Ancient Megalodon  

Monster
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Uploaded July 24th, 2007

Can spawn a chest with additional loot after a shaman at the right point in the epic 1.5 loots the Lustrous Seaweed.

Category: EverQuest
This page last modified 2008-01-14 23:02:20.

Level: 73
Expansion: Original
Effects Used:Tugging Whirlpool
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-05-04 22:14:20
Known Loot:
icon Lustrous Seaweed

Known Habitats:
  Lake Rathetear

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Trivial fight at 75
# Jun 18 2012 at 11:51 AM Rating: Decent
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Take it down last night Solo as Shaman 75 with 850+ AA's 24k HP around 15k Mana + Tank Merc both buffed from Guild Hall.

I pulled the Ancient Megalodon, to the shore where you talk to Kimm McShannel with Malis, cast my mount to negate the spinning from Tugging Whirlpool and slowed the mob without any resist.

Doted the Megalodon with all i have in my ******* even with Curse of the Spirit from the Spear of fate, never went lower then 75% mana (i was cannibalizing from time to time).

Fight took approximatly 7-8 minutes no trouble at all.

Pretty sure you can solo it without any problem at 70, I should tried it soonner, well my bad.

Recap:

1- Tank Merc on passive, pull the Megalodon with malo line spell on the shore.
2- Tank merc on aggressive, cast your mount then slow the Megalodon and let your Pet chew on his tail.
3- Keep Merc HoT and Max DoT the Megalodon, heal Merc as needed.
4- Repeat Slow and DoT as needed.



Edited, Jun 18th 2012 1:55pm by Dranem1974

Edited, Jun 18th 2012 1:57pm by Dranem1974
Solo'd as a 71 Shaman
# Sep 12 2010 at 8:28 PM Rating: Decent
Molo'd this tonight on my 71 Shaman + my regular tank merc and the pet. I have about 250 AA's and 10.8k hp buffed. It took about 18 minutes.

I kept him slowed with Balance of Discord, kept Panther proc buffs up on the merc and my pet, and just healed it out. I had to use Staunch Recovery for a second bar of mana but only used about 50% of it, and I kept a Steadfast Servant up to keep my HP high. I basically just ate all of the AOE spin stuns. If you have some way to avoid them, that may make the fight considerably easier.
Cake is Right
# Jul 03 2009 at 3:23 PM Rating: Decent
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123 posts
We didnt actually get the kill but one group of LVL 65s can do him...All lvls 65, Ranger 370plus aas, Bstlord 250 plus aas, Druid Unknown aas, Shammy 300 plus aas, and Tank merc, and Cleric merc apprentice T5 , We got the Shark to 10 percent with the cleric oom for half the fight. Watch for his wild rampage and he dispells discs after 2 tics at least he did my weaponshield... Good luck guys if we had a real cleric we would have def won...Also we called in the troops after and destroyed him...
Cake
# Jan 26 2009 at 12:12 AM Rating: Decent
Just did this with my 75 shaman, with tank mercenary, and 73 rogue, with healer mercenary. Took less than 10 Minutes, Merc ran out of mana about 5 minutes into it, and I had to take over healing, didn't matter, was a pushover, all it took was halycon to keep the tank up. Myself and the rogue are wearing nothing but what we bought in the bazaar.
just did tonight
# May 09 2008 at 8:52 PM Rating: Decent
I just did this with my 4 toons (77 war, 74 shaman, 74 druid and 73 cleric) fight lasted about 15 to 18 mins with the cleric having anything close to 25% mana. Shaman and druid were both near 50% mana at the time of death. All toons were in Elaborate Cultral armor, so no one was high end. Two keys that were talked about before: Get your butt on a mount and stay there (first time I have ever melee'd from a mount), and do take heal pots. We didn't need more then 3 pots, but they did come in handy at the right time.

Was summoned once, ran right up out of the water and then ran to the beach where the others sat on mounts. Malo once and all spells stuck after, slow was only resisted once. So, if you're over 70 one full group will do this fight with a good healer. The Spin/Stun he casts was constantly being cast, but only stunned you the first couple seconds of the spell.

