Alpha Feran  

Raid Encounter
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Uploaded July 24th, 2007

  • Maximum hit: 3,475

Categories: Templatized | EverQuest
This page last modified 2008-04-28 13:09:28.

Level: 69
Expansion: Omens of War
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Derp
# Feb 22 2012 at 3:31 AM Rating: Decent
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188 posts
Nevermind, it's been a while since I've played and I guess I'm a little rusty.

Edited, Feb 22nd 2012 4:32am by RetnaBurn
small straight strat - 2x2
# Apr 06 2010 at 12:03 AM Rating: Decent
Scholar
**
323 posts
Straight fight: 80war, 79enc, 79warMerc, 80clrMerc - MercWar on assist, tash/slow/cripple on Alpha Feran, 80war on Defenders with Enc-Pet, meanwhile mezzing all Defenders, tash/slow/cripple the defenders and down them by 80war + Enc-Pet one by one while 79warMerc keeps Alpha Meran busy. The 80clrMerc did healing job on "balanced" excellent. After finishing all Defenders (also with DoT-Support from Enc) complete Firepower to Alpha Meran. Finished him straight in time, as the 80clrMerc wasted his last mana.

Perhaps a method for somebody out there who want to try him. Safe Hunting.
Harmonius Arrow?
# Dec 31 2009 at 3:42 PM Rating: Good
Has anyone tried pulling the pups with Harmonius Arrow?








Tunary of Quellious
____________________________
Fight smarter not harder.
almost soloed
# May 12 2009 at 1:34 PM Rating: Decent
79 ranger 970 aa's with a teir 4 cleric merc. killed 3 of the adds last one was down to 30% and Alpha was down to 40%. Merc had argo on adds most the time which drained its mana and got it killed.
ouchies
# Apr 28 2008 at 12:05 PM Rating: Decent
Scholar
*
204 posts
just hit a 2kac bard for 3475, 2643, 1311, 312. nice opening round...
Not Rootable
# Apr 11 2008 at 9:08 PM Rating: Decent
7 posts
None of them are rootable, not Alpha or his buddies. I found this out when I accidentally tried to solo him today. :)

Edited, Apr 12th 2008 1:09am by Dissent
Alpha
# Dec 11 2007 at 8:00 AM Rating: Decent
Ok here is something i learned 3 boxing him.....First u cant FD split them apart.....Mez works on the Guardian guys....slow does land but tends to resist a few times.....Alpha hits for 1200 max on a 4300 AC SK ...pups hit for 100 to 300....and if u kill Alpha before the pups he respawns in place of one of the remaining pups, soo kill the pups..kill the Alpha fight took alot longer than it should have as i killed Alpha first then he respawned as in place of a pup and i still had to kill 3 of those.
feign death pull
# Nov 26 2005 at 5:29 AM Rating: Decent
can you FD pull his guards away?
spawn times
# Oct 23 2005 at 4:19 PM Rating: Decent
Anyone know this mobs respan timer? 2 days 3 days?
Thank you in advance
Visionaries of Povar - Strat
# Aug 16 2005 at 12:36 PM Rating: Good

Here is the strat.. with information that will HELP. Did this with 24 man raid.

First off this is how you get your raid safetly to this guy.

Have everyone zone in from the DS zone side and follow the path invis taking the FIRST right turn. Stopping at the entrance to a cubby. Clear the two guards and the roamer here and lead your raid nw towards the valley ahead. Pull as you clear down the vally... This could be skipped but there is at least 1-2 see invis mobs... and it's just easier to clear killing the 5-10 quick mobs till you reach Alpha.

The Alpha feran's Feran guards will let you get to about 300-350 range before aggroing. So don't let anyone get to close.. it's not neccesary alpha is not perma rooted.

Set up your healers on one side of the valley with your chanters on the same side.

Have everyone else on the otherside of the valley (still in the gully base of the valley).

Actual tactic to kill is simple... Have 1 tank keeping Alpha Feran busy while you kill of his guards one by one. Be sure to have an assist list just incase your MA, SA drop.

Keeping clerics and chanters on the same side is a really easy way to insure they dont get wiped by a rampaging guard mob. Just have them prepared to aoe stun/mezz and remez immediately.

There are only 4 guards and alpha. So you will be killing 1 guard, and Alpha leaving three mobs to be mezzed on the pull and this is the only hard part.

Make sure your raid is all assisting on the same guard. Once you drop all four guards, burn down alpha and NP.

MT reported to me that Alpha hit him as hard as 3k. We were able to keep him up with 2 level 70 clerics without much of a problem, Big quick heals and Hot's did the job with Pan o Vie.

Here is some good news... lets say you kill 2 guards then wipe... dont fret.. if you cleared that path as you came in you should be able to rez quickly and re engage...

Our first shot at him we dropped 3 guards, then things went a little south, we quickly regrouped but did full raid buffs and medded to full before re-engaging this mob and when we did... we just picked up where we left off. One guard and Alpha and we dropped him so fast his corpse read "Delta Feran"

Loot was 2 glowing runes and 1 Helm.

Edited, Tue Aug 16 13:39:49 2005
RE: Visionaries of Povar - Strat
# Apr 07 2006 at 10:00 AM Rating: Decent
**
641 posts
we dropped him so fast his corpse read "Delta Feran"


Good one :)
____________________________
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
RE: Visionaries of Povar - Strat
# Sep 07 2005 at 10:34 AM Rating: Default
u sure he can drop glowings? thought just greaters.
Not too bad
# May 03 2005 at 12:37 PM Rating: Decent
Just killed him last night, had 5 solid groups. One main tank on AF then four OT's on his guards. After the guards are killed AF drops in less than a min. Not the hardest fight. Dropped 2 runes and the Face of Envy.
Strategy
# May 03 2005 at 1:47 AM Rating: Decent
Simple strat.

