Keeper of the Tombs  


Uploaded July 24th, 2007

  • This mob spawns at the throne room. He is standing on the chair with four mobs. Loc should be -180 +266.
  • Respawn Timer: 3 days
  • Slowable: Yes
  • Mesmerizable: Yes
  • Rootable/snareable: Yes

Categories: Templatized | EverQuest
This page last modified 2021-04-25 00:45:49.

Level: 55
Expansion: Ruins of Kunark
Effects Used:Harm Touch
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2021-04-25 00:46:38
Factions Increased:
  Crimson Hands +15
  Gate Callers +15
  Deepwater Knights +15
  Craftkeepers +15
Factions Decreased:
  Heretics -15

Report a correction

Post Comment
# Sep 07 2005 at 2:18 PM Rating: Decent
key dropped today ...drops off "an old construct"....not listed on alla.....first large courtyard on the way in with the constructs in it...cant say he drops it everytime but did this time....hits bout like the others but a little more hp that didnt matter to a 70 pal solo...wish me luck goin all the way in and do the mob to finish my collection for the 1.0
the key
# Aug 25 2005 at 3:54 PM Rating: Decent
14 posts
i think " a sacred key " dropped by mob around is used to open the door :)
the key
# Aug 25 2005 at 3:52 PM Rating: Decent
14 posts
i think " a sacred key " dropped by mob around is used to open the door :)
Finally Up
# May 09 2005 at 8:47 AM Rating: Decent
Finally today he was up right before the server merge and i was able to get him with just my 67 pally and box druid 62 without a hassel. His door was NOT locked and he did NOT have a pet either. fairly easy fight till you get adds but got the drop. Long spawn I guess. My opinion they should fix that for 1.0 epics
RE: Finally Up
# Jul 10 2005 at 3:58 AM Rating: Decent
67 posts
The door IS locked, my friend and I just did the fight. I had to log on my rog. I had a feeling it was locked even though I had checked with him earlier, alot of doors in there don't require lock picks to be on cursor.

Predator Danknugzz Arethegoodnugzz - 70 Bst - Fennin Ro

Lutzz Tehpurpleknight - 58 Pally - Fennin Ro
# May 08 2005 at 11:36 AM Rating: Decent
Anyone know what the deal with this guy is, I know his spawn spot and I dont seem to be needing any key to open the doors to his room, But this guy is NEVER up i have a 62 druid bound down there near him to track him I get ghost of kindle and all the other named down there on track but not him so I thought maybe track is just broke cause i check 3 times a day for over a week now. So i took my paladin 67th and worked my way to his spawn clearing everything out got there and hes not up so track isnt broke. But what the hell ive asked every guild etc.. and nothing on this guy. If anyone has some info to help me out with this im on Maelin server. Last piece for 1.0 so i can do turn ins and such for 1.5 would be willing to MQ it also for some PPs if anyone has the piece.
# Mar 18 2005 at 2:12 AM Rating: Decent
how easily could a level 70 rogue with 10.2k hp buffed/1550ish ac solo this mob...if it could solo it?
getting to him
# Feb 27 2005 at 12:20 AM Rating: Decent
436 posts
This guy is trackable, was tracking him from ZL, however it is confusing to get to him
same spawn?
# Nov 18 2004 at 11:16 AM Rating: Decent
Does he still spawn on the throne in the undead tower, near #11 on the eq-atlas map? Ive been checking for WEEEEKs now (as he is the last mob i need for my 1.0) And he is never up :(
RE: same spawn?
# Jan 09 2005 at 3:22 AM Rating: Decent
Keeper of the Tombs does indeed spawn below room 11 on EQ Atlas, killed him with a full party today. Fight was not hard by any standards, just clear a path so you dont get adds.

Edited, Sun Jan 9 03:23:02 2005
# Nov 16 2004 at 10:53 PM Rating: Decent
Can a lvl 70 Paladin solo his way to this guy and solo him ?
over kill
# Jul 03 2004 at 10:50 AM Rating: Decent
took out the keeper with one group of 55 to 63...
Ok, where does this bastard REALLY show up at?
# Feb 27 2004 at 10:49 AM Rating: Decent
I've gotten conflicting information from multiple people about where this bugger really spawns now, if anyone has actual info on where he is, that would be appreciated...
RE: Ok, where does this bastard REALLY show up at?
# Mar 07 2004 at 2:28 PM Rating: Good
87 posts
He now spawns in an area just above what I think was called the "Vault". The map on EQ Atlas shows this room unmarked, it's just barely south-west of #11 on the map. Approx. location is neg 300, pos 275 according to the map.

