did this today on Mangler TLP. contrary to a lot of posted information we found that after you get the emote "The Korlach abandons its mental defenses and concentrates on healing." you can take your time with the clicks as long as you keep dpsing him and keep him between 80-82% health, and so on for the other phases. this way you won't get overwhelmed by adds and won't have to worry about precise timing. but if he regens above 82% you'll immediately get the "The Korlach begins to reestablish its mental defenses." emote and you'll have to dps him back down, get the 'concentrates on healing' emote again and restart the clicks. for us it took 7-10 clicks each time to get the next emote, "The Korlach seems distracted for a moment as it tries to shake off the enchantments." this is the 5-second warning to immediately stop all attacks. after that you get the "The Korlach suddenly calms as its eyes glaze over." emote and he's mezzed and adds will spawn. if nobody breaks mez you get the next emote, "The Korlach looks disoriented for a moment as it comes out of its daze, but quickly resumes the attack." and his health unlocks. but if somebody didn't stop attacking and breaks the mez, adds will still spawn but his health won't unlock and you have to do the phase over again.
The Korlach Leviathan is rooted and does not agro until you get pretty close to it. Kill all of the trash in his room, then you can set up on a few of the rocks or otherwise shallow places in range of him. Casters can set up on dry land on the west side of him.
Korlach is slowable but is fairly resistant to spells except for Cold. Bring him down to about 80% and you will begin to see an emote: "The Korlach abandons its mental defenses and concentrates on healing."
In MOST cases, if you keep dpsing, you will never see another emote for this phase, but if your damage isn't very high, you'll might see another emote: "The Korlach begins to reestablish its mental defenses."
If the Korlach has its mental defenses up, you'll get a message when you click the rune on him: "Korlach, the Deep Leviathan does not seem to be affected by the enchantment." This message means that you have wasted a click. An add will spawn, so deal with it and move on.
As long as the Korlach is concentrating on healing, you can land a rune click successfully. Doing so will spawn 1 or 2 Witheran Swarmlings. They have low health but hit reasonably hard for their level, so the idea is to deal with the swarmling, then click again.
In order to successfully mez him for the 20% health phase, you need to land 6 to 8 rune clicks. When you land the final rune click necessary, you will get a message: "The Korlach seems distracted for a moment as it tries to shake off the enchantments."
Shortly after this, the Korlach will stop attacking but will spawn 2 witheran swarmlings every few seconds until there are about 10. As long as you don't deal any damage to the Korlach, it will remain in this "mezzed" state and will not reset, even if you die to the swarmlings and it regenerates to 100%, until you attack it again. It is imperative that everyone breaks off from attacking the Korlach, otherwise you'll have to deal with the swarmlings AND the Korlach at the same time, which is a lot of damage. If the Korlach is below 80%, was on agro when everyone dies and regens, you will have to redo whatever phases you passed. For example, if you completed the 80% and 60% mez phases, but died and after recovering the Korlach regened above 80%, you would have to redo both the 80% and 60% phases again.
Repeat this every 20% until the mez at 20%. He still spawns adds at the 20% mez, but otherwise he's done in the fight at that point. Killing the adds is not necessary to get the chest, but you need to wait a minute or so from the final mez till the chest pops, which is plenty of time to deal with the final spawn wave.
As the fight goes on the Korlach gains a new ability every 20%: 100%: Leviathan Tsunami (500 damage + strips lev) 80%: Thicken Water (AoE Snare) 60%: Engulfing Whirlpool (7K Nuke + 5 second AoE stun. Very short range, if you're standing on dry land it doesn't seem to hit you) 40%: Leviathan's Drain (Single target mana/endurance drain).
Frustrating to go through these posts and not understand what is going on, but once I got it, it turned out to be a pretty fun event. A good group that is ready for the somewhat methodical fight he turns in to can kill him in era with the damage changes. Don't get frustrated if it looks like you're not making headway, as long as you're not getting the "not affected" message, you're doing fine.
The Korlach Leviathan is rooted and does not agro until you get pretty close to it. Kill all of the trash in his room, then you can set up on a few of the rocks or otherwise shallow places in range of him. Casters can set up on dry land on the west side of him.
Korlach is slowable but is fairly resistant to spells except for Cold. Bring him down to about 80% and you will begin to see an emote: "The Korlach abandons its mental defenses and concentrates on healing."
In MOST cases, if you keep dpsing, you will never see another emote for this phase, but if your damage isn't very high, you'll might see another emote: "The Korlach begins to reestablish its mental defenses."
If the Korlach has its mental defenses up, you'll get a message when you click the rune on him: "Korlach, the Deep Leviathan does not seem to be affected by the enchantment." This message means that you have wasted a click. An add will spawn, so deal with it and move on.
