Royal Cryptguard Zerakt  

a rare creature
Screenshot

Uploaded August 20th, 2007 by Railus

Spawns at the northeastern-most room in the zone (well past the gate).

Category: EverQuest
This page last modified 2008-01-02 15:15:12.

Level: 81
Expansion: Serpents Spine
Post Comment
drop rate
# Nov 10 2011 at 7:53 AM Rating: Decent
*
73 posts
He poped 3 times in 7 rounds, always drop fellstone.
According to the previous posts, ppl says ac aug is a easy drop but I found it isn't.
At least, the drop rate should lesser than 50%..

EDIT:
end result
He poped 6 times in 14 rounds
dropped 4 fellstone, 2 jewel of the stalwart


Edited, Nov 10th 2011 4:14pm by zight
Nice
# Nov 11 2010 at 1:18 PM Rating: Decent
Whoever took the time to add the little map is awesome! I wish all named mobs had that on this site. ^_^
si
# Oct 04 2009 at 1:27 PM Rating: Decent
*
224 posts
couple si mobs along the way for me today, be careful and check, half my group died getting to this guy from a train of about 30 giants lol
Jewel of the Stalwart
# Jul 22 2009 at 10:18 AM Rating: Decent
Scholar
22 posts
Dropped Jewel of the Stalwart 7/22/2009 at roughly 1:30am. My 83 warrior and an 84 druid went through it pretty easy snare/paci pulling one at a time. There's pretty much only one See Inviz on approah right outside Royal Cryptguard Zerakts' room at his door. Once we got that room cleared we were able to walk the left wall around invizzed to almost the top left corner. At the top left corner of room RCZerakt will be within aggro range. I fortunately was able to get my aug on the first spawn. Enjoy and have fun with this one, and as a footnote: Don't be afraid to plow the road to your target. It is the 75th Hotzone at this moment and there is decent experience to be made. Hail and farewell!

~Grendol Kegbreaker~Cazic Thule~
Love the map
# May 03 2009 at 12:46 PM Rating: Decent
*
72 posts
Love the map on the image, spot on, took me right to room. Easy to break with Harmonious Arrow, and kept room cleared thereafter, 4th clear mob popped and dropped AC aug.
____________________________
Relican Windamere - Ranger, Hunter, Bastidge
Snareable
# Mar 01 2009 at 10:49 AM Rating: Decent
5 posts
Easiest split in the world if you just put your merc on passive, pull him take the few hits you're going to and snare / FD split the room, after you've landed snare on him, lay there til you've been forgotten. Super easy he's blue to me at 82 so he's obviously level 81 and didn't resist anything.

Dropped the Stalwart Aug on first kill, what a beautiful day it is!
a little info
# Dec 24 2008 at 11:43 AM Rating: Decent
After trying a few things to get a decent pull with my 81 druid - 75 war combo, I finally gave up and listened to the troll warrior and we just went in and kicked the ***** of all three mobs by the door at once. At 75 with solid non-raid gear and full AA's he was able to tank all three. We did have a cleric merc healing. Anyway after that we killed the other 2-knot and then the single, trying to time it for respawns. Then we just sat in the SE corner as advised and re-killed the pair that spawn closest since one is supposed to be the PH. I assume we'll be able to kill Zerakt too but he hasn't shown yet.

There may or may not be see-invis mobs on the way there depending on what has spawned. I was able to harmony my way past one wandering see invis mob and then had to fight the opening 3 in Z's room because one saw invis.

Update: got Zerakt 3rd pop, he didn't seem any harder of a fight than the regular giants, or at least he was easy enough.

Edited, Dec 24th 2008 12:43pm by enduron
Level 80+
# Sep 15 2008 at 11:58 AM Rating: Decent
**
262 posts
Conned yellow when I was able to pop him multiple times while camping his room. Level has got to at least be 81. And yes, the pathing of the mobs in this room still sucks.

Dropped the stalwart aug only once, while the rest were the freezing strike proc aug.

Edited, Sep 15th 2008 3:56pm by Braikkarrii
Jewel of the Stalwart
# Aug 22 2008 at 5:29 PM Rating: Good
22 posts
Following the posts here ran to camp, SE corner of room, FD-ing and hitting HoT pot when needed (makes for along run). Made it to SE corner and FD'd and medded up. Only had self buffs and personal trib running. Pulled PH 3x and killed roamer 1x before Zerakt popped. As with the SK that posted before I hit him with Trial for Power Rk2 and dot'd him, SK 2.0 epic and HTd him. Lifetapped him a few times and what seemed less than a min he was down to 30%. Easiest yellow con mob yet I guess. He didn't make the full duration of the HTY dot before he died.