It's a hazardous area with quite a few mobs to kill on the way in outside the courtyard. Once inside the building, turn right then a quick left to the first (and only) doorway on your right. The door is locked and you'll need the skills of a good rogue to get it open. Inside are about 5 mobs, including the Keeper if he's up.

He stands on top of a chair directly across from the locked door of the room. Because of how he stands on top of the chair, you can't see his name unless you target him.

As a side note, the Enchanter's epic NPC is also in the area, just outside the building, on the left side of the courtyard.

Edited, Sun Mar 7 14:39:49 2004
- Aaikan (Luclin)
RE: Ok, where does this bastard REALLY show up at?
# Mar 02 2004 at 2:17 AM Rating: Decent
29 posts
We took him down last Sunday. He was at neg300, pos300 on this map.

As others have said he is trackable. We had a raid of 12 average level 57. No one died and our Paladin got her drop.
Some Info
# Feb 25 2004 at 10:26 AM Rating: Decent
The Keeper is trackable quite a bit before you reach the undead tower, he is on the first floor, go into the tower and take either a right or a left and go into the hall that connects both wings, there are 2 undead guarding the locked door. The Keeper spawns inside. As for the Ghost of Kindle, she actually spawns outside the tower now, saw her a couple nights ago, to the left of the tower entrance, right in the corner of the courtyard. Hope this info helps.

Level 59 Paladin
Exemplars Union
The Rathe

Edited, Wed Feb 25 10:26:41 2004
Updated Info
# Jan 26 2004 at 1:58 PM Rating: Decent
56 posts
Ok I am trying to get this piece of my epic finished. Does anyone have any info on the Keeper, like what does he hit for? can he be pacified/slowed etc. I have also heard that he cannot be tracked from zone in point. Can he be tracked at all if near the Undead tower? I have also read it can be MQ'd. If anyone is interested in doing MQ please send me a tell I am on Torvon server my main is Eenariel, I also have Jenanya, Syrie, Eensong, Squishey, Eenclaw, Laeanie, Cillaanie.
Spawn Spot
# Nov 24 2003 at 12:20 AM Rating: Decent
Ok, Im helpin my pally friend with this last epic drop he needs. Im a bit unclear of new spawn spot after revamp of Keeper of the Tomb. Some say that its in the courtyard almost to the northern most part of the zone. Some others are saying that it spawns closer to where the Ranger epic kill is (building to the left of the tunel leading to ranger kill). Im goin down there everyday for a week now and yet to see him in either spot. Am I looking in the right place. Please help..! It really hasnt been a big deal checking the camp with SoS, but today, I had a mob see through SoS. One, I was dead, and 2, I was pretty ticked that a gimp mob saw through SoS. Please help if you can as to where this new spawn spot is. And if u also know where Ghost of Kindle's new spawn spot is as well, Please let me know. Thanks
# Sep 22 2003 at 6:19 PM Rating: Decent
Is this guy trackable from the zone in point with a 200 skill lvl?
RE: Trackable?
# Sep 29 2003 at 1:09 AM Rating: Decent
36 posts

I just tried tracking The Ghost of Kindle today with my ranger from the zone line (200 tracking), and it didn't show up on track til we got quite a bit closer.

Since the revamp, Keeper of the Tombs and The Ghost of Kindle spawn around the same area, so I expect similar resutls tracking Keeper of the Tombs.

RE: Trackable?
# Jan 24 2004 at 1:33 PM Rating: Decent
Where did you get the key? My guild went there last night and killed ALOT of mobs en route to the Keeper's new location but what is the name of the key and do you know what dropped it? Is it random? Was very frustrating to get there and see him finally up, but not be able to target him thru the locked door :(

Edit: oops, meant to respond to the post below this one, where it was mentioned they had the key.

Lv58 Paladin
Exemplars Union
The Rathe

Edited, Sat Jan 24 13:35:26 2004
RE: Trackable?
# Apr 17 2005 at 3:03 PM Rating: Decent
I got this key today off an un-mezable rat, a roamer just outside the locked door. It is a "A Sacred Key" Not lore, not nodrop, Deity Cazic-Thule. My chanter and friends Plaay both opened the door with it/
Easy Kill now
# Sep 15 2003 at 9:10 PM Rating: Decent
69 posts
1 group of 65s is overkill. Hits kinda hard for the mobs in that area but easy none-the-less. He is pacifiable. The sword drop is "Tainted Darksteel Sword" and is No Drop. The Keeper of the Tombs is behind a LOCKED door which has a key that must be looted in order to pass that door. I am unsure as to whether a rogue or bard can lockpick it as we had the key.
New Location
# Sep 08 2003 at 11:05 PM Rating: Decent
The Keeper of the Tombs is now located at -150, 260 in the same building as the new spawn location for Kirn.

