Undertow  

a rare creature
Screenshot

Uploaded July 24th, 2007

Undertow is found in the depths of Kedge Keep.

This page last modified 2017-04-10 16:07:58.

Level: 49
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2020-08-19 19:38:26

Known Habitats:
  Kedge Keep
Factions Decreased:
  Phingel Autropos -10

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The Fabled Undertow
# Mar 25 2004 at 10:20 PM Rating: Decent
I have seen the fabled undertow today, he is Even con to a 65, we are looking into killing him now
Gating Mob
# Jan 25 2004 at 5:18 AM Rating: Decent
Guru
****
5,311 posts
Could someone please clarify one thing for us? People keep mentioning that this mob gates. Does he gate to his spawn spot, or somewhere else?

Thanks.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: Gating Mob
# Sep 09 2005 at 7:22 PM Rating: Excellent
*
57 posts
All gating mobs gate to their spawn point. If you fight them near enough to the spawn point they won't gate.
Poofing
# Jul 22 2003 at 7:47 AM Rating: Decent
If the room with the pillars is a terrible place to pull to, whats a good place to pull to? No alternative was suggested.
RE: Poofing
# Aug 03 2003 at 1:37 AM Rating: Decent
I just soloed Undertow today. here is what i did. I kill the seahorses inside using my 57 earth pet and nuked with the lvl 57 shock spell(i forget the name) then i used that spell to pull Undertow to the bottom or room. that was kinda a big mistake because by the time my pet had aggro i was 18% hp. i ended up chain petting through the fight because mana was low. i had transon phantasmal protection on at the time. Undertow still was trying to cast on me but i was able to resist. i killed him and got my wand and ended fight with 40 - 50% HP. So i would say unless you have virtue dont risk pulling him down a nuke it could get you killed. but pulling him that way would prove to be the best.
RE: Poofing
# Jul 24 2004 at 12:09 PM Rating: Decent
C'mon man..your a 57 mage you should know to pull with malosi.That way your pet can pull aggro off of you and you don't get beaten into mage pulp.BTW why didn't you at least use your mage shield?It'll give you 300hp or so at least.Never ever pull with your nuke unless your farmin greenies.

Edited, Sat Jul 24 13:31:12 2004
RE: Poofing
# Sep 09 2004 at 11:30 PM Rating: Decent
small bolts or shocks are fine to pull, for example i like to use white ceramic band for pullin alot of stuff....lil 5dd mana free nuke, no need to mem a spell....mala line can get quite mana costly at higher levels and i tend to only mala mobs that need it
Getting there and killing it for Epic
# Jan 18 2003 at 3:44 PM Rating: Decent
Ok here my small report about killing Undertow.
First problem is to get there safe. If you take the wrong way through the lair of Estrella you might get there safe 2-3 times but when Estrella is up you'll die. She sees invis and nukes pretty well (was once hit for 600). When she casts on you try to swim out of reach of the other "ladies" swimming around and gate out.
After about gateing out for 3-4 times I brought a 40 cleric with me and all went perfectly smooth.
First you have to kill the fish in the small hall before the dome. Just go in LOS they are highest aggro I can remember. If they see you they come from zone in to you...
Then take out the 2 seahorses near Undertow coz they are Cleric and CH. But they hit only for 100ish and so 57 Earth blasts em away.
You can then just go on with killing Undertow he's not that hard and Earth pet does very well because of its high MR. Almost no spell hits it.

Another method I didn't test could be to swim right into the dome and kill the seahorses right there. Undertow doesn't aggro you when in room you have to pull him down. But you prolly don't wanna try and kill 2 seahorses that CH each other constantly. With 61+ this should all be piece of cake because 2k+ bolt kills em almost one shot.
Animal
# Dec 02 2002 at 1:31 PM Rating: Decent
I notice that it says Undertow is an Animal.... does that make him prone to the ranger animal spells?........ lull calm fear?


Baler Yaout
54 Pathfinder
At your service M'Lady
RE: Animal
# Jan 26 2004 at 2:49 AM Rating: Decent
> I notice that it says Undertow is an Animal.... > does that make him prone to the ranger animal
> spells?........ lull calm fear?

No fear spell works in KK if I'm not mistaken :-(
RE: Animal
# Feb 04 2003 at 6:22 AM Rating: Decent
40 posts
Was after Corrupted Seahorse, and after a nasty double death due to charm breaking I returned to see this guy up. I also was told the Seahorses in the same room as Undertow can also be PHs for the Tainted so...

