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Silk drops lowered?
# Apr 02 2001 at 10:55 AM Rating: Decent
I just started hunting crags mainly for their silks, but I have not had much luck with the drops. So far, the maximum number of silks I have obtained from crags is 2. Carrion spiders, on the other hand, have had up to 5 silks at a time, with the average being 2 to 3 silks.

Am I just having bad luck with the random silk generator or what?

As for my experience fighting the crags, they hit hard, sometimes up to 42 points. The poison is pretty harsh, but thanks to having two druids in my group doing nothing but heal, heal, heal, I've never dropped below half my HP's. Melee always have a good healer or two handy if you want to take on the crags. I would suggest not starting on them until one reaches 16.
HELP
# Mar 17 2001 at 9:24 PM Rating: Default
I am a level 19 ranger and I am having trouble with these, mostly because snare keeps getting resisted. Any suggestions?
Melee can take!
# Feb 21 2001 at 9:46 PM Rating: Decent
We all know the mage can easily get these things and beat them with little to no problem, but you also hear if you are a melee type, just run and hide. That isn't the truth though, I took these guys from lvl 20-23 (and mostly solo).
I was a warrior wearing full bronze with two rings each giving +75 life -10 sv Magic and some crappy earrings giving +2 STA each. I was dual weilding Thul Claws and a PGT. The poison almost never hit me (not sure why), but even when it did, It took away at most 40 from almost 900 HP and though It was a long (and usually semi-close) fight, I would win unless he would get help (those damn Gnolls come to mind along w/ Lions).
Every now and then I would group with a rogue who would use a Slime Coated Harpoon and we would take him down relativly fast.
*(A small tip with these guys, they seem to not even care about how much damage you do, but what your high crit it. I found I could actually easier taunt this guy off if I was using my 2HS a Shiny Brass Halberd!)
Mages, Wizzies, and Necros can speed things up alot when killing them, but they aren't essential. If you are a tank/monk find a good rogue, and the vise versa if you are a rogue. I think 2 rogues would also be good (just take turns backstabbing and sharing aggro). If you can find a cleric though, take him...they make the battles ALOT easier.
Another thing I found was if you take these things next to the named gnolls when you are in trouble, the Gnolls will actually start killing the spiders for you (provided you are able to get in and out of their aggro range fast).
Hope I helped some melee types with this, good Battles to you all
Crags are IT
# Nov 24 2000 at 3:22 PM Rating: Excellent
I dont know if I have gone into this ENOUGH.. it just seems that this is one of those gold mine mobs that EVERYONE has to try.
Now note I make no guarantees of the fighting style of these things vs different classes. I personally play a mage and therefore SWEAR by these things. This also applies to SOLO... I dont group very often so I have developed something of a rapport with these things.

1. Melee Classes. Don't bother. By the time you can take one down with pure melee they will give you no xp. Just keep running :) If you are foolish enough to take one, be prepared to die quickly. The poison is extremely strong and they hit in the 38-50 range.

2. Druids can finction fairly well against them I have seen lvl 20 druids kiting them across the fields.. it can be done.. you just have to make sure you arent kiting past something that will attack.. the critters here are always looking for a brawl it seems and will not hesitate to join a fight. Most notorious are those damn lions.

3. Wizards. Mmmm.. honestly dunno...I have seen wizards that own these things and wizards that, well.. dont :) the latter last about 3 and a half minutes before dying of the poison on their way to the zone.

4. Mages and Necs. These damn things are TAILOR MADE for you. I have only seen ONE nec die to one and that was because Broon stepped on his pet. Fear kiting is extremely effective with these things.. I dont play a nec but I always see them kiting these things. As with any kiting tho.. major drawbacks are assists and an increased level of aggro when they break fear. Mages: WATER PET WATER PET WATER PET. There is NO other way to solo these, by what I have seen / experienced. The earth pet comes CLOSE but is still very susceptible to the poison and the regen rate on these is pathetic. Try healing one and then you are oom. Here is how I kil these things. I am now lvl 25 and have been almost consistently hunting these things since lvl 20. Trust me the xp is GOOD. :