Took him down rather quickly with a raid force of about 3 groups lvls 59-65.

I believe the building is the tower behind the bank - you get to the plaza with the tunnel that leads down pass Jaeil and omto the Echo of Nortlav, etc - its in that plaza in the East building - head through it to the back. He is on the first floor.
His Class
# May 19 2003 at 4:48 PM Rating: Decent
Just because I didn't see it mentioned here he is a Shadow Knight..
Infiltrating the Hole
# Apr 04 2003 at 5:45 PM Rating: Excellent
71 posts
Well, after some trial and error, I can outline a relatively easy way to get a force into close proximity to the epic mobs that spawn deep within the Hole without having to clear through the city (which is a complete pain in the ****** This method does work while Yael is up.

First, you need to powerlevel a brell cleric to level 14. The cleric needs the three spells divine aura, invis to undead, and reanimation, if you want to go totally barebones.

Get the cleric to paineel, bind him right at the pit that drops you into the hole. Have the cleric divine aura and dive in, he'll land in the middle of a bunch of elementals, golems, flighty fiends, and master yael (if he's up). All these mobs should ignore you since you're a brell worshiper. Run up the passage that leads to the castle full of undead and epic mobs. ITU so none of the undead will aggro, run past the entrance to the castle, around the corner, and you'll be on a ledge overlooking master yael's spawn. Park the cleric here, we'll come to him later.

Next, you'll need to have a 55+ mage in your raid party. have everyone in the raid party zone into the hole, no need to fight the entrance mobs, just sit around. Have someone duel the mage to kill him without exp loss. Now, take a level 1 brell worshiping halfling rogue, use sneak/hide and drag the mage's corpse all the way down through the city and to the spot where the level 14 cleric is parked. Have the cleric reanimate the mage, get the mage grouped with the halfling rogue, have the rogue sneak back to the entrance, or even easier make sure he's bound right outside the Hole entrance in Paineel and just have him run up to a mob and ask it for a free port to bind, any way you do it, have him in the entrance to the zone so he can invite people for Call of the Hero. CotH your entire raid party into position, assemble your groups, and presto! You're right near all the epic mobs, you're really close to master yael, and you didn't have to kill a thing. In the event that you don't have a mage that can cast Call of the Hero, it is possible to simply corpse your entire raid party and drag all their corpses through the zone. In this situation, I strongly reccomend that each person at the raid bring their own level 1 halfling rogue, because I had to drag five corpses through the Hole last night and it was not only extremely difficult (ended up making a ton of macro keys to target and summon corpses) but it also took about an hour and twenty minutes.

Hope this helps, and good luck.
(note: copies of this post will be placed in the discussion of the important epic mobs in the bestiary section, as well as under the main Hole strategy discussion. I'm not trying to spam, just trying to make it so anyone looking for info on their epic mob can find this strategy quickly and easily)
The Easy Way
# Dec 06 2002 at 2:19 PM Rating: Good
139 posts
This is going to sound complicated, but follow the steps, and you'll be deep in the hole quickly, safely and painlessly. This trick works to get to most epic mobs including Jaeil, Keeper, Kirn, and the Ghost of Kindle (chanter epic, I think that's her name).

What you'll need:

- a level 55+ magician
- a good enchanter or two
- a clean pair of shorts
- a few of the following classes: Paladins, Shadow Knights, Clerics, Necros. Mix and match is fine. Make sure you have at least four characters that fall into any of these classes.

Make a level one halfing brell-worshipping rogue. Bind him or her in Paineel. I would say make a level 65 rogue, but you can only make level one characters...

Bring your level one halfling brell worshipping rogue to the pit where Yael spawns and pray he's not up. If he is, forget it. You will need to fight in the long way. If he's not up, park there and log back onto your main character.

