Vampiric Deathknight  

Undead
Screenshot

Uploaded April 6th, 2008 by __DEL__1595780897047
Updated April 7th, 2008

  • This mob spawns at -165, 2941, 321.

Categories: EverQuest | Templatized
This page last modified 2021-06-01 01:11:33.

Level: 80
Expansion: Secrets of Faydwer
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Loc
# May 23 2021 at 10:38 PM Rating: Excellent
Guru
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258 posts
-165, 2941, 321
what you might wanna know about the warping...
# Dec 31 2010 at 9:56 AM Rating: Decent
Scholar
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90 posts
While looking for this fellow I learned something noone posted yet: It seems there is some area effect around the cave the Vampiric Deathknight or his ph are located in. This effect will warp not only the mob but also you merc. This effect is effect even if no mobs are in the cave. Just enter the cave and your merc is warped across the zone. The end point of the warp is not completely random but one of a few possible end points. If you try it with a merc a few times you will soon know them all.

To sum it up: Must fight inside the cave at the spawn point and without the help of your merc.
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Mitsune Foxfire, Vazaelle
what you might wanna know about the warping...
# Aug 07 2011 at 3:45 PM Rating: Decent
28 posts
I have had this exact thing happen while trying with a merc.

The first time the mob warped to the same location as my merc. The second time I stood on the spawn and killed it without my merc who has warped to another location in the zone.

Respawn time on PH is roughly 16min.
Spawned a 2nd mob
# Jan 11 2009 at 9:45 PM Rating: Decent
Engaged him and he spawned a healer, after I died the Healer despawned, be prepared. He is alone at first.
spawn time
# Dec 04 2008 at 1:51 PM Rating: Decent
anyone know spawn timer on phers?
Hmmm
# Sep 21 2008 at 8:12 AM Rating: Decent
*
159 posts
Since no one mentioned it yet...

He spawns in the vampire caves, right near the Hills of Shade ZL. He is in the southern-most cave, and his placeholder is usually "a vampiric reaver" or "a vampiric healer". He is the only enemy in the room. However, if you attempt to pull him out of his cave, he'll warp to a random point in the zone (seen him end up near the Mistwynd festival, near Bloodmoon Keep, etc.) You'll have to fight him where he stands.

Hope that clears things up.
wanders
# Sep 07 2008 at 11:49 AM Rating: Decent
No idea on his PH's, but I was clearing the Fearfang camp when he walked right through it. I had not killed any undead, so he must have a large wandering area.
PH?
# Aug 31 2008 at 3:07 PM Rating: Decent
Good thing none of you said what his place holders are or where he spawns. You should put useful information on here.
PH?
# Nov 18 2008 at 7:11 PM Rating: Default
35 posts
Useful information? You mean like someones whining about a lack of useful information? If you did not find other peoples information to your liking, why not go out and discover things for yourself and post what you find.
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The Amazing Mistress Akansha!
Dropped spell
# Apr 24 2008 at 11:17 PM Rating: Decent
Avatar
**
757 posts
Dropped Spell: Wildmagic Burst today.
dropped new item
# Jan 26 2008 at 2:30 PM Rating: Decent
fangbreaker stalking beads today

17 ac 255 mana 270 end 270 str 5 sta 21 int 11 wis 11 agi 17 dex 5 cha 21 magic 12 fire 8 cold 15 disease 19 poison 16 atk 10 mana regen 2 sheilding 1 dmg sheild 4 avoidance 4 accuracy 2 strike thru 1 spell dmg 2 slot type 7 slot 2 type 3 effect: improved dodge 1 (worn)

dropped form vampiric deathnight today in loping plains made one happy necro :) happy hunting
Warps Away on Cast
# Jan 08 2008 at 4:00 PM Rating: Good
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101 posts
Currently on Quellious you have to fight both PH for this mob at the same time.

You MUST engage without casting, if you cast on either mob both will turn around, path into the wall and then warp, never to be seen again! This has been going on for some time, have bugged it but no fix, and not holding breath.

Once engaged you can cast on the mob you are fighting, as long as you are standing toe to toe with it. If someone else gets aggro mob will turn around, run into wall and warp again.

This is a total PITA but IF you can get the mobs to stay and spawn, the deathkinght is a very easy kill.

About %50 of the time, if you engage one the other will just warp away so that you only have one to fight. I have not yet figured out if it is the one on the east side or western side that is PH, as we have only got deathknight to spawn once in several attempts.
Warps Away on Cast
# Apr 10 2008 at 12:58 AM Rating: Decent
43 posts
He warped to a place in front of Bloodmoon Keep, north side of the river. He popped in our group, when we fought some Shadowmanes.
Don't know, if there are some other points, where he can warp to...
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