a bandit  

Monster

Minimum Level: 9
Maximum Level: 12
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-05-04 22:14:20

Known Habitats:
  East Karana
Factions Increased:
  Highpass Guards +1
  Circle of Unseen Hands +1
  Guards of Qeynos +1
  Karana Residents +1
Factions Decreased:
  Karana Bandits -2

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Faction hits
# Sep 07 2015 at 8:43 AM Rating: Good
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1,562 posts
[Mon Sep 07 10:42:03 2015] A bandit has been smitten.
[Mon Sep 07 10:42:05 2015] Your faction standing with Karana Bandits has been adjusted by -2.
[Mon Sep 07 10:42:05 2015] Your faction standing with Karana Residents has been adjusted by 1.
[Mon Sep 07 10:42:05 2015] Your faction standing with Guards of Qeynos has been adjusted by 1.
[Mon Sep 07 10:42:05 2015] Your faction standing with Highpass Guards has been adjusted by 1.
[Mon Sep 07 10:42:05 2015] Your faction standing with Circle Of Unseen Hands has been adjusted by 1.
[Mon Sep 07 10:42:05 2015] You receive 1 gold, 4 silver and 9 copper as your split.
Shashs
# Jan 31 2005 at 5:22 PM Rating: Decent
Hi everyone. Im working on my faction for the priests of life and need to turn in as many bandit shashs as i can. What zone drops the most if i dont want to go skipping around all of norrath?
Sashes
# Jun 15 2005 at 5:05 PM Rating: Decent
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674 posts
First of all you have chosen one of the best quests there is for a low level. Others that come to mind are the gnoll fang quest.

the reason is the bandits drop bronze weapons often that sell for a few pp, sometimes other items. The reward is often raw hide armor and or bronze weapons. amazing XP and cash.

Downfall is when you die hunting them, its far from most places and sashes do not stack.

Id say west commons is the best, there are little camps but larger camps in the mountan areas, but I find more sashes drop off the guys in south karana. you zone in from karanas and from bidge run left, follow zone. Water gives way to some guys on a shore. The reason is more of these are humans then elf and barbarians.

ONLY HUMANS DROP SASHES, maybe that helps? dont waste your time on others except if they have a weapon in hand or you want the XP. So if you have Lull or that sad song, or harmony (basically a way to single pull) grab the humans. :)
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
injured bandit
# May 17 2004 at 4:15 AM Rating: Decent
17 posts
I was playing my 15 Druid in WK this evening, and as I was medding by Guard Tower 2 I saw a female bandit who conned light blue. Oddly, she was at 43% health. I checked 'who" but nobody else was in the zone, so I figured I'd take a crack at the chick. After hitting her with Stinging Swarm, I ran in the opposite direction. She pursued, but gave up the ghost after about thirty seconds. I went back and looted some change and a bandit sash. No idea how she'd gotten injured, though!
GF Lady Bandit Camp
# Mar 21 2004 at 2:38 AM Rating: Decent
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642 posts
Does anyone know if the GF bandits--the 3 ladies--will drop bandit sashes?

They /con amiable & green to my lvl 16 Monk. Hate to kill them if they don't drop sashes--kinda cool to think some bandits are amiable to me. >;-}

Edited, Tue Jan 11 18:08:16 2005
RE: GF Lady Bandit Camp
# Apr 20 2004 at 3:53 PM Rating: Decent
If you are talking about the Lfay sisters they are not bandits.



RE: GF Lady Bandit Camp
# May 02 2004 at 12:19 PM Rating: Decent
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642 posts
Hrm...I'm almost positive they conned as "A Bandit". Haven't been back to the camp in a while but will check again next time I'm in GF.
RE: GF Lady Bandit Camp
# Jun 17 2004 at 5:38 PM Rating: Decent
The trio in Greater Fay ARE bandits...I need to kill them for a newb armor quest for an alt.
Field of Bone?
# Jan 09 2004 at 1:51 AM Rating: Default
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377 posts
The Bandits are listed for Field of Bone... I remember when I started to play EQ more than two years ago, there really were two bandits in FoB, hiding in the hills near the pit at height of Kurn's Tower. They were quite annoying cause some of them were casters and I remember them well for rooting me and nuking me to death.

But a long time has passed since then and still I sometimes return to Field of Bone to hand some spare loot to young Iksar and often I have returned to where the Bandits used to spawn but they aren't there anymore for a long, long time now.

