Vessel Drozlin  

Quest NPC
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Uploaded December 23rd, 2019 by iventheassassin
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Found near the shaman's guild in East Cabilis. You can perhaps get to him easier if you use the tunnels in the water.

  • Maximum hit: 315
  • This mob spawns at 532, -834.
  • Respawn Timer: Nine hours after being killed and from five to fourteen hours after zone or server reset.

Froggito's post has been cited as "very helpful":

His location in East Cabilis is (532, -834), but what most people fail to mention is that you CANT get to him by jumping in the water and swimming up through 1 of the holes.

Here is my strategy for this mob start to finish.

1st - of all, when running through Cabilis, use invis, NOT iksar illusion. Only about 1/2 the mobs change from kos while in illusion so invis you way through the city for sure.

2nd - to get into the sewers, you have to enter through the shaman/sk guild area. You use the red glowing walls to get up into the building, climb to the roof, and decend down the ladders on the east side. They will take you to the sewers.

3rd - once you find your way to the sewer, you're going to drop down a massive hole in the floor and thats when you can begin your search. Cast LEVITATE otherwise youre going to run in circles, each of the 1st 3 hallways have invisible traps in the floor that drop you to a 1 way exit back to the sewer entrance. there are several 1 way walls in here to its important to take your time, look at the map and plan your route. If you get lost or stuck and have to swim out through the water, its ok, just invis your way back up and in and try a different rout. I got lucky and only had to restart once. The first correct direction I can point you in (once you get to the 3 hallways w/ the invisible trap floors) is to take the one to the west. Yes its going in the opposite direction at first but the turns/path lead you right around back to him. The room hes standing in is a square with a hallway leading to the right (i believe south on the map).

4th - The Fight - the best strategy to fight this guy is to pull him into the water (via that hallway south I mentioned). I say this because he does run at 20% and he'll leave you behind if he walks through 1 of the walls that you are unable to. If you pull him to the water, he'll swim around but you can always stay close up on him.

5th - Fight Info - I believe he's classified as an SK. When you fight him, make sure you bring some MELEE dps. When i fought him, I was a 62 enchanter and he resisted every single one of my spells. When I went to fight him, my group consisted of me (62enc) and a 63 beastlord. Both of us were geared in mostly defiant gear. Along with us we had a tank merc and a healer merc. So in total there was 4. Although it was really 3 since I was useless the whole fight.

The fight only lasted about 2 minutes. He ran as expected once he hit 20% hp. He his pretty hard at around 200-300 but the healer merc had no issues keeping everyone above 90% hp. Was a very clean fight, tank merc held the agro and the beastlord used his pet and melee to take him down. It might me a bit more challenging if you're doing it in your low-mid 50s, but the strategy of bringing him to the water and needed melee dps is still the same.

I cant speak to whether or not he'll be up when you look for him. From what I've read, he has a respawn of 2-7 days. I can't confirm since he was up when I went looking for him. The drop is 100% i believe so you shouldn't have to do this more than once.

Categories: Templatized | EverQuest
This page last modified 2021-02-11 02:56:34.

Level: 60
Expansion: Ruins of Kunark
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-08 22:00:15
Known Loot:
icon Xolion Rod

Known Habitats:
  East Cabilis

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How to get to him
# Jun 28 2005 at 7:02 PM Rating: Excellent
I forgot to mention, if you don't want to play the "lets try for 10 minutes to jump out of the water game" with your party:

You will need to use the EQ map because EQAtlas.com does not have the sewer system on it. I am not sure if the normal map that comes with the game contains the system or not. If it doesn't you will need to download it from mapfiend.

The puller and the party take two different routes to camp.

After putting invis and levi on the puller, the party swims to the end of the sewer line, which has its entrance under the stairs to the east of the small. lizard-made lake. The puller then goes to the Temple of Terror, and turns right after the stairs entrance. Go through the red portal of Doom.

This will get you to the East Tower which has ladders leading all the way down. Once on the bottom head to the broken bridge on the map. Float down until you come to an opening with trash critters. Head into the cave and turn left through the secret wall.