Over all, I was amazed how easy it was for a "this mob would take an army to kill" mob to take down.
just did tonight
# Jul 24 2008 at 10:19 AM Rating: Default
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72 posts
What benefit does melee'ing from a mount give? Just wondering
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just did tonight
# Feb 26 2009 at 2:36 PM Rating: Decent
3 posts
If it's safe to do so, and you're casting Puma/Jaguar/Cougar line, you add another proc by meleeing. Good way to get another 4-500 damage per tick, even with our melee being so weak. Like adding another dot, and one that's unresistable at that.
Shammy Solo'd
# Feb 07 2008 at 5:10 AM Rating: Decent
Just did this with my guy solo,...was gonna box my warr main, but figured I'd give it a go single for fun 1st.

Pulled with Malis rk2, fought up near quest NPC on land and used mount to negate Spinning from stun.
Didn't bother with Discord (Turgur's landed almost everytime after a single debuff), had spell Canni, Lassi rk2 and Halcyon rk2 for myself, other 5 slots were for DoTs. Used HoT pots & Arcstone BP as well when up.

All poison (Nectar, Blood etc) seemed to land ok, Big Bynn Disease landed everytime, some resists on TSS rk2 disease tho and gave up on magic line (Juju rk2 etc wayyy too many resists). Had Kera's pet up at start (no pet toys or armor tho),..and he bit the dust very early in, maybe 5mins.

Clarity pot dropped just before he died so I'm guessing bout 30mins total.

Romulus Lvl 76
1575 AAs, 17.2K HP / 15.4K Mana / 3.25K AC
CoA & Cultural geared
http://eq.magelo.com/profile/1382793

Edited, Feb 7th 2008 8:15am by Armagedus
HoT?
# Jan 30 2008 at 7:31 PM Rating: Decent
call me a nube if yall want but wth is HoT?
HoT?
# Feb 18 2008 at 9:15 AM Rating: Decent
Heal over Time
owned
# Jan 20 2008 at 7:32 PM Rating: Decent
i owned this bad *** solo with 75 cleric.15khp 16kmana. was just an endurance fight. took 45 min to kill
Shaman spells to have up during fight.
# Jan 19 2008 at 4:22 PM Rating: Decent
Just took him him out this morning with the following...
74 Bard, 80 War, 75 Cleric, 72 Shaman(me), 61 Mage, 48 Mage

This fight is difficult for anyone under 60. The 2 mage's wound up going down due to the AE that this mob casts. But their efforts were both appreciated.

Bring plenty of HoT potions, and use them. We came close to losing the War at one point, was down to 3% health, a miracle saved him with a combo of well timed heals.

The mount hint does indeed work, so use one here if possible. Also, get mob up on shore, mob has massive regen, mob has about 500k HP, blah, blah, blah.

Use pet hold unless you want your pet to immediately die, send in once MT has aggro. AE is like 2k each time so watch HP carefully if it even matters.

Fight took over 20 minutes, it was long and fun.

Here is the best set of Shaman (lvl 72) spell GEMS based on my experience...
Yoppa's Mending (optional in place of Yoppa's mending: Ghost of Renewal)
Malosinise (cast first) - recast as needed
Balance of Discord (cast second) - recast often
Talisman of the Panther (recast every minute)
Poison line DoTs and DDs to compliment the Malo above (2 or 3 here cast when you can)
Pained Memory (cast when available)
Your favorite remaining DoT here or another slow/debuff line

This is just my opinion, consider other spells based on size of group and makeup of player classes. Enjoy the battle!
Duo'd Ancient Megalodon
# Jan 15 2008 at 2:38 PM Rating: Decent
Duo'd this guy two nights ago. 76 Shaman (me) and a 76 paladin (my wife).

Two things:

1. Pull that fish on to the beach.
2. Then get on a MOUNT and stay there.

If you do that, you won't constantly spin around when the AE Tugging Whirlpool hits you.

Other than that, it takes about 20-30 minutes. We had plenty of healing potions which we drank fequently. My wife (the pally) healed herself when she could. My job was to HoT and direct heal and provide DoTs and nukes when I had time. I was dancing really hard to keep mana up but we managed.