So I really doubt that they still spawn in Field of Bone.
RE: Field of Bone?
# Nov 25 2005 at 4:33 PM Rating: Decent
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1,050 posts
I noticed the very day when they disappeared from FoB. I was camped there to get some of my Qeynos factions up, when I came back the next day, they were gone and never repopped. I guess they felt it was too easy to get your faction up that way so they removed them to make you come to Qeynos to get your factions up.
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Sashes
# Oct 08 2003 at 2:00 AM Rating: Excellent
Ok, I tried to turn in the sashes in S. Qeynos and lol, i was dead in 6 hits..I didn't even get to Chesguard yet when one of his buddies was wondering around and well you get the point...I need to kill like 100 more of these things..I have 30 of the sashes but I can't turn em in yet, so I will just continue to kill these things till whenever i guess =-)and yes, the Raiders are the same as the bandits there in NK right off the lake. they pop alot faster then the ones in EK..


Karana Bandits
# Jul 10 2003 at 10:20 AM Rating: Excellent
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72 posts
Ah the bandits in the planes of Karana – preying on the innocent folks that make that long trek from east to west (or visa versa). Of course, now with the Plane of Knowledge most of the travelers for the bandits to pick on have moved on, and completely skip the planes, leaving the bandits with no fun. Fear not, for the bandits are still some of the most enjoyable mobs to fight in Norrath, hence I wager they will still see action (though it may be them that become the prey)!

Enough banter... it holds true that if you are in your teens and are bored stiff of dervish cutthroats, bandits is where it’s at. They have quite a few camps in the western planes of Karana, and each has its own different strategy. Slaying them gives good faction, the bandit sashes you collect give even better faction and experience (if you are good aligned), and the reward for the sashes makes these folks MUCH more desirable to hunt then their distant cousins in the east.

This particular post deals with the camp just west of the farm where the bandits try to pass themselves off as part of the Miller family. Obviously the strategy used is a bit strange, but this is why I’m sharing it with you, in the hopes that you too will hand the bandits in Karana (not of Karana) some well-deserved justice! Besides, it can also get you thinking of different (and fun) ways of handling these pesky bandits.

One night my sister and I decided to do some hunting in the planes of Karana and pay a visit to the bandits that were said to be stealing, pillaging, and overall abusing poor travelers and farmers in the area. I, being a Shaman, buffed us up for the fights ahead and we went to battle. The first few pulls were fine. We started with the bandits that spawn at the base of the hill, just west of the small farm. However, once we moved to the farm the problems started.

We had two male casters, and two farmers. We had just reached 14th level, and did not want to continue with dervs. We talked our strategy out, knowing that casters are always an undercon (especially ones that chain-cast and seem to have an unlimited mana pool – just have to love old world casters). We decide to root one and pull one away, then when we were done we would take the second one.

Long story short: root one, we get the half-elf, and a wandering add, and the green farmers. My sister, a warrior, taunts the half-elf away, and (of course) he promptly begins to nuke for 37 damage almost every 3 seconds. Meanwhile the “add” and farmer will just not leave me alone, no matter how much she tries to taunt them (with the exception of root I haven’t even cast yet). As my sister is getting low I have to get a heal out and hope I can with these mobs on me. I get the heal out, but root brakes on the other half-elf and their hate for me is strong... 3 nukes later I’m dead. DONG - This is all in less than a minute by the way.

We come back and decide to leave the half-elves alone and go to the camp just west, up the hill. The spawn was staggered because of previous mishap with a fellow adventurer. Unfortunately when we pull we have two pops aggro on us and now we have 4 bandits. Felled one, two, DING; wait... what’s this? Two half-elf wanderers had aggroed on us... DONG.

Came back... killed a female druid who was nice enough not to chain cast and DING. This time there was only one half-elf bandit at the main camp. “Ah,” I thought to myself... “revenge.” Warrior pulled and she was getting nuked to death, waited till she was low (in hindsight I should have waited till she was below 25%) and I healed. Half-elf rooted her and attacked me. DONG

<sigh> By this time after 2 re-dings and 3 deaths you’d think I’d just give up, but I was having too much fun! We didn’t have a “calm” spell and these blasted half-elves would land every cast, even with a fire resist buff. We knew we had to stay away from them... so to the old think tank. Here’s the strange strategy that worked – the rest of the night we owned that camp and almost every other camp around that area.

When I came back the camp was full and there were two half-elves in the middle. Our original goal was for me to pull ‘em all and with SoW I’d be able to zone them, that way it may have split the camp, but what happened next was just beautiful (and fun). Being a shaman, I’m suicidal; low health, death... bah, it’s all part of the job – pulling the whole camp was just something fun to do.

