Jaeil the Wretched  

Quest NPC

Uploaded December 15th, 2019 by iventheassassin

  • HP Estimate: 20k

Categories: EverQuest | Templatized
This page last modified 2021-01-30 19:53:40.

Minimum Level: 50
Maximum Level: 55
Expansion: Ruins of Kunark
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2021-01-30 19:54:25

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Some Info
# Jan 27 2021 at 1:37 PM Rating: Excellent
23 posts
Has 20k HPs, Cast Paralyzing Earth, Insidious Retrogression, and Asystole. Soloed as 60 RNG with J1 healer merc full intricate defiant. Super easy, healer merc never went below 95% mana. Took 114 secs to kill him.
Level 55
# Jul 24 2018 at 4:14 PM Rating: Good
36 posts
[Tue Jul 24 16:05:14 2018] Jaeil the Wretched regards you indifferently -- what would you like your tombstone to say? (Lvl: 55)
No faction hit for kill
# Nov 20 2017 at 12:31 PM Rating: Good
1,468 posts
Conned dubious - maybe heretic faction? He summons when attacked, flees at low health.

[Mon Nov 20 13:25:27 2017] You slash Jaeil the Wretched for 41326 points of damage.
[Mon Nov 20 13:25:27 2017] You gain party experience!
[Mon Nov 20 13:25:27 2017] You receive 6 platinum, 9 gold, 7 silver and 2 copper from the corpse.
[Mon Nov 20 13:25:27 2017] You slash Jaeil the Wretched for 41326 points of damage.
[Mon Nov 20 13:25:27 2017] You have slain Jaeil the Wretched!
[Mon Nov 20 13:25:27 2017] --You have looted a Star Ruby.--
# Aug 08 2012 at 8:43 AM Rating: Good
76 posts
drops crystallized sulphur and pristine silk
eay to get there
# Aug 07 2012 at 11:46 AM Rating: Decent
59 posts
easy way to get to this guy is port to brells rest. enter the hole.and kill like 30 mobs and your there. you are not to far when you go that way.

Edited, Aug 7th 2012 12:50pm by knife

Edited, Aug 7th 2012 12:54pm by knife
# Jun 21 2007 at 8:10 PM Rating: Default
soloed this guy with a 75 ranger self buffed only took all of 1 min to kill him nothing he did could land on me =)
# Nov 05 2007 at 6:57 PM Rating: Decent
244 posts
thank you Captain Obvious
# Nov 26 2007 at 9:13 PM Rating: Decent
heh. really.
# May 06 2007 at 1:50 PM Rating: Good
49 posts
238, 870, -470
Still where he's supposed to be
# Apr 29 2007 at 12:07 PM Rating: Decent
As of the date of this post, Jaeil the Wretched sits overlooking a pool of water, burried deep beneath the city, as located on the mapfiend maps I downloaded....good luck..
Jaeil the Pained (ranger 1.0)
# May 29 2006 at 11:04 PM Rating: Decent
Soloed Jaeil the Pained for my ranger friend today, as a 68 paladin. FYI his spawn time is between 6 hours-6 hours 45 min.
Jaeil the Pained (ranger 1.0)
# Apr 29 2007 at 12:05 PM Rating: Decent
His name is not Jaeil the Pained, it's jaeil the insane!...killed him today...
Where does he spawn these days?
# May 19 2006 at 5:52 PM Rating: Decent
2 posts
Where does this guy spawn now? Still in old spot? Saw some posts that he spawns near entrance in elemental tower now? Is this true?
Jaeil Answers
# Jan 28 2005 at 6:24 PM Rating: Decent
195 posts
To answer a few recent questions:

Mobs at old city are undead, not all of them, just the ghosts, so invis will be seen by them and IVU by the other mobs. Just have to fight.

Mobs are green to a 61 all the way to the first construct guys (metal golems, basically). Constructs were LB to DB until old city, then dark blue from there. Gargoyles in tunnel down to Jaeil are 57-58 as they were yellow to me on trip at 55 and are blue to me at 61.