I decide to try my luck killing him. My first task, to clear the seahorses. I invis, creep up, target a seahorse and back up. I start casting ensnare and I get 3 or 4 pirahna on me. I'm trying to clean house by rooting the fishies but they keep interrupting me. Finally I get all of em planted when I get nuked, hard. Look over to see this huge buggah casting. Moment of panic...Cast Call of Karana...and it lands. I now have a named pet. Proceed to kill pirahna, seahorses, and mermaids alike...

Helped tremendously breaking back into the Seahorse caves, but alas...He had to go.

So, aye, he's just like any other animal, all spells landed. Broke charm more than I would have liked and would prob have kept him throughout the camp if not for him doing so.
despawning issues
# Oct 13 2002 at 12:46 AM Rating: Decent
Went to kill him 3 times this last month all th etimes I gain agro he hits me a few times, casts alot (thanks to MR its ok) then poof!

All three times he was up in the top of the done in the temple? going to try to fight him on his gound next time.

If you are having the same issue please file an ingame bug.
RE: despawning issues
# Jan 18 2003 at 6:50 PM Rating: Default
It's not a bug. He gates. :)

=p
# Mar 19 2002 at 5:01 PM Rating: Default
Soloed him other day on Zebuxoruk - 60 epic wiz.

Just swam up to him and stayed there, out of CH and aggro range of the other fishies. AE works ok there, too, nothing in aggro range.

Got me down to 1.5 bubs of health, and I was oom. Was one hell of a fun fight tho. ;) Hit me for 100 max.
RE: =p
# Sep 22 2002 at 8:08 PM Rating: Default
What item off this guy is used in the mage epic?
RE: =p
# Sep 25 2002 at 11:43 AM Rating: Good
*
85 posts
The blazing wand (his common drop).
RE: =p
# Jul 04 2002 at 9:11 PM Rating: Decent
Same, but post-npc caster change patch. I have fairly high resists, mr 140ish unbuffed and cold/fire around 100. Resisted most spells, but this one hit me for 944, and it wasn't pleasant.

God bless torpor! And yeah, like someone said below there are 2 ways to get to him, and it all really boils down to which shaft you take at the pillar room near zone in. One will lead you through Estrella's room and the other to safe den (this is the room where no mobs ever pop) and right past estrella's room.

Estrella sees through invis, so whether or not you plan on killing her otw to Undertow, I'd always recommend going towards safe den. Only 3 mermaids block your access to her, and these can easily be single pulled by 57+ (educated guess, most mermaids are green/light blue to me). So once these 3 mermaids dead, you can proceed to single pull Estrella, and if you're coming from safe den, she'll be on the left side of the room relatively close to you. DONT actually enter the room though, pull her from where that mermaid pair spawns just outside her room.

Undertow is about the same level of difficulty as Estrella. Both are heavy casters, except different classes. Both can be slowed except Undertow's ph cannot. He spawns at the very top of the ceiling so what I would recommend is swimming directly into his room, kill the 2 seahorses there (they're not swirlspines dont worry) and then single undertow. Because of the altitude difference, Undertow will be too far from assist range to help the first 2 you killed.

Do not swim towards his room without invis though, that is, unless you wanna deal with annoying level 30ish piranhas that are kinda hidden in the ceiling right before you enter Undertow's room. They might be green to someone 50+ but having 5 of them beat on a caster is no good at all.

Edited, Thu Jul 4 22:03:16 2002
How to kill Undertow and his PH...
# Mar 03 2002 at 3:16 PM Rating: Excellent
First and formost there are two ways to get to Undertow. One way where you must kill Estrella to get to Undertow (the way most people know) and a way where you can simply invis and run all the way to the room containing Undertow and check if he or his PH is up.
Take a look at a map to KK and make sure you understand the layout. I'll try to describe the path to you here though.
1) INVIS, then go down the tube the main tube in the first room.
2) Look for the off chute room with a hole in the floor, but not the ceiling. Go down this hole half-way and you'll see an off chute tunnel. Take this tunnel.
3) You'll enter into a room where you'll have three options for directions. Left, straight, and right. Take the right path... this is where the pathes differ between heading to Estrella and heading to Undertow.
4) Facing down the right path you'll have two options... slightly down and straight or up and left... take the up and left tunnel.
5) You'll go through a couple twists and be facing into another room. Once again take the right path... as you enter this path you'll swim over a grate lying on the ground.
6) The right path will immediately turn into a chute that goes down. Follow it all the way down until you are looking into a room with a mermaid and a path that goes left.
7) Enter the room and hug the left wall. Taking the left path continue to hug the left wall and swim over the plant in the room. Hugging the left wall enter the room that you come to.
8) In the room there is a hole to the left. Go in and up and you're in the room with the pillars right outside of the dome room with Undertow in it.
You can swim into the domed room as only Undertow sees through invis and inch your way up the wall clicking where the center of the room would be until you target Undertow or his PH.
His PH is around lvl 50 and can Complete Heal itself. PH is much harder than Undertow.
It's a good idea to bring a cleric that can complete heal with you.
Go back into the room with the pillars and hang out on the left side (left of room when you first entered, right side when coming out of Undertow's room, for all other orientation purposes think of the orientation as if you'd just entered the room from below).
Get a pet up and buff it with the cleric. Between the pillars are five holes in the ceiling each hole can a pirahna or fish of some sorts... pull the center and up and left one (It's an X formation of holes). After you do this make sure cleric has mana and pet is healthy. Then pull one of the two seahorses from the domed room. Pull it as far back as you can to keep other mobs from healing it. After you kill it rush the room and kill the other mob.
Med and heal as necessary. If you need to kill the seahorses one more time (20 minute spawn). Then take out Undertow or his PH. Have cleric stun the mob or simply keep having the cleric complete heal until mob runs out of mana.

