Lord Nagafen  

Raid Encounter

Uploaded July 24th, 2007

Lord Nagafen, along with Lady Vox, Phinigel Autropos, and the Avatar of Fear, is one of EverQuest's original four raid bosses.

In Nagafen's Lair: Warrior; hits for a max 250; has 32,000 hps; summons. Fire and magic resists (to avoid his AEs) are key in defeating Nagafen.

In Nagafen's Lair (Level 100 Revamp): See this quest entry for raid details and loot.

  • HP Estimate: 245 million

Categories: Templatized | EverQuest
This page last modified 2022-05-24 01:45:09.

Level: 55
Expansion: Original
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# May 22 2022 at 1:44 PM Rating: Excellent
23 posts
Description needs to be updated now.

Game Update 3-9-2022
  • Lord Nagafen and Lady Vox will no longer banish attackers that are above level 52.
Assisting with higher level chars.
# May 03 2020 at 2:37 PM Rating: Decent
2 posts
Killed him yesterday with a 52 Rogue + A2 Healer merc, a 78 Chanter + A5 Tank merc and a 78 Druid + A5 Tank merc, all boxed on 2 computers.

First Lady Vox, because it started with her, but ended with Nagafen.
My guild had a warrior that needed to get a Block of Permafrost for the Warrior epic 1.0, but at level 61 that Warrior got banish when he attacked a giant near enough to the cave that would agro Lady Vox.
I found my "masterkey" char on my free-access account, which was a 53 rogue and decided to make a try on soloing Lady Vox, since another here wrote they did it like 10 years ago and I thought gear have inflated somewhat.
My Rogue is not on par in gear. Its mostly Defiant gear, but ranging from Rough up to a some piece in Intricate, but I thought with a A2 Healer merc I would have a little benefit compared to back then.
So I went to OT and went inside outpost and got a bind after which I started to lay out a new graveyard by consistantly insulting the guards there. They are a quite thin-skinned gang. :)
OT was chosen because a its easy access to there from PoK when rezzes should occur later and with 9 corpses there I was down to level 52 with 90% XP to 53.

I then moved the Rogue to Everfrost and met up with the Chanter and Druid at the adventure camp where I bound the Rogue again, after which we ran to Permafrost and made our way through the hallways outside Lady Vox's cave.
At last giant before the cave my Rogue dinged 53, which presented quite a problem. Only mobs that could really be used to beat him down again was inside the cave and I was not much for leaving a corpse in there and not being able to get it, so I had to run back to Everfrost and be beat down by the giants at the entrance there. Lesson to remember is to either go well below the level 53 point or avoid getting XP on the way in.

My initial idea was to buff Rogue as much as possible and then let him handle it himself and maybe cast a single heal from the Druid or a haste from the Chanter in the fight after which they would probably get banish, but hopefully the buff/heal would land before that.

I had no way of single pulling, so I got Lady Vox together 5 or 6 giants and pulled them all to the hallways.
No the paln changed to trying to kill a few adds and then rezz and continue untill Lady Vox was alone.
Chanters pet and his Tank Merc quickly took down one of the giants, but then they both went for Lady Vox due to her AE.
I tried to change target for the pet, but the Chanter was instantly banished.
Popping outside the zone I made a quick dash towards to hallways again in hope of getting a few of the adds before they returned to the cave, but to my surprise the fight was still on when I arrived.
I looked at the Rogues Healer merc and she was completely OOM, but discovered that the Druids Healer merc had handled the healing with getting the Druid banish. The Druid had just been standing there.
I then took a look at the Chanters pet and Tank merc and saw them both attacking Lady Vox, but none of them did any damage. I then tried to redirect pet to another target and instantly got banished again, so it seems it is the pet handling that triggers the banishment.
Another run to hallways under which I had to switch focus to the other EQ sessions a few times, because the Lady Vox's fear spell actually started to work now. I guess my resist buffs had worn off or been dispelled and even the 78 Druid was feared quite a few times and so was the 78 Chanter when he returned.
Well, since the Chanter and Druid could not really help with the killing it was all up to the Rogue and boy is a Rogue a bad choice for a raid tank. None of the special abilities that a Rogue has could be used and on top of that I had to deal with the fear AE from Lady Vox combined with a A2 merc that has low confidence and got scared due to the 4 adds and therefore started to run around like a headless chicken pulling the mobs with her. As a Healer she was completely useless!
After this I sort of got control of the situation and started to know how to deal with the fears and the scared merc, so I managed to get rid of the adds and started on Lady Vox.
Lady Vox was not going to die fast here. I got her maybe 3-4% down pr minute and at 15% my Druids merc looked like he would be OOM before she would die, so I decided to try and switch merc on the Chanter, which have 2 merc slots, so a healer was ready.
I ran back a bit with the Chanter and logged out, then disbanded the Chanter from the group, so when logging back in he would not immediately caught in the groups fight and switch away from fast regen mode. It worked. I could change the merc to a Healer and return to the group and get an invite to finish off Lady Vox.
Now it was just a matter of cleaning up in OT with rezzes and a cleric epic 1.0 is a nice item here.

