a protector of growth  


Uploaded July 24th, 2007

The Protectors of Growth or Pogs for short, are on a 25 minute spawn timer. They have a single static spawn, which can produce one or two Protectors. They will appear about 25 minutes after their death, and no - there is no breaking the spawn.

The interesting thing about them is that they have a zone-wide aggro radius. They will attack anyone KOS to them, no matter where they are in the plane. They do not train you with other monsters from the plane however (by virtue of faction).

They do not see invisible, so remaining invis on breakin or CR will keep them from attacking you. They take 2 minutes to run to the south end of the zone and three to run to the north end, and that can be sufficient for casting of pets after invisibility has been dropped.

They have very high magic resistance for their level, the 53+ ones can only be crowd controled by a level 60 enchanter with dictate.

Category: EverQuest
This page last modified 2008-01-02 15:02:59.

Minimum Level: 53
Maximum Level: 57
Expansion: Scars of Velious
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2021-04-18 16:31:00
Known Loot:
icon Sunshard Pebble

Known Habitats:
  Plane of Growth
Factions Decreased:
  Faydarks Champions -200
  Soldiers of Tunare -200
  Clerics of Tunare -200
  Protectors of Growth

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Post Comment
# Apr 16 2021 at 4:57 PM Rating: Good
9 posts
Killing these do not increase Protectors of Growth faction
Set a clock .. all is well
# Aug 25 2005 at 6:34 PM Rating: Decent
From my recent experience with my four person, 68 - 70 person group there the addition of these intermitant pogs to whatever else is going on is not such a big deal as we were routinely pulling two to four mobs into camp. Our Shaman has a particular interest in tanking and handled off tank mobs just fine. We had a ranger tracking, as well as a warrior running around to spawn points of various creatures.

It is still a lot of fun to go there, just need to keep track of PoG timer.

Redback of Zeboxurok
70 Shadowknight
<Spirits of Fire>
# Aug 25 2005 at 1:03 PM Rating: Decent
4,445 posts
Yea me and a buddy of mine like going to older zones and seeing how well we can do. We are both 66 monks. Anyways had thought about playing around in here till wee seen the part about these things being after you the whole time.
take out pogs
# Feb 07 2005 at 11:40 AM Rating: Decent
This is my favorite zone, but not worthwhile to play here at all because of these mobs. Take them out, this zone is wasted space as it is, no one ever goes here.
My Experience
# May 18 2004 at 5:42 PM Rating: Decent
18 posts
I went to PoGrowth last night with a small raid to do some hunting on the west side of the stream, and we ended up with a very messy CR and three deaths each before a non-KOS cleric and druid rescued us with a nice, long rez-loot-port dance.

Like these posts state, the PoGs do not see invis and do aggro zone wide. We were able to kill one before getting wiped by the second, the Named unicorn, and several other adds. I thought . . . not good, but at least we will only need to deal with one next go around and set up a solid camp. We gather, buff up, and finally get back to the zone about 30 min later. We use the one minute plus before the PoG arrived to loot equipment and prepare for the PoG. I was surprized/dumbfounded to see 2 PoGs coming for us! From this, I assume their respawn is based on the first death not the second, like I read in an earlier post. All said and done at the end of the night, we killed one PoG and got PoGs down to below 20% two other times.

Information wise, the ones we encountered were either 53/54, they cast druid/ranger spells, ran at SoW speed, duoed for up to 275, summoned a lot, and ran at 20% and never tried to gate. They are very magic resistant and unmezzable. Dictate can work, but the magic resistance and long recast time makes that difficult to use. Our necro even had trouble landing her snare.

My rant: I really wish SOE would return these PoGs to a more normal aggro range. This zone would be so much fun to hunt, if it were not for these two pains attacking at every turn. It is not like this zone has a waiting list for people to hunt there and the drops are not as stellar as they use to be. The faction hits keep all of those goodie-goodies away anyway. ~grin~
Details, people
# Aug 07 2003 at 2:14 AM Rating: Decent
Anyone have details on these? Do they cast? Summon? Approx hps? Anything?
Corpse run
# Jul 27 2003 at 3:55 PM Rating: Decent
these things attack me even if i am invis as soon as i zone in, i have been trying to get my corpse out of here for 5 hours and i cant, i have died 5 times now and when someone drags my corpse they get attacked too, i HATEthese things