Following your map, go up the stairs and then up the ramp. Stop here because if you go strait or left you will fall into a pit if you don't have enough movement to carry you across (likely) or make it past the pits only to be going in the wrong direction.

Go right and make sure your view is looking a bit up so you don't float into the not hidden pit. Once across the pit, go up the ramp.

Here you can just follow the passageways to his location (590, -825), then tag him and run to either the end of the sewer line on your map, or to the next to the last air hole to pull him to camp via a water route. Note you need to take the most direct route (which ever you choose) Any deviation other then the obvious direct route will result in you running through a one-way wall and you will have to start over at the broken bridge.

As mentioned below, once at camp make sure he is in the water (unless you are brining a vast amount of DPS to the fight). Good luck and happy hunting.

Doable with 4 but...
# Jun 28 2005 at 12:40 AM Rating: Decent
66 Pally (Time geared)
52 Chanter (some Fabled gear)
51 Cleric (some Fabled gear)
51 Druid (some Fabled gear)

This battle is doable with the classic tank-cleric-buffer combo, but DPS is the king in this battle. This was a very long fight without another DPS class piling it on with the Druid dots. Druid dtos stuck 1/2 of the time. If we had a Mage or a Rogue this battle would have gone a lot easier.

Shammy slow would also prob. worked better, the only thing the Enchanter could stick on him was Tash and mana dots/drains.

Like previous posts, it is very important to pull him to the water, otherwise he will run through one-way doors and then regen like mad. Pull him to the end of the sewer line. 3 of us parked there and the pally pulled him to the water. When he tries to run, he will run to the start of the sewer line and then turn around and try to run back to the end again. For us, he got stuck 1/4 of the way after turning around and we just beat on him 'til he died.

Fun hit. Happy hunting.
killed
# Jun 06 2005 at 10:10 AM Rating: Decent
42 posts
Dead at 8am pacific time, killed by 65 chanter, 68 sk, 70 wiz, 68 clr. Was easy kill. Started the fight out of the water and it was hard to get him into it after that. He kept summoning. Push back from spells finally put him in the water and we finished him there. He ran at low health. Did not get mana levels but it was an easy kill. Max hit I took was 315, dispelled but could not land slow and finally gave up at 40% and just tried to nuke. Resisted root and 1 insanity the others hit for 648 and 249 out of the 1300 I can do with my focus item so hes a resistant bum.

Good luck

Anetu.
(Now running to do final turn in)
Easily killed with group of 4
# Apr 10 2005 at 5:56 PM Rating: Excellent
45 posts
Killed with this group:
67 necro
65 enchanter (me)
62 bard
49 rogue

We are all very casual players, all bazaar-geared, and we had no problem killing him.

His max hit on me was 303. Average hit was in the 100s. I just brought a lot of peridots and went to town casting rune on everyone. Necro and I went OOM at the end of the fight, Vessel turned to run and the necro Lifeburned him into the ground.

Note on pulling him: You jump up out of the 2nd water hole and he is not far from there, but you have to go through a one-way wall and you can't run back the way you came. I got confused by this the first time and got eaten once. Have your group swim all the way to the LAST water hole, you jump out from the 2nd hole, pull him with a dispel and run him over to the last water hole. Don't get too far ahead of him or he goes back to his spawn point.
Soloed this morning
# Apr 09 2005 at 9:19 AM Rating: Decent
19 posts
I asked for help and along comes a level 70 iksar ShadowKnight who said Ill solo it for you.
By George if he didnt. Glad to see this guy in my guild =). The fight didnt last too long either, then he ran over to field of bone and dropped the tangerin.

