ok, let me get this straight:

180K HPs........

AoE Mana Drain.......

AoE Shock of Force......

AoE CANCEL MAGIC?!!........

Oh, and lets not forget the rock hes sittin on is SLICK. AND, think of the uber lag people will get with 50+ ppl there to try to blast him!! And I bet he does the following tactic against all players:

AoE Cancel Magic

AoE Mana Drain

AoE Shock of Force

Meelee/Summon everybody and their grandma

Rinse/repeat

Everyone does CR.

Any questions??
RE: TOTALLY UNKILLABLE
# Mar 21 2001 at 12:34 AM Rating: Default
yea how would you do a cr?
RE: TOTALLY UNKILLABLE
# Apr 14 2001 at 3:34 PM Rating: Default
Get a Necro to the Zoneline, summon the corpses and rezz them ; P
His faction
# Mar 18 2001 at 1:56 AM Rating: Decent
Now, I understand he as his own faction, but I was wanting to know if you are safe with the CoV faction, will you be safe to him as well?

I'm quite curious and would like to take a look at them w/out having to worry about dieing :)
RE: His faction
# Mar 26 2001 at 6:26 AM Rating: Default
Nope, you have to raise "Yelinak" faction. You won't even make it to him without it.
RE: His faction
# Apr 22 2001 at 1:14 AM Rating: Default
Me and a friend of mine were exploring sky hrine and made it up to him with out any Yelinak faction. We just peered through the gates though, didn't go in.
RE: His faction
# Apr 04 2001 at 12:20 PM Rating: Default
Hmm not necessarily true.

He scowls at me and my friend, yet last night we were walking around in his lair and he never attacked. We didn't get right up close to him, but we walked along the edge where it drops off into the water. Even made it to the other side of him to get out of the lair. =)
trak+naggy+phara dar= yelinak
# Mar 08 2001 at 2:46 AM Rating: Default
he tough as hell, we tried to take him down on my server with upwards of 50 people and we got wiped, put up a hell of a fight before he owned us though. His HPs are totally ******* insane. YES, he does have more then 32k. Verant even said they removed the HP cap for velious. Im really not sure how much he has though because he made us his ******** If your thinking of going up against this guy with less then 60 people STOP NOW you will get pimped.
hp?
# Mar 06 2001 at 4:51 PM Rating: Default
hmm wonder if he has any more hp than vox or naggy, since it seems most systems can't handle integers over 32,000...probably hit 3 or 4 times as hard to make up for it hehe
RE: hp?
# Mar 27 2001 at 11:28 PM Rating: Default
lol, you know what an unsigned integer is? or a double? or a float? even DOS supported these...
RE: hp?
# Apr 17 2001 at 4:12 PM Rating: Default
Well...the problem with using an unsigned intiger is that since it never goes negative once you reduce the mob below 0, he would simply go up to around 64k hp. you could use a double, but increasing every mob in the game to use a double would greatly increase the size of the game (I tried in on a CircleMUD once).
You could have the hp on this mob go farther if you did some sort of reduction procedure after players receive the damage message, but before the hp are actually removed from the mob...it just seems like it would be a real pain to do, as I imagine it would have to check if you are fighting that mob every time you hit any mob in the game.
RE: hp?
# Apr 23 2001 at 9:28 PM Rating: Decent
Before the Velious expansion, the EQ server relayed to the EQ clients a packet (that almost certainly corresponded to a C structure in code) which described all the information a client needed to know about a MOB. That packet included 2 bytes, AKA 16 bits, that described the current HP value of the MOB. 16 bits will only allow for representation of 65536 with an unsigned int, or 32767 with a signed int. (There was also a data member that corresponded to the MOBs maximum HP, and a slew of other datum, like position, items held, which model should be used to draw the MOB, the MOB's class and race, etc, etc.)

With the Velious expansion, Verant wanted to make it possible to have MOBs with more than 32767 hit points, but for one reason or another, they did not want to increase the size of the structure, or increase the size of the packet stream, which is what would happen if they used 32 bit values, AKA a 'long' or an 'unsigned long'. Possibly they were concerned with the bugs a change might incur, or they wanted backwards compatibility of some kind, or they were concerned with performance, or my best guess: they did not want to increase the size of the structure past a certain threshold. In any case, what they did change was the meaning of those 16 bits. Now instead of those 16 bits descrbing the value of the HPs the MOB has, they instead describe the percentage of the hit points the MOB has. This is a logical change from a design perspective, because the EQ client really has no need to know that much detail about the MOBs health -- the client only indicates to the user the fraction of life the MOB has anyway (via the red bar).
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