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Scroll of Brain Bite  
 

No Trade
Charges: 1
Skill: Alteration
Mana Cost: 25
Effect: Concussion
WT: 0.1 Size: SMALL
Class: WIZ
Race: NONE

Item Lore:Spell: Concussion
Item Type:Scroll
Stackable:20
Lucy Entry By:Nadiar
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-08-10 10:38:36
Page Updated:Mon Apr 17th, 2017

Expansion: Ruins of Kunark Ruins of Kunark


Rarity: Common
Level to Attain: 37

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Brain Bite (Firiona Vie)
Brain Bite (The Overthere)


Item Lore: Spell: Concussion
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A question.
# Jul 25 2004 at 4:48 PM Rating: Default
If you were to cast this on a KOS mob lets say.. a giant in BoT or an evil Dark Elf gaurd(My wiz is good so) would they not be KOS like not conned but if you were to run up to them they wouldnt attack you or would they?
RE: A question.
# Oct 25 2004 at 5:52 PM Rating: Decent
**
259 posts
Incorrect. This spell is more like a chanter's boggle (self-only memory blur) than a faction buff. It will reduce hate, not negative faction. You would use this to lower aggro in a fight if you got too carried away and nuked early.
____________________________
EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired
Must Have
# Apr 21 2004 at 10:57 AM Rating: Default
A wizard Must Have spell, very very usefull in almost any situation
Brain Bite Quest
# Apr 07 2004 at 7:04 AM Rating: Decent
Let me see if I can help someone to avoid the time I spent figuring this out. First off this is an awesome spell to mix in your nuking chains. It wipes some of you hate from the mob for each cast.

Im not going to describe each mob you must visit and what you have to do for every part, There is plenty on this site and elsewhere about that. I'll tell you about some things I ran into that i didnt see mentioned anywhere. Though ill touch on the quest in general for reference. I was 50 when I did this quest though with the right help you can do it earlier. Solo your not gonna have much luck I think, especially pre-50 or so. Granted there are exceptions but just so you are warned.

First talk to Despondo in Firona Vie and get your 3 vials by giving him the 3 gems, Star Rose Quartz, Peridot, and Onyx. You will need to identify these to see who they go to.

I did Hampton first, easy turn in. Look for the Human Skeleton at loc +270 -3800. Zoned in from Emerald Jungle and followed the zone wall left. Its a pretty decent walk but generally completely safe. He is a skeleton and non-aggro least to a Erudite Wizard. Hand him the right Vial which you identified as his and get the swirling smoke vial.

Next I did Ryla in Karnor's Castle, KC is the big castle in the center of The Dreadlands. I had a couple friends assist me here since you basically have to fight your way to the mob with a good bit of aggro. Friends were a 54 SK and a 55 Druid. Zone in and go over 2 bridges, turn left, go up the stairs, make a left, make a right, pass a corridor on your right, enter the door on the right, go through the door in the back right, follow hall to the end and make a right, make first right. This is the jail area/camp. Behind most doors is a Dog though behind one, the second on the right I think it was, is the Human Skeleton/Ryla. She is also non-aggro to a Erudite Wizard. Give her the right vial and get your swirling smoke and get outta there.

Last vial you have is for Morden. This is the most tricky turn in. Morden is in the City of Mist which is off of the Emerald Jungle zone. The hard part about this one for me was the fact that the Human Skeleton/Morden was aggro to me. After camping for his spawn he attacked me which made the turn in impossible. I'll tell you how to get to his spawn point first in case you want to try your luck or take a friend to charm ect... Then I'll tell you how I did it.

