Mujaki the Devourer  

Raid Encounter

Uploaded April 10th, 2020 by iventheassassin

Mujaki is a triggered event. You face him by talking to Etumer in the Gargoyle City in the Plane of Nightmare. Follow his quest text and he will port four groups to a new area to face Mujaki.

Mujaki begins as untargetable. Near him, waves of mobs will begin to spawn usually 3 but sometimes 6 at a time. These mobs will approach Mujaki's platform and if they reach it become untargettable "a servant of Mujaki." Once 36 mobs have been either killed or joined Mujaki on the platform, you can target Mujaki and attempt to take him.

Category: EverQuest
This page last modified 2012-10-19 22:25:58.

Level: 70
Expansion: Planes of Power
« Previous 1 2
Post Comment
Mujaki raid event gimpage
# Oct 19 2012 at 9:01 PM Rating: Decent
6 posts
Soloed Tonight 10/19/2012 little trouble grabbing all the mobs that walk to platform but was no trouble to kill all of them and Mujaki the Devourer once he became targetable,even with the 15 or so that made it there. Used T4 healer mercenary which was'nt really needed since i took little dmg if any.
3+1 bot raid on Stromm
# Jun 05 2008 at 6:59 PM Rating: Decent
Went in with a 72 Pali, 80 wizzy with 80 cleric bot all ok geared, and an 80 cleric Soltaris geared. Smiley: dubious Each took a tombstone with bot in center and waves came 3 each +1, then 3 waves +2, finally a last +1. Smiley: tongue Only 1 mob made the stage and he just stood there during both main fights so no worries. Smiley: lol Solt geared cleric tanked and both fights were very straight forward with no surprises. Entire episode over in about 20 minutes from the time we entered PoN to the time we entered guild lobby victorious. Smiley: grin Thanks to Unyielding, his bot Drotub, and Princessemmiee for the awesome help!
With Five
# May 24 2008 at 11:07 AM Rating: Decent
71 posts
Did this morning w/ 5:

66 Pally (13k HP/2k AC), 80 Mage (12k Mana), 80 Warrior (Bout 19k HP/3k AC), 79 Cleric (boxed by War, 9.5k Mana or so), 79 Shaman (Boxed by War, 9.7k Mana or so).

Got to the platform, and waited, and waited.. Probably waited 6-10min before the first wave. We didn't know what to expect, so we messed up and let one hit the platform. Second wave went fine, third wave was the first where we had 6 instead of three and one got away there. The rest of the waves went fine.

Killed Mujaki. Took about 6min. I thought Shade of Mujaki would be harder so I didn't burn Holyforge until Shade - mistake on my part. Feared MT twice, during which I took over - hit me for around 700ish max. Appeared to be slowed.

Shade spawned after that. Killed him in under 2min. The two adds NEVER came active. Looted soulstone, chest spawned. Loot&Scoot.

Edited, May 24th 2008 3:11pm by kramgoda
(Everquest, Quellious Server) [Inactive Since 2007)
Trisia Zairiel - 80 Magician, 1.5
Kyofu Jibartik - 71 Ranger, 1.0
Miralle - 74 Cleric, 1.5
Seijo Nerys - 68 Paladin, 1.5
(Star Wars Galaxies, Starsider Server) [Inactive Since 2008]
Torran Goda - 90 Structure Trader
Miralle al'Liandh - 75 Jedi
(World of Warcraft, Kargath Server)
Emylia - 68 Mage
(Final Fantasy XI, Alexander Server) [Began Feb 19, 09]
Trisia - 15 Red Mage
# Sep 24 2006 at 1:56 AM Rating: Decent
49 posts
can port with 1 user/char now..............
# Mar 02 2006 at 9:04 PM Rating: Decent
Muramite Chain Armguards of Battle dropped also
# Jan 04 2006 at 5:59 AM Rating: Default
Okay so I was honestly very intimidated before going into this for my Pally 1.5 drop. I even had our guild leader a bit nervous. But here's how it went down...
1st: Raid force of 24 average level of 68
Because I have never done the event before i wandered around trying to find the stage and all of the sudden all of the paladins and healers were ported back to Plane of Knowledge at the top of the library (HINT: Paladin who requests the raid HEAD STRAIGHT FOR THE STAGE...also have everyon else head there ASAP.)So after we figured this out we had everyone who didn't get ported TL and return to nightmare.....
2nd: Raid force of 20 average of 68...EASY AS PIE I honestly can't tell you the makeup we used...but it was like 1 war as MT (14k buff'd) 1SK as ramptank (13k buff'd) and then two pallies just in case...we had two elite Rangers helping w/ trueshot and such. He WAS slowable by a beasty....this guys aren't any harder then they used to be.

