Item GlossaryEverQuest icon

Spell: Rod of Mystical Transvergance  
 

MAGIC ITEM
Charges: 1
Skill: Conjuration
Mana Cost: 400
Effect: Rod of Mystical Transvergence
WT: 0.1 Size: SMALL
Class: MAG
Race: ALL

Item Type:Scroll
Stackable:20
Merchant Value:52 pp 7 gp 3 sp 5 cp
Tribute:2
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-09-10 10:39:16
Page Updated:Sun Jul 22nd, 2012

Expansion: Shadows of Luclin Shadows of Luclin


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 50

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Vendor listing - Premium only


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Block This Spell
# Sep 30 2020 at 3:25 PM Rating: Decent
Scholar
19 posts
Those hanging out in the Guild Lobby wanting to catch some MGBs may wish to block this spell.

The command to block this spell is "/blockspell add me 3188" for those who don't wish to find lowbie mod rods on your cursor.
Block This Spell
# Oct 01 2020 at 7:52 AM Rating: Good
Guru
*
244 posts
I just stick one in my bank or use one as a house decoration. Since they are lore you will not get any more when they are cast
Vendor Bought
# Aug 09 2005 at 6:55 PM Rating: Decent
This spell can be bought from the gnome Jolum in the Bazaar, like 28pp, verified 08/09/05
researchable?
# Jun 08 2004 at 5:38 PM Rating: Decent
Can this spell be researched?
#REDACTED, Posted: Apr 07 2004 at 2:33 AM, Rating: Sub-Default, (Expand Post) i found it in crushbone, on an orc lieginoae, but i am a 12th lvl wizard, can i use this
Clarification
# Dec 14 2003 at 2:29 PM Rating: Decent
Guru
****
5,311 posts
There's so much misinformation in this thread I feel compelled to correct it.

1. The "Rod of Mystical Transvergance" is summoned with a level 56 magician spell. I can find a link to the spell, but not the actual item. hmm
2. The item is expendable with 3 charges.
3. You will not be able to activate it if your base hp is less than 450.
4. There are two versions of the spell to summon a rod of mystical transvergance (T rod, some call it). Mass mystical convergence will summon one for everyone in a certain radius around the magician. Great for raids. The other version requires the magician to target the person for whom the rod is being summoned. It will appear on their cursor.
5. The rods can be used as a 1hb weapon.
6. The lower level version of this item called https://everquest.allakhazam.com/db/spell.html?spell=1503. Summoned at level 44.

If I find that any of my information here is innacurate I will update this post.

2/4/04: I tend to use the term "mod rod" to both versions of the rod (level 44 & 56.) I edited to specify which I was talking about. Sorry for being inexact.

Edited, Wed Feb 4 03:29:12 2004
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
The Rod is Cool!
# Oct 27 2003 at 9:33 PM Rating: Excellent
I have gotten this twice once with my troll and it worked fine for her at Lvl 9. Then I jumped to lvl 10 and died. When I retrieved my body I did not have the rod anymore.

Then I signed on with my lvl 3 human cleric and I went to the bazaar to twink myself and ended up walking out with one of these things again.

The rod works like a weapon in your H1 slot and hits about 18 each slash. It is a complete godsend to low level characters.

I have no idea why other people had problems. SO far I have not died with my rod and so I cannot tell you when it might disappear, I will update when I finally lose it.
RE: The Rod is Cool!
# Dec 14 2003 at 2:11 PM Rating: Decent
Guru
****
5,311 posts
You're right, Cenenye, a mod rod does work as a 1hb weapon. Here's some more info about it.

It is a summoned item. It will vanish from your character 30 minutes after you log off. Each one has 3 charges and will poof when the last charge is used. A high level magician can summon a fresh one for you.

The real use of the mod rod is to convert your HP to Mana. It will take 450 HP and convert it to 300 mana. You will not be able to activate the mod rod if your base HP is less than 450.

Take note though, I've read you can activate it if you have enough base HP regardless of your current hp. So don't activate it if you're beat up and have less than 450hp left or it will kill you.

