a crystal crawler  


Uploaded July 24th, 2007
Updated July 25th, 2007

  • Mob sees through invisibility: Yes
  • Rootable/snareable: Yes
  • Sees through Invisibility Versus Undead: No

Categories: Templatized | EverQuest
This page last modified 2019-11-01 16:26:35.

Minimum Level: 32
Maximum Level: 33
Expansion: Scars of Velious
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-09 05:17:53

Known Habitats:
  Crystal Caverns

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i agree
# Oct 30 2004 at 6:11 PM Rating: Default
i agree whole heartedly with what lariatha posted. Saying a certain class cannot do something is crap. All it really means is that you dont know how to use that class. yes healers should heal but as long as no one is dying why should they sit back there and med the whole time when they could be great fighters. For example rouge dwarves are fully capable of tanking i mean there stamina is better than a dark elf warriors. plus if its undead they can nuke fight summon and anit undead hammer etc.. Now i personally dont play a cleric i always get disbanded because i wont sit in the back and heal but i do tank with my 34 necromancer. Yes necro, i have learned that with the right skill weapon and buff they tank better than warriors. If my group doesnt have a cleric i tank instead or warriors, i through up my personal damage shield and rune like spell to pull, i go in with my crappy stilleto of the bloodcalw which procs 50% of the time thanks to dark elves high agi and dex, thats a dot plus 20 dd, i then pull out and lifetap to heal myself when my hp is low, tanks cant lifetap to heal so why should they take damage, plus necs and shammys get dots that also snare unlike druids untill high lvs and rangers, some classes might be better at certain things but all can do everything with the right amount of skill, say ur shammy who is pulling overpulls to many or the wrong mob most warriors or stuff would say ll zone or run the shammy can cast spirit of cheetah and book it the other direction saving th group from having to flee for their lives, by the way my nec only had a temp on and was at 1k in hp exactly and i was pulling in overthere the normal mobs fro a group in th 30's
# Apr 18 2004 at 9:26 PM Rating: Decent
92 posts
MOST players in EQ "don't know thier role". Ive been in groups where Monks wont pull, Enchanters nuke, and clerics tank. What the holy hell are you thinking?

der.. know it's and old post, but wtf? i tank all the time. granted only with outstanding groups. nontheless, saying that monks HAVE to be the pullers (monks are uber dps, or chanties can NOT nuke, is silly. if you're in BoT with me, and you're a chantie that isnt nuking, /disband. you have dps, use it. hell i tank in bot when i have a spot healer, its fun to not sit behind the scenes and take a beating sometimes :)

Lariatha Imperlisia
65 Cleric of Innoruuk
Exodus Fury Guild - Maelin
cleric, maelin <retired 05>
Looted Crystalized Web Silk
# Mar 28 2003 at 1:18 AM Rating: Decent
Looted Crystalized Web Silk off this guy tonight in CC. Anyone know what this is for? Can't find a reference to it here. Must be really rare, haven't seen it but this one time in days of hunting the spiders for silks.
#Anonymous, Posted: Apr 20 2002 at 10:39 PM, Rating: Unrated, (Expand Post) bards suck ^_^ kkekekeke
Crystal Grinder
# Feb 05 2002 at 5:59 PM Rating: Good
Got a crystal grinder off one of these last night. He and three other spiders went down very easily to our full group of 31 to 41. Any half of us could have taken the set of spiders. The grinder is nice as pure castor usable piercing weapons go, though no procs: 9 / 27, AC:2, 2.5 stones.
#Anonymous, Posted: Oct 29 2001 at 4:19 PM, Rating: Unrated, (Expand Post) You guys are funny! Wizards useless, enchanters do this, blah blah.. shut up.
RE: hahaha
# Nov 21 2002 at 4:40 AM Rating: Default
Hehehe all the ingredients to make a hunt go sour. Well on first sight, too often oi've experienced druids and Clerics sitting down saying 00m and waaiting to regain mana. At these points They need can an actually need to tank. (Certainly the druid should for a while) Take the agro (Still kind of hard for a dru) And let your tanks and damagedealers sit down. If possible root the mobs and stay away from agrorange and try to deal with the ohers. Meanwhile regen spells and heals from cleric on tank and damagedealers should be healthy enough to take the roles generally assumed.