Wave 1: 1 helot/??? of mujaki
Wave 2: 1 helot/??? of Mujaki
Wave 3: 1 helot/??? of mujaki
Wave 4: 2 helot/??? of Mujaki
Wave 5: 2 helot/??? of Mujaki
wave 6: 2 helot/??? of Mujaki
Wave 7: 1 helot/??? of Mujaki

After a few seconds Mujaki became targetable...he fears which is fun so set yourselves to walk and zerg strat here just ZERG! keep him centerd on stage though!
After he dies the Shade AUTOMATICALLY respawns...same strat ZERG! Easy...i'm serious I am so relieved..hopefully Cursebearer in WoS is this easy (yeah righ :p)

Lightbringer Hadowas Whiteflame
Lord of the 70th Crusade
Officer/Raid Leader
Incursio Meretricis
The Tribunal Server

Edited, Wed Jan 4 06:03:25 2006
# Apr 21 2005 at 1:39 AM Rating: Good
67 posts
Group wiped on him today. I was the last one standing. I decided to stick a nuke on him just to get a general idea of his HPs.

A 9554dd instantly took him from 100% to 97%. Expect him to be in the 325k hp range, not counting in-combat regen and his dreaded lifetap.

Be prepared for a long fight, that's for sure. A steady total of 350dps coming from our group could not take his health down any before he regenned it back.

His melee is not that bad. Can quad for a max of 842, but he is fully slowable. He puts out an average 200dps once slowed.

Oh, and also... he can be split from his guards. Bring enough dps along to handle his regen, and killing this version of him isn't that bad, just extremely long.
# Nov 16 2004 at 4:06 PM Rating: Decent
Looking at your group lineups I see one small problem as to why you think these mobs are hard or they are taking so long to kill. These mobs are undead. I have done this event many times before it was revamped for the Pally epic, and the only difference now is that you get the Shade of Mujaki the Devourer at the end.

I repeat, these mobs are undead, you need to make sure your groups are heavy on the classes that have undead nukes. That would be Pallies, Clerics, Necros and SKs, then fill in with other dps classes and a slower/crowd control(which really the necros are perfectly capable of doing on these mobs) but I would suggest a shaman over a chanter.

Your best tank on this mob is a Pally or an SK, believe me forget the warrior for this one. Now if you have done your groups the way I suggested those horses that spawn shouldn't be any problem to grab and kill, sick the necro pets on them.
# Oct 05 2004 at 5:05 PM Rating: Decent
My guild did this event last night. We found him in the middle of a courtyard. This one mob(s) that followed the event was new. In the courtyard there were between 4 to 6 shade steeds that appeared. There are actually two boss mobs. The first one is the trigger, which will be spotted on track. You cannot target this mob nor will it respond to you, but the paladin with the item in on him stands in middle of platform (where him and his two buddies are) will cause the event to happen. There are about 6 cycles of mobs of ranging 4 to 6 of them that will appear. When you killed these cycles the platform mobs will come alive. This is the first battle with Mujaki. He has two of his buddies on horseback; we kited those two while raid party killed the boss. Soon as the boss died he recreated himself (final boss, Shade of Mujaki the Devourer). THIS thing is mean and has a DT aoe and a Fear. He has ton of hp's and hits for at least 1k or more. In the mean time the shade steeds will respawn so mezing those while fighting. The shade horses will snare but will not root. Those can hit up to 600. Killing the final mob, it is nice to have your tank fearless because it will fear the main tank ALOT and spin around taking on your ramp. Luckily are ramp was a paladin with fearless. Here is a few of mob(s) that taken place at the event.
# Sep 28 2004 at 2:54 AM Rating: Decent
I am at the point in paladin epic 1.5 to take out this guy... I read posts concerning difficulty and decided(following a quote) that he could be done with 8-10 people. So i gather 15, most of the them were eplane VT/Eplane geared people all of good skill. We had:
4 clerics 65+
3 paladins 65+
2 rangers 65+
2 warriors one 65 but boxed and not well geared one 57
1 62 monk boxed
1 65 enchanter
1 65+ druid
1 65 bard

The wave portion was cake, after that was done and Mujaki was targettable i engaged, being the main tank (9.5k pally)
We just didnt have the DPS... quite frankly we were getting owned, I stayed up most of the fight but fear was messing with my agro, he didnt hit so hard (843 seemed to be his max with full defensive AAs minus OoWs) his tap combined with our poor DPS was making the fight a stand still, mind you this is the old mujaki not the epic shade that spawns after his death... my guess is that he has been a bit beefed since several people on our mini raid had taken him before under different circumstances and said he was nothing like that... and he was yellow to a 68 as well...

