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Not Monster but Animal
# Aug 15 2010 at 7:32 PM Rating: Decent
*
241 posts
My 70 Druid found out these are miss labeled. Should be an ANIMAL not a monster.

Dadijob (Prexus) TA Rocks till the end
The common drop is...
# Jan 15 2008 at 8:17 AM Rating: Decent
Scholar
**
263 posts
The common drop of this mob is: Pliable Goo.

https://everquest.allakhazam.com/db/item.html?item=5059
____________________________
Gnostica 65th level Wizard (Al'kabor)

To be a wizzy is to be living on the edge, the edge of always stealing aggro, and I like always living on the edge.
Pulsing Goo
# Jan 31 2004 at 5:48 AM Rating: Decent
i kill the Big slime near Neb

after kill the 1st Big goo, another instantly spawn.

after kill the 2nd , it split to 2 meduim

The 2 medium goo will spilt to 4 small after dead

I loot a Pulsing Goo from the small goo, however it has 1 charge "regeneration". I believe its nerfed
Goo lvls
# Mar 10 2003 at 6:44 PM Rating: Excellent
There are actually only two goos in DN that I am aware of, both not far from each other and both in the Paebela (good rats) cave. Both goos have the same name.

The first one is in the tunnel leading from the pool with the entropy serpent to where the hole is where you drop down into the chetari pool with vilefang, etc. This goo wonders down that tunnel, is light blue to me at lvl 61, and pretty easy. He does not split into any more goos when dead. He is also KOS to all. This goo dropped "pliable goo" which has 1 charge of regeneration.

The second goo is closer to Neb. When you follow the underwater tunnel past the pool you go left instead of right (right goes to Neb). This goo does not wander but is larger. He cons dark blue at lvl 61 and cons indifferent. He only attacks when hailed. This one is much more difficult, he must be mid to high 50's. I did not kill him so don't know if he splits, but got him close to dead. He summons AND enrages, and stuns. Max hit only 137 but hits fast.
#Anonymous, Posted: Apr 14 2002 at 6:53 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: Sep 15 2001 at 5:43 AM, Rating: Sub-Default, (Expand Post) lol u rule
location
# Sep 04 2001 at 9:17 AM Rating: Default
Can anyone tell me where those amorphous mass spawns in DN please and if it's possible to reach the spot being invisble ?
I would also like to know if a full group 53-55+ (Cleric,Enchanter,Warrior,Wizard,Monk,Mage) could kill them without casualties...

Thanks

lvl
# Aug 15 2001 at 9:46 AM Rating: Default
this lvl thing saying 49-51 is real wrong. they conned red to me at 52 and beat the **** outa my grp as well *tho that could be that the cleric was standing on an aoe trap :/* and they seemed a great deal larger when we were fightin em than the picture too...course i'm a dorf...
The great and powerfull Wolveseax
< 52 war bertoxx- lost boys >
Well...
# Jul 28 2001 at 1:23 PM Rating: Default
I suppose in a dungeon with giant labrats, we can have animated Jell-Os too.
aggro
# Jun 25 2001 at 12:49 PM Rating: Default
some of these goos will aggro if you go near them but some will only aggro if you hail them
#Anonymous, Posted: May 22 2001 at 1:58 PM, Rating: Sub-Default, (Expand Post) Verant is not my fav group of ppl, but at times the DO show signs of being eager to please and in all honesty i am sure that if any one of us designed a game then thousands would still feel shafted and bitter.
Info
# Apr 14 2001 at 5:16 AM Rating: Good
These start out as a large goo, bigger than the ones in HS or CoM. Upon their death, they will split in to 1-4 new masses. Large ones split, small ones (pictured here) are the last stage, kill em and they die permanently.

They are completely unmezzable, though not magic resistant.

The can drop a number of different "goos" All one charge items with effects from regeneration, all the way to Resusitation (39 rez) as well as quest gems.

Pulling a single mass can eventually end up with 10+ masses killed as you work through the splits. Slow em, and have a tank keep them occupied until your group is ready to finish it.
#REDACTED, Posted: Jan 20 2002 at 3:20 PM, Rating: Sub-Default, (Expand Post) Resuscitate is the 56 rez... 96% xp return
RE: Info
# Apr 03 2002 at 11:51 AM Rating: Default
Resuscitate is the level 39 exp rez. Reviviscence is the level 56 one.

You call yourself a cleric and don't even know your own spells? LOL go play the tutorial. :P
RE: Info
# Jan 28 2002 at 10:00 AM Rating: Default
CLERIC SPELL DETAILS
Name: Resuscitate
Level: 39
Mana: 500
Actual Effects: Target: Revive
Target: 50% Experience Restored

/bonk
#Anonymous, Posted: Mar 31 2001 at 2:37 AM, Rating: Sub-Default, (Expand Post) look that guy as some major bladder problems
#Anonymous, Posted: Mar 04 2001 at 11:48 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: Feb 12 2001 at 9:06 PM, Rating: Sub-Default, (Expand Post) Verant must have some incredibly intelligent person to come up with this design.
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