Dropped Jewel of the Stalwart :)

80 SK, with mix of crystallos, cultural, BMK raid and unfinished warped gear, unbuffed AC of 3912 his max hit on me was 2200ish and only did that maybe 3 times, most other hits were 500ish.

Edited, Aug 22nd 2008 9:27pm by squashyou

Edited, Aug 22nd 2008 9:28pm by squashyou
Fully safe spot
# Aug 13 2008 at 10:50 AM Rating: Decent
I just did this camp duo with a shaman 80/80 in guk / blackburrow gear.

I found a totally safe spot even when named is in the room. If you look at the SE corner, hide up against the closest crypt thing on the close wall (south) side. Make sure to stay in the middle of the crypt and not on the edges. If you stay out of the mobs line of sight you wont get aggro even with Zerakt's huge aggro range.

Just keep pulling him and his twin back into the SE corner and they wont aggro anything else. Go back to the safe spot to happily afk till the next pop.

Just watch out for the doorman that wanders.
Fully safe spot
# Dec 30 2008 at 3:42 AM Rating: Decent
20 minute respawn timer on the giants.
____________________________
Arcturion Obiwanshinobi
Paladin Extraordinare

Luuke
Ubermonk

Stasis
Prexus Server
Clearing to the named is easy 1 group
# May 26 2008 at 6:49 PM Rating: Decent
9 posts
Killed this guy easily with 1 group at lvl 75 on the Combine server. We used kite/snare/root in the room preceding this one. We never had more than 2-3. We killed the named and he did have the DD aug on him. 2 respawns and no named.
Solo'd 5/16/08
# May 15 2008 at 11:22 PM Rating: Decent
Headed to Vald with a guildie to duo this aug. He got greased but I said to hell with it and stuck around.

Splitting the room was tough, but I kept Death Peace AA and Last gasp up. Snare split all of em despite the awkward pathing in the room. Once room was clear, I positioned in the SE corner of the room and waited for single respawns.

After about an hour Zerakt spawned. Conned yellow to level 80. Hit him with Trial for Power Rk 2, and clicked 2.0. Loaded him with all rk 2 SoF DOTs, Burned Harm Touch and max level swarm pet and ate him for lunch. Tried to flurry me, but max defensive AA's made short change of it. Max hit on me was 1683

Minimal buffage. Drape of Corruption rk 2, Ironwood Skin Rk 2, Form of Defense V, and a few other non HP related buffs.

Dropped Fellstone.

Pain Lord Cador Keelzal
80 Shadow Knight of Shahrazad
Bertox Server

http://eq.magelo.com/profile/1361653


Next spawn cycle he popped again. Same routine only with out Harm Touch. Dropped AC aug.

Good luck

Edited, May 16th 2008 3:29am by Bumpdeez

Edited, May 16th 2008 3:35am by Bumpdeez
Additional exeperience using Sneaky Momo's strategies:
# Apr 16 2008 at 12:33 PM Rating: Decent
**
319 posts
I tried this camp three times over two nights. Try one there were at least four or five see invis, and I tried a death run with the idea that the necro would rez me after I died in the corner described. I had to abandon this idea when I got into a stun lock in the first big room and died. Try two was with Divine Barrier. In addition I had cleared a few of the see invis mobs ahead of time, and had a clear path as far as I could get my eye before it expired. Further I invised as far as I knew it to be safe. I DA'd, ran, died as expected in the corner, and the necro pushed the rez box yes, but it rezed her to where she was waiting outside, so it didn't work. Duh!. Try three, same night as try two, I got the situation better scouted out, and as luck would have it, there were no see invis left. I invised in, and got a campfire set up. I pulled one of the pair where the PH is located, and his friend right next to him always added, and they did run around a bit, but not too bad to the south east corner, and didn't get any additional adds on the pulls. I did get adds from the only wanderer who pathed through the room at irregualr intervals about 1/4 kills attempts. I dealt with one mob by usually using a hot pot early on. Two mobs with pushing a lot of buttons and a hot pot, or getting a rez from the fd'd necro after I died, or by using the precast ATEL box from my wiz if i hit it in time. Some kills were kind of close.