Skill of the player is not how good/well they play their assumed role, it's what they do besides those roles flexibility to change roles when circumstances demand such.

Now i must admit i've never seen an enchanter tanking but i've seen warriors on low health chainstunning mobs with their armor. To allow a bard to tank for them. Meanwhile twisting his songs (considering the animation).
So don't complain abut ppl not knowing their role, yes you should point them kindly to what you expect from them as you should listen to them as well. Ofcourse there ppl who will just do anything to get a group killed (or so it seems) but most want to progres and are happy to learn.

Bragging that all ppl are stupid, doesn't make you look very smart either. The game is designed to play and fight together, but the way you are acting might force you to solo all the way. (assuming that you play with same attitude as you were posting this)
RE: hahaha
# Jan 15 2002 at 5:01 AM Rating: Default
I dont believe this person is disgruntled just disgusted. MOST players in EQ "don't know thier role". Ive been in groups where Monks wont pull, Enchanters nuke, and clerics tank. What the holy hell are you thinking?
I have alot of friends ond get invited to groups based on my performance in the past. If you know your role this can happen for you. No more LFG you get put on friends lists and people will want to group cause you wont get them killed.

P.S. im posting anon so people like you dont create a char and spam the hell out of me while im actually doing something.
RE: hahaha
# Feb 23 2004 at 9:05 PM Rating: Default
P.S. im posting anon so people like you dont create a char and spam the hell out of me while im actually doing something.

You don't have to post Anon. Just don't list your server.
RE: hahaha
# Nov 02 2001 at 11:48 PM Rating: Default
I believe that you are just a disgruntled individual who has nothing better to do in life other than complain about others (obviously). If you yourself were a reputable player, you would not make a post anonymously. If you do not like people asking you for "ports/power leveling/corpse recoveries", then go under "Roleplay" and noone will be able to locate your selfish azz. This game is about helping others. Obviously your entire life is, "what can I gain from doing something". Well :P on you.

