Item GlossaryEverQuest icon

Shield of the Creator  
 

No Trade Placeable
Slot: SECONDARY
AC: 15
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Dodge +3% (14 Max)
HP: +50 MANA: +50
SV FIRE: +30 SV COLD: +30
Mana Regeneration: +6
WT: 0.1 Size: TINY
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 20 (Ornamentation)

Item Type:Shield
Stackable:No
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-11 05:31:01
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Ultra Rare
Level to Attain: 60

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Ssraeshza Temple
Screenshot

Uploaded February 20th, 2022 by halfridge
ThumbnailThumbnail
Send a correction
Post Comment
mine all mine
# Aug 29 2006 at 10:42 AM Rating: Default
perfect twink item. I think I'll throw one on a level 1 wizard of mine.
Shield of the Creator
# Aug 24 2004 at 3:22 AM Rating: Decent
Ultra Rare eh? SoF on zeb toke him down in a flawless kill and he was so nice enough to give us 2 of these babies!

Jaduis Innconnu
65 Magus
Councilmember SoF
FT to Mana Regen?
# Mar 26 2004 at 9:35 AM Rating: Default
We had this shield drop last night... They changed it from Flowing Thought VI to Mana regeneration +6... Not sure if that changes the effect but I thought it was interesting.

Cavel
65 Paladin
RE: FT to Mana Regen?
# May 21 2004 at 10:39 PM Rating: Good
They changed Flowing Thought to Mana Regeneration some time ago....it is the same effect.

I got dis
# Jan 13 2004 at 1:57 PM Rating: Decent
I Have this, have had it for some time, and even when my guild has moved onto bigger and better things then VT, I will probably still have this sheild. Why you ask?
The stats are rather gimp, but will free up alot of slots that you will sacrafice to get an extra point or two of FT...

I plane on just throwing a 40 HP augment on it to make it FT6 90HP and 50 mana, after all necros love dem HP's
SOTC
# Aug 27 2003 at 3:13 PM Rating: Default
well this look like lightstone and flash like trophy in your arm

it say ultra rare hehe we got mine i like the resist and FT6 so i can switch gear without loosong my FT15 regen :)

Shield of the Creator
MAGIC ITEM NO DROP
Slot: SECONDARY
AC: 15
Skill Mod: Dodge +3 %
HP: +50 MANA: +50 SV FIRE: +30 SV COLD: +30
Effect: Flowing Thought VI (Worn)
WT: 0.1 Size: TINY
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS FRG

update stats for ya guys :)
Looks please
# Apr 30 2003 at 9:08 AM Rating: Default
Is there anyone can tell me what kind of graphic this has and what it looks like?
yes i know im vain ^_^



Edited, Wed Apr 30 09:40:30 2003
RE: Looks please
# Jul 12 2003 at 9:43 PM Rating: Decent
Looks like a bigass booger
Stats are wrong
# Nov 13 2002 at 7:14 AM Rating: Good
42 posts
It is 50 mana 50 hp 30 sv cold and 30 sv fire. and FT 6
scepter of al kabor =p
# Jul 27 2002 at 6:45 AM Rating: Default
FT6
# Jan 27 2002 at 11:13 PM Rating: Default
Just like to point out how slightly unbalanced much of the risk vs reward is. Take a look at Tunare, takes 4-6hours to clear pog if your slow, and around 70+ people to down Tunare for FT5 items. Whilest 50-60 people can reach Creator kill it and leave in under 2 hours.

Course, Tunares casters and priest FT5 items have much better stats, so maybe that equals out, personally Id prefer FT6 more then the stats.
RE: FT6
# Aug 25 2002 at 3:23 PM Rating: Default
Yes, you overvalue FT by a lot, go for items with good stats and FT is a bonus on those items, but it by itself is crap. And clearing for tunare sux goat balls, but besides that they RvR on both the mobs is great, neither of them is that hard. And if you 'need' 70+ for tunare or 50+ for creator nowadays then chances are your not gonna kill them, because your a zerg guild laff. Creator is a mega wuss, he is a super long THO fight, except that XTC rampages instead of flurries ;p
RE: FT6
# Jul 09 2002 at 4:52 AM Rating: Default
you over value FT. 1FT point is 10 extra mana a minute. not to impressive, hmmm?
RE: FT6
# Sep 04 2002 at 6:14 AM Rating: Good
There are 20 total slots available for loading FT gear.

You can have a maximum of FT 15.

