Quillmane  

a rare creature
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Uploaded October 18th, 2018 by iventheassassin
Updated October 20th, 2018
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A Comment by user Iventheassassin can be found below which goes into great detail about how to spawn this creature.

Category: EverQuest
This page last modified 2018-10-18 13:05:06.

Level: 30
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-07-31 11:03:53

Known Habitats:
  South Karana

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My method
# Nov 07 2014 at 2:27 PM Rating: Decent
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17 posts
Trying to time this is going to drive you nuts, and you may spend HOURS just trying to find the right cycle since there are claims here of 66 second and 78 second cycles, and there are multiples of each cycle. Plus there are also 36 second cycles. On top of that, numerous mobs kill each other in SK. I caught "a werewolf" killing one of the elephants. Brother Qwinn kills gnolls. Gnolls kill wolves. I don't know what kills "a putrid skeleton"/Ghanex Drah, but something does. You're going to end up with weird respawns or respawns out of tracking range that will make timing this difficult. Even at 300 tracking, my ranger can't see the whole zone.

Dynamouse made a great post 7 years ago. Look for "an elephant." I have only seen two up at once at the same time. One is allegedly for Cracktusk, but the other is for Quillmane. Just mass kill anything listed on this page that could be a placeholder until you start finding "an elephant." Then pull and kill only the mobs on those cycles. You'll eventually get Quillmane or Cracktusk. It beats the heck out of trying to time various mobs that may or may not be part of the right cycle, and it is much faster!
Quillmane
# Nov 07 2014 at 11:54 AM Rating: Decent
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26 posts
Killed him 5 times this morning. most ph's headed north after spawning and were in the south to southwest. A few were in the east, a couple over by the hermit hut that headed east for a short distance then turned north. I made a social for timing. /pause 560,/say start timer /pause 60,/say 60 secs /say 66 secs. For a total game time of 620. not sure if it is really 66 secs, my stop watch button sticks. but the social timing worked.
Had the luxury of following Quill around the entire zone
# Aug 12 2014 at 3:52 PM Rating: Decent
10 posts
One night late, Quill was up so I followed the mob around to all of its spawn points and mapped it along the way. With a travel line and the spawn points (6 total on the track), I would just run it and kill everything on the path. Boom there it goes spawning again. I know there are other spawn points as I've killed it in different spots. This worked well for me and I got the cloak for my alt Mage in 3 kills yesterday. Probably lucky and I've tried many other ways before for hours and hours. I'm just glad I got it and can move on to other fun stuff. This one was definitely the one that required the most patience LoL
Had the luxury of following Quill around the entire zone
# Nov 03 2014 at 2:30 AM Rating: Decent
31 posts
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Frostfell
# Dec 11 2013 at 5:30 PM Rating: Decent
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Took a few hours to finally get Quillmane to spawn. Dropped leggings first kill. Okay no worries. I have the spawn pattern down pat. I read plenty of posts and they were very informative and helpful. Go through at least 6 ph and it spawns again. I think okay cool. ill get it this time. No cloak again. To cut it short. I killed it 5 times so far and nothing but leggings. You will need a ton of patience. It is still spawning even though the patch for frostfell was put in so you won't need to worry about waiting till frostfell is over before you camp Quillmane. On the 6th Quillmane kill he dropped a cloak.

If you bring a tracker with you don't be discouraged if you see an aviak avocet, treant or cyclops on track in one of the ph sets. I had at least one of each of those spawn while camping Quillmane. The mobs in the set all spawned south of splitpaw. EDIT: On the 14th Quillmane kill i got the 2nd cloak i needed.


Edited, Dec 11th 2013 8:43pm by Rickymaru
Confirmation of some details
# Sep 25 2013 at 7:57 AM Rating: Decent

Just wanted to share my experience camping this damn cloak and to confirm some of the points made by others:-

FYI it took me 25 kills of Quillmane before he dropped the cloak!

I can confirm that the tracking method detailed by others below does work, with the main points being:

- 66 second respawn time of placeholders
- Main placeholders are lions, lionesses, Escaped Splitpaw Gnolls, 'an elephant', a mist wolf, shadow wolf. Included much less frequently are random aviaks and centaurs.
- All placeholders spawn south of splitpaw in an east-west band across the zone.
- Pretty sure that all placeholders walk north first after an initial standstill for approx 30sec
- Don't even think about trying this without a tracker!