Barb Warrior
Tholuxe Paells
RE: hahaha
# Nov 05 2002 at 3:42 PM Rating: Default
24 posts
i agree with u sparge i mean come on if all u do is complain about other people not knowing how to play maybe u shoudnt be playing cuz everquest isnt about complaining or fighting and if u get mad at them instead of complaing why dont u help them and tell them what to do, and then to make fun of your friend becouse u say he doesnt know how to play what kind of friend are u? so why dont u do somthing useful and help someone for change.
51 Warrior Tunare
25 Wizard Agnostic
34 Necromancer
28 Monk
#Anonymous, Posted: Sep 28 2001 at 7:40 PM, Rating: Sub-Default, (Expand Post) OMG dam wizards dont do anything but sit on their laze ***** and nuke things and not that good i add my lvl 35 druid nukes for more and almost never gets resisted as much as a wizard dose . Yep wizards are lazy no one dose expect them to do anything but port peps ***** out and yet when your in a group and the dam wizard fizzles and resist casts all his mana away the whole group is screwed anyways so i myself and alot of people i know do not expect anything from the lazy wizards
#Anonymous, Posted: Feb 22 2002 at 2:44 AM, Rating: Sub-Default, (Expand Post) i have found that it is DRUIDs who are all but useless in upped level groups.....ill take a Wizard ANYTIME, but a druid....hmmm isnt there a Ranger or Shaman LFG? =P
#Anonymous, Posted: Oct 12 2001 at 11:32 AM, Rating: Sub-Default, (Expand Post) Don't expect anything from wizards? I play a cleric and a druid both ToV-lvl characters (60th cleric w/epic). Try doing ToV without some wizards on hand to Nuke the hell out of those mobs when they get to a certain point. Right. Try taking out some of the uber mobs that can only be hit by Lures. How many lures do clerics/enchanters/druids/mages get? None. Oh, and how many ppl can single-teleport you out of that dungeon when the raid is over? Wizard.
RE: Wizards HA
# Nov 09 2001 at 8:43 AM Rating: Default
Might i add for druids...Succor East = Evac
#Anonymous, Posted: Oct 10 2001 at 2:47 AM, Rating: Sub-Default, (Expand Post) ROFLMAO might be for you mr literacy but wizzies are not infamous for training overpulls to partys medding and licking wounds in safe camps blahhhh
Re: uhh
# Sep 14 2001 at 5:02 PM Rating: Decent
look at what the stupid spider started =(
RE: Re: uhh
# Nov 06 2001 at 2:15 AM Rating: Default
ROFLMAO right on,man hahahaa
RE: Re: uhh
# Jun 18 2003 at 1:58 PM Rating: Default
omg this is only a spider an all the post OMG this is funny sometimes =)
no problem...
# Aug 22 2001 at 7:25 AM Rating: Default
umm, i dont see what the problem is with these..
myself (38 shammy) and a friend (35 warrior) pair up and take these down regularly, as many as 3 or 4 at a time. i just root the xtras and he tanks away. a few buffs, quickness, and tagars insects, along with an occasional heal makes for fast kills and fast recovery time. the only time a problem has occured was when we didnt kill one running away fast enough and we aggrod a few terrors. any lvl 40+ should have NO problem with these.
(gating out when your party stays and is fighting for their lives? mmm, good luck getting groups if you fight like that)
# Aug 08 2001 at 8:20 PM Rating: Good
how often they drop silks...... i wana get em so i can make the potion to gate back to thurg they could save you butt or save time.
# Feb 26 2001 at 1:23 AM Rating: Default
I (35 enc) was with a 47 dru and a 46 pally. We were swarmed by about 5 of these things. They were ripping me apart (hitting for 30-60+ dam) so i gated out, only to find that they had killed them all. Tough luck for me.
RE: Damn
# Sep 21 2004 at 10:52 AM Rating: Default
Keep in mind that the chanter that started this thread was lvl 35 whilist the Druid was 47 and pally was 46. This in mind even a good chanter would have been best off just gating. Why do i say this? Because of resists. at lvl 35 mez would have been resisted consistantly and cause the canter to gain aggro from trying to be a "good chanter" Getting into a group that was beyond her means was her only mistake IMHO. I know I dont play an enchanter but I do know what happens when the chanter I have in my group is too low.
RE: Damn
# Feb 10 2002 at 12:32 PM Rating: Default
my suggestion is just, that nobody should leave the battle, only if its realy lost. yes dying is bad sometimes, but hey, you have more chance to raise your defence, offence etc. when you die often hehe
and as enchanter, you have always chance to stop the train ( cant talk about high lv encounter, i am just 25 now), mezzing, stunning or rooting, or charm one of the enemies
even with my druid (29) i try always to heal or dot or root if possible before escape

RE: Damn
# Dec 17 2001 at 6:31 AM Rating: Good

Seems we have a chanter whos afraid to die. All i can say is get use to dying as chanter=). If ure not prepared dying 2 times every lvl after 30 then choose another class.
When it comes to that 5 mob encounter i suggest you go train mezzing in a newbie zone. Mezz 6 or 7 mobs, time the mezzes and remezz til u feel confitable with it.Mezz is an art needed to be learned. Takes many hours to learn.
30+ your work in groups are 4 main things: Controll crowd(mezz+stun),Brainbuff(C,C2 etc), speed melee and finally slow mobs if no shaman in group.
Please REMOVE that gate spell from slots. As crowdcontroller you mezz til all group get away/kill all mobs or you stay and die urself. Simple as that.
Spells as charm,nuke,dot etc I suggest you start using after you mastered the other 4 duties.
Suggestion of spellslots in lvl 35-40:
Tash,Stun,Stun,mezz,AoE mezz(emergencie)Slow,Speed ,Clarity or similar
(2 last slots removable for ex selfbuffing,ResMag)