As long as the Korlach is concentrating on healing, you can land a rune click successfully. Doing so will spawn 1 or 2 Witheran Swarmlings. They have low health but hit reasonably hard for their level, so the idea is to deal with the swarmling, then click again.
In order to successfully mez him for the 20% health phase, you need to land 6 to 8 rune clicks. When you land the final rune click necessary, you will get a message: "The Korlach seems distracted for a moment as it tries to shake off the enchantments."
Shortly after this, the Korlach will stop attacking but will spawn 2 witheran swarmlings every few seconds until there are about 10. As long as you don't deal any damage to the Korlach, it will remain in this "mezzed" state and will not reset, even if you die to the swarmlings and it regenerates to 100%, until you attack it again. It is imperative that everyone breaks off from attacking the Korlach, otherwise you'll have to deal with the swarmlings AND the Korlach at the same time, which is a lot of damage. If the Korlach is below 80%, was on agro when everyone dies and regens, you will have to redo whatever phases you passed. For example, if you completed the 80% and 60% mez phases, but died and after recovering the Korlach regened above 80%, you would have to redo both the 80% and 60% phases again.
Repeat this every 20% until the mez at 20%. He still spawns adds at the 20% mez, but otherwise he's done in the fight at that point. Killing the adds is not necessary to get the chest, but you need to wait a minute or so from the final mez till the chest pops, which is plenty of time to deal with the final spawn wave.
As the fight goes on the Korlach gains a new ability every 20%: 100%: Leviathan Tsunami (500 damage + strips lev) 80%: Thicken Water (AoE Snare) 60%: Engulfing Whirlpool (7K Nuke + 5 second AoE stun. Very short range, if you're standing on dry land it doesn't seem to hit you) 40%: Leviathan's Drain (Single target mana/endurance drain).
Frustrating to go through these posts and not understand what is going on, but once I got it, it turned out to be a pretty fun event. A good group that is ready for the somewhat methodical fight he turns in to can kill him in era with the damage changes. Don't get frustrated if it looks like you're not making headway, as long as you're not getting the "not affected" message, you're doing fine.
Excellent information. I don't remember doing this event during DoDH. If you would like to perhaps rewrite our raid event for this I will give you credit. I've added the spells this NPC casts for the time being.
We tried this event a couple of weeks or so ago, and we couldn't get the Korlach mezzed. I think it has to go with the number of clickies needed to be available. Does anyone know approximately how many are needed?
Last time we did it, we only had one person with the clicky, namely yours truly. You have to land 5-6 clickies in the 5 second window where his mental defenses are down, so it's a lot of rinse and repeat, ie beat him down to the magic percentage, click clicky, kill add, beat him down again. Having more people with clickies just seem to add to the confusion since you get an add for each click that lands, regardless if it lands at the right time or not.
Say the magic percentage is 81% (once you've seen it, it stays the same). As soon as you see his hp drop from 82 to 81%, you start clicking. Sometimes emote will come right away and you're screwed. Sometimes it'll come 2-3 seconds later and you're right on time. He'll then heal back up to 82-83%, and once you see him drop to 81% again, you click again. You need to designate a person to stare at his hp bar and click at exactly the right time, which can be really headache inducing. It's a good idea to keep tank and a dps or two on Korlach at all times, so the clicker can click as much as possible and so the people killing adds will be occupied. Saves the time going back and forth from adds to boss.
Since people are too busy waving their e-peens and won't give up any real info, I'm gonna supply you with a bit of info. We beat it first time tonight, and it was a nice feeling. Fight took about an hour.
General info: hits for around 400-1700 (warrior with max shielding), flurries, slowable. Seems to become more magic resistant as fight progresses.
At roughly 80, 60, 40 and 20%, you will see this emote: [Sat Aug 19 00:13:01 2006] The Korlach abandons its mental defenses and concentrates on healing. followed by [Sat Aug 19 00:13:06 2006] The Korlach begins to reestablish its mental defenses.
In that timeframe you need <Jarzarrad's Rune> to land. If it fails to land in that window, you get [Sat Aug 19 00:13:07 2006] Korlach, the Deep Leviathan does not seem to be affected by the enchantment.
Whether the clicky lands at the right time or not, you will get an add (one add per click). Hits for around 230-900, but has low hp.
If you were succesful, you will see [Sat Aug 19 00:15:17 2006] The Korlach abandons its mental defenses and concentrates on healing. [Sat Aug 19 00:15:19 2006] The Korlach seems distracted for a moment as it tries to shake off the enchantments. [Sat Aug 19 00:15:22 2006] The Korlach abandons its mental defenses and concentrates on healing. [Sat Aug 19 00:15:25 2006] The Korlach suddenly calms as its eyes glaze over.