Hope that helps and hope you have better luck than my 25 attempts!



Edited, Sep 25th 2013 10:57am by ZinZap
Proper Camp
# Aug 03 2013 at 7:26 AM Rating: Good
There seems to be a lot of misinformation and guesswork on camping Quillmane properly. I would like to clear up some of the guesswork so people have the ability to cut down massive amounts of time wasted camping this improperly.

First and foremost, every named mob in this zone is on a 66 second spawn timer, not a 78 second timer as some suggest. This was tested and verified with every named mob in the zone with a digital clock and multiple spawns for each named. Now, when one kills a placeholder for a named, there is the possibility for two mobs to spawn from that single placeholder--one of these will have the 66 timer and will be your continuing placeholder and the other will have a much longer timer.

The best way to camp any of these named, especially Quillmane, is to have a ranger with you who has max tracking AA's because he or she can track almost the entire zone from Split Paw. The ranger needs to have her track set to normal because this allows her to see new mobs spawned at the top of the track list. Once you have pinpointed the PH, only kill the PH and no other mobs because this will cause multiple creatures to respawn on the list and makes pursuing the proper line difficult. However, some mobs will kill each other in the zone and this will cause random respawns on the track list, but as long as the ranger is using a digital clock, she should have no problem following the proper PH chain. This is easier said than done, but once you have located the proper PH for Quillmane, you will be surprised at how quickly you will see him spawning.

Here's how I located Quillmane's PH:

First, I had my ranger sit just south of Split Paw because Quillmane's placeholder is located in the southern region of the zone. He can spawn anywhere below Split Paw--ranging from the Hermit's house all the way to the western wall. There is no point in providing locations because he can spawn from so many varied locations it would be a massive waste to sit and check one or two locations. After setting up, my suggestion is to pull every mob you can in the southern region from the western wall all the way to the Hermit's house. You can essentially make a large ellipse of the southern region and gather as many mobs as you can. Once you've wrangled all the creatures (making sure to not have killed any on the way), you will want to AOE burn them and kill them all at once. You should be able to AOE or beam the mobs down in one shot at roughly 70. As soon as you kill the mobs, start your timer. If you've done this properly, only placeholder mobs will spawn at 66 seconds, with the rest of them spawning much later. The mobs that spawn at 66 seconds will be your placeholders. Now, there are multiple named in the south (a named centaur, Brother Quinn, Quillmane, etc.). You will need the ranger to track the placeholders and kill each of them. Now, once a named spawns, you need to leave it up because this will eliminate the need to continue killing that chain of placeholders. Quillmane typically has a lion, lioness, or "an elephant" as the placeholder as suggested in other posts.

I hope this guide helps save many hours of wasted time and endless frustration with this camp. I was able to figure this all out and get my cloak in only four hours of camping (the first three hours were spent analyzing the movement of mobs and understanding the placeholders). Within those four hours, I saw seven Quillmane spawns and only one cloak. Do not get disheartened by this or any other spawns for the mage epic. A lot of people are simply whiners because they could not get the cloak in five minutes, and even more of them are extremely misinformed. With a ranger and a bit of finesse, this entire epic is a breeze (I was able to get every piece except the two pieces from Kedge in roughly 8 hours (four of which were spent on Quillmane).

I hope this information helps tremendously. Good luck!



Edited, Aug 3rd 2013 9:32am by gypsyscholar
Proper Camp
# Oct 20 2014 at 8:05 PM Rating: Good
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508 posts
This system is by far the best. I spawned Quillmane several times, when you have the right mobs it takes Quillmane spawns to "uncommon", not rare. The hard part is having the zone alone so this works, and to find the mob which spawns Quillmane. In about 3 hours I spawned her about 8 times, dropped two cloaks (one for each mage). Not at all bad,except the cloak itself is also uncommon to rare, the feathered legs are abundant.

The spawn point itself changes each time. I tended to stay just south of Splitpaw in the center of the zone. Tracking seemed to work there pretty well with a druid. If the spawn didn't show up on tracking, I would just run straight north and then found it again. One spawn was up past the north east Centaur Village.