1. Zone in and cross the bridge, go through the gate and make a right. Continue right to the temple area. It is not a bad idea to kill everything you see around the outside of the temple, especially the guys on top of the stairs and in the back corner. Possible to solo these of course with your massive nukes but you might want to bring a friend/friends the experience is enough to keep them happy. Now go through the door on the bottem left. Go straight and through the door in front of you and up the stairs. On top of the stairs are two undead which can make for a really difficult solo spot due to the tight quarters. Once these are dead you need to Levitate yourself. Face the door you just came through and on the left is a banner on the wall, you want to get on top of this. Levi on over and stop on top of the banner. (Hopefully you killed the guy under it because he will aggro you otherwise and most likely bring more than you want to handle.) You are now right next to a low wall. You are going to want to get over that wall and onto the walkway. There is a wandering skeleton up there you will want to avoid and also a goo thing. Invisibility will nuetralize the goo but the skeleton of course can see through it. So wait for him to pass you a good ways and drop Levitate while standing on the banner. Jump over to the wall. You dropped levitate because you cant jump while levitating. To the left you will see a door. Through this door is a room, while I was there it was 2 undead and 1 golem. I hugged the right wall while invisible and the undead didnt see me at all. So enter the room and hug the right wall in the back right of the room is another door that leads into a Hallway. Follow this hall down and to the right I believe, either way its a one way hall. At the next turn is end of the hall. Right before the door and in the corner is your mob or its place holder. The Loc of the mob is +136 -641. The place holder is a random zone mob. While I was there it was a Golem and a Wraith then the Human Skeleton. This area was safe to wait the spawn, nothing wanders the hall and you can safely pull, root, nuke the placeholder in the hallway behind you. Now If the Human Skeleton aggro's you like he did me.....

2. For this part I had a couple friends help since you need something to pull the Human Skeleton and something to calm him. I had a SK and a Ranger. Zone into the City and head to the bridge. Look to your right, There is an undead wraith thing on a ledge in the upper right. This is where you are going. There is also one on the left but it is irrelevant. Go through the gate and make a right. Make your first right, this the stairs to that ledge. Kill the wraith thing there and have your pocket friend shadow knight or necromancer cast "sense the dead" This will target the Human Skeleton if he is up. If it does not target "Human Skeleton" with sense dead then he is not up and you may want to refer to 1. and kill a few PH before he spawns.
Back to if he is up. You need to go back to the zone in area where you can see the bridge. Have the Nec/SK wait back where he can target the Human Skeleton with sense the dead. Now have the SK send his pet after the Skeleton from down there. As soon as he notices he has aggro he needs to send his pet away so he doesnt kill it. Or he/she can use a really low lvl pet so it dies in 1 hit. Either way when the pet is gone the SK/Necro needs to run back to the bridge where you are waiting. When you see the Human Skeleton root it. Both of you zone to Emerald Jungle and zone back in as quick as possible. Now that you've cleared the aggro on the mob have someone in your party (necro, sk, ranger, cleric, druid, whatever) calm the Human Skeleton, walk up and give him his correct bottle and viola you have your last swirling smoke vial.
(I ran into a problem with the Human Skeleton's root dropping before we could both zone back in. For this the ranger with us disbanded from the group and did the rooting when the SK pulled. SK zoned out while ranger kept him rooted. SK zoned in and ranger zoned out. SK calmed and I turned in without zoning at all.)

Return to Despondo and give him your 3 vials and now you have the immensely useful jolt spell Concussion. I hope this walkthrough helped at least one of you for I spent quite a few hours and fumbles figuring it out. Good luck fellow wizards!
Completed quest last night
# Apr 17 2003 at 12:43 AM Rating: Decent
Hi,

I completed this quest last night it took approximativly 2 hours with 1 full group of my guild in KC and CoM )
for the skely in TT he spawns really fast ... and it's fairly safe ...

---
Ptitcake
Gnome Wizard
LOL!
# Mar 24 2003 at 6:48 PM Rating: Decent
LOL... listed as COMMON??? Gimme a break, it was a royal pain to do even at 45!
bite
# Jan 26 2003 at 6:58 PM Rating: Default
ok so is this a ALL/ALL item of caster only?
we'll see
# Feb 28 2002 at 2:54 PM Rating: Decent
Thank god, finally finished this quest. What should be easily obtainable at level 39 (or lower) is not . and really is a tough quest to do without high end friends.. me being 52 thought this way to hard of a spell to get.. Good luck. hope it saves me at least once!
#REDACTED, Posted: Jan 29 2002 at 3:01 PM, Rating: Sub-Default, (Expand Post) I AM!!! CAUSE NOONE WROTE WHAT THIS DOES!!!
RE: IM GONNA BITE YOUR BRAIN!!!
# Feb 04 2002 at 2:59 PM Rating: Good
This spell drops the agro a MoB has for you. It only affects the agro they have for you.

You nuke then use this to drop their agro and nuke again. Great spell. Sometimes high agro spells require a second concussion. It costs 25mana has 2 second casting and instant recasting.

This is a big need when you get the 49th level nukes. Ice Comet and this spell can make you a power to be reckoned with.

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