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Fear
# Sep 14 2001 at 5:28 AM Rating: Default
I was just wandering if these guys fall under the class of animal. Basically trying to find out if they can be feared with the spell Panic Animal. This sounds like a great place for a ranger to solo if it works
RE: Fear
# Sep 27 2001 at 10:24 AM Rating: Default
no sorry cant use panic animal on them Gola 52 pathfinder
Wyverns gating???
# Sep 01 2001 at 5:14 AM Rating: Decent
When fighting wyverns, sometimes they will disappear. They are not gating, its a bug where if the arent killed within X amount of time they will disappear in front of you and reappear back at their spawn point. It seems to me that if you keep them rooted they wont do this, but if they are wandering about while a DoT is just about to kill them they will do this.
They have right about 3000 hps. I pull with darkness, root them on the beach or on the cliff face, and hit them with Ignite Blood. If I am low on health I use Bond of Death to finish them, if not I use Asystole (approx same damage). Other wyverns will join in if you pull too close to them. These are very good xp and they are for the most part well spread out, coin loot is negligible but they do drop gems, some of which are for Velious armour quests and sell for quite a bit. Alot of times druids quad kite these, and this makes me very angry. There arent enough of these to go around anyway, and with 1 and sometimes 2 druids doing this it leave none for everybody else. There are too many druids. I dont like them. I hope they all die. :)

Selen the Despoiler
Malus Morium
Innoruuk server
RE: Wyverns gating???
# Nov 25 2001 at 8:25 AM Rating: Decent
consider this verants anti-kite code, if you get too far away from a mob they will forget about you, unfortunately if they are in run mode and you get too far away they get to extremely quickly get back to wherever they want to 'run' to and begin massive massive regen.

solution: be close to your mob(s) for that final blow they won't be allowed to go anywhere then.

(this is so annoying on bloodgills, cause i hate swimming for them)
RE: Wyverns gating???
# Sep 06 2001 at 11:40 AM Rating: Decent
*smiles at Selen*

Ahhh, you don't mean that do you love?

They do seem to bug back to their bind points, but I haven't seen them dissapear in front of my eyes just yet - usually when I sit down to remem a smaller nuke to finish the last one off (of four ;) ).
RE: Wyverns gating???
# Sep 21 2001 at 12:52 AM Rating: Decent
Wyverns do indeed depop very quickly. When it happens, just run to the place where you pulled it and finish it with a DD.
You have to be fast, 'cause they are regening very quicly.
diomands
# Jul 30 2001 at 7:10 AM Rating: Default
i have heard that these Wyverns drop flawless diomands is taht rue? if u have goten a flawless diomand plz post it
RE: diomands
# Jul 30 2001 at 9:19 AM Rating: Decent
That is incorrect. They drop "imperfect diamonds" which are basically vendor trash.
pathing
# Jun 29 2001 at 3:17 AM Rating: Decent
There seem to be some pathing problems in this zone which I found out (along with help from a veteran necro in the zone, Ouroborus). I was killing one and had it down to where one more nuke would kill it when it disappeared. I thought it might have gated, but I was assured that they did not cast (this was only the 2nd one I'd ever killed). I was told to check it's spawn location and there it was, just sitting there. I went and gave it the last nuke that would've killed it had it been on time but it wasn't enough, and I was oom. Amazingly the wyvern didn't bother moving (my snare had worn off after it returned to it's spawn location), and I was able to sit there and hit it with low level nukes for the next minute or so until it finally went down.

Figured I'd pass along the information to anyone who might want to hunt here...
(great solo exp for a level 47 wizard, half a blue bubble for each kill)
RE: pathing
# Aug 27 2001 at 11:13 PM Rating: Good
I have seen this problem with Wyverns, Frost Giants, and Shardwurms...

Wyverns : always seem to return to thier spawn location...
Frost Giants : Not sure yet where they go...
Shardwurms : appear on top of the moutain...

Wyverns seem to do this half of the time, the other half they die where they stand ;)

Frost Giants have not done this to me in a long time...

As for the Shardwurms, I have noticed this with the ancients, not the elders, and Shardtooth has not done this at all to me...
RE: pathing
# Jul 21 2001 at 6:44 AM Rating: Default
Yeah I just logged off from CS, today, being my first time ever there. I took a wyvern down to a slither and then all of a sudden *poof* its gone. I used shifting sight (spell that enables me to see through its eyes) to find out where he was and wella, he was back to his bind point. This has similarly happened with Frost Giants in GD and Iceclad - but they were the non wandering giants, like ones by the fort or by the dragon bridge.