Wondering if Nagafen was up I sent my Druid there and found him up, so I reflected a bit over the fight and decided that the A2 Healer merc the Rogue used was pointless and a tank or DPS would be way better, so I made the switch and got set up.
Again deleveled my Rogue in OT and got to Lavastorm, where I got a bound in the adventure camp to the North.
Now we cleared the way to Nagafen avoiding any XP to the Rogue and that went smoothly.
Setup camp just outside Nagafens lair and buffed up with both 78 toons having their Healer merc up.
Rogue pulled Nagafen and 4-5 added included a level 70 Fabled Magus Rokyl.
Fight lasted less than 5 secs and the Rogue and his merc was killed and my level 78 toons were banished.
I was better prepared this time and I knew what to expect, but failed anyway.
I could not really put my finger on what was wrong, but I had doubts about the Tank merc, so just to try it out I switched back the headless chicken A2 Healer and went back again and set up camp.
When ready I went in with the Rogue and pulled them all to the hallway outside where my 78 toons waited and this time everything went like planned. Rogue even melee the level 70 Fabled down with little issue and Nagafen's fear AE never landed once on any of my toons.
Still a long fight though.

Not sure why a Tank merc failed and I am not sure if a higher tier of Healer merc would help either. It could be the headless chicken act actually was part of the "solution" to method.
I would recommend a better tank though. Plate armor and a few extra abilities could cut down on the length.
At the same time I have say that you have to keep your nerves with the 78 Healer Merc, since they tend to first land the heals when tanking toon is below 20% and with 4400HP as max HP on the Rogue that is feeling pretty darn close. This late healing might be due to the toons being level 78, which makes their healing spells more effective, so the mercs try to optimize. If that is the case, then higher level merc could be too late with the heals.
I would recommend A5 merc over J2 merc whenever possible here. The adds could be too much for the less confident J2 mercs, especially with Nagafen and a level 70 fabled.
definitely does not reset timer after a patch
# Nov 08 2016 at 6:35 PM Rating: Good
1,065 posts
popped 2 hours 14 minutes after patch. which was 3 days 13 hours after last kill.
it is possible
# Oct 03 2015 at 2:07 AM Rating: Good
1,065 posts
[Sat Oct 03 04:03:09 2015] You have slain Lord Nagafen!
[Sat Oct 03 04:03:09 2015] --You have looted a Cloak of Flames.--
[Sat Oct 03 04:03:09 2015] --You have looted a Gold Plated Koshigatana.--
[Sat Oct 03 04:03:09 2015] --You have looted a Cloak of Flames.--
[Sat Oct 03 04:03:09 2015] --You have looted a Cloak of Flames.--
[Sat Oct 03 04:03:10 2015] Your speed returns to normal.
[Sat Oct 03 04:03:12 2015] Terupi begins to cast a spell. <Guard of Vie>
[Sat Oct 03 04:03:14 2015] --You have looted a Bladestopper.--
[Sat Oct 03 04:03:16 2015] A dull white aura surrounds you.
[Sat Oct 03 04:03:16 2015] --You have looted a Ruby Crown.--
[Sat Oct 03 04:03:16 2015] --You have looted a Treasure Hunter`s Satchel.--
[Sat Oct 03 04:03:18 2015] Terupi begins to cast a spell. <Temperance>
[Sat Oct 03 04:03:25 2015] Taking a screenshot...

3 x cloak of flames in one kill. forgot about auto loot or I would have a SS of the loot on the mob /
Buffed up on Progression severs
# Jul 05 2015 at 12:59 AM Rating: Good
105 posts
Recently they have buffed up the old school raid targets on the progression servers. He hit me for a max of 653 before I went splat.
Spawn after patch
# Jan 24 2015 at 6:37 PM Rating: Good
1,065 posts
looked and it was 32 hours 45 minutes after patch. /uptime showed that. Naggy was not up. so I hit camp and went for a drink. came back to a lava spider hitting me. scrambled a bit and beat it. hit invis and camped. checked track and naggy was up. it was 32 hours 50 minutes after sever reset.