Hope this helps.

Heinlien lvl 60 Mage on Bertoxxulous
How to kill Undertow and his PH...
# Aug 16 2009 at 10:22 AM Rating: Decent
36 posts
awesome directions! thank you so much! i made it all the way to the pillar room fine with invis and no aggro. nothing saw invis on the way except estrella but that hooker was tucked away in a corner i didnt swim by. the only problem i had was inthe pillar room. those damn piranhas took a good deal of chunks out of me (lvl 62 mage, semi well geared). i used ward of xegony and everything else was a piece of pie (i like pie more than cake)
#Anonymous, Posted: Feb 28 2002 at 12:27 AM, Rating: Sub-Default, (Expand Post) I joined in on a raid with strange brew in kedge...we fought our way to unertows room quickly with about 5 or 6 full groups we get in and his PH is up so we begin to try and kill...boy is he a botch. Crap load of hp's CH's himself ALOT resists HT took what seemed an hour only bout 10minutes max.
RE: Undertow's PH
# Aug 18 2002 at 1:40 PM Rating: Default
After reading what you wrote my head hurts. Your writting is very unclear. Slow down. Read what you wrote before you post it. That way you can make corrections. 8D

Hope I don't have any typos lol.

Abak
More Info
# Feb 20 2002 at 11:54 PM Rating: Decent
Undertow is easy. Roommate did him with 52 mage and 49 cleric, invis down to lair, single pull seahorses, ch pet while he beats on undertow. Did him tonight, 51 cleric, 52 mage, 46 tank. Complete pie....and blazing wand down. =)

Undertow is a Wizard
# Feb 02 2002 at 10:14 PM Rating: Default
He is a Wizzy .. does not heal .. and a group of 3 50+ mages and earth pets can drop him fast.

We had to gate once clearin ellestra to get to him though.

yet to see the shall ... but the blazing wand has dropped everytime

1 52 Mage
1 55 Mage
1 56 Mage

did it three times in three days .. don know what all the ph hype is about .. never had a prob seein him on saryrn =P
RE: Undertow is a Wizard
# Oct 12 2003 at 4:35 PM Rating: Default
You do realize you wasted ur whole day then huh? Spawn is 8 hours, 8x3 is 24.. u spent 24 hours there? Go afk for like 7 hours or something, then come back?
RE: Undertow is a Wizard
# Nov 11 2003 at 1:10 PM Rating: Decent
3 times in 3 days=once a day? Not neccessarily a 24 hour camp session.
Lethal Pathing - Important
# Jan 13 2002 at 7:23 PM Rating: Excellent
The area in front of undertow with the pillars and the fish in the ceiling is a terrible place to pull to. You pet can magically poof with no warning...AND SO CAN UNDERTOW.

This blows when you have him down to 10% health and suddenly he is gone from the dungeon (no, he didn't gate...he was GONE)

on an 8 hour spawn with PHs...well. it sucks.
Lethal Pathing - Important
# Jan 13 2002 at 7:23 PM Rating: Decent
The area in front of undertow with the pillars and the fish in the ceiling is a terrible place to pull to. You pet can magically poof with no warning...AND SO CAN UNDERTOW.

