Ra`tuk Kjyt Gykk  

a rare creature
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Uploaded July 24th, 2007
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  • Maximum hit: 946
  • HP Estimate: 100k
  • Summons: Yes
  • Flurries: Yes
  • Mob sees through invisibility: Yes
  • Rootable/snareable: No

Categories: Templatized | EverQuest
This page last modified 2020-07-07 00:49:37.

Minimum Level: 66
Maximum Level: 67
Expansion: Gates of Discord
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Mangler, 4 July 2020
# Jul 04 2020 at 7:20 PM Rating: Good
15 posts
Duo'd in era with 65 Ranger/65 Shaman.
  • Max hit 946
  • flurries
  • procs Chaos Claws
  • summons
  • Has 100,000 hit points.


Edited, Jul 4th 2020 8:21pm by squidgod2000
Spawn Info
# Apr 29 2020 at 6:37 PM Rating: Good
15 posts
Sees Invis, Immune to Snare/Root, and Summons

Spawned for me as a wandering mob that paths from the building at 313, -12, -112 to the building at 315, -591, -116. Sometimes it will actually go in the building, sometimes it won't. Sometimes it paths through the building in one door, out the other. Other times it goes in, turns around, and walks out. It will also sometimes not go in the building at all, just walk up to it, then turn around and path to the other building. This is the courtyard north of Overseer Oltix, and north of the little stream.

*edit* OK, I just had it spawn inside the large building that goes to the Sewers, as a static spawn. Seems anything might be a PH. Here's the /loc for the second spawn; -74, -339, -121
*edit #2* Three spawns, three different locations. /loc 5, -441, -116. Same building as above.

Pretty sure this guy can spawn pretty much anywhere.

Edited, Apr 29th 2020 9:09pm by TirpitzLuminare

Edited, Apr 29th 2020 9:14pm by TirpitzLuminare
Dropped
# Mar 16 2014 at 10:00 AM Rating: Good
*
159 posts
Also dropped "Shaped Pale Nihilite"
Not to hard
# Jul 25 2006 at 6:25 PM Rating: Decent
Was here doing the first part of my cleric epic and started killing inside the pyramid near the tipt girl. We did this w/ me a 70 cleric and a 70 ranger, took about 30 percent of my mana chealing him but in the end wasn't to hard. He dropped the Stitched Ra`tuk-Hide Hood and it went to rot =). Also both the me and the ranger are anguish+ and ranger has 2.0. Have fun.
solo
# Sep 17 2005 at 10:38 AM Rating: Default
saw this guy in the hanging gardens to the very left of furbi zone, tried him with a 68 chanter (conned dark blue) first attempt dint go so well hit me for 1k max +the proc 680 or so. second attempt threw a decapitator at him, slowed/crippled nuked a little took him to 92%. third attempt charmed a kyv heart something (wanders around very close to zone line) tryed to mez before engaging and it worked like a champ (67 mezz) slowed (partial) crippled (full) chain runed pet and nuked some (about 7-9k in nuke dmg) and still only took him to 85% before he ate pet. I would recommend bringing a mezzing class to preslow/cripple before engaging as the first round can take off upwards of 5-7k hp. Think a td3 chanter and a cleric can duo him....if charm holds and they can kill in the 7.5 that is.
drops
# Apr 02 2005 at 6:38 AM Rating: Excellent
29 posts
stingy sod dropped the 56 ranger spell: mark of the predator on 2nd of april 2005
REALLY fast fight
# Jan 27 2005 at 6:18 PM Rating: Decent
We were pulling to the Ferubi zone with Mnk(me), Pal, Shm, Wiz, Drd (all 66) all in mostly bazaar level kit when this guy popped right by the end of the corridor out from the zone line.

Friends just saw me look to the left and drop dead .. they thought it was a game bug. When I got back we decided what the heck, who wants to live forever. We were by a zone line after all. We arranged to zone if pal went down.

I pulled and ended up on about 50% in a split second. Shaman got malo off and was half way through first attempt at slow when paladin died.

We all dived for it. I got out on 15%. Was quite an experience !

Bottom line: Unless raid geared, higher level or lots of you don't even think about it.

pally tank
# Oct 25 2004 at 10:40 PM Rating: Decent
did this with a 10.7k cleric buffed pally today.

had 2x rangers(both 68), wizard(67), 2x monks(both 68), pally(70), Enchanter(66), cleric(68)
8k Doable
# Aug 14 2004 at 10:52 PM Rating: Decent
Done him the other day as he was up on our way into sewer trail. I'm a Paladin was on 8khp/1500ac (all tank related AAs). Cleric and Shaman back up healer on this one. In retrospect, should have him pulled by any rip/parry disc class, because even when he's slowed he flurries like a ****, so those opening rounds are mean and evil.

Something else I didn't do at the time, since this was probably only the second GoD boss I tanked, Paladins can kill his 680 proc for a few rounds by popping sanctification. Very handy. Dropped the bracer, stingy bugger!
1 groupable
# Aug 07 2004 at 4:13 AM Rating: Decent
This guy can be found at any static spawn points I believe, I have seen him twice outside by the Ferubi zoneline and twice inside the Sewer building. He is 1 groupable if you use a Defensive warrior with average 10k hit points (for a flawless virtory).