It was an extremely fun fight!


Edited, Jan 15th 2008 2:40pm by BoarMaster
500K HP
# Jan 14 2008 at 2:41 PM Rating: Decent
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73 posts
This mob parsed to 500k HP, it took me 41 minutes to two box her with my 78SK (12500HP 3000AC, 63 Avoidance 28 Shielding, 280 AA) and 72 Shaman (No aa, 7500 mana pool).

The trick was just to keep Turgur's up, spam HoT every time it faded on both the SK and shaman, click canni IV every time it popped, and use insta click heal potions when needed on both toons. Also having the epic 2.0 on the SK helped a ton. My dps fell to about 200 due to the spin stun/being summoned, and both pets died.

Best Luck!
Duoed
# May 13 2007 at 5:42 PM Rating: Decent
Duoable able mage / shaman.

Both Demi-plane geared with Spire servant pet focus. Let mage pet kill while concentrating on sustaining pet. Finished with over 50% mana left. fight lasted over 20 minutes.
Duoed
# Jun 11 2007 at 6:31 AM Rating: Decent
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73 posts
agreed he's pretty easy now....trio'ed with 75 ranger (as tank 15K buffed) 75 shaman (HoT's and Dots) and 75cleric (spam CH between stuns)

Cleric finished with about 90% mana, shaman was out...but that was intensional.....never really got into trouble. I pulled him right up on shore where the spawn NPC is.
Killed Today
# Mar 19 2007 at 9:48 AM Rating: Decent
26 posts
Do what you can to pull this guy on shore. He is tough fight in the water.
We had 75 Pally, 2 Clerics, Necro and Shaman. It was a fairly smooth fight. The AE is tough, spot healing casters is important and keeping Meg Slowed. Balance of Discord stuck everytime after Malis. We had trouble dropping him fast, because we couldnt get him on shore for long, he kept summoning the Tank into the water. We inflicted more DPS once we got him out of the water. For the most part it was an easy fight, though with 2 Clerics no one ever got in serious trouble. Poison Dots and Nukes hit regularly if Malis is casted on him. Didn't try Cold Based Spells, but I would assume those would hit also. Resisted my JuJu Spell so I stopped casting it on him.

Thanks to Wmofyv, Gomlor, Kathonson, Sheofyv - Bosiris 75 Shammy got his fight out of the way!

Bosiris
75 Shaman
Legion of Kings
Prexus(TerrisThule) Server
Healing your healers is the key
# Mar 11 2007 at 10:22 PM Rating: Decent
Sage
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68 posts
Our guild and friends dropped him tonite with 2 grps, mostly Arcstone geared or less. I pulled it to land but the stuns caused some aggro issues until interrupted healing power dropped a few people, then clerics and shaman had only one tank and a few casters to heal. It wasn't bad from there at all. The saving grace was patch healing the healers. All in all a fun fight, but next time we will sit casters and healers back a bit more and have patch healers ready to keep the casters up. Thanks to Whyah, Souledout, Endered, Leguas, and Viirus for the assistance. Grats to Kluirr on one step closer to 1.5 !
Healing your healers is the key
# Mar 18 2007 at 6:51 PM Rating: Decent
Killed this guy tonight with 75 Cleric, 75 Zerker (me, i tanked), 75 shammy, and a 75 wiz. took about 7 mins to beat him. Healers went low on mana since we didn't have alot of firepower but was an easy fight. hit me for a max of 1170 i believe. real pushover fish. have fun. he has a lot of hps also. 38k nuke took him down only 8%.
attempted to box
# Feb 03 2007 at 6:06 PM Rating: Decent
attempted to box this guy with 75 shaman 59 aa/ 75 sk 570 or so aa

dropped him to 75% before i had to bail.. needed more DPS and that Ae was killer... never died during attempt but shaman went oom so I had to feign and run.Guys no joke.