This blows when you have him down to 10% health and suddenly he is gone from the dungeon (no, he didn't gate...he was GONE)

on an 8 hour spawn with PHs...well. it sucks.
Max Damage
# Nov 20 2001 at 3:10 AM Rating: Default
What is the max damage he hits for and can a 53 mage solo him and how?
RE: Max Damage
# Feb 16 2002 at 10:03 AM Rating: Default
Don't remember the max damage on him, but me (53 Mage) and a 56 Mage cleared the room and Undertow with complete ease. Just getting him to spawn was the hard part, since its a 8 hour spawn with PH's. :( (By the way, the PH's are actually tougher then Undertow himself IMO)
Seahorses? I eat those for breakfast!!
# Nov 13 2001 at 5:17 PM Rating: Default
The mobs in Everquest really don't make a lot of sense....

You have this horrendous Sand/Hill/Frost giants that, for all intents and purposes, could kill you instantly in one hit FLAT (and I do emphasize FLAT). They're around level 35-40...

You then have in Kerra Ridge this wharf rat that is level 15, as well as the small spikefish there, which are also level 15... You can kill wharf rats simply by stepping on one.

Now, using the spikefish and the wharf rats as a base, then anyone ALMOST getting killed by a wharf would have the fighting ability of my quadrapleigic grandmother.

So now that we've established SOME sort of range (I'm not even going to mention the level 51 killer sharks in Erud's crossing), WHAT THE HELL IS A GIANT SEAHORSE GOING TO DO TO A LEVEL 45 CHARACTER WHO SLAYS GIANTS FOR BREAKFAST? SUCK HIS **** TO DEATH???

In other words, when faced against a killer shark, a giant seahorse could end up winning the fight.

I'd say "Oh, look, a giant seahorse. BAM, there's my harpoon, you stupid excuse for a mob!" and have enough seafood to open my own flea-ridden Red-Lobster.

Oh, yes, and just so I don't forget, that giant with the humongous steel club only hurts me for 40 damage when he pounds me into the ground so hard I can now enter a mailbox slot... But when that seahorse "Bumps" into me, OH GOSH, I'd better call the paramedics, because I'm BLEEDING ALL OVER!!!


RE: Seahorses? I eat those for breakfast!!
# Aug 16 2005 at 1:29 AM Rating: Decent
That made me laugh. It's so true though... I mean think about it... to be "crushed" by a giant for 40ish dmg, then to go to PoV and be brutally hopped on by a frog for 4-6 HUNDRED damage is a bit unrealistic. Maybe if the frog was called "overempowered frog of unbelievable omgness" I'd probably be a little less skeptical... but nah... instead it's a "tree frog." Tell ya what... I'm not leaving the house til I call the US Army so I can mow the #%^@&$ lawn cause these deadly creatures I've taken for granted living in my backyard seem to be a little more dangerous and threatening than, oh... let's just say... Osama Bin Laden. /endrant
#Anonymous, Posted: Nov 14 2001 at 6:53 PM, Rating: Sub-Default, (Expand Post) you are really retarded
#Anonymous, Posted: Dec 02 2001 at 9:05 PM, Rating: Sub-Default, (Expand Post) Aoein,
pop time undertow
# Oct 04 2001 at 10:49 AM Rating: Default
undertow is 8 hour spawn if u have kill his ph. he may spawn in 8 hours p)
or u can even go check every time! u can at zone in hear undertow cast ! so if mag waht epic item , u must camp at zone in till u hear it CAST ! then u go kill it )
u can finish it with a cleric war enc MAGG )
Undertow Poof? No, pet poof!
# Sep 17 2001 at 12:08 PM Rating: Decent
Scholar
29 posts
I'm a 51 mage. I was able to clear the way to Undertow solo, by starting in the alcove that is in the SW corner before Undertow's room. I was able to single pull the two cleric "Guardian" seahorses. Unfortunatly, mid-fight with the second seahorse when my pet started flickering between the ceiling and the floor. Next thing I know, POOF! My pet dissapears and I have an angry seahorse on me. I was --><-- that close to Undertow solo! I was able to gate safely, but I had to camp, one depressed mage!
Poof!
# Sep 14 2001 at 1:17 AM Rating: Default
Anyone ever have an issue with Undertow going poof/de-spawning in mid fight? Had it happen twice now.
RE: Poof!
# May 15 2002 at 12:14 AM Rating: Decent
Sounds like Gate spell? But that should take him to his spawn point?
RE: Poof!
# Jan 19 2002 at 6:21 PM Rating: Default
Yes, today was the second time that Undertow poofed after he was engaged in a fight by my guild. Unfortunately the GM's have been of little help when petitioned.
#Anonymous, Posted: Sep 08 2001 at 7:42 PM, Rating: Sub-Default, (Expand Post) Big V what is wrong with u this is suposed to be a game people work then come home and wanna have fun NOT sit for over 4 hrs in the HOPES of gettin an item to play the game more proficient. Or is that your plan suck everyone into the game so much they dont railize that U BIG MONY LORDZ of the world are tryin to to keep everyones minds off of U.
Mage epic = bs
# Sep 04 2001 at 11:28 AM Rating: Default
Yet another incredably pain of a mob for the mage epic.. if its a mob that cant be solo'd by us mages because its to hard.. it should not be a rare spawn, or even rare drop. Countless mobs for our epic will take at leasta full group of 50+'s to camp for hours and maybe not even get the piece. Epic should not be this incredably hard. anyways now that i have vented my anger..