Placeholders I saw:

a lion
a lioness
an escaped Splitpaw gnoll
an elephant
a bull elephant
a shadow wolf
aviak rook
aviak harrier
centaur charger


Edited, Oct 20th 2014 10:46pm by Trellium
Proper Camp
# Sep 17 2013 at 12:18 AM Rating: Decent
8 posts
I just got the cloak on the Vox server using the above method more or less. I didn't have a ranger with 200 tracking - I had a 34 ranger with 94 tracking that I was able to skill up to 148 in the course of the camp. I found the cycle on dumb luck by killing a North -> South running escaped gnoll. 66 seconds later Quillmane popped, and 66 seconds after that another one popped. I started keeping a log after the 3rd Quillmane:

Quillmane (leggings)
a lion
a lion
an escaped Splitpaw gnoll
a lioness
a lion
a shadow wolf
a shadow wolf
an escaped Splitpaw gnoll
aviak rook
a shadow wolf
a shadow wolf
an escaped Splitpaw gnoll
Quillmane (cloak)

As a 34 ranger I had no problem with the PHs. For Quillmane, I did use a tank merc simply to ensure that the fight would go smoothly and quickly (I'm sure I could have soloed it but it would have taken a bit longer). I sat my ranger at around neg 4700, pos 850, near the hill to the south of paw. At this loc, I was able to see most of the new spawns. Unfortunately there were times when I would lose the spawn due to a PH being out of range of my tracking. My work around for this was to summon a familiar I got through /claim. This way, it would show all the freshly spawned mobs above my familiar in the track screen, and I could run around looking for a mob on the cycle. Also, it seemed like most to all of the mobs on the cycle ran either North to South or South to North.

All in all, the camp took me around 3-4 hours.
Quillmane, update July 9th, 2013 (2)
# Jul 09 2013 at 9:15 PM Rating: Decent
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Why a beastlord can't track.
# Jul 14 2013 at 1:25 AM Rating: Decent
49 posts
Because he is part shaman part monk, not part druid or ranger.
Why a beastlord can't track.
# Jul 30 2013 at 11:43 AM Rating: Decent
Yea, but it doesn't mean he has to exactly be like them. I know that's how they feel and play but they also have a bad *** pet. If they are one with the animals then they should be able to hunt down prey like their bestial counterparts.
Tracking Quillmane
# Apr 04 2013 at 3:40 PM Rating: Good
24 posts
Hello all. I see my old posts from 2006 were deleted long ago but I was the original guy to come up with the 72 (or was it 78? I can't even remember anymore) second timer tracking method years ago after extensively studying the spawns in this zone. I've been away from the game for quite a few years and recently came back. Needless to say as soon as my new toon was high enough I started tracking Quillmane again and got a new cloak. Some information on what I've found is this:

1) I'm not sure if Quillmane has more than one placeholder because I didn't spend anymore time after killing him and getting my cloak, but the placeholder spawn I was working on was exactly 63 seconds from the moment my nuke impacted and killed the PH I'd start my digital timer. I can see how someone might say it's a 65 or 66 second timer if they hit their button a couple seconds late but it really appeared to be 63 seconds from the moment the mob was dead to a nuke.

2) There were a lot of 63 second mobs in the zone (lots of 32 second spawns as well, which I ignored), but the one I found and killed him on was a 63 second spawn that spawned on BOTH sides (east and west) of the southern half of the zone. It also spawned a high variety of low level creatures including escaped splitpaw gnolls, mist wolves, lions, lionesses, an Aviak Harrier and some Centaurs. Maybe a few elephants too but I don't remember for sure. It might spawn more than that but those are what I saw.

3) The PH I found was one that I picked up right at splitpaw. It was as a lion roaming straight through the middle of Paw near the entrance.

4) The spawns were on both sides, East/West of Paw. They were all South of paw, and would start moving generally North, probably back to Paw if I had let them live that long which I didn't.

3) I previously was camping two 63 second respawns simultaneously that were only spawning on the eastern half of the zone and spawned almost all lions and wolves (maybe a few gnolls in there) but no aviaks that I can remember and there wasn't much variety. No elephants etc. They would also spawn sometimes slightly north of Paw, but not by much. These did not result in a Quillmane. They did however both spawn "Marik Clubthorn" (2 of him were up at the same time even) and I abandoned them after spawning more Mariks. A few nights ago I had tried some other 63 second PH's that resulted in nothing. What really stood out with the one I finally got Quillmane on was the fact that it was spawning a high variety of creatures and that it was spawning both sides of the zone and always only south of Splitpaw.