Easiest way to get to him is through the shaman guild there and make your way around to him. Once you figure out the map it is a breeze to find him esp since he will be talking to the mobs he kills.
Duo
# Dec 14 2004 at 3:44 AM Rating: Good
Just took this guy out with a 67 necro and myself (66 chanter). Had a 66 pet up and one in suspension necro did the same. Hasted/umbra/rune/uproar and feedback on both pets and runes/uproar on both of us. Necro pulled and I dispelled and was imediatley summoned, dispelled twice more to kill his ds and pets went to town. Every spell but necro lifetap was resisted, chain runed necro and his pet throughout fight, took no more then 8 rune/uproars for necro and pet. Vessel ran at twenty percent hp. Necro never went below 54% and I was only hit once, finished fight at 20m with necro about the same. Was scowls in eud form and bumped to dub in lezzard form. Have the illusion on prior to getting close to him, had a skellie train him to me. Pull this guy into the water if using pet classes to kill him or he will walk through a one way door and pets will kill him and you will be unable to loot. Btw necro took a huge faction hit in helping me kill this guy going from ally to indiff and I goin from dub to scowls.
RE: Duo
# Feb 15 2005 at 9:06 AM Rating: Decent
Scholar
*
182 posts
66 ENC - I don't want to bother anyone to get my epic so I spent 3 hours trying to solo this guy. There is nothing capible of killing him in the area. I tried charming everyting and he ate the L50 mobs and the L60 mobs are all immune to charm.

I went back with a 70 Necro and we were going to duo this. 1st attempt was to get the strat, we gated at 50%, pretty easy fight until the necro went LOM. The Necro and chanter pet will hold his regen but will not kill him. He will resist all of the necro DoTs. Lifetaps and nukes are the way to go or your just wasting mana.

I got lucky and caught a guild group to Chardok and got my price head for the chalice. After Chardok, we went back and killed Vessel but they didn't want to fight him in the water so he ran at 15% through the door. He mem blured himself so I had to go hunt him down. 2nd attempt with the group we fought him in the water and he went down NP. We had a SHM with us and he was able to land Malos and Slow. The group said they were not having a problem with resists. My nuke was still getting resisted so I am not sure. Still got to land the final nuke for the kill. =D

Could of done this NP with the necro once we found out which spells get resisted.

Doubles or Quads for 315. Has a DS so pull with dispell. Very high MR but Malo helps a lot. If going to duo wih necro, have necro nuke. You should nuke with necro, forget the runes. Pull him to the water or he'll run through 1-way door. Very high regen, pet DPS = his regen, you'll have to take his HP. I'd guess about 30k including regen.

Yes. You can jump out of the water.
____________________________
- Vu~
Haven's Edge
Stromm
You can get out of the water
# Dec 10 2004 at 8:45 AM Rating: Decent
We took this guy down with a 65 Pally, 63 Rogue, 63 Cleric and 63 chanter. And as of today you CAN, I said CAN jump out of the water.

How we did it. We swam to second "pocket " as described here, but ya cant pull him from there. Had to go back to the first pocket to get to his room. In the second pocket, I jumpped till I got stuck, cast levitate, walked into room. This trick never worked in the first air pocket, I fell 3 times for 20K HP.
But I was able to "Jump" out of the water! Yes, I jumpped all the way out! I just kept swimming back and forth, along one wall while looking up ( it took 5 minutes on the second try, got stuck 4 times before I jumpped out). Went to his room, pulled him to sewers, he ran at 20 % and got away. 2nd pull, did same as first, except Rogue and Pally saved their " disc" till he ran, chanter chained, dispell, and mana taps, Cleric got 2 nukes to stick,
Down he went, never got out of the tunnels! Took about 3 min to kill. I didnt actually time it , so it is a guess.
vessel
# Nov 28 2004 at 8:00 AM Rating: Decent
Ok heads up the water tip was great. Turning the chanty in to iskar illusion did not work when running through the shamman guild so invis up and run down to vessel.In the water the other side i had waiting 69 wizard 65 BL 65 Necro 65 drood 63 cleric 55 ranger and the 65 enc.She tashed vessel and run towards the water and turned left so that if he ran he had a long way to go to get back to dry land.By the time they had him off her and she had turned round vessel was at 50% then when he was 29% the wizard let off mana burn and bang he was dead.He went down like a sack of potaoes.
Boddinton fellowship of vazaelle
Getting to him
# Oct 29 2004 at 7:08 PM Rating: Default
*
131 posts
You can't get to him by jumping out of the water. I'ts impossible. Have to go through shaman guild using invis. Pull him into the water and hes an easy kill. Just need 1 group.
____________________________
Glarion
95 Shadowknight
Tunare

