Sergeant Zetren  

Quest NPC
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Uploaded November 18th, 2007 by Sobmre
Updated November 19th, 2007

Category: EverQuest

Level: 50
Expansion: The Buried Sea
NPC Added: 2007-02-21 20:41:37
NPC Last Updated: 2019-08-03 23:02:53

Known Habitats:
  Katta Castrum
Quests:
  The Great Invasion

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The Great Invasion
# Mar 08 2007 at 9:50 AM Rating: Decent
He gives the quest: "The Great Invasion"

Don't have the dialogue, since other person in group got it.

You have to:

Enter the Great Pyramid in Jewel of Atiiki same as the "Fate of the Combine"
mission


Speak with Akarahotuten (just Hail, he's by zone in)

Fend off the Shissar Invaders (need to kill 10. There are way more than those though. Yellow to LVL 73)

Destroy the priests focusing the portals (Have to kill 4. Red to LVL 73)


After you Hail the sphinx the blue guys at port in (Noble Defenders) will activate. They are amiable to you and will help you alongside the invasion.

There will be rooms (like the first one) that even with fd pulling it might be complicated, so it is better to just let the Defenders walk in and start killing, You can pick up single mobs if they haven't been engaged or get some popcorn and watch the blue guys take the snakes.

You continue going down the pyramid, carefully because of roamers and the Blue Guys have a tendency to train you with a mob from time to time >.<

Blue Guys will continue to kill every Shissar that they encounter. So, relax, don't rush the mission, because it can get ugly.

Each priest will be in the same room as the Emperor spawns in Fate of the Combine. So you have to pull the trash around the Priest and then rush the Priest (all permarooted and do not summon)

For most Pulling, Pacifying or rooting will be better than FD pulling... too many casters...

The setback of this mission is that you won't get much XP. Most kills will be done by Blue Guys or KS'd by them. But you will get credit for it.


It was relatively easy with a 75 warr, sham, druid, bst, monk and 73 necro.

It is a complicated mission that can be very simple if you get your act together. Most of the time Blue guys (genies) do all the work.

Did it with 3 hr and 43 mins. Lots of downtime, lost the monk and switched for a 75 necro. Plus lots of deaths, figuring out lots of stuff.

REWARD

For us it was 74 Orux and Faction.

***EDITED***
Doing this a second time around, same group, but trying to let the genies do most of the work...

Still doing FD Pulling, Willful Death necro AA has been very helpful and when we get in a jam we root the add and rot it with dots if need be. None Summon.

Alas... last Priest to kill we figured out that you can dot Priest and not get aggro from the mobs around him. *sighs* So you don't even need a puller for this thing... This only happened with the last priest, don't know how the aggro would work with the others....

Edited, Mar 8th 2007 3:51pm by Neffers
The Great Invasion
# Apr 04 2007 at 5:13 PM Rating: Decent
Did this yesterday after reading your info, Helped a lot. A few things ill add:

1> The 'a noble Defenders' that spawn to help you, will respawn as each dies. So, as they each begin to die seperately, they get spread out, and eventually you end up with a single defender spawning and roaming into ambushes to get slaughtered alone.

2> The 'DoT the priest without agroing the room' strategy worked for us on all 4 priests.. however, we did get 2 from the first priest, not sure why. was 4 in the room, we only got the 2 on the left, after we took them out, druid went back and dotted priest again, without agroing the 2 on right. In addition to this, we decided to see if the wizzy could nuke from a distance and that worked as well, so the cleric (me ) joined in. The second priest we did was single in the room by the time we took him out, because to get him targetted we had to agro the 2 in his room anyway.

3> This mission must have become popular, because when we did it we only got 50 orum.

4> The Shissar are mezzable. Dont know if only specific ones, if we got more than 1 on the group the chanter mezzed adds, didnt pay attention to which ones exactly.

5> Added recomendation, leave the group at the zone in, have 1 puller ( warrior?) follow the defenders down, let them clear a path to the bottom. pull singles back to group. We worked our way down , and occasionally had to evac or run back up till we met the defenders on their way down. Its pretty much a single path down to the bottom floor, once there you can start working on getting to the priests.


Did this with 75 clr (me), 75 wiz (wife), 75 war/ 75 enc/ 75 dru ( friends trio box ). Through the whole thing we had deaths = : Clr x3 , Wiz x1, Dru x1, Enc x1, War x0. The cleric deaths were my own fault hehe, I was the 'puller' which occasionally meant looking around a corner and getting slapped by 2 or 3 shissar raomers and run screaming back to the group / defenders. Didnt look at the timer, but think we finished it in 1.5 hours
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