Darkened Chanting Woodspirit  

Raid Encounter
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Uploaded July 24th, 2007

Spawns six woodspirit vineguards who are highly magic resistant.

  • Maximum hit: 1,400
  • Average hit: 650
  • HP Estimate: 240,000
  • Flurries: Yes
  • Despawns in 2 minutes if not engaged.
  • Rootable/snareable: No

Highly magic resistant.

Categories: Templatized | EverQuest
This page last modified 2022-08-24 16:52:26.

Level: 70
Expansion: Planes of Power
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-08 19:53:53

Known Habitats:
  Plane of Storms

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New info
# Apr 16 2006 at 12:15 PM Rating: Decent
OK just tried pulling this guy with the FM tactic and bard burned through 8k mana just to get it down to one add. Maybe he was unlucky or Anax is real lucky..either way we wiped. But in the process learned that pacy/mezz does not work with the exception that Enc aa mezz does. Anyhow good luck to future adventurers..prolly just grab a raid force and ubahsmashem.
how does slow land ?
# Nov 07 2005 at 8:05 AM Rating: Decent
Scholar
36 posts
hits fast and almost unslowable = slightly successful slow or difficult to get balance of discord to land ?

I can confirm that the PH <unnamed tree> is up at least 30 minutes and is not up for more than 50 minutes. The respawn time on it seems to be an hour or less.
how does slow land ?
# Jul 28 2007 at 9:19 PM Rating: Good
***
1,312 posts
"Partially" slowable but highly resistant.
Can be split...
# Oct 15 2005 at 9:45 PM Rating: Decent
I tried all sorts of fancy things to split him from his adds. After many wipes... I discovered that tagging him and FM'ing right away, retagging, running straight back to raid at Selo's speed and FMing again got him solo. I don't want anyone else to spend 4 hours wiping trying a split, since he's up for 10 minutes. Just pull him as fast as you can, and you'll be good.
RE: Can be split...
# Feb 28 2006 at 5:58 AM Rating: Decent
You said you ran it back to your raid force, where'd you position the raid?
RE: Can be split...
# May 30 2006 at 5:23 PM Rating: Decent
Spawn cycle for "Un-named Three":
Up for 29min19sec
Down for 58min36sec
From spawn to next spawn 1h27min55sec

Easy to split if u have a bard but does require a lot of running. We sat up raid in the NW corner of the forrest area, bard then tagged named and pulled it south and around the fort 1 time before heading towards the raid, fading and retagging a few times on the way. Monk confirmed singel . . . we killed it.

Took us (2 grps semi CoA) geared a little more than 2min kill it. Slowed with Balance of Nile after tash to a few tries but far from impossible.

Prob poss to do with 1 good CoA geared grp.
some info
# Sep 03 2005 at 9:05 AM Rating: Decent
hits 1500 but extreamely fast
we had 13 peeps
only one cleric 9.2k mana
2 shammys and a druid for healers
everyone was time+ and moastely anguish geared
the tank is stunned rooted etc olmoast all the time so make sure u have a nice offtank bard khited the adds witch worked fine
just make sure u have atleast 1 decend tank cause 1500 isn,t much but he hits so freakign fast and olmoast unslowable
Little Info...
# Jul 25 2005 at 1:17 AM Rating: Decent
Alright a little info on this guy. No, i cant tell you how hard he hits and such like that but I was bored so i wanted to see a few things such as how long he stays up for (the unnamed tree). I found out that its roughly 45-60 minute down time once he depops and is roughly up for 45-60 minutes. Once he respawned, I decided to trigger him invised to see if he saw invis, which he does not. So once I had him up, I was checking how long he would stay up for... this was roughly 10 min, but dont be scared if you dont engage quick enough because the unnamed tree will respawn in its place. I hope this info helps others from having to test this stuff as I did :)
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