The following pages detail the creation of symbols to augment your weapons. You will have to scribe the exact schematics of these designs to memory.
The systemic creation of these augments has seen a bit of derivation. No longer is the type of symbol determined by the
| gem used to create it, but now by its shape. All types of weapon symbols are now created with a diamond base.
A round cut is used for reaching weapon symbols. These symbols are fit for bows.
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A trilion cut is used for nimble weapon symbols. These symbols are fit for one handed blunt, one handed slash and hand to hand weaponry.
A marquise cut is used for penetrating weapon symbols. These symbols are fit for one handed piercing weaponry.
| A half-moon cut is used for vicious symbols. These symbols are fit for all two-handed weaponry.
Apart from the deviation in shape, the creation of weapon augments has not changed significantly. Each symbol can be attuned to the powers of a deity through the use of Blessed
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Water, or no deity with Water of the Skeptic.
Unlike culturally inspired armors, the blessings of a deity on weapon symbols do not restrict the use of a symbol to followers of that deity.
| The creation of these symbols is quite systemic, so I shall only provide one example:
Illustrious Nimble Symbol of the Skeptic: - Diamond - Fantastic Spinneret Fluid - Trilion Cut Tool - Vial of Purified Mana - Water of the Skeptic
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Blessed Waters have been proven to possess the following characteristics:
Water of the Skeptic Provides improved damage.
Bertoxxulous Provides improved damage partially through disease.
| Brell Serilis Provides improved damage partially through chromatic means and grants the ability to lower an opponent's defenses.
Bristlebane Provides improved damage partially through poison.
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Cazic-Thule Provides improved damage partially through chromatic means and grants the ability to siphon life from an opponent. Druzzil Ro Provides improved damage partially through prismatic means and grants the ability to strike an opponent prismatically.
| Erollisi Marr Provides improved damage partially through magical means.
Fennin Ro Provides improved damage partially through fiery means and grants the ability to strike an opponent with fire.
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Innoruuk Provides improved damage partially through chromatic means and grants the ability to strike an opponent causing them to grow angrier at the wielder.
Karana Provides improved damage partially through icy means
| and grants the ability to strike an opponent with ice.
Mithaniel Marr Provides improved damage partially through chromatic means and grants the ability to briefly stun an opponent.
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Prexus Provides improved damage partially through icy means.
Quellious Provides improved damage partially through chromatic means and grants the ability to lower an opponent's anger toward the wielder.
| Rallos Zek Provides improved damage partially through chromatic means and grants the ability to lower an opponent's offensive capabilities.
Rodcet Nife Provides improved damage partially through chromatic means and grants the
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ability to heal the wielder.
Saryrn Provides improved damage partially through poison and grants the ability to strike an opponent with poison.
| Solusek Ro Provides improved damage partially through fiery means.
Terris-Thule Provides improved damage partially through disease and grants the ability to strike an opponent with disease.
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The Tribunal Provides improved damage partially through magical means and grants the ability to strike an opponent with magical damage.
Tunare Provides improved damage partially through chromatic means and grants the
| ability to heal the wielder over time.
Veeshan Provides improved damage partially through prismatic means.
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You have exhausted the information from the series of compendiums, but are free to reread any of them at any time?
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