Got 'im!
# Nov 16 2014 at 9:58 AM Rating: Good
44 posts
Killed him earlier this morning on Drinal with my 52 ranger and 51 cleric and a couple of mercs (tank and cleric). Mostly defiant geared.

Dropped about 15 plat, Bladestopper, 2x Gold Plated Koshigatana, Ruby Crown and Selo`s Drums of the March.

I've done a bunch of reading on the ways people killed him and found a couple of things that weren't really clear before but would help a would-be dragon slayer.

First - If you are inclined to skip the throne room, make sure to kill the giants on the bridge right before the throne room. If you cross under or over the bridge and try to take lava to the drawbridge they will run through the throne room to the draw bridge and bring everyone along with them. trying to fight the throne room isn't bad, but trying to fight as many as 8 or 9 giants at once was too much. Trust me, open the gate, kill the two in there, then drop to the ledge and run through the lava to the drawbridge if you're not interested in the throne room.

Second - bind at the corner between the prep room and the lava bridge. It's further than most people recommend but you don't want to risk agro if everyone else is already dead. Add another rez for the cleric due to that particular oversight.

Third - my 51 cleric could not agro the door giants by casting Earthquake outside the doors. Ranger had to duck inside to get them which also pulled Magus and Naggy. Even while Naggy had his head ducked (yup, that was one of the things I read that would keep him from seeing you)

Fourth - you definitely want to stop on the landing and leave the clerics in the prep room as many have described. Naggy stayed in his doorway and beat on my tank while ranger and tank hammered on the giants. Why the giants first? Because I wiped on my first try without killing anyone. My thought was to whittle down the giants one or two at a time, die and keep on rezzing as needed until I only had Naggy left. As it turned out, this allowed me to succeed against all four.

Fifth - Nagafen WILL leave his lair and come at least as far as the prep room during a fight. I found this out on a previous failed attempt. Since we were fighting giants on the landing this morning, he stayed in his doorway until all three giants were dead. At this point I turned all attention on him and when a cleric threw too many heals, Naggy came down the stairs and around the corner a bit. At about 15-16% he headed through the prep room and made it to the drawbridge, turned back and headed for his lair. Never made it into any of the lava, but most definitely left his lair.

Edited, Nov 16th 2014 10:59am by BlackzapperVox
Video of 2box 2merc take of naggy
# Mar 19 2014 at 7:12 AM Rating: Decent
http://youtu.be/ovhYIZmnNlc http://youtu.be/ovhYIZmnNlc

Lord Nagafen pulled and killed 03/12/14 by Boramar (paladin) & Keaien (bard) + healer/dps merc

Level 52, Defiant geared

For The Imperial Dragon Conclave of Vox Server!

Kanei (85 Monk on Boramar Account) The Fabled King Tranix clear plus 90% of the fire giants

Samsar (85 Shaman on Keaien Account) The Fabled Magus Rokyl clear and resurrection for Boramar death pulls
Naggy Killed
# Nov 20 2011 at 1:08 AM Rating: Decent
Killed Naggy as a 50 Cleric, on Tunare (The 7th Hammer) today, 10/19/2011

Had an Iksar Tank merc, (Journyman Tier 1)

Geared with Rough through Ornate Defiant Gear

4023 Hp, 1201 Ac, 4601 Mana (Buffed) ~Note that he does dispell, and left me buff-less within 30 sec. or so of gaining agro.

Fled at 18-20%

Dropped Red Scales, Crook, Gold plated Kosha...whatchamacallit, Torn, Burn book, and Bladestopper(x2)

Fight took about 15 minutes, no supprises, just complete healed when the merc. got to 15-25% health and kept frenzied strength up to speed things along. Pulled Him on to the bridge, then back twoards his little walled off area so i could avoid AoE spells buy still have LoS on my merc. Got Feared once, hit twice by LavaBreath, and took a small ammount of Melee.

Should be a pretty safe bet for any other clerics in the 50-52 range to try, the trick is breaking Naggy's room without getting mobbed by Magus and the fire giant Warriors. Casting Eartquake outside the door (Don't enter or they all aggro)
gets both the warriors, run back down the hallway a bit, deal with them and med up, then proced to open the door (Still not going in) and wait till Magus paths close to the door, pull him and hope Naggy doesnt come along.