I think he was doing 700-800 average hit, 1100 or so tops... easily slowed with turgurs on first try...just the ae is a *****, will reattempt with 75 nec and 75 cleric probably
Warning
# Jan 29 2007 at 8:19 PM Rating: Decent
MAKE SURE that if you have more than 1 shaman here to kill the ancient Megaldon they don't hand in there seaweed until after you get all the kills you need. She will depop on handin.
Group Make up
# Dec 04 2006 at 8:04 PM Rating: Decent
Took him on last night with 2 Shadow Knights, Enchanter, Druid and me. All of us are lvl 75. Fight took around 10 minutes but was a easy fight. The biggest diffucty we had was his stun attack.
duo'd
# Nov 26 2006 at 10:07 PM Rating: Decent
killed with SK n rog duo. yea, he is a puss. the stun n underwater fight was annoying tho.
SK was able to keep himself alive with his taps n that with the mob being unslowed. heal pots n sk epic click were enough to keep the rog alive from eating ramps n ae. sk didnt really get close to lom from life tapping so it wasnt too bad of a fight.

Edited, Nov 28th 2006 12:08pm by mercepian
FD'rs rejoice...
# Nov 20 2006 at 2:11 PM Rating: Decent
I recently went after AM for my shammy 1.5... We had 3 groups and 3 shammy's all present and eager. We took him down 3 times fairly easily. I was also boxing my monk and found that, if I FD'd just before the AE stun, wait for the stun to go in affect, I could stand back up and continue fighting on unaffected by the stun. So, if you've got a good reliable timer, break it out and take advantage of the FD option. Btw, it doesn't seem to matter if your FD fails or succeeds, the stun won't affect you.

Good luck all future OnePointFivers....
Easy fight these days
# Sep 26 2006 at 10:53 AM Rating: Decent
I decided to finally get around to getting my 1.5 for my shammy. I went to kill this shark 3boxing fulling expecting to wipe, but wanted to see how far I could get and maybe come back later with friends. It took about 20 minutes, but I managed to down it just myself. My main is a 75 Ranger with 1200 AAs, 2box shammy is 74 with 650 AAs, and 3box is 73 Cleric with just under 300 AAs. All three characters are wearing almost entirely 1-groupable gear (mostly Qvic stuff), the ranger being at 14k hps buffed. All 3 of my characters were just about OOM when fight was through, but had I prepared a bit better and gotten some C and chanter haste the fight probably would have been a lot smoother.
Hp
# Sep 08 2006 at 1:31 AM Rating: Decent
I just killed this mob for my Shaman friend. MB (36k) did about 8% of health. So I'm guessing 400-500khp.
Hp
# Sep 09 2006 at 9:55 AM Rating: Decent
Also, he was yellow to Level 70, so he is either 71 or 72.
3 boxed this today
# Jun 08 2006 at 8:56 AM Rating: Decent
I just got through 3 boxing this mob today with a 14k warrior, 70 shaman and cleric. Cleared the area around Yoppa, used invis vs animals and said the trigger to Yoppa. Then I moved to the north shore area of the beach with the shaman. Used the cleric to pacify the 2 lesser sharks and pulled Ancient Megalodon to the shore. It was a short easy fight. After the Ancient went down, the warrior went back and pulled the other two. They hit for such a small amount it was no problem at all.
3 boxed this today
# Aug 16 2006 at 8:11 PM Rating: Decent
Scholar
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86 posts
Good strategy and all, but... you're thinking of the gnashing killer shark in Cobalt Scar not the Ancient Megalodon.
For the Casual Raider
# May 20 2006 at 2:53 AM Rating: Decent
This fight is possible. You just need skilled players.

Our guild is a casual players only guild who raids twice a week, tops. We tried him once and got him to 30% and wiped. We knew we did not have enough healing power so we did not re atempt that night. Following week we came back with actually less people. 16 people to be exact and four of those were boxed toons. One of the two clerics was a box of the puller.

None of our people are even close to time geared or Anguish. We had two tanks. One 10k HP warrior with DoN cultural and a 12k HP pally with a lot of AAXP. The warrior tanked until defensive wore off then the pally stepped in. When defensive came back up, the warrior was switched in as main tank. Throughout the fight one was the tank the other was rampage tank so made healing them easy. Our three druids, one was 66 one was 54 and one was 70 (but very under equipted) kept them healed while the two clerics chain healed the groups. We also used HoT potions which helped out a bunch.

