Agnarr the Storm Lord  

Raid Encounter
Screenshot

Uploaded July 24th, 2007

  • Respawn Timer: 2 days 19 hours

Categories: EverQuest | Templatized
This page last modified 2021-07-04 18:50:16.

Level: 75
Expansion: Planes of Power
1 2 Next »
Post Comment
#REDACTED, Posted: Dec 12 2003 at 11:35 AM, Rating: Sub-Default, (Expand Post) Heres something absolutely insane, but true: There are 2 65 maxed AA necros who duo this guy quite often on Ayonae Ro. Its a very long fight, but when he is disposed of they already have a list of people who want to pay for the drops. When I get the key I am gonna pay for the Double Edged Blade... i dont think it is even that expensive
RE: Heres something crazy
# Jan 19 2004 at 6:23 AM Rating: Excellent
Coming from a level 55, I'd guess your a bit new and like to tell bed time stories. 2 necros couldn't handle a BoT wing boss......I doubt they'd do Agnarr.

Maxium Duelblade
RE: Heres something crazy
# Dec 18 2003 at 6:33 PM Rating: Decent
What do they do about all the portals? without wizards to destroy them, they wouldnt be able to kill them in time to stop all the adds. What do they do about getting summoned? ya he is rootable but getting summoned and hit with AE = Ur dead as a necro with no healers. Wheres the dps ? there dots are good, but there arent that good. i will not believe this untill i see it, and i will never see it.
RE: Heres something crazy
# Dec 18 2003 at 6:32 PM Rating: Default
What do they do about all the portals? without wizards to destroy them, they wouldnt be able to kill them in time to stop all the adds. What do they do about getting summoned? ya he is rootable but getting summoned and hit with AE = Ur dead as a necro with no healers. Wheres the dps ? there dots are good, but there arent that good. i will not believe this untill i see it, and i will never see it.
RE: Heres something crazy
# Dec 12 2003 at 6:37 PM Rating: Decent
Dude, I think the person who told you that is seriously yanking yer chain. Agnarr isn't a standalone fight, and even if he was, he would resist about anything those necros would toss at him, summon them, and make fine paste in about 3 seconds.
#REDACTED, Posted: Dec 01 2003 at 3:01 PM, Rating: Sub-Default, (Expand Post) I am the proud owner of this nifty little key now - first in my guild ( I think ). We'll likely take a shot at this guy just for fun. We've done the impossible before, but whatever the outcome it'll be fun to try.
Owned!
# Nov 13 2003 at 6:12 PM Rating: Default
Wind of Tranquility took out This **** about 10 minutes ago on AB server :)

Gratz all at raid for an awsome kill on our first attempt!

Lets hope we can keep this up 6th Guild Firsts in 2 weeks! WuuWuu!
#REDACTED, Posted: Nov 30 2003 at 5:58 PM, Rating: Sub-Default, (Expand Post) Gratz!
Not too tough
# Oct 20 2003 at 9:04 PM Rating: Excellent
Like all the Agnarr Tower encounters, kite around Agnarr until all the portals are gone(there is one that is unkillable, however). His AE, when only hitting one person, is annoying at best.

When all the adds are nice and dead, let the tanks get agro. His melee is 1.4k a hit(without defensive), he can quad. Now, this part is important - his AE is notorious for leaving healers and casters at a total loss of mana. Make sure your casters know to get far away from Agnarr when they are not casting anything, or need to med. MGB Paragon works wonders here.

At intervals of 25% life, Agnarr will spawn a level 67 named giant. Have everyone except for 2-3 tanks and the CH chain get to work on the giant. Once he's dead, resume beating on Agnarr until the next Giant spawns.

Melees can die alot during this fight because healers will go oom and stay oom due to the AE. It may be wise to have a cleric dedicated to running around clicking people and doing nothing else.
Acess to him.
# Jul 17 2003 at 2:18 AM Rating: Decent
The first thing you need to do is gain acess to the towers.

-Ring of Torden (4slot Container)*
-One gem from each of the four main wings in BoT. Blizzard, Sandstorm, ect.

*Drops from the named Mobs in each wing (Gaukr Sandstorm, Oreen Wavecrasher ect)

That will result in an Enchanted Ring of Torden which gets you into the 4 towers.

Now for the Agnarr key.
You need:
-Unadorned Symbol of Torden(4 slot container)*
-4 spheres from each tower/wing*2

*Drops from each tower's named mob.
*2 Drops in each tower and from Kriger's in the lower wings.