I find a good isolated crag.. whether or not I have sow, I nuke it once, having left my pet parked at the bottom of the ramp to HK. I use either 24 Bolt or 24 Shock. I use shock if its uphill since bolts are huge gas guzzlers and notorious for missing targets on inclines. When the spider gets pissed I turn tail and run to my pet. Sic pet. Wait for the taunt message. Nuke again. Wait for the taunt message. Nuke. At this point, doing 154 - 158 dmgs per nuke, the spider starts to walk off. Sit and med. let pet finish. Or if you want to see that Im not a liar, bring up your inventory screen and watch a noticeable jump in your xp when your pet finishes off the spider. Loot, med for a few and repeat. The reason I dont mention heals is because if done right, the pet should never fall below 75% hp. The regen rate is the best on the water pet as well as the fact he is immune to poison. By the time you get the half bar of mana you spent on the spider, the pet is ready to go again. A fire shield is a nice addition but not necessary. I forget to fire shield it a lot and havent noticed any real lag.

Major dangers for mages. 1 is to get cocky and nuke the **** out of the spider BAD MOVE. If those buggers aggro on you, I usually backpedal in a circle so that my pet hits enough to aggro it back on. I call this, lovingly, "mage kiting" :) Also if this happens, rather than run AWAY like a fool which many people do.. run THROUGH the spider, making sure your pet is never out of reach. You have to give the pet a chance to cause dmg before it will aggro on you. In my opinion, you should NOT fire shield yourself.. despite popular opinion. Fire shields only aggravate the target more and will make it that much harder to aggro off you. Malise is not needed.. I have only had one spider EVER resist a 24 dd... how this happened I havent the slightest.. to be on the safe side I alternate between fire based and steel based nukes.

I honestly cant think of any other classes that can effectively figth these, but the again I dont play any other classes.. I have heard mixed opinion from chanters.. some think they are cool, others feel limited by their substandard pets :) However you fight is up to you. I only speak from experience and I have to say.. 5 levels and counting off these buggers.. I must be doing something right :)

Nahualli Uoxtitla
Magician of the newly acquired 25th Summon
RE: Crags are IT
# Feb 08 2004 at 5:24 PM Rating: Decent
*
130 posts
my bst smacks these things like there's no tomorrow. cure poison at 15, endure poison at 22... make sure both you and your pet have endure on, and go at it. sometime's i'll let the pet focus on it and just keep him poison free with cure, and sometimes we'll attack at the same time and i'll keep the aggro on me so i only have to cure myself to save mana. just depends on if i have more mana or hp at the time.
RE: Crags are IT
# Feb 18 2003 at 1:58 PM Rating: Decent
Enchanters put a whipping on these with sow potions and charm.

A charmed griffawn with quickness can take down 2-3 slowed crags very fast.

Otherwise match up two crags against each other: Make sure your pet barely wins then invis to break charm and finish your pet off for 2 kills.
RE: Crags are IT
# Nov 22 2001 at 7:47 AM Rating: Default
**
303 posts
I too am a mage, and given these helpful comments I'm gonna head for a few crags before I take it to High Pass Keep.

It seems that mages tend to specialize in the poison foes (Asps, Dune Tarantulas, Crag Spiders) due to the fact that a Water Elly doesn't give a rip about poison. This means that the higher experience you get for poison targets is like a freebie, since poison is no issue for us.
Good EXP - 18-23
# Nov 21 2000 at 3:45 AM Rating: Default
These little critters rule for exp from 18-23! A Little though around 18 but gets easier at 19-20, presently i'm 21 and making SWEEET exp from them so they are worth the effort!
RE: Good EXP - 18-23
# Nov 24 2000 at 3:53 PM Rating: Default
Yeah i LOVE to kill these things! i solo them at 17 with a tiny bit of trouble , i get GREAT exp to bad whenever i want to find em their never around
RE: Good EXP - 18-23
# Dec 14 2000 at 5:22 AM Rating: Default
They still con blue at 25th.
Wrong con
# Nov 10 2000 at 7:23 PM Rating: Default
They dont really attack like crocodiles. its just a bug
Brothers
# Oct 02 2000 at 9:09 AM Rating: Decent
These spiders just look like the big brothers to the spiders on the island at erudin's crossing. Those spiders there had some pretty vicous poison, compared to what they con. My lvl 15 shaman couldn't even kill one that conned green to him. I credit the poison for that. And i am sure these are even more vicous. Sad thing is i have a druid now, goign to kite this things butt, not give it a chance to poison. Poor Poor Spider, PETA wouldn't be happy. But technically, Verant doesn't consider spiders as animals. So maybe PETA will understand
Excellent Experience!
# Sep 25 2000 at 11:50 AM Rating: Decent
Crags are perfect for a druid-caster team of relitively low levels. The druid snares it, and both nuke it to death. The minimun level is 16, below that, nuke spells are always resisted. Once you hit level 16, your nukes usually do full damage.