Paladins seeking your piece from him beware: bring all youve got as 24 is the max that will be ported into his area.
RE: Beefed?
# Sep 29 2004 at 1:12 AM Rating: Default
Done event on Sol Ro. I have 9700 hps on my pally and this fight was very long for us. We did him with 9 people.

1 Paladin lvl 70 9700 hps
1 Cleric Ft16 lvl 68
1 Druid Ft15 Lvl 65
1 Shaman Ft9 Lvl 69
1 Mage Ft 15 lvl 68
1 SK lvl 65(boxed)
1 Enchanter ft 15lvl 67
1 Wizard lvl 65
1 Warrior lvl 66 9500 hp

everyone was ep flagged but not fully ep geared but we did a great job the total event took us about1 hour 45 min. Check out this shoulder cant complain for being droppable!

Dropped Mud Covered Shoulder Pads

Magic Lore Attuneble
Ac 12
Sta 15 Wis 10 Int 10 Agi 15 Hp 115 Mana 95
Sv fire 18 Sv cold 10 Sv Magic 17
Haste 36%
Required 60
WT 0.8

Can bards teleport this guy?
# Aug 18 2004 at 9:51 AM Rating: Decent
Can this guy be Highsun'ed by a bard using Fearless disc to get him out of his group of mobs?
RE: Can bards teleport this guy?
# Oct 08 2004 at 2:49 PM Rating: Decent
155 posts
Simply put.. no. Unless you pull them all out and highsun him back to spawn. Highsun shadowsteps the mob, but back to thier spawn point. On a PC it is a normal shadowstep, but on a mob it steps them back to spawn.. since he is already at his spawnpoint, it would basically do nothing but a 0 second stun. As well as agro him and his friends.

On top of this, I'm not sure if there is a level restriction to highsun, although I had it used on me at 65.

Edited, Fri Oct 8 15:50:41 2004
RE: Can bards teleport this guy?
# Oct 06 2005 at 1:11 PM Rating: Decent
45 posts
While I'm not sure if this tactic will work or not in regards to this Pally event -- I can say that there doesn't appear to be any level-based limit on highsun. I have highsun'd Xegony to reset her during her encounter without problems (other than the potential of a normal resist).
RE: Can bards teleport this guy?
# Jun 23 2005 at 1:39 AM Rating: Good
385 posts
I think he meant that you'd have the bard pull the whole lot away from the raid, then highsun Mujaki back to his spawn for the raid to tag. Dunno if it works, though.
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Our Mujaki Experience
# Apr 20 2004 at 2:17 PM Rating: Excellent
19 posts
Our guild on Tarew Marr tried this script last night and I'd thought I'd post our experience. Much of the information here was extremely useful, however there were some additional things that we learned that I can share with you all.

First of all, our guild is a casual/family oriented guild which does not raid often. We've killed things such as Klandicar, Doomshade, Rumblecrush, Xanamech ... stuff like that. We're not hard-core by any means, but we like to have fun and try new and challenging stuff. This script seemed right up our alley.

We formed groups outside of PoNightmare (22 total members), lev'd/invis'd, zoned in, and met up at the Hedge. We buffed there, I summed up the strategies to everyone, and we began killing our way to the Gargoyle City. We made our way through the left-most edge of the garg city until we met up with Etumer. At that point, we ported in ... all except for one 53 Warrior in the last group. /boggle

Here was where I found my first misconception. Some had said that the event took place in a squarish place, with a partial wall that split the area in half. This led me to believe that the area was not very large but, in fact, it's decent sized. Additionally, it has buildings and structures throughout each side of the wall. The partial wall (with openings on either side) splits the area in half, with one half to the North and one half to the South. You will be ported in near the Northernmost corner of the area. Mujaki is in the Southern half. Take your raid South and around the partial wall (either left or right). Mujaki will be facing South, very near the partial wall with his back to it. He's on a VERY slightly raised concrete platform that is fairly large. The obelisks that his servants spawn from are found directly to the East, West, and South of Mujaki and are further away from the platform than I imagined.