Jaeil is on a 6 hours spawn. Used to be he would stay when you spawned the Insane version, but because this allowed a whole bunch of rangers to all get their hammer in one trip, SoE changed it. Now he despawns when you hand him your bowl to spawn the insane and then spawns six hours after the Insane version dies. So now only one Ranger every 6 hours can get their hammer.

When first entering the zone when you come to the huge pit and the bridge across to the tower, stay left and go down into the pit that way. You'll be at the bottom of the tower and can go in that first room and to the left and just quick but careful pulling, killing and movement from there.

Be sure wanderers are dead before handing bowl to Jaeil. Nothing like two level 58 magic resistant Gargoyles in the middle of a fight with a level 50 enchanter.
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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Shorter Way
# Jan 12 2005 at 12:17 PM Rating: Decent
Okay, so get your group together and have a cleric jump into the hole with DA on and she will survive the fall. Have the rest of the group jump in a die and then be rezed by the cleric. You are now at the bottom of the hole. http://www.bol.ucla.edu/~berjd/hole/Hole_HoleBottom.gif Now proced to the middle of the hole, there will be mobs along the way, make sure you can handle otherwise be ported out. Once you get into the middle of the hole http://www.bol.ucla.edu/~berjd/hole/Hole_HoleMiddle.gif procede to Jaelin The Wretched. This is faster than starting at the beginning of the hole and trudging through the city, etc.

Edited, Wed Jan 12 12:20:13 2005
# Sep 18 2004 at 12:44 AM Rating: Decent
hey there juss did him tonight with a group -66 warrior , 65 cleric , 65 chanter , 63 ranger , 53 ranger and myself-, along with my high scale kirn piece. well instead of entering tower to the south ( shamn'n paladin ench ) epic mobs are theres a broken gate to the right. go thru. from here itll be pretty easy and or difficult all depends. you will notice mobs go from blue cons to a lvl 55 to yellow and red cons. garg's and golems mainly hitting me for a max of 258. both have really high MR couldnt ever land malosi or tash on them. so al out melee fight here. only bout 3 fights and some possible roamers total to him and clearing his room. once pulled i landed malosi and slow instantly no problems andmy group took him down with ease. hope this helps :P

CrAcCa ~JaCcA~
55 sham'n ( Everlasting Dragon Lords ) innoruuk server

Edited, Sat Sep 18 01:47:39 2004
Going Invisible
# Jun 30 2004 at 11:16 AM Rating: Decent
22 posts
Somebody said you can't go the whole way to Jaeil invisible because there are some undead in the way.

But how far can you go before having to fight ?

Then after killing those that see-invis, can you sneak the rest of the way to Jaeil ?

I'm thinking it would be a good idea to bring a bard playing invis song.

-Went, 63 Wood-Elf Ranger <Imminent Defeat> Saryrn Server
No Jaeil the Wretched
# Apr 25 2004 at 4:35 PM Rating: Decent
I had a small group go down with me in The Hole. Jaeil the Wretched was not up. This happened last time when I went with a small raid group. We got some SK pieces from there epics. A few hours later we started to head back up and he popped. Now does he have a respawn time after he dies?
RE: No Jaeil the Wretched
# May 27 2004 at 1:25 AM Rating: Decent
I believe the answer is yes, and the spawn time may be considerable. I went down there twice the other night. The first time we nearly wiped just short of the pond. I did not see him on track, although my last track may not have been close enough. The second time, immediately after, we got to the pond and he was not there. We waited about half an hour and still no Jaeil. It is unlikely that someone killed him between the two trips, as there did not appear to be anyone else in the zone, so his spawn time may now measure in hours, although I am not certain of it. This was on Cazic-Thule server.
Does JtW aggro?
# Apr 22 2004 at 4:13 PM Rating: Decent
Did anyone have issues with JtW aggro (post revamp)?

I read about a lot of groups having issues with adds, and I'm wondering if a group(s) can set up camp next to JtW and clear some space before spawning JtI?

Has anyone tried this, or has anyone seen JtW attack?