Edited, Sun Jul 27 17:13:15 2003
one more note
# Jul 26 2003 at 3:23 AM Rating: Default
as of today they do still zone wide agro, once we killed the 2 inside the temple.. ( we had to move and that drug them out of the temple) they where back to causing trouble for us every 25 mintes
Pog's are back in town
# Jul 26 2003 at 3:21 AM Rating: Default
Did POG tonight.. had in interesting break in. We were doing our normal break in by the south temple that overlooks the lake. We took the first normal death or 2 from people dropping invis and then running to south west corner to die and not trian the raid setting up camp. well the odd thing was we droped invis and waited for pog's.. and wiated.. and waited.. so we gave them 25 minutes and resed up the 2 dead. then we start killing thinkin maybe they are broken.. well our skillful monk managed to find them.. running like all hell at our group, but they were traped in the south temple and could not get out of there.. so they had been runing for about 2 hours into the wall. Anyone have any idea how they got in there? or how to stick them there like that?? this would be most useful information to have, because the first 1/2 of POG went REALY easy with them happily chuggin into the wall trying to get to us.

They're baaaack!
# Apr 23 2003 at 5:55 AM Rating: Default
From today's patch message:
- Protectors of Growth now actually protect the Plane of Growth again. Beware.
They live
# Mar 07 2003 at 2:38 PM Rating: Default
I've led many PoG raids and still lead, I'm a bard so I do all the pulling, and these guys are up here and there. My suggestion is just treat them as Sylvian Protectors really, not that hard, and they have no drops
Tamed PoGs
# Dec 22 2002 at 12:10 AM Rating: Default
As almost everyone knows now these guys are no longer zone wide aggro( Thank Tunare). But they are definatly still in the zone and still a force to be reckoned with, especially for the puller. I have found that these guys spend most of their time, if not all, on the side of a hill in Treah's area. If the puller aggros them I suggest camping them off. That beats wasting time killing a mob that drops nothing.
#REDACTED, Posted: Aug 02 2002 at 5:32 AM, Rating: Sub-Default, (Expand Post) is it true? did they remove these?
No more pogs
# Jun 21 2002 at 1:27 PM Rating: Default
They took these out. Don't know when, but Im a 50 Iksar Shaman and came to the Plane of Growth and didn't see one for 9 hours. The plane of growth is much easier without these guys. :)
RE: No more pogs
# Sep 11 2002 at 8:35 AM Rating: Decent
As clearly stated these still exist, dont know loc off top of my head, but I scout for raids in PoG with my 54 druid alot. First thing they asked was for me to make sure these guys were at their spawn point. Somebody said that they might still agro if they had been unsuccessfully pulled but not sure since they were at spawn point. I do recall that their spawn point was along way from the 2 camps we pulled too, one near zone in other near waterfall.
RE: No more pogs
# Sep 01 2002 at 9:14 AM Rating: Default
PoG's are rooted now.
RE: No more pogs
# Jul 24 2002 at 1:10 PM Rating: Default
I go to the POG to prac my fishing a lot (no one bothers me asking for ports and no kos mobs there) and there are pogs there. I fish at the lake but check tracking a lot just cause I like to see what's around me and there is always pogs on tracking. Hope this helps
How much dey hit for ?
# Jun 19 2002 at 9:39 PM Rating: Default
What do these hoes hit for ? Anyone know .. Planning on doing PoG this saturday )

-stabas 55 rogue
Proud member of Trinity Alliance
# Jun 06 2002 at 7:19 AM Rating: Default
26 posts
/cast shroud of pain
/shout Tank Mezzoring a protector of growth
/pray the healer doesn't forget me


Only other methods of control I've seen for them is a lvl 60 chanter try to charm them-which didn't last long, and someone try to kite them around until the raid was ready for them.

P.S. look at the faction hits above and take a wild guess which faction they are on

10cp says Protectors of Growth

Edited, Thu Jun 6 08:09:12 2002
# May 31 2002 at 5:47 PM Rating: Default
Here's the deal with pogs. They can and do gate, but only extremely rarely. If for some reason you are unable to kill the pogs and get wiped out or you evac - you MUST give the pogs sufficient time to regen all of their Hit Points. An injured POG will summon any KOS player in the zone to their laps. So if you have a chance for CR, be sure to wait for them to self heal. It is also a real treat if there is more than one raiding party in POG and one group gets wiped out by the pogs, then they start slurping your players out one at a time without warning - YAY verant. Another unusual warning to Heed... Never Ever Mem Blur or atone an injured pog - occasionally they will POOF back to their spawn spot, which is on a hill side sort of near Tunare's tree and start summoning your *** to them - IT SUCKS. - Just try to get the POGS slowed as soon as possible, root the other one out of camp and concentrate on killing them one at a time. Also the pog 25 minute timer does not start until the last pog dies.