I rooted one caster and then began to run, my sister stayed behind to watch the camp. Strange... the other one didn’t follow. Root broke and still the other half-elf didn’t follow (I was a pretty good distance away by then). I F9ed to find out nothing was following me. I turned around and look... hmm... “all the non-casters seem to be following me... I wonder.” I poisoned one then ran. To my surprise it took them to 55%.

I had 5 or 6 following me that first time and I basically kited every single one, poisoning them one by one. I would use the druid strategy of running, sitting, running, sitting, DoT, run, sit... you get the picture. I know a shaman is not known to kite, but that night, I was kiting bandits. DING. I took down the whole non-caster camp like that the first time.

Not wanting to leave my warrior friend out, I came back. By that time we had almost a full camp again. So I rooted pulled the whole camp and had her follow me. I softened them up a bit then had her finish them off. I’ve never seen bandits fall so quickly! We did it a third time and this time I ran in circles and had her pick them off with arrows. Again, they fell quickly.

There are obviously many variations of this, but... if you aren’t a harmony/calm caster (or a caster at all) the solution is simple: pull the whole camp! The half-elves will not follow, and the melee’s are easy to take care of. Even without SoW you can outrun the bandits by some distance if you have the head start. By the way, she has full banded and is not twinked, and I have some rendocite with bear-skin boots, again, non-twinked. It was fun to find a challenging camp and find a solution to it.

It’s not always muscle that wins, but the brains (and bandits definitely lack in that department).

A few notes to fellow shaman (though I’m sure you already know this). Slow is THE spell. After casting slow the bandit’s damage was almost nill and that saved my mana to DoT them since I didn’t need to heal. The bandits went down no time.

Also, a general related note on bandits... they are strange! Aggro management was normal on the melee, and I could usually time when to heal/cast and when not to. The male casters however... ugh. To show you how strange they were. Without me casting a spell yet, having the warrior pull, they would root her and go after me. I wasn’t sitting, I wasn’t too close (when compared to other casters), I wasn’t casting; nothing! I was simply waiting to DoT/heal after she built up enough hate. The strangest part was, after they would root her and blast me to a crisp they would turn around, pass right by her and go back to their camp! And she had been taunting, slamming, kicking, bashing, and slashing them! I’m telling you... they had something for me and this has to be one of the strangest aggro behaviors I’ve ever seen.

As a side note, I would also like to know what SOE (Verant back then) was thinking when they created these mana-loaded abominations. Half-Elf wizards? I was always wondering how druids could have fire damage shields – but no, they also have cold based direct damage, so it seems they are indeed wizards. Hmm... I know there is a variable that returns the race of an NPC, but is there a variable for class as well?

Anyway, my experiences – overall a fun experience, and in my opinion, one of the things that makes EverQuest so much fun.

Tramaus Voronadil – Order of Marr
Eww .. wood elf parts...
# Mar 02 2003 at 11:29 AM Rating: Decent
In Greater Faydark, there are three girl bandits. One I watched someone else kill. One conned dark blue and the last one conned red. Well, the other two didn't help the one who got killed by the other person, so i thought i'd go after the easy one. Sure enough i finished her off only to find that the red one was attacking me. I looted the corpse (which gives wood elf blood and wood elf parts, highly disturbing to me already being a wood elf (dont scream cannibal i sold the stuff imediatly)) and ran for Kelethin. Of course the guards didnt help.. so i jumped on the lift. Duh shes a wood elf... she followed me and killed me... heh.. i havent gone back since...
High HP bandits got nerfed!
# Feb 25 2003 at 11:41 PM Rating: Decent
From the current (LoY, Feb 24) patch message:

"Fixed an issue with some level 10 NPCs in the Karanas having about 400 times the hit points that they should."

RE: High HP bandits got nerfed!
# Mar 15 2003 at 6:20 AM Rating: Decent
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1,050 posts
Heh, heh. I was one of the people who reported that little bug. Also the one about the female elf bandits that vanished when killed rather than dropping a lootable corpse.

It pissed me off, though, when they removed the bandits from Field of Bone. They served no real purpose there, but I was camping them and levelling for a few days, then I log in and no bandits. I then wait and wait and still no bandits. Then I find out they're gone for good and have to go level in Kurns.
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New high level bandits
# Feb 08 2003 at 9:28 PM Rating: Decent
These bandits can be farmed for faction (e.g. if you need to improve Circle of Unseen Hands faction in order to buy from Crow). I've done that a few times, and recently noticed that there are new bandits that have far far more HP's than the usual and what's appropriate for the level range and area. They're only on the male blue-green pants + green tunic bandits (half elves?). They're casters that cast root and DD's. They have HP's appropriate to lvl 35-40+ mobs -> around 2-3K HP's.