Bugged or the epic walkthrough has holes.
# Jan 30 2004 at 1:14 AM Rating: Decent
Spent 2 or so hours getting to this punk and he conns dubiously. Is he on a faction? I thought he was supposed to be indiff to everyone? He wouldn't say anything when I hailed him, like he's supposed to, and then snuck around to give him the bowl, conned indiff then like he's supposed to, but he didn't take the bowl. I gave it to him and got the bowl right back. He didn't speak, nothing spawned, NOTHING HAPPENED. What a jip.

Gettah Neffinclue
Ranger of Tunare and proud Knight of Marr
Mithanial Marr
RE: Bugged or the epic walkthrough has holes.
# Mar 21 2004 at 7:14 AM Rating: Excellent
We had a similar problem, the ranger handed the item in but the dood wouldn't say anything. The situation we had was remedied (apparently) when the ranger emptied the bowl of misc items and handed it to him empty. His other half showd up for about 30 seconds, before he was sucking his thumb on the ground. You may want to check that.

Of course, it could have been something totally flukey. /shrug

Company Idiot
the Nameless Server (you'd think they could have at least named it)
RE: Bugged or the epic walkthrough has holes.
# Mar 31 2009 at 8:21 PM Rating: Good
yay! thanks for that post. 5 years after you posted it, I had the same problem... silly bowl is a container, and it had a random loot junk item in it. Cleared it out, and everything went silky smooth like it was supposed to!

Cheers to all those epic 1.0 questers!
# Jan 07 2004 at 9:02 PM Rating: Decent
got a whole buncha people down here.... we fought out way to his spot and he isnt here... musta despawned
# Oct 23 2003 at 9:49 PM Rating: Decent
26 posts
Respawn time
# Aug 31 2003 at 5:43 PM Rating: Default
With the revamp of the hole this guy now agros with his angrier self. Anyone know his respawn time if he is killed?
RE: Respawn time
# Sep 04 2003 at 11:27 PM Rating: Excellent
I've heard its only 6 hours, which doesn't seem too bad.. went there tonight with a group of friends to finish up my ranger's epic and was dismayed to find out he wasn't up..

Update:Went back tonight at 8pm and he was up and sitting on his rock so respawn time is <24 hours.. gave him the shiny tin bowl, he despawned, and Jaeil the Insane popped.. Very easy fight with one group, 60+ with mostly 65s..

Edited, Fri Sep 5 21:51:14 2003
RE: Respawn time
# Sep 03 2003 at 10:31 AM Rating: Decent
He doesn't aggro, he despawns.

You'll have a handful of 58ish Gargoyles to clear to get to him now, plus you'll have 56ish Golems that wander through to worry about.
jael the insane can charm
# Aug 13 2003 at 12:55 AM Rating: Default
I handed JtW the bowl, JtI spawned and i moved back to start shooting arrows at him and then all of the sudden JtW starts attacking me and i later scrolled up and realized that he was charmed becuase at the end of the fight after JtI was dead he conned dubious to me still so i couldnt have attacked him so he must of been charmed by his predacessor
Infiltrating the Hole
# Apr 04 2003 at 5:53 PM Rating: Excellent
71 posts
Well, after some trial and error, I can outline a relatively easy way to get a force into close proximity to the epic mobs that spawn deep within the Hole without having to clear through the city (which is a complete pain in the ****** This method does work while Yael is up.

First, you need to powerlevel a brell cleric to level 14. The cleric needs the three spells divine aura, invis to undead, and reanimation, if you want to go totally barebones.

Get the cleric to paineel, bind him right at the pit that drops you into the hole. Have the cleric divine aura and dive in, he'll land in the middle of a bunch of elementals, golems, flighty fiends, and master yael (if he's up). All these mobs should ignore you since you're a brell worshiper. Run up the passage that leads to the castle full of undead and epic mobs. ITU so none of the undead will aggro, run past the entrance to the castle, around the corner, and you'll be on a ledge overlooking master yael's spawn. Park the cleric here, we'll come to him later.