I am a 47 wizz and the wyverns give me about a third xp woot. I cannot wait to start quad kiting them at 51, when we wizzies finally get the upgraded spell to circle of force (lvl34).



Thyledge
47wizz
Luclin
RE: pathing
# Sep 09 2001 at 8:42 PM Rating: Default
I'm sure all the people you're stealing stuff from enjoys your quad kiting too. Read the posts below Cobalt Scar on all the quad kiting stuff, and read the rules of the game, quad kiting is against Verant policy, it steals kills from others, and it gets others killed because of agro rules (and dont tell me it doesnt cause you're full of $hit if you say that).
RE: pathing
# Jan 04 2002 at 1:15 AM Rating: Decent
Whatever my good friend Alussus (AB server) hits before you do he owns...If he hits your sorry *** he owns it... I am a high lvl chanter and If you want to interrupt his quads you try to pocket them then tell me before you do because I love comecy and I'll watch him gate straight outa your own very public version of hell and see your jealous *** run and burn.
RE: pathing
# Oct 31 2001 at 5:40 PM Rating: Good
If you root one of my mobs while quading expect to take on the rest and test you own quad skills, I always have cheetah memed and gate ready You will die before me. LOL
RE: pathing
# Sep 20 2001 at 5:46 AM Rating: Decent
30 posts
I agree with your post, as a wizard I could easily quad as well but I choose not to because it's both greedy and dangerous to others.
When I see a druid in CS that is quadding, I simply run up and root half the train until they either leave or single pull.

Quadders tend to be greedy rude people with no consideration for other players.
RE: pathing
# Jan 23 2002 at 11:22 PM Rating: Decent
Hey, smart guys, yeah you.

Quad-kiting is not against Verant policy. Take it from a former Guide. TRAINING is against policy. Quad'ing and training CAN be mutually exclusive.

Guess what? Rooting a mob that someone is already engaged in battle with IS against policy. Also, causing a quading Druid to die IS against policy on regular servers. It's called PVP switch avoidance.

Let me once again stress the importance of critical thinking skills. Keep it in mind when you go to college, and add it to your Freshman course list. Many of you are in desperate need.

Daynna
RE: pathing
# Jan 04 2002 at 1:21 AM Rating: Default
Quadding is not rude unless u pull anothers mob. It is simply mana effcient and if you do, as you say, interrupt druids or any other class attempting to quad when they have already taken the mob then you are both guilty of ignorance and consider yourself above others in that you try to enforce your opinion on them. You are not of the highest level so thankfully you should be put in your place by someone who has not "probably" been assisted to get to your level. You appear quite immature in your posting.
RE: pathing
# Oct 30 2001 at 2:22 PM Rating: Decent
Still trying to work out if that post is supposed to be ironic or not.... You have no respect for greedy players with no respect for others, so, because YOU arent getting as many kills as you'd like you spoil someone elses pull, splitting a quad, and forcing them to zone because as any quadder will tell you if the mobs arent together you will go oom and then will zone, or will die.

Funnier still is that what you are doing IS against verant rules (if its being quadded it has been engaged and you are purposefully going out of your own way to engage a monster you know fine well is engaged, and to spoil someone elses fun)

Still, one of the more amusing posts, and I am STILL trying to figure out if you are
a) Being Ironic
b) Being Moronic

Its certainly one of the two
RE: pathing
# Jul 06 2001 at 2:46 PM Rating: Decent
This is a common pathing problem primarily in Velious (though I think I've heard of it occuring in the old world as well.)

Many theories exist amongst players as to why this occurs, but the bottom line is that sometimes the MOBs will warp back to their spawn point. Sometimes they will just jump part way back (Kodiaks in GD as an example.)

Basically it is a coding problem and as far as I can tell Verant has remained mute on the subject. I guess this is another 'feature' we'll have to live with.

I'm a 48th level wizzie and these give about a third of a bubble each.
RE: pathing
# Jan 26 2003 at 7:20 AM Rating: Good
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72 posts
(I know I'm replying to a post that's a year & a half old, but other people read this, too :P)

I think this 'feature' is intentional, it's an attempt at reducing distance-kiting, almost forcing a melee engagement... it only happens with static spawns, though, as random spawns (read: wandering mobs) don't really have any set spawn points.