Each slot you put in an FT item, usually there is something with better stats or resists or what have you available for that slot -- without the FT effect.

Dependant upon your goals, equiping 1 item with FT 6 may free up a slot being used for an FT 1 item so it simply becomes an issue of what do you give up to get what you are after in the long run?

Look at a simple FBSS with haste. A tank loses all stat and armor potential by wearing that haste item but most gladly give it up for the effect on the item.

Same with FT items. Limited stat slots available to load items into so the higher the FT in 1 slot can mean you may free up one or more other slots for stat / resist / mana items of higher potency.

Anyhow, it all boils down to what the person values at the time... now doesn't it? ;)

Ciao for now,

Kothall Landrunner
60th Level Druid
RE: FT6
# Dec 27 2002 at 8:57 PM Rating: Decent
This is true. Another FT6 is a gem to have- those items take a while to accrue. On the other hand, there is a cap to it all. For instance, a Robe of Inspiration has FT1 15 resists 20int 100 mana while the bile robe from the deep is FT5 10 resists 20 int 80 mana. If you've exceeded your ft cap in both cases, you not only get to keep the sexy cazic robe, but get more mana/saves out of it! XTC shield is nice to have, but ask yourself: will it really be useful to have around when I hit that FT cap?
RE: FT6
# Nov 20 2002 at 4:42 AM Rating: Default
Nice post 8)
#REDACTED, Posted: Jan 27 2002 at 2:50 PM, Rating: Sub-Default, (Expand Post) Geez come on, monks need this...it in fact SCREAMS monk when u look at it imho. i mean come on monks are the only real class that needs flowing though VI. any NBG raid this would definitly go to a monk.
weight
# Jan 27 2002 at 10:46 AM Rating: Default
Can you believe the wt. is 0.1

Amazing.
races
# Jan 27 2002 at 12:30 AM Rating: Decent
you'll notice only races with a good streak are allowed to use =( No fun shield for DE's and Iskar (both strictly evil races)

/sigh

I'm sure they'll make it up to us somewhere else


RE: races
# Apr 11 2002 at 8:29 AM Rating: Default
fixed in current patch
Effect
# Jan 26 2002 at 7:06 PM Rating: Decent
Flowing Thought VI
Increase Mana by 6 (L1)


--------------------------------------------------------------------------------
Classes: None

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: Self

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: None

--------------------------------------------------------------------------------
Spell Duration: 270 ticks (27.0 minutes)
Duration Formula: 3
Spell Recovery: 2.25 seconds

--------------------------------------------------------------------------------
Spell cast on you: A cool breeze slips through your mind.
Spell cast on someone: Soandso looks tranquil.
Spell fades: The cool breeze fades.
FT VI
# Jan 26 2002 at 5:31 AM Rating: Good
It is ft VI, not V. Always trust the picture before Allakhazam :P
Poor DE and IKS :(
# Jan 26 2002 at 5:19 AM Rating: Default
Look at the 'Races' man did they get screwed on this item :(. I bet if they petitioned it will be changed...wonder if it has something to do with those races, were they created first or something? or they have something in common? VI being RP...no couldn't be, just a programming mistake I guess ~_~
EQ lore for the day
# Jan 27 2002 at 12:11 PM Rating: Good
Couldn't be that those races were created first because humans were created third from last, followed by barbarians, and lastly erudites (though erudites were not "created" by a god but evolved from a branch of the human race when they fled Qeynos, but thats another story). Highly unlikely that it has anything to do with something in common as, though erudites and humans (and barbarians but that isnt important here) are very similar, erudites having evlolved from humans, but high elves and gnomes have little in common with one another or humans and erudites. High elves, humans, and gnomes were all created by diffrent gods (high elves by tunare, humans by erollisi mar, and gnomes by brell serilis) and the only thing that they have in common is the fact that they are/can be good, though even this isnt air tight, as humans, erudites, and gnomes all practice necromancy; the former two also delving into the realm of the shadownight, the most evil of all classes; while high elves shun such practices. In attitude, the four are also very dissimilar, erudites share the snobbyness of high elves but that is about where the similaritys end.

This said, I see no link between the four anywhere in the lore of norrath, excepting the fact that these are the four, of the more arcane-inclined races, that are generally considered good or neutral, while dark elves and iksar are about as rotten as they get (my primary is a de sk and my secondary is a iksar necro...).