Finnished with 43% Mana and 85% Healt. Merc at 72%

Gl to all and happy hunting *Ribbit!*

<Axdin PuddleHopper> Dark Cleric of the 50th Hop
Tunare, The 7th Hammer
# Sep 12 2011 at 10:48 PM Rating: Decent
I just came back to the game for the first time since 2002 in July. My main is a shaman, but I had an alt level 50 monk that was pretty twinked from back in the day (fungi, ton pos, barb leggings, CCW, etc). I got him to 52 and some augs with the defiant gear, and I was able to solo (molo) him today with a cleric merc. Cleric ran OOM when he was at about 17%, but I FD'd and let the merc tank until she was dead, then popped mend and got him.

I remember taking 60 people on raids back in the day and wiping on this guy and vox (I have played since release). Kind of hilarious to me that I was able to solo him today.

My monk has 5000HP, 1560AC, and 1400 attack at level 52 with cleric + potion + clicky buffs.
# Sep 05 2011 at 11:45 PM Rating: Decent
4,445 posts
Leveled a Berserker just to kill this guy... waste of time.. Even with full intricate gear, infustion of faithful veta AA, epic 1.0 axe, J1 cleric merc just can't do it. Can usually get him between 17 and 20% hp if I burn some heal potions. Have the guy maxed on his resists/regen aa's.

Would think with all resists being 500 I might actually resist his AE fire spell sometimes....WRONG. It hits every single time even with maxed resists.

Only way I can kill him is to get a friend to shroud to 50 and bring a dps merc with them.

# Sep 14 2010 at 5:22 PM Rating: Decent
1,065 posts
over the past few weeks I have been farming Lord Nagafen, seeking the bags. For thosetimes I have killed him back-to-back, he is anywhere from 3 days to 3 days 12 hours repop.

Edit : killed Lord Nagafen on 10/1 at 6:54 am. he was not up by 10/4 at 7:09 pm but was up the next morning at 6 am. so it can be over 3 days 12 hours.

Edited, Oct 5th 2013 5:02am by Shuraz

Edit again : this time he was killed at 6 am on 10/17 ( 6:00:29) and was not up by 6/20 11:25 pm but was up the next morning at 5 am. so this time the spawn span was 3 days 17 hours 25 minutes at least.

Edited, Oct 21st 2013 5:21am by Shuraz
How to pull NOW
# Apr 10 2010 at 5:36 AM Rating: Default
Had my 52 pally and a 85 pally. HoT from pally, run in aggro both Naggy and The Fabled Magus then i pulled all the way back to second turn and let the 85 lose on Magus. Charged Naggy and aggroed/pulled back into chamber. The merc was the only reason i lived through the fight solo. DS is your friend. Dropped CoF and pally book though : )
# Dec 01 2009 at 7:48 AM Rating: Decent
Info on naggy 7 day respawn possible to spawn 24 hours faster or later.. after reset can respawn within 72 hours... easy solo solo with my 52 cleric easy i do have best of best gear.. with out a merc this is considered solo.. a merc to me means duo.. good fun if have any questions on how to pull the lairs of vox or naggy as a none fd class post on here and ill post how i do it with my cleric.
Stupid Mercs Make Me Look Bad
# Jul 25 2009 at 1:09 PM Rating: Decent
18 posts
almost soloed him the other day with my lvl 50 rogue and tank merc, got him down to 30% hp then merc ran away for no reason, wasn;t even feared lol, then i died, he's just about soloable now cuz mercs are too insane, also i resisted all of his effects and AE's got feared once 2nd time he casted, all resists maxed at 255. Also he respawned after about 3 days and idk what it is on other server but it is on the rathe for that long, and also even after he repopped Zordak Ragefire was still there saying same thing like as if he was dead.

Edited, Jul 25th 2009 5:12pm by dragonwhisperer
Respawn timer
# Jul 05 2009 at 9:23 PM Rating: Good
what is Lord Nagafens Respawn timer?, b/c on the new server 51/50 someone killed him last night and people on game said they think you got to wait 6-7 days for respawn, and i don't want to wait that long
Respawn timer
# May 15 2010 at 7:26 AM Rating: Default
Awww diddums.

Oo want me to tell the nasty mean devs off for oo?
# Jun 17 2009 at 7:23 PM Rating: Decent
49 posts
Has the story changed? According to Zordak Ragefire in Naggies Lair, 'Nagafen is dead and out of the way'
# Aug 01 2009 at 7:56 PM Rating: Default
hmm interesting question.... I guess the key is to understand how the OLD lore was.... previously in order to do the cleric 1.0 you had to do a turn-in to Zordak in Nagafen's lair and this would spawn the version of Zordak you had to kill to obtain the final piece of for your 1.0 (this fight now takes place in Skyfire, and the Zordak in Naggy's lair spawns down by the entrance to the Fire Giant area. Well Originally Zordak spawned at the back of Nagafen's actual room, and he would ONLY spawn there AFTER Nagafen had been killed so, the game lore at this time offically required Nagafen to have been killed for you to even encounter Zordak... Well we all know SoE don't care about Lore as much as Verant did back when EQ was created.

