Just finished killing him. Parsed approx 1.5 mil HP's, LONG fight, about 45 minutes solo as 81 mage w/ t2 cleric merc. No mind candy, so there wasn't much casting. Was pretty tough, had to help heal so my merc wouldnt go oom. Pop'd Host, Frenzied, and anything else i had when it was available. Max hit was 2,117 on a 2.9k ac mage.
Level 80/800AA crappy group geared (20k self+merc-buffed) monk with cleric merc couldn't take him. Could handle the hits ok with cleric healing and got him to 75% but the merc ran out of mana at that point. Some better buffs and not accidentally starting the fight with the cleric on Reactive (changed when he got to 10%) might have helped but doubt I could have got him past 50%. If I still played my shammy box with a second cleric merc I'm sure he'd be a easy but long fight.
This mob have He not realy hit for 2k but he did around 700-800 by hit with my 16.5k hp war massive amounts of hps... flurries alot too - not slowable..need a good CH chain Also a goo 15-16k hp tank and a few healer 2-3 clr might a druid can help
Fabled Bob just has massive amounts of hps...flurries alot too - not slowable..need a good CH chain (15k hp tank we had 3 clerics and a druid patching)...appears really under-conned as a white mob..have hit other white con fables that we were able to group npz...
Max hit I recorded was 2256 - which wouldnt be too bad if it wasnt for his flurries. I managed to survive for a few rounds but eventually his flurry went off in between a spam heal and it was game over.
He is also immune to slow - bring your tankage and he should be doable.