Mentalius Mindripper
Level 70 Enchanter (retired)
Lanys T'Vyl
My Stuff
RE: Getting to him
# Oct 30 2004 at 6:13 PM Rating: Decent
I just camped my Enc right by him and I jumped out of the water. I have no clue how to get to him from the shaman's guild
how the hell you get to him
# Oct 13 2004 at 1:48 PM Rating: Decent
as of 10/13/04 it is IMPOSSABLE to jump out of water, tried for well over 2 hours and it an outright lie if they say you can
RE: how the hell you get to him
# Oct 25 2004 at 6:02 PM Rating: Decent
Swim to second air hole. (without levi)
Vah Shir yourself. (Or any other TALL race, gotta be tall for this)
Jump up in left corner until you get stuck. Might take a while.
Once stuck, cast levi on yourself. Duck. Un-Duck. Jump forward.
Done.

Just did it about 5 minutes ago to confirm it still works.
It does.
RE: how the hell you get to him
# Dec 14 2004 at 8:00 PM Rating: Decent
As of 12/14/04 you can do it as a short race. did it without lev, and while encoumbered by 60 stones with my hobbit!
RE: how the hell you get to him
# Oct 16 2004 at 10:46 AM Rating: Decent
Actuallly I think he's talking baout the 2nd air hole u use to get to em. Yeah THE ONLY way I've found to get out is to jump alot facing straight up at the corners which will get u halfway up; then with autorun try to cast a spell. also I've gotten halfway up and used ill air elemental to raise up. The trick is u get a mage to get stuck in the corner halfway out of the airhole and with his autorun on u hit em with levi or NDT prolly.
RE: how the hell you get to him
# Oct 16 2004 at 5:11 AM Rating: Decent
we just did him this evening n jumped out at the steps by where the barrels and the boxes are floating
Can't Jump Out of the Hole
# Sep 30 2004 at 10:02 AM Rating: Decent
I used to be able to swim the tunnels and jump with no problm at all. I no longer can jump out of the water holes. Has anyone done this since sep 20th?
RE: Can't Jump Out of the Hole
# Oct 05 2004 at 1:51 PM Rating: Decent
Not only could I not jump out of the hole, but I got a little stuck just below the ledge, turned around, then fell for 20k back into the water. Not sure how that happened, but that little area is certainly a little bugged.
Spawn time
# Sep 16 2004 at 5:31 AM Rating: Decent
Hey Folks... hope this helps regarding spawn times. Went there last night to scope out the area and discovered he was up around 8pm eastern.

We entered the tunnels throught the Shammy guild, there are two red panels on either side of the door, take the one on the left. Go over to the building on left and take the ladders all the way down. If you swim over to his loc, is impossible to jump out of the pit, altho you have to pull him to said water to fight.

We killed him on 2nd attempt... Good Luck
RE: Spawn time
# Sep 28 2004 at 9:15 AM Rating: Decent
Not impossible to jump out of water here, I do it all the time. It just takes some practice and patience.

What is difficult, is getting to this guy after he spawns before someone else takes him down, with all the new excitement about epic 1.5 and 2.0, peeps have a renewed interest in epic 1.0 again.
Odd thing
# Aug 08 2004 at 3:25 AM Rating: Decent
**
258 posts
He will aggro all the little green mobs in the area if they get too close. Whilst we were buffing and waiting he actually came thru the wall killing greens and then aggroed on me (stinky 55 pally) on the way back.

So there was no worry about him fleeing thru the one way door as he was already thru it. Dunno if it was a fluke or not.

Raid took him down and guildie got her epic piece.