I've never tested this so I can't confirm the truth of it.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
dead.. dead... deader
# Nov 28 2002 at 8:25 AM Rating: Default
This morning, when I looked at my trader, she had a Rod of Mystical Transvergence (1Hblunt, dmg/delay around 8/30) on her cursor. This is the second time she has had one. The first time, I clicked on it and she died. So I figured I had used it wrong; this time I went to Paludal, targeted Yellow Eyes, clicked on it and.... died. Okay, maybe YE killed me. So, I retrieved my corpse, went back to PC, targeted the shroom, clicked on it and ... you guessed it, died.

It seems there is a mage spell that casts this thing onto the cursor of everyone in range. I guess it's an AoE spell? and that is why she keeps dying? because she's too low a level to sustain the hit?

Or is it Verant`s idea of a joke? ha ha i am laughing all the way to retrieve my corpse!
RE: dead.. dead... deader
# Jan 20 2003 at 4:10 PM Rating: Default

hehe It's not a Joke the Item you are getting that keeps killing you. It's for higher level casters it trades hp's for mana, But it will kill you if you have less then 650 hp's.

Dafa Stonereaper cleric of Brell
just foraged one
# Oct 27 2002 at 5:05 PM Rating: Decent
I just foraged one of these rods in crushbone it was no rent and I went linkdead like 10 minutes after foraging it. I think this is an odd item to forage, my char is only a lvl 19 druid.
RE: just foraged one
# Oct 27 2002 at 6:07 PM Rating: Decent
*
102 posts
More likely someone cast the Rod spell near you right as you foraged. The spell has been changed so that it summons a rod on the mouse pointer of everybody within a certain radius of the caster. (As long as they have enough max hp to use the rod without dying.)
RE: just foraged one
# Sep 03 2003 at 11:47 AM Rating: Decent
*
118 posts
Nope, it goes on everyone's cursor...as I just found out, because my lvl 3 vendor in the Bazaar had one suddenly.
I had heard something about them before, so I was going to just destroy it, but I didn't know if what I'd heard was true or not, so I came on here.
Now I find that it IS true...the thing kills you if you are too low. I'm just glad I didn't try it for kicks cause I'da been really, really pissed to have to schlup back to the bazaar from my bind point (I'm like ten times overweight).

Guess it's just like that saying to beware of "Greeks" bearing gifts. If you don't know what it is, watch your hiney!

;) WG
RE: just foraged one
# Mar 30 2003 at 11:23 AM Rating: Decent
Actually, no this was a bug. For a while you could end up randomly getting items and/or money (getting some huge number of copper when you used the bank was common), but if you tried to do anything with the item or money, you would crash.

The tip-off is the "and then went linkdead" part of the original poster's comments.
nerfed
# Oct 10 2002 at 3:51 PM Rating: Decent
This spell is being "reworked" by Verant. In other words no infinite mana loops for raid partyies. Good I'm glad.

The "rich get richer, strong get stronger" thing is just frustrating to new players and makes the game less fun for veterans. Unless, of course, you like just hitting auto attack and then leave to get a snack while your party kills the deity (or whatever).
Bought this spell
# Jul 18 2002 at 1:37 AM Rating: Default
I paid 2500pp for this spell, banishment, and aegis of ro. I think this spell was 1k by itself, worth every PP. As long as i have a chloroplast, or a cleric around, i can summon one of these, use all 3 charges (-300hp a shot) and gain about 1/3 a blue bubble of mana. No, that isn't an absurd amount, but celestial healing is only 225 mana and it heals all the damage done to you in a matter of seconds. Very awsome spell. you all will soon be addicted.
:o) Wizard here, lol
# Apr 02 2002 at 7:51 PM Rating: Default
Whats it do?
RE: :o) Wizard here, lol
# May 04 2002 at 7:44 PM Rating: Decent
it's a mod rod with multiple charges I believe.
What Drops This?
# Feb 06 2002 at 9:12 AM Rating: Decent
**
658 posts
Does anybody know what drops this, esp. in The Deep or Fungus Grove? I haven't been able to figure this one out. Thanks.
RE: What Drops This?
# Mar 06 2002 at 9:24 AM Rating: Decent
Just like many high-level spells, they are random NPC-drop, meaning "GO KILL", and you will find it. Just be glad you know the zone where it drops.
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