4) I never found a single mob with a 72 or 78 second spawn time like the old days. I'm not sure if it's still out there or not but I never found one and I killed a ton of low level mobs. If there's still a PH on that timer, I couldn't find it.

5) It took me only about 10-15 PH's to pop Quillmane. 63 seconds after killing him, the next one was a Quillmane too but I didn't need it so I left him to the zone.

I hope this helps.
Two spawn cycles at least
# Feb 19 2013 at 11:57 PM Rating: Decent
I can confirm that LoserCard and Panzer are both correct.

I used the typical method, but I found the 66 second spawn cycle and got two Quillmane kills. On the 2nd kill, two mobs repopped, one at 66 seconds and another at 78 seconds, so I started killing both. I abandoned the 66 sec one eventually because it was way over by the hermit and stuck to the 78 sec one.

So both are correct.
Done in less than an hour today
# Jan 21 2013 at 6:44 PM Rating: Decent
6 posts
Did this the easy way, park ya mage just south of spiltpaw, and have your tracker put tracking on normal ( this will only work if you are the only person in the zone killing ).

Kill the roaming mob that wanders N-S coming over the hill at splitpaw. Then 75 secs later, the add to the rangers/druid/bard tracking list at the top. Have tracker kill ONLY that mob that popped after the 75 sec. timer.

Took me less than an hour to get my cloak tonight.

Good Luck to you all

Chizye
test server
Updated Spawn Info Jan 2013
# Jan 05 2013 at 4:34 AM Rating: Good
Having just spent the past 4 hours chain camping Quillmane I'd like to correct some misconceptions about Quillmane's spawn.

1. Quillmane/PH's spawn timer is not 78 seconds, infact it is exactly 66 seconds for every type of PH of Quillmane. This was timed by 3 people using digital timers/stopwatches. I don't know if this is a recent thing, but it is what it is as of January 5, 2013.

2. I am not sure if other people were picking up the random repops, but the only mobs that I encountered spawning Quillmane were: a lion, a lioness, a centaur charger, a centaur archer, a centaur courser, a centaur foal, a centaur sheltie, a mist wolf, a shadow wolf, an elephant, and an escaped splitpaw gnoll. I never killed any aviaks, treants, or cyclops. This was in an empty zone, killing ONE mob every 68 seconds. So either the others are VERY rare or other people are mistaken or it has been changed.

3. Like others have mentioned, the most effective means of isolating the placeholder from other mobs is a familiar. For it to be the most accurate, the familiar must be popped right before the PH should spawn. This would put the top two recent spawns on a tracking list PH first and Familiar second.

4. Quillmane DOES NOT move in any sort of figure 8 pattern. I followed him for an hour across the zone and it seems that he travels up and down three rows in no particular order. The west row is the first set of hills west of Splitpaw. Quill will travel up and down various paths. The middle row has multiple paths STRAIGHT through Splitpaw entrance. The east row travels up and down east of the little hut. He will travel to each of these rows and always continue from top to bottom or vice versa, and will never stop in between to turn around or travel east to west in the middle area. Quillmane does pass by the undead temple and makes a turn right through it.

5. The best possible way to find his PH is with 3-4 people, one of which must be able to track. One person in West row, two people in East since it is so wide and the tracker in Middle row. Each person has their own 66 second timer, kills a possible PH target, and pops a familiar right before 66 seconds is reached. The tracker then sees if any mob spawned immediately after a familiar and targets them to confirm. Using this tactic we found it in 30 minutes and we continued to camp him for the next 3 hours. You have to becareful to not lose the PH line since there are random repops of mobs and they will be pushed to the top of the list.
Updated Spawn Info Jan 2013
# Jan 12 2013 at 6:39 PM Rating: Decent
That was interesting. Like others below, I used 78 sec cycle with digital alarm that was programmed to go offevery 78 secs. I had gotten 5 spawns in about 2-3 hours with 2 cloaks. I had a guildmate who has gotten 1 spawn with a cloak in 4-5 hours using 78 secs cycle. I know it works. This means 66 secs cycle also works as well. I will try to see sometime with 66 sec cycle for my monk sometime.
Updated Spawn Info Jan 2013
# Feb 17 2013 at 7:08 AM Rating: Decent
Hmm, this is an interesting find since currently both 66 second and 78 second spawn times are correct. It is possible that all this time Quillmane had 2 possible placeholders, a 66 second and 78 second PH.

