Quarrymaster Aszhe  

Monster
Screenshot

Uploaded July 24th, 2007

Hits for ~2500; summons a lot of adds.

Adds are a golem soldier and a golem shadow knight.

Category: EverQuest
This page last modified 2007-09-05 09:16:18.

Level: 83
Expansion: The Buried Sea
NPC Added: 2007-02-21 16:49:25
NPC Last Updated: 2019-08-03 23:07:09

Known Habitats:
  Zhisza: Counter-Attack

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Easy solo for 85 SK
# Aug 22 2015 at 9:10 PM Rating: Default
*
131 posts
Pulled him to the main round area in the middle with Dire Constriction then threw a couple more dots and pet on him. Hit him with Harm Touch then popped Umbral Carapace and Third Spire of the Reaver when the adds got to me. When he died I Feigned Death and waited for adds to despawn.
____________________________
Glarion
95 Shadowknight
Tunare

Mentalius Mindripper
Level 70 Enchanter (retired)
Lanys T'Vyl
My Stuff
No Chanter needed
# Jul 03 2007 at 10:55 PM Rating: Decent
*
69 posts
Quarrymaster Aszhe
Did this without CC as such:
Tacvi/Anguish/demi geared toons
Shm
Clr
Pal
SK
Mnk
Rng

The only person to die DURING the fight, was the Clr

monk flopped named to the big round area just west of where he spawns. His adds spawn at HIS spawn point...NOT where he is pulled to. If he is too far away from his adds when he spawns them, he leashes.

We DPS'd the named 100% at the start(obviously)...burning all DPS AAs/abilities from the beginning..DPS AAs/abilities such as HT, shm pet AAs.

he does not seem to have a lot of HPs...
upon the arrival of the first 2 waves of adds, SHM AE slow...by the time the 3rd wave hit, shm was too busy healing, nuking named, etc to try to slow. burned shm instant heal AA on clr ...
Had Vet Heal pet up. Had Lassitude on everyone in the group. once named died, monk FD'd ...adds killed the rest of the group..they were summoning due to being below 97% HP from the damage shields...once all were dead or FD, the adds depop. Cleric took campfire back to zone (yes, campfire works here) to rez the group. Sting of the queen and second life, ftw

Afterthoughts: should have used silent casting AA. Just shy of 200k HPs were parsed for this fight

Azgoth
80 Shm, Drinal

Edited, Jul 4th 2007 2:50am by exsplicit

Edited, Sep 20th 2008 5:34pm by exsplicit
FD
# Jun 29 2007 at 8:25 PM Rating: Decent
It is also nice to know that this mob does cast a FD!
WTF?
# Mar 26 2007 at 1:55 PM Rating: Decent
**
331 posts
Either this mission is bugged, or we're just gimp like mad.

This guy is spawning 10 or so adds every 2 ticks. Trying to keep them AE mezzed is nearly impossible. Can't kill them all in time to make room for the next set. Kinda stumped.
WTF?
# Apr 12 2007 at 10:25 PM Rating: Decent
Take a well-trained enchanter with you and this type of crowd control will be something they will know exactly how to deal with.

1) Use Point Blank Ae's, not targeted.
2) AE Stun - Color Collapse/AE Mez - Dreams of Veldyn (these are the only spells that will work on these mobs for level reasons)
3) If your group does not stay in a very tight bunch, you will not effectively have the radius on your point blank ae's to work. So if you're not rubbin bum cheeks then you're not gonna win.
4) Do not damage the adds while they are being CC'd. They summon... enough said.
5) If you don't use Ward of Bewilderment (enchanter self buff defensive mez proc) as a regularly buffed spell then by all means and for the love of Firiona Vie, use it during this event.
WTF?
# Mar 28 2007 at 12:57 PM Rating: Decent
Nope not bugged, its simply gimp like that heh :-)..
Level
# Feb 22 2007 at 7:07 PM Rating: Decent
Is level 83, as are the other 2 named in this instance.
Adds!
# Feb 21 2007 at 7:30 PM Rating: Excellent
23 posts
Spawns 10ish adds, hit for a k. He himself is nothing special for a named, hits 2.5 k ish, I think. Adds are mezzable.
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