Warden Jakar  

Quest NPC
Screenshot

Uploaded July 24th, 2007

Located on the second floor of Crescent Reach: -1260, -1120, +43.

Category: EverQuest
This page last modified 2008-01-02 15:14:38.

Level: 50
Expansion: Serpents Spine
NPC Added: 2006-09-28 23:55:30
NPC Last Updated: 2019-08-03 23:09:14

Known Habitats:
  Crescent Reach

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w00t!
# Nov 10 2006 at 12:30 AM Rating: Decent
Got my Gnollcleaver tonight. I LOVE TSS. Best expansion ever.
Sweeping the Steppes:
# Nov 03 2006 at 7:15 PM Rating: Decent
You get three reward options:-

Option 1

http://lucy.allakhazam.com/item.html?id=53614

Option 2

http://lucy.allakhazam.com/item.html?id=53615

Option 3

http://lucy.allakhazam.com/item.html?id=53614
Rewards for Sweeping the steppes: Gnolls
# Nov 03 2006 at 7:11 PM Rating: Decent
You get three reward options:-

Option 1

http://lucy.allakhazam.com/item.html?id=53614

Option 2

http://lucy.allakhazam.com/item.html?id=53615

Option 3

http://lucy.allakhazam.com/item.html?id=53614
Cull the Gnolls
# Nov 03 2006 at 6:39 PM Rating: Decent
This quest is given to players level 70 and 71, and possibly lower/higher (my other character is level 73 and was not given this quest).

The dialogue is exactly the same as Sweeping the Steppes: Gnolls. Except when you say What gnolls this quest pops up......

You say, 'Hail, Warden Jakar'

Warden Jakar says 'Vasha, stranger. I am Warden Jakar. I hope you find our homes to your liking. I must ask you to keep your weapons in their sheaths and your spells unspoken while in Crescent Reach. My people have too [many
enemies] outside the city to wish for any inside it.'

You say, 'Many enemies?'

Warden Jakar says 'Well, I can not speak of this in great details, but a wise person will understand more than I can say. Most of our effort is spent keeping the wild animals and other dangerous locals. My duty extends beyond simple, obvious problems. It is my task to foresee danger from a greater distance. I must deal with [matters] much more difficult.'

You say, 'What matters?'

Warden Jakar says 'I can not discuss the most intimate details with a stranger, but if you wish to help I can certainly use the assistance. Perhaps you have a preference about which enemy you face? [Goblins] perhaps? Or [gnolls]? Or if you are braver and more skilled, perhaps you will kill some [kobolds] or [orcs] for us. I can only ask the most powerful strangers to battle with the northern [giants], are you one of those? If not, that is fine. Please enjoy the safety of the city while you are here.'

You say, 'Gnolls.'

At this point the quest Cull the Gnolls pops up

Time: Unlimited

Task text (inside task window)
The gnolls in the Steppes are always a danger to travelers and at some point they may pose a danger to the city itself should they get organized. Jakar is always will to reward people for killing them.

Objective instructions Status Zone
Loot 10 Darkfell fangs 0/10 The Steppes
Deliver 10 Darkfell fangs to Warden Jakar 0/10 Crescent Reach

Reward is (stack of 5):

DARKFELL WINESHOT
MAGIC ITEM NO TRADE
WIS +4 INT +4 MANA +10
This is a refreshing drink.
WT 0.2 Size TINY
Class ALL
Race ALL

Completion text is:-

Though the threat remains, your efforts have not gone unnoticed and are appreciated. If you ever have more free time your help would be appreciated in these issues again.

You gain experience, but no faction.
Sweeping the Steppes: Gnolls
# Nov 03 2006 at 7:04 PM Rating: Decent
You say, 'Hail, Warden Jakar'

Warden Jakar says 'Vasha, stranger. I am Warden Jakar. I hope you find our homes to your liking. I must ask you to keep your weapons in their sheaths and your spells unspoken while in Crescent Reach. My people have too [many
enemies] outside the city to wish for any inside it.'

You say, 'Many enemies?'

Warden Jakar says 'Well, I can not speak of this in great details, but a wise person will understand more than I can say. Most of our effort is spent keeping the wild animals and other dangerous locals. My duty extends beyond simple, obvious problems. It is my task to foresee danger from a greater distance. I must deal with [matters] much more difficult.'

You say, 'What matters?'

Warden Jakar says 'I can not discuss the most intimate details with a stranger, but if you wish to help I can certainly use the assistance. Perhaps you have a preference about which enemy you face? [Goblins] perhaps? Or [gnolls]? Or if you are braver and more skilled, perhaps you will kill some [kobolds] or [orcs] for us. I can only ask the most powerful strangers to battle with the northern [giants], are you one of those? If not, that is fine. Please enjoy the safety of the city while you are here.'

You say, 'Gnolls.'