I am pretty sure the 78 second PH has aviaks that can spawn in it and I am almost certain the 66 second PH does not.
Finally
# Jun 11 2012 at 7:34 AM Rating: Decent
I have returned to the game after several years and decided to roll a Mage. Working on her 1.0 now and saw that this is the most difficult camp, so I decided to knock it out of the way.

It took me a total of about 10 hours split over 2 days. The first day I spent just randomly killing everything South of Split Paw and North of Aviak Towers. I was using my 83 ranger with 200 tracking skill. I was not 100% convinced about Quillmane always spawning within that area, so I would also occasionally run straight up the center of the map (tracking reached to the edges). In the far north I would fine "an elephant" to kill. I figure if they were the placeholders, I could make it back to Paw before the next cycle. The first day I gave up after about 2 hours.

The second day started out again with me randomly killing trash mobs in the same area as before. After about 3 hours in the camp, a lvl 90 Pally showed up and started killing the gnolls outside of Paw. It actually helped me to better keep track of my spawns as my tracking was just full of gnolls at the top and when something else popped, I would track and kill it. Finally... another 3 hours later I was ready to give up the camp for the day (no idea what that Pally was after... but his gnolls stayed that the top of my tracking since I was the only one killing in the zone) when I had a Quillmane sighting on track! I tracked it and met up with it at (-4650, 1415) which is by the dirt hills. I killed it and it only had the leggings. 78 seconds later another Quillmane popped right in front of me (-4651, 1423) and killed that too. More leggings. But at least now I had finally found the 78 second cycle I needed to be on. I centered myself in the middle of the area between Paw and Aviaks and tracked and killed everything that spawned on track at around 78 seconds. (I was counting in my head... if you are alone in the zone, this works well enough)

I got:
Quillmane (-4650, 1415) - leggings
Quillmane (-4651,1423) - leggings
aviak darter
escaped Splitpaw gnoll
aviak darter
escaped Splitpaw gnoll
centaur foal
Quillmane (forgot to mark location, but spawned pretty central of the map between Paw and Aviak) - leggings
mist wolf
lioness
mist wolf
a treant
escaped Splitpaw gnoll
an elephant
escaped Splitpaw gnoll
cyclops
lion
Quillmane (-4737,-447) - leggings
an elephant
a shadow wolf
an elephant
Quillmane (again, forgot to mark location, but much farther east is where I ran into her... still in between paw and aviak)- leggings and defiant leather
lioness
a shadow wolf
lioness
lion
centaur foal
lion
lioness
centaur courser
lioness
escaped Spiltpaw gnoll
lion
a shadow wolf
an elephant
centaur foal
lion
escaped Splitpaw gnoll
centaur foal
Quillmane - SUCCESS!!! forgot location, but this one was again to the far eastern side of the area between Paw and Aviak.
mmm
# Aug 07 2011 at 11:32 PM Rating: Decent
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Despite what several posts have said I have found quillmane rather far north of Splitpaw. Was in there yesterday and on my map it says A Shadow Wolf. On that spot sat Quillmane location +966 +2550. OF course had leggings.

I have never been able to issolate a spawn for him, only tracking I have is a druid and you can't tell whats new and what isn't with druid tracking.

____________________________
Hi
mmm
# Jun 11 2012 at 7:41 AM Rating: Decent
I thought druid tracking was set to "normal" and worked like ranger tracking, youjust couldn't change the way you track like a ranger can. If it is "normal" tracking, then the newest spawns should always be on top. I'm not sure about it though, as my lvl 52 druid never tracks for me.. I always go with my 83 ranger for that
mmm
# Sep 08 2011 at 4:22 PM Rating: Decent
14 posts
All the ph's and quil can be north of splitpaw just will NOT spawn north of it. After spawning they travel a giant X across the entire zone.
sigh
# Jul 15 2011 at 11:14 AM Rating: Decent
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2,308 posts
You really have to remember that when these epics were in the game, all of the zones and/or spawns etc was usually grouped or gotten in a raid.
sigh
# Jul 15 2011 at 10:39 AM Rating: Decent
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This whole epic is just utterly annoying. I understand epic quests were meant to be a challenge but this is just plain annoying. There are just too many rare drops/spawns/etc.