Edited, Thu Jul 17 03:09:48 2003
RE: Acess to him.
# Sep 01 2003 at 2:09 PM Rating: Decent
Don't you need the 10 slot one for the Agnarr Key (which drop off the tower bosses)?
RE: Acess to him.
# Sep 26 2003 at 1:39 PM Rating: Decent
**
574 posts
Yes you do but you still only need to combine 4 items in it, seems strange since I got mine today just thought being a 10slot bag i'd need to do 10 combines. But anyways only need 1 more gem for Agnarr key
____________________________
The Real Iksar

Madho
Novocane
Poldarn
wow
# May 17 2003 at 10:05 PM Rating: Default
we did him and lordy ..it is a super storm up there ...i had to turn my speakers down ..but yah fun fun battle getting up to there :-)
High Hit
# Apr 01 2003 at 3:47 AM Rating: Default
Agnarr, my new friend, had a high hit of 1406. Seemed to be, though I died too quick to be sure, that he did triple, maybe quad the hit.

7 mobs are in the room with him, so CC is a must for this fight. There are the swirly rock things that are charmable, as well as 'comets' and a cloud. They all hit rather hard. Not sure of the other mobs are charmable. Some can be banished, though I am not sure which ones, I think the rocks. Did not see this myself, heard from someone who did this before.

I would suggest, though there are probably better strategies out there, that you assign at least one group per mob to be CC'd. They agro and ping-pong like no bodies business. Charmed mobs go and get ol' Agnarr with the MT.

My 2 cps, anyway. :)
RE: High Hit
# May 19 2003 at 11:24 AM Rating: Decent
actually the best tatic is when you get up there tis him and 1 other .. you must get wizards and dmg dealers on destroying the portals.. wizards use distnergrate.. MT and healers stay on agnarr .. the reaon you get so many adds is they come thru the portals .. there is 1 portal you cant destroy so yes you will get 1 add like every 5 mins
AE
# Mar 20 2003 at 5:21 PM Rating: Default
Rage of the Rainkeeper
http://lucy.fnord.net/spell.html?id=1044&source=Test
acces to his tower
# Feb 07 2003 at 1:20 PM Rating: Default
got just one question tho.. how do you gain acces to his tower??? my guild wants to try him soon but i dunno how to get acces to him .. well i know ya need the symbol of Torden and how to get that but what i do not know is what this symbol does.. does it give acces to agnar? and if so does 1 symbol suffice for the whole guild or do you need 1 of them for each group????

can anyone help on this?
RE: acces to his tower
# Feb 11 2003 at 4:57 PM Rating: Decent
Dear you will need one to open the door. However one per group or person is reccommended IMHO.

The quest is located here:

https://everquest.allakhazam.com/db/quest.html?quest=2296

Basically, you kill a named mini-boss to get a ring. Fill the ring with 4 stones, one from each of the four wings, and click combine for the final product.
RE: acces to his tower
# Feb 24 2003 at 11:16 AM Rating: Default
Actually, the info you gave him is for access to the towers. Once in the towers, you need to kill each tower boss (not mini) to get access to Agnarr. The procedure is the same, the bosses drop a ring to combine in, and in each tower (NE, NW, SE, SW) stones are dropped to combine. They are much more rare than the ones in lower BoT tho (they MAY even just drop off the named, I can't remember).

These tower bosses are no joke, the air one gfluxes, the lightning one dispells (no charm pets :P), and if I remember right, the cold (SE) one has a dd (not sure cuz when my charm broke, I was dead fast :P). We take 4 CoD chanters (along with other raid forces) to these guys (cept lightning). When I went down, another chanter had my pet targeted and carried on. The tower bosses also drop PoP bps.
RE: acces to his tower
# May 02 2003 at 9:53 AM Rating: Decent
dont need to kill each of the tower bosses, just need to kill one !
then fill that symbol with wing drop stones. combine . one person opens up the door by clicking on it . and it remains open for about 30 sek i think. not sure on time. all zone in .. kill first giant . go up . kill next guy .. get stone swirling thingie to spawn . click on that to port up to agnarr . kill him .run up stairs . hail karana . and u get flag.
Sullon First
# Jan 25 2003 at 11:50 PM Rating: Default
This bad boy was killed for the first time on Sullon Zek tonight!!! Gratz TEAM NEUTRAL
Tides of Wrath!

All i can say is loooonnnnnnggggg fight!

http://www.tidesofwrath.com/

Player Wise
65th Cleric
#REDACTED, Posted: Apr 11 2003 at 4:09 PM, Rating: Sub-Default, (Expand Post) I think zerging is legit in this case. I mean, they're fighting a god. anything goes, IMO
RE: Sullon First
# Oct 13 2003 at 4:01 PM Rating: Decent
*
104 posts
zerging in PoP is one of the losing tactics. In an era of gaming where mobs have enough hps that a group of 6 manaburn-capable wizards could not take them down alone (if chain manaburn was still possible), the only thing that Zerging leads to is more corpses. More battles are now being won by having the right strategy and/or tactics when facing mobs. You cannot fight Terris Thule flawlessly without knowing about the massive AE dispell ahead of time. You cannot fight Manaetic Behemoth flawlessly without knowing about AE silence (which screws with CH chains). I could go on, but why?
____________________________
Please do not excite the ogres.