Warden Jakar says The Gnolls of the Steppes are cunning and dangerous. I believe that they are responsible for an [alliance] between their tribes and those of the goblins. In the last few years both the goblins and the gnolls have grown more numerous. If there is no alliance between the two, there at least has been a cessation of fighting between them. This has strengthened by both of those tribes and they might soon become a problem for Crescent Reach. You would be doing our small city a service if you could reduce the number of gnolls wondering the Steppes. If you have some friends to help however, there may be a greater task you could [help] us with.

You say, 'Help'

Warden Jakar says Amongst the gnolls the basic fighters are easy enough to deal with. It is their elite soldiers that support those fighters that make the battles difficult. We need someone to attack the gnolls and slay several of these elite soldiers. Without them the morale of the gnolls will falter and should make them easy prey for our soldiers

This is a group task with a 6 hour limit

Objective instructions Status Zone
Slay as many gnolls as possible in the encampments 0/20 The Steppes
Kill the gnolll defenders 0/4 The Steppes
Kill the elite gnoll forces 0/3 The Steppes
Return to Warden Jakar 0/1 Crescent Reach

Notes:

After killing 5 normal gnolls, 2 gnoll defenders spawn and attack.
After killing 10 normal gnolls, 2 gnoll defenders spawn and attack.
After killing 20 normal gnolls, the 3 elites spawn and attack.

Both mob types spawn around corpse of the gnoll you just killed. And both types of gnolls are mezzable and snareable.


Task text (inside task window)
Warden Jakar would like you to raid the gnoll encampments and slay as many gnolls as you can. It is likely the gnolls will send their elite tropps after you for doing so, but if you can slay them it will deal a severe blow to the gnoll forces.

You get three reward options:-

Option 1



Option 2



Option 3




Sweeping the Steppes: Gnolls
# Nov 03 2006 at 7:20 PM Rating: Decent
Ok can't edit and post any changes to my original post, and can't post http links.

The rewards are:-

Gnollbiter
Gnollcracker
Gnollcleaver

All listed on Lucy.
Sweeping the Steppes: Gnolls
# Nov 03 2006 at 7:18 PM Rating: Decent
You get three reward options:-

Option 1

http://lucy.allakhazam.com/item.html?id=53614

Option 2

http://lucy.allakhazam.com/item.html?id=53615

Option 3

http://lucy.allakhazam.com/item.html?id=53614
Cull the Goblins
# Nov 03 2006 at 6:10 AM Rating: Decent
This quest is given to players level 70 and 71, and possibly lower/higher (my other character is level 73 and was not given this quest).

The dialogue is exactly the same as Sweeping the Steppes: Goblins. Except when you say What goblins this quest pops up......

You say, 'Hail, Warden Jakar'

Warden Jakar says 'Vasha, stranger. I am Warden Jakar. I hope you find our homes to your liking. I must ask you to keep your weapons in their sheaths and your spells unspoken while in Crescent Reach. My people have too [many
enemies] outside the city to wish for any inside it.'

You say, 'Many enemies?'

Warden Jakar says 'Well, I can not speak of this in great details, but a wise person will understand more than I can say. Most of our effort is spent keeping the wild animals and other dangerous locals. My duty extends beyond simple, obvious problems. It is my task to foresee danger from a greater distance. I must deal with [matters] much more difficult.'

You say, 'What matters?'

Warden Jakar says 'I can not discuss the most intimate details with a stranger, but if you wish to help I can certainly use the assistance. Perhaps you have a preference about which enemy you face? [Goblins] perhaps? Or [gnolls]? Or if you are braver and more skilled, perhaps you will kill some [kobolds] or [orcs] for us. I can only ask the most powerful strangers to battle with the northern [giants], are you one of those? If not, that is fine. Please enjoy the safety of the city while you are here.'

You say, 'Goblins.'

At this point the quest Cull the Goblins pops up

Time: Unlimited

Task text (inside task window)
The goblins in the Steppes are always a danger to travelers and at some point they may pose a danger to the city itself should they get organized.
Jakar is always willing to reward people for killing them.

Objective instructions Status Zone
Loot 10 Stonemight ears 0/10 The Steppes
Deliver 10 Stonemight ears to Warden Jakar 0/10 Crescent Reach

Reward is (stack of 5):

Stonemight Cupcake
MAGIC ITEM NO TRADE
STR +5 DEX +5 STA +5 CHA +5 AGI +5 HP +20 Endurance +20
This is a hearty meal.
WT 0.2 Size TINY
Class ALL
Race ALL

Completion text is:-

Though the threat remains, your efforts have not gone unnoticed and are appreciated. If you ever have more free time your help would be appreciated in these issues again.

quest rewards
# Oct 30 2006 at 6:08 PM Rating: Decent
*
145 posts
kill 30 goblins + bear = reward is a familiar that increases FR and DS
kill 30 gnolls = reward is a a 17/21 dagger with +3 bane to gnolls. Gnollbiter
jakar quests
# Oct 13 2006 at 5:00 AM Rating: Decent
gives out a quest to kill 30 gobs and a bear for totem of the stonemight and another quest for 30 gnolls but not sure of the reward. gobs found in the steppes inside left and left north a bit for gnolls.
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