I have done cleric, monk, necro and druid epics in the past and this one has got to be the most annoying. Its one thing to have to camp a rare loot from a named or camp a rare named that has a SET location. It is really bad when you have to camp a npc that rarely drops what you want and can spawn in several different locations. Without a tracker your really trying to find a needle in a hay stack here. Even with a tracker your still running all over the place killing lvl 10ish to lvl 30ish trash to spawn this thing. I got my druid friend to help and we killed about 15 various lions/lioness, several avocets/egrets, several shadow wolfs, etc. After about 2 hours no quill at all.

I wouldn't be so annoyed if I hadn't allready spent 4 hours killing trash in najena, spent an hour trying to find walnan, 5 hours spent on the stupid fire elementals in sol a. Im still dreading trying to get the hateplane loot. Compared to other quests I feel like they should have left out some of this stupid stuff and just threw in another slightly difficult to kill (but not to find!) boss encounter.

Off to move onto something else.
____________________________
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Location : South Karana
# Jul 02 2011 at 5:29 PM Rating: Decent
In spite of my fears of sounding like a complete Moron, How do you get to South Karana?
Location : South Karana
# Jul 06 2011 at 4:36 AM Rating: Good
48 posts
Running: Qeynos book from POK to Qeynos Hills. Qeynos Hills to West Karana. West K to North Karana, North Karana to South Karana.

Port: Nexus ports directly to North Karana, just near bridge to South Karana.

Guild: There is a Karana Stone on the porter, never used it but I would think it drops you in North Karnaa.

Druids port to North Karana.

Wizaards Port to West Karana.
____________________________
For the Good of the Realms!
Location : South Karana
# Sep 28 2011 at 11:12 AM Rating: Decent
wizards port to NK (at spires) as well as druids (rings) just an FYI
Progression server...
# Jun 11 2011 at 12:32 PM Rating: Decent
Seems to me I remember Quillmane being a set spawn location, but on the progression server, this has changed and makes it impossible for mages to hunt this guy down solo and just set up at a static spawn location....Like the Burning embers in Burning woods, this is one of the last 3 items for epic I need and Quillmane has been in 2 different spawning locations killing the same 78 second spawn, this has to be fixed. (Had my 50 Ranger tracking things down.)
Quilllmane as of 05-20-2011 (prog server)
# May 20 2011 at 1:44 AM Rating: Decent
8 posts
Quillmane the now!

Just did him to prep for my mage epic on Vulak. Lots of info is good but lots is also confusing out there, I just killed him 10+ times in a lil over an hour, with 100% accuracy on every single PH that respawn every 78 seconds upon his death, lots of possible mobs PH's were not mentionned including: cyclops / treant / aviak avocet / centaur archer

To resume it to you simply, think horizontal line at paw level and horizontal line at aviak city south, now everything in-between those from hug west to total east can hold the trash PH for him, we're talking 15+ diff types of mobs and atleast 20-30 mobs. the 78s respawn is golden I also recommend massive AE preferably heavy dmg to kill everything at once then you can try to single out ur 78s to either pop Quill or the named then leave them up to filter out the unwanted you'll eventually get him. Took me 12+ hours in 2 days to get this bugger to pop once but then I popped him nonstop and still am as of now, for the sake of others once you get him, I recommend you spend some extra time to farm him to get other mages cloaks or people, toughest part is getting him to pop in the 1st place, once you get a solid tracking class its pretty easy to keep current on his ph (works better when zone isnt heavily populated so less repops to confuse you)

Have fun hunting! I'll be Flying ! :D

P.S: Whatever method you choose the main thing is getting him to spawn, preferably when zone is not too crowded, once he's spawned, give him a gentle 1 min + so that the other trash can repop then kill him and start a timewatch right away and at exactly 78seconds he or his PH will spawn (200+tracking will show most recent spawn at top, thats how you do it proper) I noticed that the fair majority of his PH were lions/lioness with an escaped split paw gnoll and mist wolf, there were a bunch tho, gnoll would be the most frequent with lions. Ended up killing him over 20 times, got 12 cloaks and rest legs.