Any crag can be bested (I've never run into one that resisted my spells after I hit level 16). I never went below 40% mana when grouped with another druid (he was 17) and his mana never went below 60%.

FYI, carrion spiders will aid the crags too, ever the greenies. Not really a danger, just an annoyance. Snare them and continue kiting the crag. Good luck and happy hunting! The experience is fan-bloody-tastic for a level 16!

-Elgerion
-Level 16 Druid on Vallon Zek
Started at level 18
# Sep 15 2000 at 11:38 AM Rating: Decent
Oops, bad subject, I've been killing these things since level 19 and plan to continue with them until at least 21-22 (I'm level 20 now). I'm a druid so I was able to snare them (and I didn't experience the snare resist others seem to be having) and then just Careless Lightning them to death. Often I would have to melee to finish out the battle but with your damage shield on and endure poison you shouldn't have too much trouble. Just make sure you keep your eye out for NPCs that would gang up on you (other crags, lion patriarchs, lioness matriarchs, etc.)
killing them
# Aug 11 2000 at 9:27 AM Rating: Decent
Its simple to kill these things. First get endure or resist poision. Preferable resist. and if you can, get DMF. DMF bumps your poision resist up by about 75ish.

Next, where to hunt. Have your druid, or someone withe SOW go and pull. Bring it to the Pull it to the entrance to Highpass. NOw either kite it in the area or root and nuke, or send in the tanks.

Personally i go with about 3-4 people, A preist, a caster, and one or two tanks. Preists sit back and heal/dmg shield/DOT (but mainly heal). The caster and tanks do what they do best. Attack!!!! be aware, these things havve a lot of hp, so dont be too surprized if your out fighting for a long time. Priest should cast invigor every now and then when needed.
Easy as pie
# Mar 10 2001 at 3:38 AM Rating: Decent
17 posts
These things are listed as level 18-20, but you'd be surpised how easy it is to defeat them. Myself and a partner killed one without too much trouble. I had a 16 druid and he had a 17 shadow knight, and he didn't summon a pet. He just beat it while I kept Stinging Swarm on it and repeatedly cast Cure Poison. I suppose without Cure Poison these things would be much tougher, but you don't have to kite them or have a large group in order to kill them.
Craig spiders
# Jul 28 2000 at 12:34 PM Rating: Decent
I was fighing these guys at lvl 23 & 24.
They gave good exp.
Poison is the worst, took me 3 spells to cure it. I had resist poison buff on & still got poisoned. I would root, stack dot's, reroot, med. Then dd mana burn & still had to melee some of them.
THey have many HP.
Conning
# Jul 18 2000 at 4:23 AM Rating: Decent
Right, at lvl 25 you get 7 lvls of blue. It is at 22 (i think) that you get 6 lvls of blue con messages. Therefore nothing has been posted which suggests that levels above are in correct. Unless Mandorr Wolfhound (26th druid) is suggesting he only gets blue cons, which would suggest that the minimum lvl of the crag spider is 19. But I do no think he was making this point.
You can't fail in swatch making
# Jul 10 2000 at 11:03 AM Rating: Good
When you combine 2 spiders silks, you never fail. You always make the swatches, every time.
#Anonymous, Posted: Oct 07 2000 at 3:50 PM, Rating: Sub-Default, (Expand Post) because they go trivial at like lvl 14. If you ever fail and your feeble or higher then you'll probably get struck by lightning any second now.
RE: You can't fail in swatch making
# Feb 07 2001 at 6:32 AM Rating: Decent
Seriously tho, even if youve never tailored in your life you cant fail at swatch makeing, or thread for that matter,
unless 20-30 ruuuuuun
# Jul 09 2000 at 3:02 AM Rating: Default
BTW those suckers see trough camo/sneak with ease
RE: unless 20-30 ruuuuuun
# Nov 24 2000 at 2:58 PM Rating: Default
umm..

wtf?

they dont aggro.. if you attack one foolishly and there are others in range you are royally f@cked.. however.. they dont attack you even if you are camo'd or invis's. If you pull one and then camo, they will see you anyway because they have you targetted.. but that's normal and you would need enthrall or feign death to get them to go away.

