now i see veratn did find a way to replace trival loot code in the sense of making stuff lore and no drop but at the same time some of the stuff that they are making lore is out of this world.
like for an example they make hum lets say some gloves drop out of a lvl 55 mod and let say they are melle werable with lets say 4 str 10 ac and hum 2 dex i dont know something like that you kill the mob wioth you lvl 55 character loot it just to notice that the glove dont even come close to the ones you have already. then they go to waste cause they are no drop i do think that is a good way to prevent farming but at the same time the item is going to waste 80 % of the time cause it sits and rot at least make them lore then you cant farm it but you can sell them to some lower lvl (and no niot to a lvl 4 or 5 40 plus ) onother idea i had in mind was making items nto work if you wasnt of the lvl requierd to obtain the item lets say for example a warrior lvl 20 twink buys a cobalt bp ( i hav seen it lol)
and of course the rigth click heal dont work before 50 but guess what he has 50 ac !!! plus the stats in the other hand if you make the item by some sort of code decrease in ac and stats to adjust to the character lvl so like that there is no twinkin and economy gets better. just and idea i could bet that it would take a lot of code and work to make the hole item database able to do that but they already did it with the mage focus items. a mage lvl 50 summond me some focus items for my use and no kidding when i inspect them they said that ac was 6 but next to tath number it said ac of 2 in read and when ever i equip it i only gained the 2 ac i ding to the next lvl and it added 1 ac extra .
well im done you guys probably dont care what stupid ideas i have but o well i post it anyways.
sorry about the mispells but english is not my native language