Can i get some info on this mob to plan how i will get the wand please..
How hard it hits?
How fast it hits?
does it gate? and where?
about how many hps?
about how far in the dungeon does it spawn?

thanks sincerely,
Klaness 53mage Torv
#Anonymous, Posted: Apr 01 2002 at 12:30 AM, Rating: Sub-Default, (Expand Post) MAGE EPIC IS BS, WE HAVE TO CAMP THINGS FOR HRS JUST PRAYING THEY WILL HAVE OUR DROP ON THEM FOR OUR EPIC, AND IM NOT TALKING ABOUT SOME LVL 35 WIMPOY MOBS EITHER, TRY PLANES LVL MOBS AND HIGHER THAT DROP EPIC PIECES FOR MAGES MAYBE 1 IN 10 TIMES IF WE ARE LUCKY. IT SEEMS IF I PLAYED A ROGUE OR DRUID, I WOULD HAVE HAD MY EPIC BY LVL 51, BUT YET AS A MAGE ILL BE LVL 60 WITH PLEANTY OF AA XP BEFOR I EVEN THINK OF SEEING MY EPIC
RE: Mage epic = bs
# Jan 10 2002 at 11:11 AM Rating: Default
ummm epic doesnt mean short and easy... its supposed to be difficult and this game is based on grouping and camping.... thats what makes it fun... when you have a weapon w/ the stats as high as the epics do making them easy to get takes away from the game... this isnt diablo 2 things dont just drop off any random mob
RE: Mage epic = bs
# Dec 17 2001 at 6:52 PM Rating: Decent
trust me everyones pics are hard. I got 5 parts to my epic adn everypiece will take several groups of 50+ to get it adn one of them is a rare drop off of Queen of chardok which will take several groups of 55+ to do

lvl 51 war
lvl 50 cleric
lvl 47 ranger
RE: Mage epic = bs
# Sep 25 2002 at 12:07 PM Rating: Good
*
85 posts
Well, "hard" is relative. The rogue epic is a complete cakewalk compared to the magician, warrior, and shadow knight epics.

However, the magician epic at least does something that (to my knowledge) isn't trivialized by higher end gear, at least not yet. The cleric epic is always useful, as is the magician epic for the best pet (though PoP will probably change this)... meanwhile the warrior ahd shadow knight epics are eclipsed for the most part by gear you can earn in higher in Velious and Luclin zones.
#REDACTED, Posted: Jan 06 2002 at 5:39 PM, Rating: Sub-Default, (Expand Post) Awww! You have ONE rare drop? I feel so sorry for you. One whole rare drop to get for your Epic.
RE: Mage epic = bs
# Mar 01 2002 at 3:16 PM Rating: Decent
WTF with the comment about the typical warrior?!? if you read right that is a MAGE whining about epic NOT a warrior!
Undertows PH
# Aug 08 2001 at 5:53 AM Rating: Default
What it the name of Undertows Placeholder?
RE: Undertows PH
# Jan 05 2002 at 10:10 AM Rating: Default
I've spent many days pulling this part of Kedge for a few druid friends, getting the corrupted seahorse to spawn in the caves nearby. We would pull the two guardian seahorses from Undertow's room regularly to keep the xp flowing, and I have never seen a placeholder pop in Undertow's spot. Undertow's room is kind of cone shaped with a huge ceiling, and I've always pulled Undertow from the very top, so I assume that is where he spawns. 2 horses when he's not up in the room, 3 when he is. No ph :)
undertow
# Jul 29 2001 at 9:54 AM Rating: Default
who can saying me ? where are spawn undertow ?
No WAy
# Jul 28 2001 at 8:18 PM Rating: Default
How could u make a weapon with hardly any stats so valuable??
an easy solo
# Jul 13 2001 at 12:17 AM Rating: Default
well, my lvl 58 druid soloed him wit ease, and got some exp out of it too!
just charm him, then sic him on some cauldron sharks til he gets low(this should be after 1, maybe 2 sharks) let the charm break, starfire, no more UNDERTOW!!!!!!!
spawn time
# Jun 15 2001 at 3:25 AM Rating: Default
ok.. so what's his spawn time?
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