These bandits seem to appear in all the larger spawns (farms, camps). I've seen 2 spawn together by the farms. The other bandits + brigands + farmers seem to be around their previous level (maybe slightly tougher than before?).

Not sure about their level, because they're all green to me.
RE: New high level bandits
# Mar 15 2003 at 6:25 AM Rating: Decent
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1,050 posts
At least they're not casting spells inappropriate for their level anymore. I remember getting hit with Careless Lightning (level 19 Dru spell from a level 10 mob) and watching my level 17 ranger fall to these bastards. I also used to get hit by insane damage shields which made them nearly impossible to kill before I got killed from all the feedback damage and the casters would even buff the melees with the damage shields too.
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If you were me and I were you, would we still be friends?
RE: New high level bandits
# Feb 14 2003 at 5:45 PM Rating: Decent
27 posts
I've killed these bandits... and want to confirm they appear to not be worth killing. There seems to be no special drops, and it ends up just being 15-20 minutes spent following around a bandit jabbing him in the back with your weapon. (This for a lvl 25 bard)
RE: New high level bandits
# Feb 09 2003 at 11:05 AM Rating: Decent
31 posts
I think these guys have even more than 2-3K HPs. I'd estimate in the neighborhood of 10K.

Suffice it to say, they act and appear the same as the other bandits except they have insane HPs now for their level. Avoid these guys until they fix this. If you are high level it's just a waste of your time and if you are low level than you will never kill these guys.
Some observatiions
# Jan 19 2003 at 8:29 PM Rating: Good
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1,050 posts
Based on my experience, the WK bandits can be broken down as follows:

Half-elf bandits (male and female) are always casters, typically druids who root and nuke like there's no tomorrow. They usually have damage shields and other buffs on and heal and buff all other bandit types as needed.

Humans and Barbarians (male and female) are always tanks. They frequently have a damage shield up that has been put on them by a caster bandit. Pulling them away from their spawn point before a caster shows up is usually a good idea, especially the two who block the road leading to NK as there is a bandit camp off to one side of the road and casters walk over from time to time to heal and buff the ones on the road and to help with any fighting that may be going on. Pulling these two away from their spawn point is a definite must, as the casters seem to have no set schedule when they walk over.

Brigands (male and female). A few levels higher than bandits but similar overall. Usually Barbarians (the only ones I've seen) but I have been told of human ones but can't verify this. These are always tanks and seem to fight a bit harder than you would expect for their con (good thing most of them fight bare handed). These guys WILL aggro if a nearby bandit or fellow brigand (or farmer bandit) is attacked and they sometimes wander the zone the same as the bandits and will aggro on lower levels if they pass in range of you the same way the bandits will.

IMPORTANT NOTE:

Guards will NOT help you if a bandit or brigand is kicking your *** and you pull a train to them. With these guys it's fight, zone, feign death or die.

All bandit types will definitely aggro to anybody who cons them at light blue to red, so give them a wide berth if you see one and aren't ready for a fight.

Also, be aware when kiting in WK, where you are in relation to known bandit locations. It really sucks to be a lowbie kiting lions for skins and seeing a fire or lightning effect cascading around you because you wandered into range of a caster type.

Edited, Sun Jan 19 20:07:49 2003
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Greater Feydark Bandits
# Aug 25 2002 at 12:48 PM Rating: Decent
A friend and I were camping these guys last night. they are alot lower then the ones listed here and the faction hit isnt listed . Any help would be appreciated in finding out Who the heck Fizzlethorp is. I mean my faction with him now is Threateningly Acording to killing the Bandits here in Greater Feydark last night with my Level 6 wizzie Half Elf who is now Half into 7 thanks to them. Had a Warrior Vah shir with me as well Now hes level 8. They conned anywhere from Indifferent risky dark blue and yellow and white at the beginning to an ending Threateningly dark blue yellow and white to us all night. So if anyone has any idea who this FizzleThorp guy is Please post it here . thanks
RE: Greater Feydark Bandits
# Jan 16 2003 at 8:43 PM Rating: Decent
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1,050 posts
Fizzlethorpe is Bristlebane Fizzlethorpe, God of the Rogues. Don't plan any trips to Plane of Mischief with that faction. I should add that these bandits are NOT on the same faction as the WK bandits, nor do they drop the same loot.