All this set aside, it could also likely be that verant randomly picked 4 races and said, we are going to bestow upon these races the most magnificant shield ever seen (assuming they could use such big words) and there we have it :/
RE: EQ lore for the day
# Feb 02 2002 at 1:36 AM Rating: Decent
Elves were created by Innoruuk and after the wars between the elven nations, all elves other than Dark Elves denounced Inny. Not flaming, just pointing that out.
RE: EQ lore for the day
# May 04 2002 at 1:16 PM Rating: Decent
Actually pretty much everything I've read says that Tunare created the Wood/High elves, then Inny took the High elf King and Queen and started the Inkie race out of them. What you are referring to I'm sure is the lore that talks about when the Inkies ruled the other Elves, then the other Elves finally were able to overthrow the Inkies and forced em to Antonica.
hmm
# Jan 26 2002 at 1:49 AM Rating: Default
pic says flowing thought VI (6) and alla says V (5)....which one is it? either way your gonna have hella mana regen but :P grats tho whomever got it
....
# Jan 26 2002 at 1:05 AM Rating: Default
/faint "Fielest auctions wtb looting rights to shield of the creator 5000k"
RE: ....
# Jan 27 2002 at 12:13 PM Rating: Decent
Thats 5MILION!
forget the INT
# Jan 25 2002 at 7:21 PM Rating: Default
forget the INT the mana regen effect is damn good.
Impressed but...
# Jan 25 2002 at 7:15 PM Rating: Decent
First off I must say that I am ~very~ impressed. This and lich means all that much more mana and virtually no down time. My only complaint is that, at the lvl to attain this, most folks are holding onto at least 10 if not 15 int items (or in the case of a chanter charisma or both). Personally my hand-held slots are my larger int items so that I can have resists in the other slots...maybe I will have to change my ways hehe...
Course then again this is extremely rare and I will prolly never get the chance to see it...o well such is life.

~Reality is what refuses to go away when I stop believing in it.~

Instill
RE: Impressed but...
# Jan 27 2002 at 11:17 AM Rating: Good
***
3,705 posts
I'd much rather have FT IV than 15 int in a held slot. So you have less mana, but what you have fills up much faster. stack this with C2 and if you are lucky, one of the FT I earrings, or other FT items, and you got mana to spare. My understanding of the FT line of items is this, if you have 2 items with FT I, you only get FT I one time. However, if you have an FT I and an FT IV item, you get both. Plus it stacks with the clarity line of buffs, as well as the bard mana songs. And +30 to 2 resists, sweet.

Besides, by the time you can get this, you'll probably be lvl 55 or higher, and have 200+ int, which means that each additional int is only 6 mana at lvl 60.
/faint
# Jan 25 2002 at 6:54 PM Rating: Default
scoot Over I am next to fall...


Talia Wolfcaller Enchantress
Ummm
# Jan 25 2002 at 6:44 PM Rating: Decent
Oh my god.

/jaw hits floor followed quickly by the rest of the body.
6
# Jan 25 2002 at 6:40 PM Rating: Default
15 posts
#REDACTED, Posted: Jan 25 2002 at 6:33 PM, Rating: Sub-Default, (Expand Post) 6? I didn't even know there was a 4 or 5....
RE: ?
# Jan 25 2002 at 10:47 PM Rating: Decent
*
68 posts
If you check EQSpells, the spdat.eff lists up to Flowing Thought X... All I can say is... <censored>
RE: ?
# Jan 26 2002 at 9:03 AM Rating: Default
there is a Flowing Thought X (100 mana per tick-6 seconds) on an artifact item (in case you dont know, artifact items very uber items and only one of each can exist per server-- i dont know exactly what the name of the FTX item is, but check out the malevolence[https://everquest.allakhazam.com/db/item.html?item=6514] - a weapon artifact).
RE: ?
# Jan 26 2002 at 7:05 PM Rating: Excellent
There could have been no items with FT10 before Luclin because there was no spell data for FT4, FT6,FT7,FT8,FT10 but there were entries for them

FT10 is 10 mana a tick anyway not 100
RE: ?
# Jan 26 2002 at 8:23 PM Rating: Decent
There was an entry for FT X before Luclin, but not 5-9 (maybe, im not exactly sure, but I know most were missing data). I'm pretty sure Tunare drops a FT X earring.

EDIT:

Just looked at the Tunare loot list and didn't see it there... I saw the item via a "new items" link, so it may be exist in the DB just not be linked to Tunare, maybe it doesn't exist...I might have been drinking the night I thought I saw it......

Edited, Sat Jan 26 19:27:40 2002
Post Comment

Free account required to post

You must log in or create an account to post messages.