Edited, Sun Aug 8 04:28:17 2004
Weird mob
# Jul 06 2004 at 7:34 PM Rating: Excellent
42 posts
Vessel Drozlin - East Cabilis Sewers (590, -825) - (Spawn time: 2-7 days)

Jump in pool and you will see a boat with floating boxes, go in the tunnel and take the 2nd air up, you need to look up and jump, with dmf or soe on, it's really hard to jump up, you may need to drop it.

Tunnel area has a lot of one-way hallways, basically, you cannot turn around, but the mob sure can go throuh that area..

OK, here is the skinny on this guy.

High MR, never got a slow, dot, debuff to land, pure melee to kill this guy.

Group was 65 Necro, 65 Ranger, 65 Druid and 62 Enchanter

Enchanter basically buffs, that's about all, kind of worthless experience. Some have said they can land a slow, well, I never got one to land even with 6 tash's, not like 6 made a difference.

No root, no snare, no dot, just melee and heals

He is indifferent to all classes, well everyone int he group was indiffernt.

Make sure to pull him back to the sewer and kill him in the water, because if you don't, he will run at 15% life and he goes throuh doors you cannot follow in, such as the one way doors.

Enchanter buffs, then watches and follows for looting.

Druid, healed, nothing else stuck and I mean nothing.

Necro dots, all resisted, snare resisted, just use pet and eat away.

Ranger was MA, who says rangers are worthless.

Hope this helps.

Pyos of Brell
Thanks for the Tips
# Jun 30 2004 at 8:12 PM Rating: Decent
Thanks very, very much for the pull into the water tip.

You can still jump out of the water at the second air hole (at least), despite the height (this is after DX9). Makes it easy to pull.

Worked like a charm. Pulling him was a bit tricky, though. He wouldnt follow the pet. I jumped out of the water again, saw him whacking some scorpions outside his room and pulled him with tash and jumped into the water (which at that stage was full of dead barracuda)

He ran at low health but didnt make it far. His regen is huge, you need dps. No one in my group (yes I had about 10 people, overkill but I'm not turning away people willing to help) took any damage. Think the fact that he agroes on every critter near his spawn means he wont have his HT up very often.

Not that it matters much, but his model has changed from the above picture, to a luclin model Iksar in green plate armour.
Drozlin down
# May 31 2004 at 10:08 AM Rating: Decent
Took him down last night. I made a Iksar shammy to run into the tunnels to check when mob was up.

1st attempt was unsuccessful. Lead group through tunnels to Drozlin. I tashed, tank took agro easy enough. Resisted slow 6x in a row. Only landed a handful of nukes, which were all partial resisted. At 20% he fled through one way wall and resisted several attemps to root.

Take 2----

A few min later, he was back in his spawn point at full health. I cast everlasting breath on group and they stayed in water. I then went back in invised, tashed Drozlin and he chased me into the water. Tank took agro again, and the fight was back on. Drozlin was down within about 4 min. I did not even bother with slowing this time, but concentrated on nuking. It was about 50/50 with him resisting my nukes about half the time. The other half, nukes only landed for anywhere from 300 - 700 damage (casting Insanity).

He ran at 20%, but we were able to easily keep up with him and take him down before he even rounded the first corner. Looted, got rod and group gated out. All in all, 30 min from start of 1st attempt to end of 2nd.

Rilian Peredhil
65th Enchanter
Takedown
# May 12 2004 at 1:47 PM Rating: Good
I am a 64 enchanter who took this guy down last night. I had a 65 rogue, 55 monk and 63 cleric help me out. I cast my 62 level pet as well. While it was a rather long battle, it was successful. I took the advice in these postings, and pulled and fought in the water. He ran, and the rogue had a field day.

I used my 1st level pet spell to pull. Yeah - the one with a few hit points. I left my group in the water, popped up at the pool directly south of his room, targetted him, then sent the pet to attack with my AA ability. I could have used charm on any of the resident creatures though. At any rate, my pet was able to run through the 1 way door and attack Vessel. The pet was killed off immediately. I waited until his declaration to kill me. As soon as I saw him enter the room, I jumped in the pool and the fight was on. I had my 1500 point rune up as well as my 900 point rune up. In that amount of time, he somehow got past both runes and got me down to 70% (from 3800). I'll have to read the log to see how that happened. Anyway, I was not able to land any significant spell. I did dispell his DS, and I was able to nuke. My best nuke hit for anywhere from 16 to 194 when it stuck. Aside from that, I just kept NDT on everyone, and periodically cast my 900 point rune on the rogue (who was tanking).