Whom Everr - 60 enchanter - Quellious.
# Jan 12 2002 at 10:48 PM Rating: Decent
so when you kill enough things here and get tp'd in they get pissed and come after you? personally what verant should make them look like are bunnies or somthing along that line... nothing worse than zoning in and being attacked by bunnies hitting for more than 250 dmg... being killed by them would'nt be as bad as these goat things i'd actually get a laugh out of it but thats just me
RE: question...
# Mar 14 2002 at 2:42 PM Rating: Default
"These goat things" are called Satyr's. Just think of them as centaurs with 2 legs. 8)
RE: question...
# Sep 21 2002 at 11:51 PM Rating: Default
280 posts
Actually I was thinking that these things look like what might happen if Brian Austin Green ( the guy from 90210 ) and Vanilla Ice got together and had a butt-baby while using Rogaine as a lubricant. Sorry, no informitive missive from me this time ( although Im laughing hysterically as I type this ).

55 Ogre Luminary on Luclin server--Chaotic Winds--Baron Aggrok
avoid killing them
# Nov 18 2001 at 6:05 PM Rating: Default
If you sit on the loc that they spawn the whole raid, they will never spawn.
RE: avoid killing them
# Nov 25 2001 at 8:34 PM Rating: Default
This is an exploit and if you do it you run the risk of getting banned
PoGs are A-holes
# Aug 15 2001 at 2:30 PM Rating: Good
Not only do they aggro from anywhere in the zone, but they take cheap shots at casters who are medding. So when your tracker announces their arrival, all casters STAND UP! Medding taunts them more than anything else.

Meschit G'Volkov - Troll Mystic - E'Ci
Dont Gate?
# Jul 25 2001 at 2:06 PM Rating: Default
Bahh these guys will gate and boy is it fun when they do. Many mobs in this zone can gate. the worst ones for it though are these and the treants. If a Treant gates u better camp fast =) cuzz in the Big tree camp they gate to some see invis. Thats a ugly CR my friend.
RE: Dont Gate?
# Mar 11 2002 at 6:22 PM Rating: Default
They most definitely DO GATE. We were in PoG this Saturday and one of these bad boys gated on us. Before we knew it, our main tank was summoned and killed. We camped immediately and came back only to have the summoning resume.

Camped again, but it was too late. Four hours and one very unpleasant corpse recovery later, we ported out.

RE: Dont Gate?
# Oct 27 2001 at 10:15 PM Rating: Default
Pogs do not gate, I have NEVER seen one do this ever.
RE: Dont Gate?
# Aug 20 2001 at 7:20 AM Rating: Default
The pogs dont gate. My guild was in PoG for the weekend and we killed them numorous times and they didnt even try to gate.
RE: Dont Gate? Sha
# Mar 27 2002 at 4:53 PM Rating: Default
They very much do gate. Not everytime has it happened but they have and do. Like the other person posted one gated and summoned their MT, they all camped and came buck and the summoning continued. they were summoned after relogging back in cause of the zone wide agro. Once a mob has been hit for somewhere in the beighborhood of 100dmg they rather summon you then follow you so cause they logged on and the PoGs had their health down more then 100 points folks were being summoned. This has happened to a raid that I was on. It was a very very bad CR day. Good luck raiders. This zone has many tricks.

Brell Serilis
60th Warrior
i got 26 min spawn time
# Jul 14 2001 at 11:22 PM Rating: Decent
They have a 26 min spawn time from death to when they hit our camp near the BIG treant
Easy solution
# May 28 2001 at 7:17 AM Rating: Default
There is a easy solution to all of this. It works to. Just get a druid or ranger in the guild who has nuthing better to do, and put him on the pog spawn. First this is what my guild pale riders does, and 2nd it WORKS! Now Ive never actually seen it with my on eyes because I dont go close to the pog spawn. I promise this works. I dont know exactly if they dont spawn or argo but all I know is when we do it pogs dont track people down. If you cant do this just time there spawn its around 23 and a half minutes and takes 30secs for them to argo you and attack:)
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