yours Visciousness Mistressness
60 Phantasm/chantress MT

Ps. Guys,give the guy a break pls.lvl 35 one can get in 2 weeks and it takes time and eroors to learn each class. Mezzing is eaqually hard as good taunting,nuking without getting aggro and quadkiting.Try giving guys advices 1st before starting flames. One cant be good at everything =). Peace
#Anonymous, Posted: Nov 01 2001 at 6:55 PM, Rating: Sub-Default, (Expand Post) I know one thing.
#Anonymous, Posted: Sep 20 2001 at 5:57 PM, Rating: Sub-Default, (Expand Post) ITS A GAME!
RE: Damn
# Jul 05 2001 at 12:55 AM Rating: Default
RE: Damn
# Jun 04 2001 at 4:58 AM Rating: Default
You suck as an enchanter then. Gating out like a coward, when 5 mobs are present. I'm sure the pally and druid didn't just group with you for clarity, they were hoping you would try to keep their asses alive.

You are not good enough to be an enchanter, sell your gear and make a wizard or something, nobody ever expects anything out of them.

These things are easy at level 35 let alone 47.

RE: Damn
# Jun 18 2003 at 2:03 PM Rating: Default
Why dont u take your agression an shuve it the one that sugested the guy to sell his gear an play as a Wizard. Your probally just a twinked moron that likes to hear himself speak so do others a favor an STFU we dont wanna hear your negativity to others.
#Anonymous, Posted: Jan 10 2002 at 3:46 PM, Rating: Sub-Default, (Expand Post) WARRIORS ROCK!!!!!
#Anonymous, Posted: Jan 15 2002 at 5:10 AM, Rating: Sub-Default, (Expand Post) ARE YOU RETARDED? My mage will outdmg a warrior of equil lvl any day. Nuke almost as hard as a wizzy plus pet and ds on pet. Do the math.
#Anonymous, Posted: Jan 10 2002 at 3:44 PM, Rating: Sub-Default, (Expand Post) This is funny sh*t lol
RE: Damn
# Aug 30 2001 at 10:59 AM Rating: Default
I play a wizard and take offense to your words. So you expect nothing from wizards, eh? Well, my misinformed bigot, you haven't been playing EQ then. ALL the classes have a role and EVERYBODY has a part to play. You closed mind and attitude are not needed in the game. Close your account and sell your copy of the game to someone with intelligence. Go watch TV.

If I ever need to gate out from an encounter, its because its gone bad, real bad. My groups NEVER fault me for leaving, and wish they had the means to do so under those circumstances. I do not take a gate out as a sign of cowardace. As a wizard I would EVAC my party out saving everybody's collective asses.

Begone idiot.

RE: Damn
# Jul 29 2001 at 10:11 AM Rating: Default
Pardon, but I play a wizard. Maybe YOU expect nothing out of a wizard, at which point I would say your are one of the few, melees that think of wizards as only a means to get to another zone.

When I group with my normal group, they EXPECT me to help burn the mobs down fast. That is, after all, what a wizard does. We don't mez, buff, or summon pets, we burn things to the ground as fast as possible. I, once, saw a druid spend 10 minutes kiting something that I burned down in less then 2 minutes.

As for the chanter running, yes, that was VERY bad.
RE: Damn
# Jun 18 2001 at 10:11 PM Rating: Default
don't talk to people like that. i'm sure you aren't perfect. they gated to save themselves. if you are risking death, then why bother dying if you cannot help anymore. might as well save yourself.
RE: Damn
# Aug 29 2001 at 9:14 AM Rating: Default
In addition to Kalenith's post, once the enchanter gated, they were in another zone, thereby ******** themselves out of the XP gain. It was a somewhat justified call, but there was a price to pay for the appearance of cowardice.