Next, you'll need to have a 55+ mage in your raid party. have everyone in the raid party zone into the hole, no need to fight the entrance mobs, just sit around. Have someone duel the mage to kill him without exp loss. Now, take a level 1 brell worshiping halfling rogue, use sneak/hide and drag the mage's corpse all the way down through the city and to the spot where the level 14 cleric is parked. Have the cleric reanimate the mage, get the mage grouped with the halfling rogue, have the rogue sneak back to the entrance, or even easier make sure he's bound right outside the Hole entrance in Paineel and just have him run up to a mob and ask it for a free port to bind, any way you do it, have him in the entrance to the zone so he can invite people for Call of the Hero. CotH your entire raid party into position, assemble your groups, and presto! You're right near all the epic mobs, you're really close to master yael, and you didn't have to kill a thing. In the event that you don't have a mage that can cast Call of the Hero, it is possible to simply corpse your entire raid party and drag all their corpses through the zone. In this situation, I strongly reccomend that each person at the raid bring their own level 1 halfling rogue, because I had to drag five corpses through the Hole last night and it was not only extremely difficult (ended up making a ton of macro keys to target and summon corpses) but it also took about an hour and twenty minutes.

Hope this helps, and good luck.
(note: copies of this post will be placed in the discussion of the important epic mobs in the bestiary section, as well as under the main Hole strategy discussion. I'm not trying to spam, just trying to make it so anyone looking for info on their epic mob can find this strategy quickly and easily)
RE: Infiltrating the Hole
# Oct 26 2003 at 12:18 PM Rating: Default
errrrrrrrrrrrr............well that was interesting. Just one big point id like to make. Why the bloody hell would you wanna go through all that bother to get to jaeil when u can send a party in and do it in a few hours max.
There one simple point :)
Remember we dont all play 24 hours a day 7 days a week
RE: Infiltrating the Hole
# Aug 04 2003 at 11:39 PM Rating: Good
In your post you say use a halfling rogue to do the dragging. Could it be a dwarf? Does the same go for the cleric? Reason I ask is that already have a dwarf cleric. Now all I need is a rogue and the 55+ mage.
#REDACTED, Posted: Aug 01 2003 at 12:13 PM, Rating: Sub-Default, (Expand Post) your kidding right?
RE: Infiltrating the Hole
# Dec 21 2003 at 7:04 PM Rating: Default
I think this is advice for people who don't have a guild that is capable of doing this mob. Cuz I can't figure any way that this sounds like a time savings over just owning the place with a couple grupes.
Change in level?
# Dec 16 2002 at 1:48 PM Rating: Decent
35 posts
Last night, as my guild did a Hole raid, we came across this mob and I /conned him.

Red to a level 52 shaman.

Wondering if they upped his level.
Ball of Clay
# Sep 14 2002 at 11:49 PM Rating: Decent
Is it still possible to loot a ball of clay in CT? I know the clay golem used to drop it but when I look up the zone, I don't see clay golems listed. Mayhap another mob drops it now? Any info you can provide is greatly appreciated...trying to save myself some time when I do the hole portion of my epic. <grin>
RE: Ball of Clay
# Jan 08 2005 at 5:18 AM Rating: Default
Ball of clay is still dropped. Got one tonight there.
# Jul 03 2002 at 3:00 PM Rating: Good
Does anyone have any information about how to get down to Jaeil the fastest and safest? I will be heading int here to do this last bit of my epic, and am wondering a few things:

1) Can we invis our way in

2) Is there a map that shows the best route to Jaeil (i know there is one out there with a guide, but it doesnt show the clear route to Jaeil spicificaly)

3) We will have 2 groups of skilled 50+ folks. Any tactics out there?

Montegue Lonerunner
RE: Guide
# Jul 24 2002 at 12:46 PM Rating: Good
1.) No, invis won't work. There are undead in the city as well as non-undead.

2.) Go here for awesome maps: http://www.bol.ucla.edu/~berjd/hole/

3.) Crawl in. The city part looks to be the toughest.

Jaeil the Insane wasn't that tough for our 2 50-ish groups. Two minute battle. Warning though: he summons, and try to keep him out of the water. If he falls in, have everyone hop on in (watch your breath bar!). His hate pretty much stuck on my poor ranger, so be prepared to be the big damage absorber in this one - warn your clerics to keep the ranger alive! And don't kill Jaeil the Wretched. Leave him up for the next ranger to come along.
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