The named was more of a problem. He was always yellow to me in 3/3 pops, and had a greater aggro radius than the other mobs in the room. I never had to pull the named, he came to me instantly on popping each time while I was in the corner. The wanderer came pretty close to me, much closer than the named, but he wouldn't aggro if I was not invised in the corner. Once I died to a pull with the named up. I ran back to Valdeholm, and was able to get to the campfire as an instant process and instantly engage him and his friend with lots of buttons and win.

The named dropped the AC aug each time (3/3), and a power source twice (2/3), as well as trash loot of the types mobs in valdeolm drop.

Since the room had no other see invis, I only killed the named, his ph, and the mob nexthim to keep it free of see invis as much as possible in case I needed to run back after a campfire problem
some strategies...
# Apr 07 2008 at 11:35 AM Rating: Decent
Scholar
*
102 posts

Killed him last night. We cleared all the way to his room, and then broke the room and camped it for 3 spawn cycles before he popped.

Some tricks that can help:

The south east corner of the room is safe; you can uninvis in it and not get aggro. and pathing is so bad: mobs chasing you into this safe corner tend to path into the center of room and aggro everything, that you could try running a necro here and FD (while they path crazy, gives time to fd), then dragging cleric and others to him to rez ( if you have a rouge, or drag rez mage for coth).

Another trick: There are only like 2 or 3 see invis on the way to this room, and most are in the first main hall of the building ( the hall with the circular staircase ). So as a druid, you can bind outside, and use entrap2 to pull the see invis, run like crazy, and self evac, then gate back. Using this you could pull out and kill just the see invis in the beginning ( or even root/snare park most of them; faster), and then invis and run group to the south east corner of the room that zerakt spawns in.

All mobs could be harmonied by my 80 druid, except the named yellow cons ( some captain spawns in the first big hall ).

Now, once in the room; Very hard to pull singles, best to do this:
1. invis and rush the single mob that is in the south center of room. if you fight him in place, the other giants wont aggro; MUST SNARE though, the mobs always run at around 20 health. If you try to pull this single back toward the south wall, he might path to the center of room, be carefull, not a lot of wiggle room here.
2. now invis and go to the two mobs on the east side of room. Again, if you try to pull the mobs to the edge of the east wall, or the corner, they will path to center and aggro the whole room. Just fight them in place, snare em both, split tank, or mez.
3. then do the same for the other two mobs ( let the pather path out of room. before this. These last two mobs can be pulled to east wall of room, can root one, or mez, or harmony them. Then your set, room is broken.

Mob only popped once, dropped the jewel, we left after that. We had a quite well equiped level 80 pally as our tank, he had some solteris equip, and he could tank 4 mobs at a time, with druid cleric and shammy healing ( was a bit touchy though), but my 80 war, also in the group, found these rather challenging to tank ( I'm talking about just singles) and my war is 3k ac, and 13.3khp, with 350aa. just fyi.

hope this helps.
Confirmed location
# Feb 22 2007 at 9:46 PM Rating: Decent
Killed him 2x today. He spawns in the northern most room as listed above. If you go through the gates and into the castle (some mobs see invis, we cleared in), go up the circler ramp on either side, through the door..this dumps you into a big room. left corner has no pop and is safe spot to camp. if you look north there is a door, through that door, down the hall...he spawns in there. You will know its the right room is you go in and there is brown fog on the floor. he spawned for me in the back of the room off one of the middle mobs both times. easy easy kill, clearing and setting up camp was a bit harder. also noticed a LOT of spell drops up here.

PS
Dropped he AC aug both kills. cant confirm the DD aug, but im sure its right
loc?
# Nov 22 2006 at 2:52 AM Rating: Decent
Is it there?
Other Drop
# Nov 10 2006 at 11:38 AM Rating: Decent
Fellstone, Proc aug, Freezing Strike V
Where does he POP
# Nov 07 2006 at 3:45 PM Rating: Decent
45 posts
Been camping the courtyard in far NE in Valdehom and no luck so far (and I mean the very far NE corner)

EDIT:
Found out he spawns in the very far North room. Camped here tonight for 4 hours and still no POP. Will try again soon and update as soon as I have a confirmed kill and loot.

Edited, Dec 30th 2006 9:16pm by craffop
Post Comment

Free account required to post

You must log in or create an account to post messages.