These are tailor made for the mage or the necro, as I think I have already posted. Get a water pet (immune to posion) and nuke SMARTLY so as to not aggro it off your pet. once these aggro they are tough to shake off..

Nahualli.
conning
# Apr 10 2000 at 1:23 AM Rating: Default
Some still con blue to a 26th druid so im not sure about them being 20th. Still give good xp and great silks!
Hints
# Apr 03 2000 at 5:23 PM Rating: Decent
If you are a ranger these are great. All you have to do is root and then switch off first cast ignite then shoot your bow. I have done great with these and i usually can kill them before they get to me. Even if they come at me i just kil em before they can get me poisoned oh i was 25 when i was doing this. I also hit for 22 with my trueshot and crit at 45.
Social Creatures
# Apr 03 2000 at 2:39 PM Rating: Decent
Yes, crags and carrion spiders are both social creatures. If you pull one, the others will come if they are in aggro range.
Also, at level 20, I believe your con range changes to 5 levels (so anything 18+ will con blue to you at level 23). Not positive that it is 5 levels though, so don't quote me on it.
Maz Lvl?
# Mar 28 2000 at 10:44 AM Rating: Decent
I am not so sure that these bad boys max out at 20. They still con blue to my 23 shaman. By the by, if you can stand the poison, they give excellent exp!
Too many HP
# Mar 21 2000 at 6:56 PM Rating: Decent
Anyone else think these things have too many damn HP? It takes 7 lightnings to drop one of these buggers when a griff is not handy.
Crags and silks
# Mar 20 2000 at 4:35 PM Rating: Decent
Spent a lot of time hunting Crags. They drop 0-8 silks. More commonly in the 3-5 range. A sewing kit (even a small kit) is a must to combine the silks since the swatches stack. The above post is correct, it takes three Cure Poison to get rid of their poison. A higher level cleric (above 24 I think) can cure it with one cast of their improved cure spell. Heard rumors that spiders in general have a higher resistance to snare and root. Don't know if that is true.

Crags also help each other. So watch the area before you pull. I recommend pulling and not fighting out on the plains. If you go into the hills to hunt them, watch out for the Hill Giants and Cyclops.

They are still giving experience to a level 25 enchanter friend.
Silks
# Mar 16 2000 at 2:09 PM Rating: Decent
I have had one drop 8 silks once. Nice im going to get my monk some cured silk.
Oh and i never failed either.
Tips for Crags
# Mar 03 2000 at 12:46 PM Rating: Good
I spent levels 19 to 24 here fighting Crags. I have seen 6 silks and 2 poison sacks drop on one spider. Great loot, bu silks don't stack. Bring a sewing kit and combine them 2 at a time and make silk swatches. The swatches stack. My tailoring was 0 at start, and combining the silks improved it to 15. I never had any fails. Good luck!!
RE: Tips for Crags
# Dec 10 2000 at 9:20 PM Rating: Default
RE: Tips for Crags
# Mar 29 2001 at 3:00 PM Rating: Default
its impossible to fail a swatch, so its a great way to get you tailoring skill up to 15 or 16? Its been a long time.
Poison for all
# Mar 01 2000 at 11:00 AM Rating: Decent
A particularly fun spider to fight.. poison does about 200pts damage over time, so be sure you can get a cure or a couple heals. Also, this mob is a tailors DREAM ! I've had it drop 7 silks at once :)
More on Poison
# Feb 28 2000 at 8:10 AM Rating: Decent
It took me 3 casts of Cure Poison to get rid of the poison from this baby, and they are darn fast and seemed to resist snare with ease. Also drops poison sacs.
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