Edited, May 21st 2011 1:49am by tavener
Quilllmane as of 05-20-2011 (prog server)
# Jul 02 2011 at 5:27 PM Rating: Decent
Okay So in spite of my fears of sounding like a total moron, How do you get to South Karana?
Silly camp
# Jan 11 2011 at 11:03 AM Rating: Decent
This is indeed a silly camp. I tried the below methods and never isolated the PH. Ended up killing everything between aviaks and paw for a couple days off and on and finally got QM. From what I've seen, QM will never spawn above paw or below aviaks. Also never saw anything resembling a PH past the hermit on the east side. Most everything was right in the middle of zone in between aviaks and paw.
time
# Oct 08 2010 at 9:32 PM Rating: Decent
Killed PHs for almost an hour and no Flying horse for me:( Out of all the things they changed, why cant they change the crazy spawn times for these old school mobs?..Does bring back memories though
Echelon's guide still works! Thanks!
# Sep 25 2010 at 7:19 AM Rating: Decent
Scholar
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90 posts
The methods posted by Echelon (http://home.comcast.net/~echelonforester/) really do work. :) As a novice, it took me about 2-3 hours to find the right spawn, it's easy to get caught up by other 78 second named spawns in zone, like Brother Q.

To find it, I simply did what others did here: I parked myself just south of Splitpaw, and looked for N/S roamers that were on the PH list. The false ones either spawned a different Named rare, or spawned in less than 78s (like 30s) or much more than 78s (like 6min), or spawned a new ph way to the north of Splitpaw. The roamer that comes through Splitpaw (your candidate ph'ers) usually plow right through the spires, sometimes straight N/S sometimes just a hair off, but never with a huge E/W component.

However, once you find it, it's only a matter of time. Here's my experience:

Spawn, location relative to Splitpaw
an elephant (SE)
a lioness (SW)
an elephant (SW)
Quillmane (SW) - feathered leggings
a lion (SW)
a shadow wolf (S)
an aviak avocet (S)
a lion (SW)
a centaur charger (SW)
a mist wolf (SE)
a lioness (SE)
an elephant (SE)
an elephant (SW)
a mist wolf (SE)
a shadow wolf (S)
an aviak egret (SW)
an elephant (SE)
an elepant (SE)
a lion (S)
a mist wolf (SW)
a lion(SE)
an escaped Splitpaw gnoll (E)
an escaped Splitpaw gnoll (S)
a lioness (SW)
an escaped Splitpaw gnoll (S)
Quillmane (SW) - feathered leggings
an aviak egret (SW)
an elephant (SW)
an escaped Splitpaw gnoll (S)
Quillmane (SW) - feathered leggings
a lioness (SE)
a lion (SW)
a lioness (S)
a mist wolf (SE)
an escaped Splitpaw gnoll (SE)
Quillmane (SE) - cloak

Total time: about 3-4 hours to get the cloak I wanted, but if I was to go again, it'd be less since I understand how it works now. :)

PH or Quillmane never spawned north of Paw (was a great way to eliminate some false PHers).
Sometimes other things would spawn (maybe killed by another NPC?), but usually Tesch Mas Gnolls or not at 78s mark.
The one gnoll way to the East was as far as the hermit. The ones to the south could be very close to Splitpaw, on the muddy hill or even all the way to the south wall.

Basically, everything you've read here from other posters really works! Don't just blast a bunch of mobs into oblivion.


Edited, Sep 25th 2010 9:25am by sodguild
____________________________
"Insanity is doing the same thing over and over and expecting different results"
refined my technique
# Jun 20 2010 at 10:59 AM Rating: Decent
Got a guildie the cloak today for her mage alt. and can confirm the dependable cycle repeatedly discussed below, including my first kill:

http://eqbeastiary.allakhazam.com/search.shtml?id=3677&page=1&howmany=50#msg1236353871167233899

Today's spawns were Quillmane, a lion, Quillmane, an elephant, a lioness, a centar charger, Quiullmane, a mist wolf, an escaped spitpaw gnoll, an aviak avocet, a lion, an elephant, Quillmane with the cloak.

Took about 2 hours to isolate the ph, and maybe 30 min. after that we got the cloak.

