Chamberlain VI  

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Uploaded January 27th, 2008 by Sobmre
Updated January 28th, 2008
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Category: EverQuest

Level: 84
Expansion: Secrets of Faydwer
NPC Added: 2007-11-21 07:45:47
NPC Last Updated: 2019-08-03 22:55:31

Known Habitats:
  Gyrospire Zeka

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3-boxing strategy
# Oct 03 2008 at 12:02 PM Rating: Good
*
61 posts
I 3-box a cleric, shaman and monk. This is one SoF target that had evaded for a long while, because of the adds. Recently, I was able to figure out a strategy that has worked, and let me take this guy down, so here it is.

Step 1:
Set up between large tower and the small tower.

Step 2:
Single pull the Chamberlain, and be sure your casters are a ways away from the fight.

Step 3: DPS the Chamberlain until his first add spawns. Immediately stop dps'ing the Chamberlain and focus on the add. Kill the first add. (During this part, you're going to be tanking both. If you're afraid of losing aggro on the Chamberlain, switch back to him every little while.)

Step 4: Once the first add is dead, refocus on the Chamberlain, and get the fight stabalized.

Step 5: DPS the Chamberlain until his 2nd add spawns. At this point, you can either kill the second add like you did in step 3, or you can offroot this add; either works.

Step 6a: Once the 2nd add is handled (either killed or offrooted), refocus on the chamberlain and kill him.

Step 6b: Kill the 2nd add if you offrooted it.

Step 7: loot up :) you won.
Info about adds.
# Aug 12 2008 at 2:51 PM Rating: Decent
*
61 posts
Well, it feels silly to answer some of my own questions, but here it goes.

The Chamberlain:
Spawns on the back side of the tower, in the garden area. (wandering clockworks are his PHer)
Does not spawn his adds immediately upon aggro, as I kited him around for a while.
Chamberlain VI does see through invis.
Was partially slowable.
Wasn't mezzable by my monk mez (too high of level) but prehaps by an enchanter.
Max hit was 2970 (against a pally with 10% shielding).
Had no special effects aside from his spider adds.
Doesn't corpse camp.
Doesn't respawn spiders after he's spawned them. (I fought him, had both of his adds spawn, wiped, fought him again later, and had no adds spawn the entire fight).

The Adds:
His spider adds are called "a cleaner." (Create a placeholder thread, and I'll supply a picture)
They pop out of him 1 at a time at certain % of his health. (I noticed the first around 75%, and the 2nd at around 50%. Those aren't exactly when they appear though) And there seemed to be only 2 adds total.
Cleaners don't see through invis.
cleaner's max hit was 1816, but they mostly hit for around 1k.
They have as many hp as regular trash spiders in the zone.
They are slowable.
They are rootable.
They are mezzable.
They are stunnable.
They didn't seem very resistant.
They are level 80.
They do corpse camp.

They cast:
Spider net
http://lucy.allakhazam.com/spell.html?id=7977&source=Live

Cleaning fluid
http://lucy.allakhazam.com/spell.html?id=7647&source=Live



Edited, Aug 13th 2008 8:54am by Danzell

Edited, Aug 13th 2008 8:56am by Danzell
Spider adds
# Aug 12 2008 at 9:46 AM Rating: Decent
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61 posts
I was looking for some additional information on the spider adds he spawns.

How many are there?
What are they named?
Is there an Allakazam entry for them?
Are they timed? or at certain % of his health?
Is their aggro linked to his?
Are they tethered to him? If not, do they path to him?
How hard do they hit?
What effects, if any, do they cast?
How many hp do they have?
Are they rootable, snarable, slowable, mezzable, etc.
If you wipe to him after he's spawned his adds, does he spawn more the next time you fight him?
Do the spider adds despawn? If so, is it when he dies, or after they're left unaggroed for a certain period of time?

If anybody could answer any of these questions, it would be very helpful



Edited, Aug 12th 2008 11:57am by Danzell
The Adds
# Jun 09 2008 at 8:44 PM Rating: Good
25 posts
He pops a couple of spiders, what i did was, when they pop, just fall off the cliff with levi, or find a way to zone, then run back...adds have corpse stay, so they will stay where they were, and chamberlain will move back, just either kill the adds if they are in the way, or pull chamberlain, he should not repop the adds.
The Adds
# Jun 10 2008 at 6:33 AM Rating: Decent
*
157 posts
awesome tip, this is just kind of advice I was looking for.

I'll give him a shot now
ADDS
# Jun 09 2008 at 5:59 PM Rating: Decent
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157 posts
any info on the 2 spider adds he pops? are they like the adds the cleaning ooze mobs pop or more like trash mobs? do they depop?

if anyone has done the head administrator in SHIP, how would you say those adds compare to the chamberlain ones?

basicly I want to do this mob but the adds are a problem for me since I don't have a mezzer. I can take other nameds in this zone just fine.
slot 3 earring
# May 12 2008 at 10:19 PM Rating: Decent
fight info
# Jan 27 2008 at 7:46 AM Rating: Decent
Scholar
38 posts
he pops 2 spiders adds at a certain % i can't remember but i think it was 60 and 40







Sobmre The Burning Champion - Stromm Server
Ginni The Peace Maker - Stromm Server
____________________________

Sobmre The Burning Champion - Luclin-Stromm Server
Ginni The Peace Maker - Luclin-Stromm Server
veil drop
# Nov 26 2007 at 9:59 PM Rating: Decent
35 posts
Also drops a 410hp/mana veil, for both wisdom and intelligence casters only, believe its called, Fine Velium Gear Veil, i may be wrong, eqplayers doesnt have the new gear from SoF yet so can't look at the name hehe, will update once i log on sometime later =)

Fine Silver Gear Veil, eqplayers items r updated finally =)

Edited, Nov 27th 2007 12:18am by shivlar

Edited, Nov 29th 2007 12:16am by shivlar
veil drop
# Jan 24 2008 at 9:45 AM Rating: Decent
Scholar
32 posts
also drops 2 slot version. chamberlain logic center

https://everquest.allakhazam.com/db/item.html?item=71540

Edited, Jan 24th 2008 12:47pm by mixinman
location
# Nov 23 2007 at 11:08 AM Rating: Decent
1 post
To the left of zone in, on the slab where the flowers are, any of the wandering steemwork mobs can be a PH.

Chamberlain VI spawns two adds mid fight that can be mezzed.
location
# Nov 22 2007 at 5:43 AM Rating: Decent
Where does this mob spawn?
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