At this point you will get a bunch of adds. Korlach temporarily becomes mezzed.
[Sat Aug 19 00:16:06 2006] The Korlach looks disoriented for a moment as it comes out of its daze, but quickly resumes the attack.
When you put him to sleep at the 20% mark, you win (altho adds won't despawn). There's a few things unclear in our attempt. First of all, we had 3 people with the clicky thing, and it seemed that we would all have to land it on the same emote to put him to sleep. It's unclear if you have to click multiple times to make him sleep, or if you have to have all 3 land it under the same emote. We might try having only one clicky next time and see what the effect of that would be. Bottom line is, it's gonna take some practise to make a 5 second clicky land in a 5 second window. However, it seems that the healing emote comes right after he changes from one percentage to another, so can watch that closely and then start clicking.
Hope the above was helpful without giving everything away. My intention was to give people something to go by to see if they were doing it right - otherwise you spend a lot of time wondering if anything is happening at all. There's still some work to be done handling adds and finding positions and stuff. But it ain't that clever, really ;)
tried this event tonight wth 1 group consisting of sk mt (me) rog monk chanter druid and shammy. had to evac after oom, got him down to 80% couldnt seem to mez him but is probably due to lack of clickies. gonna get another group down here and try it again. group is mostly tacvi/anguish geard, biggest hit i saw was a little over 1.7k with 32% shielding 3k ish ac buffed
i havent tried this mission yet but reading your info (which will come in handy) i thought about the trying to get a clicky within the window and figured since you already have the emotes it does try setting the alert sound to it so that whenever the emote pops on your screen your computer will beep or whatever sound you chose for it, and make a hotkey for the clicky so the moment you hear the sound you can click real fast. just a thought anyways
since cast time of clicky is the same as the amount of time he is open for clicks, you need to be psychic and start clicking before emote occurs. that's the real headache of this fight.
tried again, and getting the clicks pretty well, but only the 80% one, cuse when we get the 80% one we get 9 adds everone ive talked to hasnt had this happen.
We tried this as a guild, only 6 of us with clickys but did get the 80% click but it also spawned about 6-10 adds, adds dont hit hard but with that many they seemed to wipe us out pretty quick, do you always get the adds? and do you get more adds the lower he gets, we fought this guy for like 2hours before rezing and giving up, any help or tips would be alsome,...
Someone below me already posted he hits about 2,000 and flurries. I am curious to know though if he is slowable. Any other knowledge about the event and how it works would be greatly apperciated too.
Definitely not bugged, been farming regularly w/ pick up mini raids of 12-20 people. Took 4 or so trial runs, each lasting about 3 hours to figure out how to beat this . . VERY clever design, and fun fight for sure. killed 3 or 4 times not, has a 4 days-ish lockout. So far seen 3 masks, 3 bracers, a cloak, a caser wand thing, and . . . i forget . . something else. stone and 2 runes + 3 loots per kill.
Same for us-Bugged. Didn't get the first click in at 80%, then it just stayed at 80%. Couldn't let it regen, or reclick in water, out of water, nothing. /Bug this event in game.
Hi all, we attempted this guy last night 03/13/2006, and when ever we got him to 80% and got this emote "The korlach abandons its mental defenses and concentrates on healing" i would stop all dps and clikc the coral. but before the clikc finished casting,this emote would follow "The korlach begins to reestablish its mental defenses"..and when the corla spell finished casting i woudl recive the message "Korlach, the deep levithan does not seem to be affected by the enchantment" and an add would spawn. keep doing this , killed about 20adds, and he sitll never droped below 80%. Any ideas, or feed back would be appreciated. Thks in advance~
In mission 5 (named Korlach, the Deep Leviathan), you must regain control of the Korlach and put him back to sleep. Widdlethorpe gives you a "Glowing Chunk of Corathus Coral" if you have completed the prior missions in his arc; anyone who has completed them can get the Coral. The objective of the fight is to click the Coral and make the effect land during the period in which the Korlach is susceptible to it.
I've as well as many other have completed the mask quest in my guild. We saw this raid and were thinking of doing it. We got the task but we didnt get that click thing and we could not get him past 80%. Any help?
-- Sir KyrosKrane Sylvanblade Luclin (Veeshan) Server Lord, Lightbringer, and Redeemer in the service of Erollisi Marr Master Artisan (300 + GM Trophy in All) Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
This mob is part of the series of missions given out by Widdlethorpe Gemfinder in Stoneroot Falls. In mission 4 of the series (named Taking Control), you unintentionally wake up the Korlach (who I believe is not attackable, but I didn't test this).