Last year I killed only one mob and waited 78 seconds for the repop. But about an hour and a half in I figured out as long as I was timing the 78 second mob, I could also kill everything else on the list - which includes any roaming aviak or centar, only the elephant (not bulls, or adults, or calves) any roaming feline or wolf, a treant, a cyclops, and an escaped spitpaw gnoll. Cracktusk popped in there so that made the job one respawn string easier.
my experience
# May 05 2010 at 4:31 AM Rating: Decent
This camp is 1 of the worst camps I've ever done. I camped about 3 cloaks for 12 hours or so. The first 6 hours were the most grueling of them all that was the time I spent trying to find the Quillmane ph. I did find out that there are 2 other ph/nameds in that same area. Gnawfang and Mroon can both spawn in that given area Gnawfang is most the most identical to Quillmane's spawn all very close to his PH's spawn points. Mroon on the other hand is more to the east but still within the 200 tracking skill.

Eventually I found a Quillmane not sure what mob I killed to get him but I eventually DID get him. If you have patience you will get him. I can confirm that Quillmane's spawns are all the way to the west wall and can go as south as the Aviak huts. 1 more thing I don't really see mentioned is they can spawn as east as the hermit hut. so using those parameters try to find a central location to track from. I can also confirm they DO NOT spawn north of splitpaw for the most part. 1/100 maybe can, but its usually just up to 50 feet north of it. They do path north/south for the MOST part 8/10 usually do. I had up to 4 Quillmanes spawn back to back all dropping leggings but if you put enough work into this you will get it. All the placeholders and the 78 timer is correct. GL mages

Edit: also something I noticed about Quillmane's ph's is that they are the only ph's that can spawn on the mudhill so if u have mobs SPAWNING on them. you most likely have Quillmane's ph.

Edited, May 5th 2010 6:43am by Zilahiss
how i do it
# Feb 06 2010 at 12:59 PM Rating: Decent
***
1,352 posts
1) kill a possible PH in the zone: centaur charger, a lion, a lioness, a shadow wolf, a mist wolf, an escaped splitpaw gnoll, an elephant, avaik harrier, centuar chaltie, aviak darter, aviak egret, cyclops. There may be others, not sure.

2) Wait 1 minute and 18 seconds (72 seconds). The PH timer for quillmane is 1m 18s. If a mob pops 1m 18s after you killed your last mob, you have a possible quillmane PH line going.

3) check if the PH is spawning South of splitpaw. Quillmane's PH always spawns south of splitpaw.

If these 3 things check out, you have a possible quillmane PH line going. keep killing that PH till a rare spawns, or quillmane spawns. If a rare spawns that is not quillmane, leave it up, that is the wrong PH (so start a new line).

Hope that helps.

also, on a side note, you can also purchase a levitate item from the station cash store for Ten dollars called ball of fluffy cotton, if you prefer that over camping Quillmane..

Edited, Feb 6th 2010 11:28am by DukeLatan

Edited, Feb 6th 2010 11:43am by DukeLatan

Edited, Feb 6th 2010 12:24pm by DukeLatan
Spawning Quillmane
# Oct 30 2009 at 3:05 AM Rating: Default
My 2 cents on the subject. I lucked out when I zoned in. My tracker had him on zone in. I killed him and then his PH's 53 times in row. He spawned 10 times in 53 attempts in less than 2 hours. 3 times in a row once. Longest stetch with no spawn was 24 PH's. I got 2 cloaks and 8 leggings. My druid has max tracking. I would wait in the center of the map between Paw and the Aviaks. From there the druid could catch everything but the far western wall. I never had a spawn above Paw or below Aviaks. Farthest east was really about the Hermits house.

I had a digital timer set to 78 seconds. I would start it at every kill. When it beeped the next mob up on my tracker (set to normal)was always the PH or Quill. I would make a pet so the spawn always was listed about the pet. If other peeps were in zone I would suspend the pet and then bring him back just before time ran out. Next mob on track above the pet was the PH or Quill. Rarely I would have 2 mobs spawning with in a second or two of each other. I would only kill the one that fell within the range I mentioned above.

If you are attempting to spawn him for the first time I would always start with a mob that has passed North-South through the center of Paw. If a named ever spawned at the 78 second mark after a kill I would move on to a new PH and leave the named up. Do this until the damn horse comes up.
Spawning Quillmane
# Dec 29 2009 at 11:16 AM Rating: Decent
This is good and plenty, great guide for where to look but you dont give what the PHs are. Can you clarify what you were killing, was it everything?
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