We decided to assign the first three groups to each obelisk and have the fourth group act as a floater group to assist others. Another misconception that I had was that the waves were going to start immediately after porting in. This is not the case ... you do have a few minutes to organize yourselves around the obelisks, but NOT enough time to worry about any rebuffs and such.

Our raid had no problems with the first few waves but started to fall behind, mainly due to the horses that spawned which, evidently, are not part of the script of mobs which joins Mujaki on his platform. On a side, if anyone has any strats for handling these horses (they are not mezzable, etc), please let me know.

Eventually, we consolidated the raid to one of the obelisks (East one, but it was arbitrary) so we could use more teamwork. A few people kited some of the mobs but all in all it was an extremely crazy time! After everything was said and done, 8 out of the 36 servants of Mujaki made it up to the platform. Another note, the servants of Mujaki become both untargettable AND mounted when they make it to the front of the platform. I didn't realize that they became mounted upon horses. After the waves had finished, we rez'd the few deaths and rebuffed, all the while discussing the solution to our next problem.

Now we had the problem of trying to pull Mujaki away from his posse. Knowing that he casted Fear frequently during pull and ran faster than his friends, we used a Shadowknight with Fearless and a Rogue (me) with Fearless to pull. SK disc'd fearless, pulled Mujaki (with no damage), and kited him around the South half of the event area while the raid waited at the Northeast side of the Southern half (behind the East obelisk). Once Mujaki was far enough away from his friends (twice around the kite track), SK feigned. I disc'd fearless and sneak pulled him (Rogue style), solo, to the raid. He tried to fear me no less than 5 times on my way back to the raid, so Fearless is critical.

For our guild, the fight with Mujaki lasted longer than any other fight we've encountered but, in the end, we prevailed with only two deaths. He dropped the FT1 ring x 2, ethereal parchment, and two rifts. Looking back, I wish we had a tad more DPS to better keep up with the waves, but this was the most fun I had in EQ in quite some time.

Hope this was helpful,

Kverin D'Veldrin
65th Rogue of Tarew Marr
Psalm of the Dragon

Edited, Tue Apr 20 16:36:23 2004
RE: Our Mujaki Experience
# Apr 21 2004 at 1:01 AM Rating: Default
Kevrin, That was once of the most useful posts I have ever see here on Alla :)
RE: Our Mujaki Experience
# Apr 21 2004 at 1:33 AM Rating: Decent
Number change?
# Mar 30 2004 at 9:09 AM Rating: Decent
tried to do this event last night with24 full groups and 6 people out of the groups got booted out. was he changed to 18 people like hedge or was the new engine messing up and doing a rewind. The 18 were successful though.
RE: Number change?
# Jun 17 2004 at 8:30 PM Rating: Decent
We tried this a couple nights ago and had 21 peeps but were only able to get 20 in so it still must be bugged.

Mangard Faithmore
Wrath of Wrecking
Xegony Server
RE: Number change?
# Apr 20 2004 at 1:43 PM Rating: Decent
19 posts
Our guild tried this last night for the first time with a total of 22 members. Only one of these (a 53 Warrior) was not ported in.
RE: Number change?
# Apr 03 2004 at 4:52 PM Rating: Decent
We tried this tonight on Xev, and suceeded, but this would seem to be a bug. We went through the full script and he still says he will take 24, but we only managed to get 21 in.

We reported it to a GM, who thanked us for bringing it to his attention, so I can only assume it's a bug.