Started noticing it when charm-kiting the Ogre Mercenaries in EW, the last one would always pop back in the Prison area, though the others wouldn't because they weren't running at low health (due to being social).
No
# Jun 17 2001 at 1:13 AM Rating: Default
No, they cant be diff level server to server ... that would take way to much different coding and stuff to make them different... Just know that they are within the level 40 area.. some are high and some are low..
What's the bare minimum level
# May 20 2001 at 3:11 PM Rating: Default
What's the youngest someone can be, with a group, to hunt these guys??? I need to harvest pelts and my highest is 31...
Teleport?
# May 20 2001 at 1:36 PM Rating: Default
Do these guys teleport when low on health when kiting them?
HP
# May 15 2001 at 8:28 PM Rating: Good
approx 3k hp
(rounding off the numbers) 610(starfire)+1300(winged death)+920(breath of ro)=2830dmg. add a few hundred for root. These have 3khp + or - a hundred or so depending on level.
Quad Kiting
# Mar 20 2001 at 2:23 PM Rating: Default
I have explored the area around the dragon portal and am not sure of a good spot to pull the wyverns without aggroing a drake. Anybody have any suggestions that has done this before?

Skylare
Lvl 54 Druid
RE: Quad Kiting
# May 15 2001 at 6:45 PM Rating: Default
kill down on the beach
RE: Quad Kiting
# Mar 28 2001 at 12:17 PM Rating: Default
ya just stay on the wall
Gems
# Mar 18 2001 at 8:39 AM Rating: Default
Just to let you know it seems like the wyverns only drop gems for leg and arm pieces for the quests that is legs and sleeves for melee, casters, and CLR/DRU/SHM.
Gems
# Mar 06 2001 at 9:00 AM Rating: Default
This little baddies are great exp soloing for players in high 40's to low 50's. Added bonus have looted quest gems from them. Have received two jaundice gems and chipped onyx sapphires.
Faction?
# Mar 16 2001 at 9:44 AM Rating: Default
Anyone know the faction hits on these?
RE: Faction? (and gems I have looted...)
# Mar 19 2001 at 7:39 AM Rating: Excellent
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119 posts
They are on ClawsofVeeshan faction, but do NOT affect faction when killed.

I have looted the following from wyverns:
Chipped Onyx Sapphire
Chipped Black Marble
Crushed Topaz
Crushed Black Marble
Flawed Aquamarine
Flawed Chrysolite
Flawed Emerald
Flawed Flame Emerald
Flawed Flame Opal
Flawed Opal
Flawed Sea Sapphire
Flawed Topaz
Imperfect Diamond
Nephrite

They also drop arctic wyvern hides, which can now be used to tailor shaman-only armor.
Faction?
# Feb 16 2001 at 10:06 PM Rating: Decent
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93 posts
I am curious about the faction. I recently got up to dubious in Skyshrine by hammering the Frost Giants. I did some minor quests (crystal spider legs, the skyshrine key 3x) for a bit of a buffer. Sentry Kale would always talk to me and give me the spider leg quest.

I went to Cobalt Scar and killed 2 wyvern. Very good xp and an easy beast to root. When I returned to Skyshrine and hailed Sentry Kale, I got the "blathering fool" response, i.e. no quest. I'm curious if my hunting lowered me or was Kale bugged? I still con Sentry Kale as dubious.

Faction being so important in Velious I hope we see it completed in the beastiary info. It is tremendously helpful.