Laino O'nial
Level 34 Shaman
They are tuffer than they seem
# Feb 18 2001 at 4:14 PM Rating: Decent
I faught a couple one of these. FIgured they be pretty easy with little challenge. They kick butt, Even with snare they are tuff.They hit for 40-90 and are fast and attack fast. Have a super strong group. My group was lvl 35-49 and it killed 2 of us. But then again there were two crawlers.
silks with snare charges
# Feb 13 2001 at 3:26 PM Rating: Decent
I also looted a silk with 2 ensnaring root charges. Are these just used like a drink, put in slot and right click. Have not used yet, but if they work. Will be great to collected these or sell to races that do not have root. Can someone let me know the story about these?
RE: silks with snare charges
# Jun 18 2003 at 2:05 PM Rating: Decent
Just right click on them like u have your food an drink inventory an it should proc.. Pretty sure it should ~smile~
#Anonymous, Posted: Feb 13 2001 at 3:23 PM, Rating: Sub-Default, (Expand Post)
the silks
# Jan 24 2001 at 12:05 PM Rating: Decent
What are these silks for (tailoring, Crap)
Have a few hundred in bank since i dont know
RE: the silks
# Mar 16 2001 at 4:48 PM Rating: Decent
Correct. Used in coldain prayer shawl quest.
RE: the silks
# Feb 06 2001 at 6:32 PM Rating: Decent
yes they are used in tailoring just sell em to the merchant or invest in a sewing kit and combine 2 at a time. the resulting silk swatch is stackable and worth more than the silks then sell them or become a tailor
RE: the silks
# Feb 28 2001 at 4:04 PM Rating: Default
ummmm no sorry hes talking about crystilline silk not regular silk im a monk and have 50 tailoring tryied to combine to and it says this cimbantion of items makes nothing
RE: the silks
# May 18 2001 at 1:00 PM Rating: Default
So you know these silks can not be combined in a regular sewing kit. It must be in a Coldains tanner kit,or it will not combine.
RE: the silks
# Mar 30 2001 at 2:56 PM Rating: Excellent
Unto my fellow tailors in Norrath,

While I have not had the opportunity to pursue this particular line specifically, I have heard from a great number of my colleagues that the crystilline silk can be used by tailors. The recipes are similar to what you would expect (two silks make a swatch, swatches plus patterns create pieces) with differences (each piece also requires silver thread, and they can only be made in the special kits from the Coldain dwarves). I have seen these articles and have heard first hand reports of their production so short of doing it myself, I am confident that they truly do exist.

[OOC: For more information, go to http://www.eqtraders.com/secrets/recipes_velious_silks.htm]

Yours in Service,
RE: the silks
# Feb 05 2002 at 4:32 PM Rating: Decent
The crystal silk is in fact tailor'able. I am a tailor of modest skill and can tell you I have been making crystal silk caps from silver thread + crystal swatches made from pairs of crystal silks. I've been doing all this in my trusty old.. OLD deluxe sewing kit I bought in S'Ro long ages ago. It works just fine. (Note: I know these recipes and kits have had a series of patches and may not have worked at some time, but they definetely work now.)

A side note: The crystal silk items don't fetch nearly enough gold from those little Coldain stumps...at least with indif' faction and a modest look and pleasant demeanor. /sigh.
RE: the silks
# Mar 16 2001 at 9:25 AM Rating: Good
It appears the silks are for the 4th quest in the coldain shawl series.
Also good for...
# Mar 18 2001 at 6:10 PM Rating: Excellent
Great news for potters out there (believe it or not) Also used in a small quest involving pottery to make Thurgadin gate potions. Must be around skill level 140 or a little less to do this reliably
RE: Also good for...
# Mar 20 2001 at 4:31 PM Rating: Decent
The potion you make is no drop, so don't plan on selling them.
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