Gilvaniel Ithildae
Povar-Tarew Aliance
RE: Number change?
# Apr 01 2004 at 4:58 AM Rating: Default
My guild tried to do this as well a few nights ago and we had 3 full grps and three peeps in a 4th grp. When we tried to zone in a few of us where left behind so this might have been changed to 18 peeps only.
# Mar 04 2004 at 1:18 AM Rating: Decent
just did this gut with 4 groups of 60+ people alot got to middle ( bout 8) we got an sk to fd pull.. got Muj by him self but managed to beat him over to the adds we all got whiped out.. was fun though
not too hard
# Feb 18 2004 at 3:02 AM Rating: Default
did him today with 4 groups average 62.
1 group went to each grave, and 4th group splited aroudn to cath any mobs that may try to spli away. Never had more than 2 mobs at a time-kiled them all. Mujiki is hard to slow and hits fast. sued fast heals on tank for the whole fight. he is HARDER than Vakiz the Shade but don't real ycast anythign nasty. As logn as tank can keep agro and healers keep tank healed: there gona be no casulties on this event at all
# Nov 27 2003 at 3:59 PM Rating: Default
Oh and to add to that. Cold Fire and Magic based spells land fine. Don't try casting Poison or Disease spells, they won't land.
more info
# Nov 27 2003 at 3:57 PM Rating: Default
Did this last night with 4 groups with an average of 62. Parked a group at each grave with a 4th in the middle of them to help. The waves were pretty easy. Between 1 and 3 would spawn at each grave. They do spawn every so often, looked to be about 2 minuites between spawns. Mujaki was pretty easy to kill. He hits fast but once slowed he is a push over. He does have ae's but they don't do a lot of damage or cause many problems. We figure he had about 125000 hit points. Nobody died in this event and all 4 of our clerics still had plenty of mana.
# Oct 31 2003 at 4:42 PM Rating: Default
Did him last night 2 times. To answer a few questions all the skellys are lower then level 60 and hit for about 300-450 with no damage migration. The waves do not wait for you to kill others. Found the best way to do it was to put a group at each of the 3 graves and have 4th rove helping those 3 groups.
Question and Possible Stratagy
# Oct 09 2003 at 9:19 AM Rating: Decent
Does the next wave wait to spawn untill the previous wave is dead/charmed? If so this might be done similar to plate room in KD. Spawn, MT choose one, offtanks take adds. All but off tanks kill MT's mob then the MT moves on to the next one. Make sure you keep one mob alive and away from big ugly till the end. Next wave pops, rinse repeat.

<It sounded like a good idea at the time?!?!? /ooc Anyone available for a rez?>

Tazreen of Vazelle
Fun event
# Oct 01 2003 at 11:22 AM Rating: Default
Killed him last night. He dropped the Cloak, Earring, and two group evac riftstones (that's how you get the melee out if you don't have enough porters)

It's a fun event with decent loot, definitely try your best to kill all 36 spawns, it makes the end fight much easier.

The Undeads
# Sep 04 2003 at 11:23 AM Rating: Decent
Does anyone have info on the undeads that spawns. HP/lvl/max-avg hit?
More details
# Aug 14 2003 at 10:13 PM Rating: Good
Hits 205 - 843
Fully slowable
Also procs a 150 pt lifetap (which is pretty inconsequential) to wit:
You feel a terrifying grasp on your mind. You have taken 150 points of damage.
Mujaki the Devourer feels much better.

The 36 mobs are NOT mezzable. Any horses you see are normal spawns and not part of the event.
Doable without a bard... our tank (warrior) dropped like a 2 dollar *****. I grabbed agro, popped fearless... of course 30 seconds later I'm runnin like a girl. But with uber paladin agro he still stayed on me, and our warrior was the only death. We only let one add get to him (I think off the first wave), just tank mezzed it.

Elentari's holy blade cleanses her target!(3226)
You crush Mujaki the Devourer for 3226 points of damage.

He didn't stand a chance :)
RE: More details
# Sep 23 2003 at 1:06 AM Rating: Default
So basically your saying the healers in your guild suck...Or perhaps your not smart enough to NOT take aggro when your warrior pops a defensive disc.
RE: More details
# Oct 08 2003 at 10:38 PM Rating: Good
<3 sarzon. Very likely he got a lucky round of high hits on the warrior before slow landed. Please don't insult me, of course I didnt' "take" agro. Until the warrior took the dirt nap. It's good to hear that you're perfect on every encounter.
#REDACTED, Posted: Jul 26 2003 at 1:34 PM, Rating: Sub-Default, (Expand Post) Hes the grim reaper? isnt he?
Mob effect
# Jul 08 2003 at 3:48 AM Rating: Excellent
He uses "instill nightmare" a -300mr check fear, made this interesting to start but a pushover once we got MR song going.
# Jun 23 2003 at 3:53 PM Rating: Default
Wish my 65 pet looked like this guy. Smiley: yikes

Arch Lich Meth
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.