tia
____________________________
Grupp of The Combine - Druzzil
Broogan of Firiona Vie
Auldian of Druzzil Ro - Retired
RE: Faction?
# Feb 23 2001 at 9:34 AM Rating: Good
From what I understand Kale gives out 2 or 3 different quests. I am amble to get the spider legs quest at dubious as well, but there are times when he won't speak to me. Each time someone kills him and he comes back, he has the chance to come back with one of the three quests active. I'm guessing that at least one of his quests requires higher than dubious faction, since I did nothing to lower my faction and he has given me the response you got on several occassions.
RE: Faction?
# Mar 03 2001 at 1:58 PM Rating: Decent
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103 posts
I believe the prior poster is correct, as this happened to me also at dubious. Some quests require higher faction, and the NPC will neither give out nor accept items for the quest unless you are of appropriate faction level.
#Anonymous, Posted: Jan 18 2001 at 10:59 PM, Rating: Sub-Default, (Expand Post) I saw this near the icy beaches . He conned yellow for my lvl 36 war. I killed it. Hit pretty hard. I got 4pp and a eye of moroggle. dont know what it does. states are as followed.
#Anonymous, Posted: Feb 05 2001 at 3:33 PM, Rating: Sub-Default, (Expand Post) yes, I got this eye also. But mine does Ice comet/unlimated - and has MR +1000
#Anonymous, Posted: Feb 25 2001 at 7:56 PM, Rating: Sub-Default, (Expand Post) And you an idiot too
RE: Saw it. Dropped
# Jan 22 2001 at 6:20 PM Rating: Decent
Anonymous,

Not that I don't believe you, but I have lived and breathed Cobalt Scar for the past 2 levels and have kill hundreds (at least according to my log) of wyverns and have never seen this drop. If you could send a picture into Allakhazam's that would be great.

RE: Saw it. Dropped
# Jan 24 2001 at 1:14 PM Rating: Default
lol u peeps are funny .. ive been hunting in BW 4 4 lvls killing Fgiants like crazy and while doing that time 1 i said (1) forrest loop dropped, and i most have killed like 100-300 of em if not more.

to the poster i kinda do beleave u.
RE: Saw it. Dropped
# Jan 24 2001 at 6:16 AM Rating: Decent
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75 posts
I've fought tons and tons of these as well, and considering how easy they are, I'm not buying this one at all hah.
#Anonymous, Posted: Jan 21 2001 at 8:06 AM, Rating: Sub-Default, (Expand Post) OMG sure weight ten is a hell of a lot of wait but holly ****, unlimated gate, Warriors can save themselves from sure death with this Thingy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
RE: Saw it. Dropped
# Jan 31 2001 at 2:40 AM Rating: Default
No, they couldn't. 2 reasons:
1. casting time. Warriors have 0 channelling skill. Any hit interrupts them.

2. Such an item doesn't exist and never will. To put it in perspective... Aradune once said that if a melee usable item with infinite gate charges were available, it would be an ultra-rare drop from the toughest mob in the toughest zone in the game. In short, it's a fake.
#Anonymous, Posted: Jan 31 2001 at 5:40 AM, Rating: Sub-Default, (Expand Post) Yes I think you may be right. I am not sire tho I am only lvl 23. When i do do there i shall see for you.
#Anonymous, Posted: Feb 07 2001 at 1:06 AM, Rating: Sub-Default, (Expand Post) Huh?
#Anonymous, Posted: Feb 07 2001 at 9:00 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: Feb 08 2001 at 3:48 PM, Rating: Sub-Default, (Expand Post) When combined with the Torch of Bicflicker, casts Methane Holocaust, a rearward directional flame based DD that can do 3000 dmg to any mob behind you, like a backstabbing rogue.
ice wyvern stinger
# Jan 10 2001 at 10:35 PM Rating: Default
i've been killing these dudes and have recieved a few drops and was wondering if anyone knows what there for...
ice wyvern stinger (no drop)
ice wyvern hide or pelt (magic)
RE: ice wyvern stinger
# Feb 07 2001 at 1:49 AM Rating: Decent
Stingers are for a quest in Kael (FGiant Town)
Hide/Pelt is for very high end tailors, very expensive to even attempt I'm told.
RE: ice wyvern stinger
# Apr 17 2001 at 12:17 PM Rating: Good
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119 posts
It's expensive, but more importantly time consuming.

At skill 134-135 it took me 18 attempts to make a guildmate a studded arctic wyvern mask.
That means I burned through 3 stacks of small pieces of velium. It took several days of hunting orc miners just to collect that much....the 1k I spent on tempers is pretty unimportant in comparison.

The helm takes three times as many pieces of velium and tempers, since it requires three studs instead of one, but it's a very nice item--AC 9 wis+10 sv cold+5. Something that I as a druid can only drool over. (See http://www.eqtraders.com/secrets/recipes_velious_leathers.htm for complete stats.)

Anyway, once you put in the insane effort and resources to become a very, very high end tailor, this won't be quite so expensive or time consuming...pieces should start taking 2 to 5 attempts per success instead of 10 to 20.