+++ Start Rant

Just what does "Epic" mean? Bolding battling fearsome beasts in order to get a wonderous item of power? Or playing the spectator watching your friends take down your beasts for you in order to get a somewhat useful item?

IMHO, if I am doing an enchanter epic, the enchanter should be somewhat useful, shouldn't they? In this latest battle I only really added value by initially buffing, dispelling the DS, casting Rune on the rogue for proactive healing, and.....uh....killing a bunch of 3-4th level barracudas so that the cleric could med. These creatures are the EQ equivalent to Goldfish with attitudes...and a 64th level enchanter is reduced to meleeing Goldfish to acquire his epic. How humiliating can it get?

I suppose I could just rephrase the epic battle:

There was Iserd, Bravely slashing left and right as 2....5 - NAY a dozen Fieresome BloodThirsty Barracudas (please note caps) swarmed Brave Iserd. Meanwhile, nearby 3 High Level Characters and a High Level Pet beat up a hapless lizard lost in the sewers.

--- EndRant
RE: Takedown
# Sep 21 2005 at 10:28 PM Rating: Decent
14 posts
Izerd, I realize this a about a year and a half late, but I just read your post and had to let ya know; first, I agree that after the inital buffing, I was not very useful, and that doesn't seem right for an epic fight. And second; I got a kick out of your tale of the exploits of "The Mighty Izerd -- Goldfish Slayer Extraordinaire!"
EZ in the water
# May 08 2004 at 11:18 PM Rating: Decent
30 posts
Well here is our story, we used some tactics of prior posters, (thks very much :)) We consisted of a 57 Druid, 59 Paladin, 62 Enchanter, 62 Paladin, 60 Cleric, 60 Shaman, 61 Mage. The first 3 was a Tribox and the Paly was out of the group. The Druid led the Mage to the 2nd opening invised, we went in the corner and looked up and twisted and we popped up out of the water. Then he summoned the rest of the group so no one else had to try to exit the water. The Druid went to the Buff room and targeted Droz thru the invis opening and then the Mage summoned the Druid back to the group (note he could not get back the same way due to one way door). The Druid still had Droz targeted after the summoning, the Mage assisted to get the target and sent in his pet to attack. Once he saw his pet taking damage he called his pet back and the battle began. At about 75% he was knocked into the water by the Mage's pet and since we all had EB, we all jumped in with him to fight. He swam/walked in the water away at 20% but the 2 hasted Palys beat him down from behind. He was never slowed, after 6 failed attempts by the Shammie, no Mage nukes landed, no enchanter nukes landed, only 1 druid insect-based dot landed, and no Paly Stuns landed. He was tashed, Maloised, Enc was the healer at the beginning with Damage absorb and runes until OOM. The Druid healed when the MA took damage. The Cleric and Shaman saved their mana for the end of the fight for healing. He dropped only the rod, and never even got close to exiting the tunnel. Both Palys had LOH and Full mana for heals at the end of the fight. It was very exciting and it was over fast. The water is definitely the key to taking him down. Obviously we were overkill, so judge accordingly. A Mage is nice for the summoning ability, Druid for evac, Cleric for heals, and Paly for Melee, group heal, LOH. With him walking away at 20%, A Rogue would have been a nice addition. This is an old fashioned Melee fight.
Anyone having 'water' issues?
# Apr 20 2004 at 11:22 AM Rating: Decent
I'm not sure if this is related to the graphics engine or not, but I was here last night and spent quite a bit of time trying to hop out of the underwater openings, but to no avail.

Is anyone else experiencing these problems?
The way we did it
# Mar 05 2004 at 2:38 PM Rating: Good
Just killed this guy last night. We had a 59 bst,61 warr,59 sk, 57 cleric, 56 shaman, and a 58 cleric.

