Spawned for me as a wandering mob that paths from the building at 313, -12, -112 to the building at 315, -591, -116. Sometimes it will actually go in the building, sometimes it won't. Sometimes it paths through the building in one door, out the other. Other times it goes in, turns around, and walks out. It will also sometimes not go in the building at all, just walk up to it, then turn around and path to the other building. This is the courtyard north of Overseer Oltix, and north of the little stream.
*edit* OK, I just had it spawn inside the large building that goes to the Sewers, as a static spawn. Seems anything might be a PH. Here's the /loc for the second spawn; -74, -339, -121 *edit #2* Three spawns, three different locations. /loc 5, -441, -116. Same building as above.
Pretty sure this guy can spawn pretty much anywhere.
Was here doing the first part of my cleric epic and started killing inside the pyramid near the tipt girl. We did this w/ me a 70 cleric and a 70 ranger, took about 30 percent of my mana chealing him but in the end wasn't to hard. He dropped the Stitched Ra`tuk-Hide Hood and it went to rot =). Also both the me and the ranger are anguish+ and ranger has 2.0. Have fun.
saw this guy in the hanging gardens to the very left of furbi zone, tried him with a 68 chanter (conned dark blue) first attempt dint go so well hit me for 1k max +the proc 680 or so. second attempt threw a decapitator at him, slowed/crippled nuked a little took him to 92%. third attempt charmed a kyv heart something (wanders around very close to zone line) tryed to mez before engaging and it worked like a champ (67 mezz) slowed (partial) crippled (full) chain runed pet and nuked some (about 7-9k in nuke dmg) and still only took him to 85% before he ate pet. I would recommend bringing a mezzing class to preslow/cripple before engaging as the first round can take off upwards of 5-7k hp. Think a td3 chanter and a cleric can duo him....if charm holds and they can kill in the 7.5 that is.
We were pulling to the Ferubi zone with Mnk(me), Pal, Shm, Wiz, Drd (all 66) all in mostly bazaar level kit when this guy popped right by the end of the corridor out from the zone line.
Friends just saw me look to the left and drop dead .. they thought it was a game bug. When I got back we decided what the heck, who wants to live forever. We were by a zone line after all. We arranged to zone if pal went down.
I pulled and ended up on about 50% in a split second. Shaman got malo off and was half way through first attempt at slow when paladin died.
We all dived for it. I got out on 15%. Was quite an experience !
Bottom line: Unless raid geared, higher level or lots of you don't even think about it.
Done him the other day as he was up on our way into sewer trail. I'm a Paladin was on 8khp/1500ac (all tank related AAs). Cleric and Shaman back up healer on this one. In retrospect, should have him pulled by any rip/parry disc class, because even when he's slowed he flurries like a ****, so those opening rounds are mean and evil.
Something else I didn't do at the time, since this was probably only the second GoD boss I tanked, Paladins can kill his 680 proc for a few rounds by popping sanctification. Very handy. Dropped the bracer, stingy bugger!
This guy can be found at any static spawn points I believe, I have seen him twice outside by the Ferubi zoneline and twice inside the Sewer building. He is 1 groupable if you use a Defensive warrior with average 10k hit points (for a flawless virtory).
You can use any kind of tank pally, etc, even a beastlord but this guy hits for 1100 Max and will flurrie alot and yes he does have a direct damage proc like any other GoD mobs about 680 poison based with a side part of dot... you need to get him slowed as soon as possible, he partially resist slow, he don't thave that much hp probably around 70k I would say he will drop in less than 3 mins or you will have a serious problem of oom with the healers.
Primo 1 cleric, other healer can be anything (shaman are good cause of their Quie plus 1300 heal).
Just burn him and watch aggro that's it Dps is precious
Today he spawned just outside the entrance to sewers. He dropped Taelosian Geomancy Stone Yiktu which can be turned in by any casting class for a pre-determined GoD spell.
Killed him the other day and he dropped: Jointed Ivory Gauntlets MAGIC LORE NO DROP AC: 28 dex + 10, wis + 5, int + 5, agi + 5, hp + 75, mana + 65, end + 65 SV FIRE + 15, SV DISEASE + 10 required level 60 wt: 5, size: medium class: WAR PAL SHD BRD CLR race: ALL slot 1, type 7: empty
Lots of hp's, hits very fast even when slowed. Druid needed to spam NI while cleric constantly casted CH to keep 9k tank up which quickly ran druid oom (mob was at about 85% at wipe). Beastlord slow landed on second cast.
Brought in time geared warrior and some other bored guildies to smack this thing down and dropped the helm listed as well as berserker tome. Lame even for twink gear (sword would have been nice to twink my bard with however). RvR on this mob seems pretty pathedic. Can get much better stuff from sewer trials named (much easier to kill) even if sony nerfed the hell out of the spawn rates.
This mob popped inside the same pyramid where the sewer entrance is, saw through invis, and was the cause of a number of trains to sewer area. Decided to kill it after I was trained for the 3rd time.
Dropped the level 65 SK spell tonite, Mental Horror. Seems he may be able to drop all the level 65 spells from GoD ~ aside from ancients id imagine ~ also dropped Tome of Bloodseekers Axe, level 60 zerker tome, and the int bracer, not a bad kill.