Cromigor
80 Cleric
<Shenanigans> Tunare
#REDACTED, Posted: Jan 29 2003 at 12:16 PM, Rating: Sub-Default, (Expand Post) I still think you guys should be called tides of zerg since you are all completely useless pvp and pve without zerging something
#REDACTED, Posted: Feb 01 2003 at 12:27 AM, Rating: Sub-Default, (Expand Post) Hey what about u come up with something original tides of zerg that does get pretty old and what 3rd tier mob has the good team dropped? oh wait no tier 3 zones for u guys what tier 2 mobs have u droped oh ya forgot agian no Tier 2 either u all are stuck in PoI how sad :( until u can at least play catch up don't talk u guild has recently entired sleepers tomb so LOL at u IRL
RE: Sullon First
# Feb 02 2003 at 4:07 PM Rating: Decent
U know it never fails. Someone acheves something and all anyone else can do is try to belittle them with usless comments.

Hurtu or whatever your name is, I really dont care what you do or call me or the neutral team. Fact is, we have done the mob. Where were u?

Just cause you get evil rerolls to help w/the good team, you think that your now badass?

When someone does something no matter the team, I say good for them. Hell hate just dropped mitrall marr and you know what i say? Good for them!

You really start to sound stupid on an information board when you flame someone.....

Now CAn i get and answer from someone whos not a complete ******!

Player Stormbrew
65th Cleric
Sullon Zek
(the never ending war server)
#REDACTED, Posted: Feb 27 2003 at 12:43 PM, Rating: Sub-Default, (Expand Post) I dont say good for tow, becuase they are max KOS to me you tard, endless trains and corpse camping, yes grats tow you rule.
#REDACTED, Posted: Feb 27 2003 at 12:43 PM, Rating: Sub-Default, (Expand Post) I dont say good for tow, becuase they are max KOS to me you tard, endless traens and corpse camping, yes grats tow you rule.
RE: Sullon First
# Apr 23 2003 at 8:57 AM Rating: Decent
Umm, don't you play on a PvP server there bud? Isn't that kind of what you would expect on a PK server? You chose to play there, so if you are going to cry about trains and corpse camping, remember it was your choice to play in the environment. As for zerging, who really cares if they swarmed the mob? If you kill it, you kill it, if not you die...It is all that simple. Please leave the techtosterone and virtual chest beating at the door. If your guild kille dht emob, tell us how you did it, and leave out the snide comments because someone took your lunch money.
#REDACTED, Posted: Apr 28 2004 at 1:34 AM, Rating: Sub-Default, (Expand Post) Ok, you guys sound like ****** idiots tryin to preech about the right thing, shut the **** up and get a sense of humor.
#REDACTED, Posted: Dec 09 2002 at 8:27 PM, Rating: Sub-Default, (Expand Post) Ganked her *** about 50 times
#REDACTED, Posted: Dec 07 2002 at 4:25 AM, Rating: Sub-Default, (Expand Post) So what VI is telling me is that the god that i worship whos *** i longed to kick for not having more available diety-specific gear. is now dead. My god, has been killed. WHAT A JIP!!! this sucks, thats it, can i convert Tunare is starting to look pretty damn good.
RE: Ok Hold on one minute here
# Dec 09 2002 at 9:36 PM Rating: Decent
Have no fear, Karana is alive and well. He's just stuck in a coma until Agnaar is killed
RE: Ok Hold on one minute here
# Dec 19 2002 at 4:10 PM Rating: Decent
*
51 posts
And if he's in a coma, maybe you can forgive him for the lack of items for Karana worshippers. Not that it makes it all better, but it does explain it a bit.
RE: Ok Hold on one minute here
# Aug 06 2004 at 9:18 PM Rating: Decent
Actually if you look at it in a different light, Karana is one of very few gods who DOESNT die, and therefore is alive the longest/most!
RE: Ok Hold on one minute here
# Aug 11 2004 at 12:30 AM Rating: Decent
*
231 posts
Actually, none of the gods "die". It is stated that each "god" that the mortals encounter is in fact just a small fraction of that god's essence. So in reality, when a god is killed, it is just a tiny portion of that god that has been destroyed.

Uberguild A : Woot ! We just killed RZtW !

RZtW: Oww.. Dang, another hangnail.
____________________________
Nyvina Nytemare
Arrowhawk Meanehsobee
Nytera Nytemare
1 2 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.