We swam to the 3rd opening and buffed. Bst swam back to second opening and went and targeted vessel.Came back and then everybody jumped back in the water. Bst sent pet after vessel, then called him back to pull him thru the one way door. the pet got killed but vessel came runing and took a swim with us.

Shaman said he finally got slow on him at 30% lol

Took maybe 5 minutes to kill, he started to run at 10% but he just swam, was easy to keep up with and finish off.

Edited, Fri Mar 5 14:40:23 2004
east room
# Feb 23 2004 at 11:20 PM Rating: Decent
Just took Vessel down with a 12 person mini-raid. The force wasn't really required, but there were lots of people interested in helping out.

The best approach seems to be taking Vessel into the room as far east in east Cabilis as you can get him. The room is great for buffing up, setting up the groups, and the fight itself. When Vessel started running at end of the fight (snare did not stick unless I misunderstood), he was not even able to get back into the water because the room is big enough to finish him off.

Good luck to everyone looking to loot the rod. He's got a tough spawn time, but he's a fun fight when you do get to him.

Onto Chardok and the planes with me ;)
-Laliniel Xe`Zuderia
59 Enchantress of Karana
Killed Drozlin on TP
# Feb 10 2004 at 3:02 AM Rating: Good
Did this tonight on TP. First round was me (62 chanter), 62 Warr, 62 Cleric, 65 epic shammy, and 51 wizzie. We got him to water, and got him to 6% before he ran all the way out of the tunnel.

Second round a few more people were available, added a 65 SK, 51 War, and 57 Wizzie to the original crew. This time he went down no problem. His regen is impressive, and, as also reported, he is highly MR. My 675 DD was hitting for 0-130, neither me nor shammy ever got him slowed, and 51 wiz went OOM and only landed partials 3x.

Key to getting this guy was pulling to the water, and knowing the One Way walls. I scoped it out with a level 3 Iksar. She died about a dozen times trying to figure out where to get out of the tunnel... You can jump out of the water tunnel into the first room along tunnel, even though it looks like 4 foot wall above water line. Just Jump out anyway. South and North walls of the first room (second air pocket) worked for me and buddies.

The run in from FoB wasn't bad, I was warmly to some guards (at the entrance) but when Invis dropped, and I was on my way out, I did get aggro from some other guard type Iksar. Zones not too far, I just ran out.

Thanks for advice, and hope this helps you too.

Alter Cation
62 Chanter
Tholuxe Paells
stop him from going
# Jan 26 2004 at 8:35 PM Rating: Decent
I did this, and was MA as a lvl 56 pally. We tried pulling to water, but he refused to follow monk. So we decided in the same room. He got away from us and we tried to leap frog the doors. Didn't work. I then came back after getting lost a little, ranger was ma temp, but i sat back and watched the battle and looked around. He ran again for second time. Again group did a leap frog, but i remained there. When he respawned i got agro from him and pulled him as far away around the bend, from the door he escapes too. When he turned i then started my chain stunning. ******* never made it half way to the escape door. Problem solved, and we didnt have to fight him in water. Hope this may help all you others. Chain stun = piece of cake. Dont forget to move him away for the door which he escapes.
what we did
# Jan 11 2004 at 12:17 PM Rating: Decent
32 posts
Just killed him with a group of folks averaging level 54. Tank pulled him into the second pool of water with an opening (obvious choice from his spawn room) and we fought him in the water. He went down slowly but surely, and we had excess healing power just in case. He feared the tank twice (briefly) but the tank did not have high MR. He did not HT us (probably used on mobs already). When he ran he went through the water tunnels - not super slow but slow enough that we were able to kill him.

Mages reported that after malosinia or whatever they were able to use fire nukes for partial damage. I suspect that if we had a druid to stack hand of ro with malo we could have done a lot of fire damage. Anyway hope this helps. Here's our raid composition:

56 war
55 beast
50 rogue
59, 57, 50 mages
55, 50 cleric
61 druid
53 shaman
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