Three things that are very important. One is all than can should be sitting in a mount. You still get stunned but it does wear off a tick or two faster while sitting on a mount and also you do not get spun around which is a plus for the melee who always end up facing the oposite way. I can confirm the faster wear off since I was duo boxing a mounted toon and an un-mounted toon. Secondly, positioning. Pull him straight up onto land. Do not allow the raid to push. We had one time where people got punchy too early on and he got pushed right underneatht he dock and the MA got stuck. If he goes up on the wall you will lose some melee DPS. Rampage is not AOE so you do nto need to worry about the raid position and the AOE is unresistable. Steadfast servants helped a bit too. Third thing is to make sure he is debuffed properly. Do tash and malos/putrid decay. Ro line would not land until the very end but druids reported rains landed fine with the other debuffs. He does seem to be more prone to go after casters after debuffs than other mobs. We did same debuffs, same time as we always do and had caster deaths we do not normally have. At least not from debuffing :) he is very resistant to all spells unless you get the debuffs on and stuck. Once debuffs were done, slow landed just fine.

AOE is unresistable and has a huge range. Do not try to ahve casters run out of range to avoid it or try to get around the side of the rock face. Literally, byt the time they get out of range, he casts, they run back, he will be casting again. There is no way to avoid the AOE as an outdoor zone. We had bodies of folks who ran back after death to help way the heck out in the water outside the cove.

he doesn't hit as hard as some 1.5 mobs but does do substantial damage and is a bit fast. He has a ton of HPs. No matter what the DPS is it will be a long fight. He is chain spawnable as the spawning NPC does not despawn. He does despawn pretty quickly once he has regenned to full health. he does have substantial regen so dots are important. He does rampage and enrage at the end.
For the Casual Raider
# Feb 08 2007 at 12:32 PM Rating: Decent
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601 posts
the Ro lines of spells is very antagonistic, mobs just hate it and you will get put high on the agro list.

I'm sure the druids know this however.
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Did with less than 1 group...
# May 08 2006 at 2:26 AM Rating: Default
Did this mob with myself (65 shm, baz equipped), a 70 rng and shm (both high end equipped), my 63 Chanty bot (for tash) and when the mob was around 54% a 70 Zerker came to help finish it. Chanty died just before zerker came. Here are a few observations that I can relate to you:

The mob has a TON of hp and the stun really affects DPS in such a small group. He Rampages and Enrages.

USE A MOUNT while fighting this guy, you won't spin in circles when stunned (you will technically, but the screen won't spin).

PULL HIM ONTO LAND just inside the cove where you do the initial hail to spawn him.

Don't try and run around the edge of the cove to avoid the AoE. You won't...you'll just die (like my chanter did).

Park your pet well away from this encounter (if you're a shm). This guy will eat Jobantik for breakfast.

Hope this helps someone. Good Luck

------------
Sscarz Spiritseer
65 Shaman
<Avatars of Bane>
Bristlebane Server
RE: Did with less than 1 group...
# May 16 2006 at 3:27 AM Rating: Decent
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208 posts
Also did this with less than one group of non-Time flagged chars (EP/DoD geared mostly).

70 War, Sham, Cleric, Druid. Warrior buffed to around 14k hps/2300 AC. Casters had around 8000 mana, C6/FT15 and mounts.

Cleric just cast group heals every minute or two. Druid patched tank and did some dps, shammy healed and dotted. We used SotG, Ancestral Aid, Celestial Regen a couple of times each and the warrior also got through about 8 HoT potions.

It took around 40 mins to wear him down with our low dps.

A few points:
Mob parsed to around 500k hps, but low melee dps (160 or so slowed - didnt use defensive).
The Rampage message came up, but no one got hit by it, so it has a small range and can be avoided by casters.
Seemed resistant to fire (hand of ro resisted), but cold, magic and poison landed fine after malos.



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