On an unrelated note, save that wyvern meat! Apparently pickled wyvern on the test server gives a temporary boost of sv magic+3. We'll see if it goes live...
#Anonymous, Posted: Jan 11 2001 at 5:11 AM, Rating: Sub-Default, (Expand Post) The "arctic wyvern hide" can be used to tailor Vale (halfling) cultural armor.
yesca
# Dec 30 2000 at 4:40 PM Rating: Default
what faction hits are associated with killing the Wyverns??
RE: no faction hits
# Jan 02 2001 at 6:27 PM Rating: Default
the wyverns are on the same faction as dragons(claws of veeshen) but they have no faction linked to them so kill kill kill. and you can also find out how the dragons feel about you just by conning the wyverns. oh ya they hit in the 110+ range
No faction hits
# Jan 02 2001 at 3:47 AM Rating: Default
The wyverns have no faction hits of any kind - free food!
RE: No faction hits
# Mar 15 2001 at 11:16 AM Rating: Decent
Avatar
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178 posts
So are these wyverns the aviaks of CS? You can kill as many as you like and not become KOS as long as you have good CoV faction?

Will someone who has killed heaps of them please let us know.
____________________________
Artulyn Starsummoner 120 Grand Summoner of Omani Winter on Bertoxxulous

For the Light of a Candle to be Seen, It must be taken to a Dark Place -- UKLG
RE: No faction hits
# May 15 2001 at 6:37 PM Rating: Default
well... ur always kos to them...
RE: No faction hits
# Apr 25 2001 at 2:21 PM Rating: Excellent
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293 posts
Yes, except for the named ones which DO give a faction hit.

loot
# Dec 26 2000 at 3:14 PM Rating: Decent
they drop a few pp and either a flawed/crushed/distorted gem of some type used for the armor quests in thurgadin and teeth which are non-lore and no drop, not sure what they are for yet and wyvern hide.
level too high
# Dec 20 2000 at 4:07 PM Rating: Decent
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75 posts
About 1 in 4 are green to me at level 52 so your level range is too high.

I'd say more like 38-42
RE: level too high
# Oct 13 2001 at 10:21 AM Rating: Default
I am a 54th Mage on Test Server i went there just to get my Key while i was there i conned many of them becauase i need Nephrite.. and they ALL Conned green all that i could see from SS zone and the Dragon Portal

RE: level too high
# Aug 05 2001 at 9:55 AM Rating: Default
At level 52 all of the green wyverns give experience, And I have been told that at level 54 they still all give exp.

hope this helps

-Mulamas
Level 52 Wanderer
Zebuxoruk
RE: level too high
# Mar 18 2001 at 8:52 AM Rating: Default
this IS the best solo exp i have ever seen got from lvl 51 to 53 and still getting 1/2 blue bub for every pull (quad kiting).
RE: level too high
# Dec 29 2000 at 8:17 PM Rating: Default
Yes, at 43rd level, all the ones I've seen have been blue to me. So I'd agree with 42 being the max level on them. They hit too hard to be only 38th in my opinion, perhaps they are 40-42 or thereabouts.
RE: level too high
# Jan 02 2001 at 7:11 AM Rating: Decent
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75 posts
well I know without a doubt that at level 52 level 39 things con blue, and the occasional wyvern cons green so....
RE: level too high
# Jan 02 2001 at 8:33 AM Rating: Default
There either yellow or red to 37 , so id say there 39/42, yet a single kill = good amount of xp to a 52 necro in a group so /shrug
RE: level too high
# Jan 03 2001 at 5:46 PM Rating: Default
Man I must have bad luck. Last week I went in with a small group to kill some. I was level 52. we killed about 14 or 15 and they were ALL green to me.
RE: level too high
# Jan 06 2001 at 6:36 PM Rating: Default
hmm,i didnt see a single green yet and im 55,conned only like 10 maybe.
RE: level too high
# Jan 07 2001 at 5:14 PM Rating: Default
Last night hunted them for about an hour with a small group. At 53 about half of them were green and gave me no exp. The exp seemed good on the ones that were blue, though.
RE: level too high
# May 16 2001 at 6:00 PM Rating: Default
I am not sure about this, only taking a stab, but since all of you guys are saying different things about their lvl range, is it possible that creatures levels, vary from server to server?
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