Edited, Sun Jan 19 19:30:49 2003
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RE: Greater Feydark Bandits
# Aug 25 2002 at 12:49 PM Rating: Decent
Oppps should be from my Wizard High Elf Not half my goof up
what faction?
# Aug 01 2002 at 12:50 AM Rating: Decent
well i was going to kill some of these with my lv 12 dwarf rogue(diety in bristebane), but to my suprise, they conned ally to me! anyone have any idea what faction these are on?( the ones in gfay)
yeah, they do spwan in FoB
# Jul 20 2002 at 2:18 AM Rating: Decent
Ok they do spwan in FoB as a human!!!!!!!! there the iksar bandits but they like to stay in the pit i was walkin in the woods of FoB and then BOOM i see him a human bandit esay kill for a lvl 28 shammy killed him and i looted some rations , a tasty treat,
RE: yeah, they do spwan in FoB
# Jan 19 2003 at 8:02 PM Rating: Decent
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1,050 posts
I don't think they spawn in Field of Bone anymore. I was hunting them there pre-Luclin and after Luclin, they didn't pop anymore. I had to start going into Kurns with my lizzy warrior. :(

The ones there WERE on the same faction as the Karana bandits and they did drop sashes. Too bad Iksar is KOS in Qeynos, or I'd be considerably wealthier and more well liked there if I could have turned in all my sashes.
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If you were me and I were you, would we still be friends?
Teeth
# Jul 07 2002 at 5:34 AM Rating: Decent
In addition to the sash, the drop I just got had a Lore Item "Golden Bandit Tooth"... But I don't see any quest, or mention of it anywhere.

Anyone know?
RE: Teeth
# Jan 19 2003 at 8:06 PM Rating: Decent
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1,050 posts
Many of the newbie quests require golden bandit teeth. Otherwise they're good for a a couple of gold at the merchants and they are stackable, so if you know a place where bandits pop frequently and drop a lot of these, you can get like 4-6PP a stack for the little buggers.
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RE: Teeth
# Oct 15 2002 at 10:36 PM Rating: Decent
And for bard quest armor
RE: Teeth
# Jul 27 2002 at 7:29 PM Rating: Decent
It's also a component for a wood elf rogue tunic. How often did they drop?
RE: Teeth
# Jul 09 2002 at 2:37 AM Rating: Decent
the tooth is for a wizard quest for armor
Bandits in FoB
# Jul 01 2002 at 4:14 PM Rating: Decent
Nailed one while on my way to Kurn's Tower.. Not too hard at 23.. lol..
FoB
# Jun 28 2002 at 11:47 PM Rating: Decent
they do spawn in FoB but rare iv only killed one of them. just like any other bandit
i ask a ?
# Jun 27 2002 at 2:17 PM Rating: Default
hi iam a lv10 halfelf is it a good idea 2 group with my lv 14 friend hes a ranger
Questions regarding Bandits
# Jun 17 2002 at 12:24 AM Rating: Decent
I'm a lvl 13 Half Elf Paladin and I want to do the Bandit Sash quest in S Qeynos. But I have a few questions - which camp and in which Karanas zone is the best for my lvl? Would I be able to solo that camp at my lvl? And, if I can't solo it, would me and my lvl 12 High Elf Enchanter friend be able to take it?

Thanks for all the help!
RE: Questions regarding Bandits
# Jun 28 2002 at 4:27 PM Rating: Decent
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87 posts
I'm not sure I'd solo them. My 16 Warrior and a 15 Druid friend have tried to duo both camps on the plains (the camp and the farm) and ended up dying a bit; there are, I think, 3 casters who pop in the buildings at the farm when you least expect it, and the camp has 2 casters and 2 rogues. Find a friend, and get a sow! I think the bandits were designed to force players to group.

Calthine Faeriesong
Bard of the 38ths Song
Torture Guild
Vazelle
boogie
# Jun 15 2002 at 4:20 PM Rating: Default
nice
RE: where
# Jun 15 2002 at 1:12 AM Rating: Decent
I found two female barbarian bandits in the grassy area above the the coastal peak, near marauder cave. nuked em, got a faction hit.
where
# Jun 12 2002 at 12:10 PM Rating: Default
where are these guys in FoB?
nice faction/exp quest for newbies
# Jun 07 2002 at 7:34 AM Rating: Decent
turn in the sashes to Chesgard to get some nice faction hits/exp/gold/item
Gold Teeth?
# Jun 06 2002 at 3:14 AM Rating: Default
ok, these guys are dropping 'Gold Bandet Teeth' now...are the for a quest? cna I turn them in somewhere too?
RE: Gold Teeth?
# Jun 11 2002 at 11:12 PM Rating: Default
I am a level 9 wizzy and to get some of my magic armor, I am suppose to use a Gold Bandit Tooth. That is what is required to make the robe for my armor. I don't know what else they can be used for, just that.
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