In mission 5 (named Korlach, the Deep Leviathan), you must regain control of the Korlach and put him back to sleep. Widdlethorpe gives you a "Glowing Chunk of Corathus Coral" if you have completed the prior missions in his arc; anyone who has completed them can get the Coral. The objective of the fight is to click the Coral and make the effect land during the period in which the Korlach is susceptible to it.
Some random info about this fight. We went in with a single group, Qvic-Tacvi geared, mostly messing around. We didn't expect to win, but we did learn some good info.
Nothing in the zone sees invis, not even the Korlach. That makes moving around trivial.
The red-con witherans in the zone with him are also awesome exp, about 4-5% a kill in a full group. The trick is getting them single. We had a mage pet-pull them. Individually, they're quite weak, pretty close to the witherans in the earlier missions in terms of how hard they hit.
The room immediately behind the Korlach is a good staging area. It's pretty roomy with no mobs in it. Also a good place to pull the Witherans in Korlach's room.
We cleared the room Korlach was in (he moved up a bit from the room he is during mission 4) then tried to pull the Korlach. I say tried because we got nowhere fast -- he starts out perma rooted.
He has some sort of AE effect -- you can see the "starts to cast a spell" message, but it doesn't give a spell name. The AE is hatelist based and removes any sort of lev effect, including Levitation and FoE (that we tested). It would probably affect DMF and any other sort of hover ability.
Korlach is positioned in such a way that you must be out of the water to cast on him. That's why his AE is so annoying. If you are under water, your spell won't affect him.
Clicking the control stone at the wrong time spawns a red-con witheran add. About the same as the other witherans in the zone. We didn't have a chanter with us, so no clue if the adds or normal witherans are mezzable.
Korlach starts out immune to spells. You still get aggro for them (like on stunning), but he doesn't seem to have any damage AE or anything like that. He fixated on me when I chain stunned, and he did start summoning me at 96%. He ignored everyone else; the rest of the group ran right up to him and he kept staring at me.
He hits for about 2K quad and flurries. There's a stone not far from him where a tank could stand, but I'm not sure if it's in melee range. (Being a paladin, I just stood there to chain stuns.)
We never got him down low enough to see his emote, so I don't know what the text is. A friend said he loses his spell immunity and becomes unrooted around 80-90%, but we never saw that ourselves. It became pretty clear we wouldn't get anywhere with one group about the time he hit 94%, so we evaced out.
Edited, Sat Dec 31 05:00:09 2005
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-- Sir KyrosKrane Sylvanblade Luclin (Veeshan) Server Lord, Lightbringer, and Redeemer in the service of Erollisi Marr Master Artisan (300 + GM Trophy in All) Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Some additional information about the Korlach fight. I did not find this out myself, but a friend did give me the info as his guild was doing the fight.
The raid can be attempted with 6-54 people.
The Korlach is not immune, but he is a "belly caster" -- you have to be very close indeed, maybe on top of him, to land spells.
You have to click the Coral on him four times, once each at around 80%, 60%, 40%, and 20%. The percents are not exact; it varies slightly from time to time.
He stops attacking each time and gives an emote: "The Korlach abandons its mental defenses and concentrates on healing." At this point, you have a few seconds to land the click effect on him. If you succeed, he gives the emote "The Korlach suddenly calms as its eyes glaze over."
He then proceeds to dispell all his debuffs, eventually resuming the attack, giving the message, "The Korlach looks disoriented for a moment as it comes out of its daze, but quickly resumes the attack."
If someone awakens it before you're supposed to, it gives you the message, "The Korlach is violently awoken from its stupor and redoubles its attacks as it shakes off the efforts to subdue it."
If you fail to land the click effect in time, he will give the emote, "The Korlach begins to reestablish its mental defenses." You must then beat him down again until he gives the first emote.
If you click the Coral at the wrong time, you get an increasing number of adds. The adds are red cons at 70 and hit hard, but have weak hp.
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-- Sir KyrosKrane Sylvanblade Luclin (Veeshan) Server Lord, Lightbringer, and Redeemer in the service of Erollisi Marr Master Artisan (300 + GM Trophy in All) Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
And a Strat, Tried him it was a fun fight to say the least at 80%hp he stopped dieing and regened to like 82% we beat him back down to 80% again and he emoted that his magical protection dropped and he regens again then emotes again that his magical protection is on again it was about a 4 second window. We tried to clicky charm (5 sec cast) him at that point it failed most times or missed the small window and a add spawned for each person that has the clicky charm rock the mission provided to those that completed the Windlethrope mission sets. We had him at that point for about 45 minutes - hour before giving up and gateing out. Next Time we will have him I hope :) If anyone has any useful info thatll help please post.