You can use any kind of tank pally, etc, even a beastlord but this guy hits for 1100 Max and will flurrie alot and yes he does have a direct damage proc like any other GoD mobs about 680 poison based with a side part of dot... you need to get him slowed as soon as possible, he partially resist slow, he don't thave that much hp probably around 70k I would say he will drop in less than 3 mins or you will have a serious problem of oom with the healers.

Primo 1 cleric, other healer can be anything (shaman are good cause of their Quie plus 1300 heal).

Just burn him and watch aggro that's it
Dps is precious

Edited, Sat Aug 7 05:17:42 2004
Geomancy Stone
# Jul 17 2004 at 1:09 PM Rating: Excellent
18 posts
drop Taelosian Geomancy Stone: Yiktu

and Ivory gaunlets.

he spawn in the HP room, the ra'tuk to the right-hand side of HP is the PHer.
Dropd Level 60 Crap
# Jul 03 2004 at 10:28 AM Rating: Decent
Droped "Voice of Terris" on Kael Drakkal today (03. Jul 2004)
mob info
# Jul 01 2004 at 5:47 PM Rating: Decent
procs a 680 dark clw type dd hits fast toward the 900's and flurries, summons, lotsa hp, a nasty dot too

Edited, Thu Jul 1 18:52:27 2004
Summon?
# Jun 16 2004 at 10:50 PM Rating: Default
I was just wondering if this can be solo'd but a class that can root rot.

ie. necro, druid
RE: Summon?
# Jun 21 2004 at 1:39 PM Rating: Decent
16 posts
To answer the question asked about summoning...

This mob does summon.

This mob also enrages. Very tough even when slowed (cleric + spot healer was needed for us)

Papy
Also drops
# Jun 15 2004 at 11:15 AM Rating: Default
30 posts
Today he spawned just outside the entrance to sewers. He dropped Taelosian Geomancy Stone Yiktu which can be turned in by any casting class for a pre-determined GoD spell.
..
# Jun 09 2004 at 10:04 PM Rating: Decent
partially slowable and immune to run speed changes
partial slow
# Jun 09 2004 at 10:02 PM Rating: Default
this guy is only partially slowable.
dropped
# Jun 09 2004 at 10:03 AM Rating: Default
Killed him the other day and he dropped:
Jointed Ivory Gauntlets
MAGIC LORE NO DROP
AC: 28
dex + 10, wis + 5, int + 5, agi + 5, hp + 75, mana + 65, end + 65
SV FIRE + 15, SV DISEASE + 10
required level 60
wt: 5, size: medium
class: WAR PAL SHD BRD CLR
race: ALL
slot 1, type 7: empty
info
# Apr 24 2004 at 2:33 PM Rating: Decent
Lots of hp's, hits very fast even when slowed. Druid needed to spam NI while cleric constantly casted CH to keep 9k tank up which quickly ran druid oom (mob was at about 85% at wipe). Beastlord slow landed on second cast.

Brought in time geared warrior and some other bored guildies to smack this thing down and dropped the helm listed as well as berserker tome. Lame even for twink gear (sword would have been nice to twink my bard with however). RvR on this mob seems pretty pathedic. Can get much better stuff from sewer trials named (much easier to kill) even if sony nerfed the hell out of the spawn rates.

This mob popped inside the same pyramid where the sewer entrance is, saw through invis, and was the cause of a number of trains to sewer area. Decided to kill it after I was trained for the 3rd time.
Spell
# Apr 02 2004 at 4:05 AM Rating: Decent
Dropped LvL 65 Necro spell: Night Fire tonight and some other stuff already listed here.
#REDACTED, Posted: Apr 01 2004 at 8:41 AM, Rating: Sub-Default, (Expand Post) That has to be the stupidest looking sword / monster I've ever seen.
Dropped:
# Mar 27 2004 at 11:00 AM Rating: Default
Dropped poor Malf too by the looks of that Screen Shot.
SK Spell Drop
# Mar 15 2004 at 8:48 AM Rating: Decent
16 posts
Dropped the following:
Matted-Fur Wristband (known)
65 SK spell: Mental Horror

Looks like the mob will drop any class of GoD spells (except for the spells that require a rune turnin).

Mob is partially slowable, likes to flurry and hits fast. Max hit on defensive tank w/all defensive AAs was ~650.
hits
# Mar 15 2004 at 5:17 AM Rating: Good
Quads for 1ks, and flurries.

The one we saw spawned as a static just left of the Ferubi ZL. Didn't see invis, and was mezzable!
RE: SEES INVIS
# Jul 15 2004 at 12:45 PM Rating: Default
This mob DOES see thru invis. It just saw thru mine and ate me right-quik.

SK spell
# Mar 15 2004 at 1:42 AM Rating: Decent
Dropped the level 65 SK spell tonite, Mental Horror. Seems he may be able to drop all the level 65 spells from GoD ~ aside from ancients id imagine ~ also dropped Tome of Bloodseekers Axe, level 60 zerker tome, and the int bracer, not a bad kill.
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