I guess the short answer would have been, no the lore was not changed.... it was simply Ignored.
Future Monk
Faceless Uprising, Selo
officialy soloed (mercoloed?)
# Jan 30 2009 at 9:17 AM Rating: Decent
23 posts
just to let you know, as a magician 52 (100+AA), some weeks ago i soloed (with merc) him several times, he is a pain to us because of his fire resist, vox is cake by far compared to naggy. (even if for both adds are a pain in the ...)
i killed him several times, something like 2times with merco, 3 times with a cleric friend, and 3 time with a paladin friend. do it with a friend shorten drastically the fight.
don't forget your insta-clickies in order to make this fight easy

PS: magician wasnt sooo ubber, but it was stuffed with ALL the best things my 70 druid could loot or buy. it took me almost a month to stuff him, but i killed vox and naggy so many times that i took money back (cloak of flame is selling for 50KPP on karana, i am selling my fourth one =)p ) and 100% weight reduc bags on them 2 are nice =)

taraskh of karana
64 magician (350AA)
# Jan 29 2009 at 6:40 AM Rating: Decent
Just solo'd naggy this morning on The Combine with a 50 paladin and a tank merc. Had to use LoH but that's about it wasn't too tough. Dropped 2 scales and the satchel.. no cloak :(

Edited, Jan 29th 2009 2:00pm by Xezkik
# Jan 10 2009 at 8:04 PM Rating: Decent
130 posts
naggy and vox are ALWAYS up on bert/tholuxe 24/7, and wondering if the pet only send in still works. i used to do it all the time with my beastlord when i did trakanon. does anyone know if pet will work for vox/naggy? any feedback would be awesome.
# Jan 10 2009 at 11:48 PM Rating: Decent
Yeah the pet trick can still be done.
# Jan 26 2009 at 7:39 PM Rating: Decent
This is prob a newb question but....how does the pet trick work?
# May 06 2009 at 8:30 AM Rating: Decent
I believe they're talking about a border-line exploit where you can get around his banishment of players higher then 52 by only sending your pet into the room to kill him and leaving you player outside.
Naggy down!
# Dec 13 2008 at 10:16 AM Rating: Decent
2 posts
Was able to Duo Naggy last night on The Seventh Hammer (Lanys T'Vyl). Was able to take him on with a slightly uber Lvl 52 Iskar SK, and a Lvl 52 Monk with mostly Bazaar Gear.

We tried to enter the room when SK was Lvl 55 and Monk was Lvl 53 and both of us got booted to the zone as soon as we stepped into the room. We both then de-leveled and were able to enter and attack.

Both had been buffed before entering, and had approx 6000 Hp, 1200 AC, and ATTK of about 1300. Also had two A5 Cleric mercs and a Veteran Servant. Monk aggroed the room as soon as he stepped in, and we targeted Naggy first, and then took out the giants. The Iskar SK took most of the damage, and lost a handful of buffs and was down 30%; the monk was almost untouched.

Naggy dropped Cloak of Flames, Hammer, Ruby Crown, and Selo's Drums.

RE: Naggy Spawn Time - He used to be on a 7 Day timer, I don't know if that is still the case. Not sure how it works after a Server Reboot, but he definately spawned sometime in the last 25-60 hours.

Edited, Dec 13th 2008 1:21pm by Tatheran
Spawn Time
# Dec 09 2008 at 10:15 PM Rating: Decent
43 posts
Naggy's spawn time is a mystery to me. Server was reset today due to patch, was brought up at about 8:00AM PST.

I logged on shortly thereafter, killed my way to Naggy, and waited... and waited... and waited... i had my cleric camped there for about 15 hours, checking back every 30 minutes or so, with no naggy in site, cleared the giants out twice during that time, and earned myself 15AA... but no naggy

makes me think that his spawntimer is 24+ hours after a server reset... just spreading some info i learned the hard way so you dont have to...
# Dec 03 2008 at 10:38 PM Rating: Decent
16 posts
Duo'd by a 52 cleric and a 52 rogue. Had A5 tank merc and A5 cleric merc, good thing too because we didn't clear the giants before we aggroed the big lizard (oops). Naggy died and then we lost trying to kill the giants.
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