- Have MT go furious/defensive and offtank AF on the side. (dunno if AF is mezzable, but that would be an option too, we'll try that later).

- Depending on your force, Mez 3 adds and/or offtank them, killing the ADDS FIRST. If you kill AF first, he respawns on you.

- Once all 4 adds are dead, AF is a wuss.

Recommend 4+ groups of people pre-elemental. Much less if you've been EP for a while and/or Time +.

Our MT has 11.5kish hp and around 1800 AC buffed, has no trouble tanking him with 2 clerics and some spot healers.
Whatta PITA
# Jan 09 2005 at 2:38 PM Rating: Decent
This guy is a royal PITA. Hits very hard, very fast. I don't think his loot table is worth the effort.

Edited, Sun Jan 9 14:38:13 2005
Mezzable
# Nov 19 2004 at 8:53 AM Rating: Decent
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59 posts
His guards are mezzable, either with 67 (some can be controlled by bliss) enc mez or bard mez, you must keep AF engaged with one warrior on heal chain while SA calls targets, have mezzers pre-target with SoS rogue helps. After all guards down then have raid move to help MA with AF, be careful of the murkglider spawn, also mezzable and can land mana drain on murky.

Edited, Fri Nov 19 08:54:53 2004
RE: Mezzable
# Jan 02 2005 at 11:35 PM Rating: Default
Normal Invis will get you in there by them just fine
RE: Mezzable
# Jan 02 2005 at 11:34 PM Rating: Default
Normal Invis will get you in there by them just fine
RE: Mezzable
# Dec 12 2004 at 6:12 PM Rating: Decent
Does anyone know if these mobs can be rooted?
Pally tank
# Nov 04 2004 at 7:04 PM Rating: Decent
AF is best tanked by a pally who has the new level 66 and 68 stuns. Unlike most raid encounters, AF is fully stunnable so a paladin can better mitigate incoming damage from him. We discovered this on the TP server last night after a near wipe.
____________________________
Hunt Well and Be Safe!
spawn
# Oct 23 2004 at 2:58 AM Rating: Decent
where does this guy spawn?

Mbleak Wakerofthegods
Tarew Marr
70 Wraith

Edited, Sat Oct 23 04:00:59 2004
RE: spawn
# Nov 02 2004 at 6:18 PM Rating: Decent
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101 posts
LOC is -375, -565, +250
new drop
# Oct 21 2004 at 11:34 AM Rating: Decent
drops a mask with nice stats
and
+2 regen
+2 mana regen
called the mask of envy or something like that
just won it
almost the same as the battleworn helm.
but a plate caster item

Edited, Thu Oct 21 12:36:28 2004
More info
# Oct 19 2004 at 1:41 AM Rating: Decent
Tried this guy tonight with 20 mostly non-ep members. Bard puller WAS able to pacify the guards and Alpha Feran, but when attempting to pull they would all come.

The puller was finally able to get a single guard perfectly with assistance from an FD puller, but as soon as it reached camp the other 3 guards and Alpha aggroed the raid from their spawn points and smoked us. So apparently all 5 mobs share the same aggro list (hard linked) and you'll have to fight them all at once.

Guards were tripling for 1300 or so, Alpha max hit was over 3k.
More on Alpha Feran
# Sep 30 2004 at 10:40 PM Rating: Good
23 posts
We did this mob tonight. You must kill his guards before you kill him otherwise he will respawn. Bard lull won't work on his guards. We ended up bringing the whole mess to the raid. His guards are not snarable, though I didn't try to root them, however they can be mez'd. We had a raid force of about 30 and we are new to the EPs so he isn't a terribly tough fight.

He dropped some chain wearer arms which I will try to get a screenshot of and post here. He also dropped 2 69 level runes for us.

Fllar from Shadow Congress
69 Ranger of Tunare
Druzzil Ro
Silly question but...
# Sep 25 2004 at 3:34 AM Rating: Default
Is he snarable and does he summon? Also does he double or quad?
GUARDS LINKED TO HIM
# Sep 19 2004 at 10:31 PM Rating: Default
THIS MOB IS LINKED TO ITS 4 GUARDS. YOU HAVE TO KILL THE GUARDS THEN KILL THE MOB TO GET THE LOOT. IF NOT HE WILL RESPAWN TAKING THE PLACE OF THE GUARD.

DOES NOT HAVE AOE OR RAMPAGE
HITS HARD, BUT LOW HP IT SEEMS.
MAX HITS FOR 3500'S

DROPED
BATTLEWORN HELM
AC 29
STR 1O, DEX 10 STA 15 WIS 13 INT 12 HP 105, MANA
100, END 1OO
SVF 20 SVD 10 SVC 15
ATTACK 20
REGEN 2
MANA REGEN 2
BRASS INSTRUMENT 18
LEVEL 62 REQUIRED
WAR CLR PAL SHD BRD
ALSO DROPED 2 GREATER MURAMITE RUNE

POMANOUS
65 DWF PAL.
RZ- THE BLACKSWORDSMEN

Edited, Sat Oct 9 00:41:01 2004
RE: GUARDS LINKED TO HIM
# Oct 17 2004 at 4:02 AM Rating: Decent
Now you just need to learn to turn caps off.
RE: GUARDS LINKED TO HIM
# Feb 04 2005 at 2:38 PM Rating: Decent
LOL!
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