1. Have all necros and shadow knights mem Harm Shield. Have all paladins and clerics mem Divine Aura. Do this now because it takes a few minutes before the spell comes up to cast.
2. Create your groups. Classic grouping. Put a healer in each group. Make sure enchanter is grouped with a cleric, etc. etc.
3. Have all paladins, shadow knights, necromancers, and clerics disband and form a "sub-group." Make sure they take note of their group and group leader before they disband, because they will be rejoining them later.
4. Have everyone that's not in a pally/sk/necro/cleric subgroup zone into the hole through the rock in the pond.
5. Have the pally/sk/necro/cleric sub-group(s) cast Divine Aura or Harm Shield and drop down the big hole in Paineel IMMEDIATELY after they cast.
6. Your subgroups will have to kill two or 3 mobs as soon as they land. This shouldn't pose much of a problem.
7. Log onto your Halfling Brell-worshipping Level One Rogue. Invite a necro or SK.
8. Kill yourself and zone back in through the rock in paineel.
9. Invite the magician.
10. Kill the magician.
11. Have the necro in your group summon the magician.
12. Have a cleric or pally rez the magician.
13. Begin CotHing, inviting people for CotH with your Level One Halfling Brell-worshipping Rogue.
14. Disband your sub-group(s) and have them rejoin their original groups.

**As an alternative, if you have a suicidal mage, you can just have him drop down from paineel and rez him, without worrying about the summon corpse bit, but it's polite to offer to do the summon corpse so he doesn't lose any xp for your epic.**

And you're good to go. You only need to go up the tunnel a little way with a few spawns along the way. This way is SOOO much easier than fighting your way through the city, and it saves a lot of time.
spawn time
# Nov 02 2002 at 1:28 AM Rating: Decent
I have heard his spawn time is 7-10days but I found it to be more like a 5 day spawn at the quickest. Easiest way to keep track of this is to make a crappy lvl 1 rogue assling - MUST worship Brell. Then PoP port over to Paineel, sneak by guards (KOS) and make your way down to the Hole- You can crouch fit through the hole in the rock then for the most part you can walk without sneak down to the Undead Tower. I found I was only KOS to the undead - so I sneaked rest of way down there. So now my perma camped rogue is chillin outside of Undead tower next to the ledge - hehe 5 more days till I can take him out again =)
Paladin epic
# Oct 25 2002 at 5:37 AM Rating: Decent
Took this guy out easy. My force consisted of
60 Paladin(me)
58 Paladin
58 Monk
59 Cleric(controlled by monk)
60 Enchanter
60 Warrior
54 Druid(out of group, controlled by monk)

Had no problems pulling and clearing all the way down to the undead, then setting up, pulled the keeper, and wasted him.
Warrior didnt drop below 2 bubs the whole fight, and never used defensive. Basically, if you can get a force down there, hes dead at your feet, guaranteed.

# Jun 16 2002 at 2:19 AM Rating: Default
Yes it can be MQst
Tainted Sword
# May 08 2002 at 7:56 PM Rating: Decent
Anyone know if the sword can be MQed when you turn it in to be cleansed?
One group
# Mar 17 2002 at 11:21 PM Rating: Decent
569 posts
I was in one group of guildmates going to grind in the Hole.
Our group consisted of 55 pald (me epic wielding), 54 pald, 55 druid, 56 mage, 59 cleric, and 60 enchanter.

We moved past some people camping in cy. We made our way to first pool of water in the tunnel. We did some pulling there.

We kept pushing onward finally to before the city.
Some discussion of if we should push on was made.
Since I knew the way to the undead tower and we were doing ok we proceeded into the city.

Well ultimately we reached the tunnel downwards.

LOL....we made it to the undead tower and cleared the cy and graveyard including the Keeper!!

Rune was given to me and fellow paladin. Originally I was going to do the pulling, but we sent in the mage pet. It was tanking for at least 15 seconds getting some heals from cleric and I threw in a few greater heals. We then proceeded to take down the Keeper with JUST OUR ONE GROUP!!
Gratz to my fellow guildmate that can now go after Fiery Defender or Nature's Defender since he is a high elf. He can opt to MQ the sword if another paladin can use and he goes after ND.

It was a nice session. We must have had 180p in sellables for each person and I got a smoldering brand to sell. Loam shoes dropped as well. I made the AA exp title, "Baron", before the Keeper pull on one of the wanderers in the graveyard too.

This was my second time killing the Keeper. He is lvl 55 and not 51 as the info above says. He is always lvl 55.

I guess the saying is true....if you can get to the Keeper, you have the force to take him out.

Edited, Sun Mar 17 23:36:44 2002
RE: One group
# Nov 08 2002 at 3:24 PM Rating: Default
139 posts
So a level one halfling rogue of Brell can take him out? WOOT! hehe
Post Comment

Free account required to post

You must log in or create an account to post messages.