Placeable
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Baking +5% (15 Max)
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Geerlok All Purpose Baking Utensil
Placeable
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Baking +5% (15 Max)
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
According to items in the bazaar it is called 'Geerlok All Purpose Baking Utensil'. But, what does it actually do? Does it just give +5% to baking like for example Geerlok Planing Tool, or is it something that makes the spit, the mixing bowl, etc. unneccessary? I would very much like to know. Who can tell me?
You were right the first time... it effectively modifies your baking skill by 5% for the purposes of chance of success. For example, if you had 100 baking, and equipped this, you'd have the same chance of success making a given item as if you had 105 baking.
This has no effect on your chance of skill-up (only your int or wis, whichever's higher, does that), nor is it a substitute for any baking containers or implements the recipe you're attempting calls for. It just improves your chance of a successful combine by effectively raising your skill.
Also note while this item EFFECTIVELY makes your baking 5% higher, your INDICATED baking (in your skills list) will not change to reflect the modification. Also, you can't modify any tradeskill higher than an EFFECTIVE skill of 255. (Your actual INDICATED skill can't go past 250, but you can MODIFY it up to 255 with either this or the tradeskill trophy.)
P.S. This applies to ALL of the geerloks, and the tradeskill trophies.
Hehe, actually "geerlok" is the correct spelling of this, as per the item name in the game. If you like, send E-mail to allakhazam to correct the spelling of all the geerloks... only the one for brewing is currently spelled right in their database. Your turn to do that kind of nit-picky correcting... I already did it for all the cured silk and wu's when Luclin came out, telling them that it was all beastlord-wearable now...
Edit: Used to be a spelling inconsistency in the game, as well! Some were called "geelok," some "geerlok." But they've since been renamed "geerlok" consistently. Whenever I got to the bazaar and search for "geerlok," they all show up (the ones currently for sale, anyway.)
Note that the picture above shows the baking one as "geelok," but it's since be renamed in the game as "geerlok."
It's true that Geerlok are very cheap to made but did you see the skill needeed ? like 215 im a tinkerer and my skill is only at 80 I think that cost me above 500 pp , Geerlok is the Only Item that we can make cash selling it !
I am 200+ maybe 207 skill in Feltchin an makin the new acrylia arrows and they are trivial near 250 or soemting seein as far as i been told no one knows its trivial lvl for ne of the new arrows and the plannin tool is nice outta like 2 stacks of materials only fail maybe 3 times for soemthing that is tirval about alsmot 40 skill above me i do belive its very well worth it usin it - havent tried shapewood bows yet
Yes there are 7 of these and I have a complete set the price of 700pp is way too high as the ingredients cost is only 30pp. Would be more sensible at around 100pp per device this even allows for 2 failures and still make 10pp.
My alt is at 147 in tinkering and makes the Geerloks. The fermentation one is inexpensive and easy to make so I dont mind selling those for 100pp, however, the rest of them I sell for a bit more. Some of the mob dropped components are not so easy to come by and it takes alot of work to find them. Darkclaw claws and chitterling barbs to name a couple.
You're at 50 skill, you get 2-3...you reach 75..it's 3-4....100 = 5....at 200 you gain 10 points... maybe I'm just not seeing it, but what gives? You'd think things so hard (and expensive to reach) would give maybe 10-15%..this just doesn't impress me =|
Nice thought but the Geerlok items top you skill at 255 like all other stats. So get to 243 and don't worry about skill ups accept them if they happen.
That 5 percent might be the only 5 percent you fail on with respect to certain otherwise 'trivial' items.. Ie, it might not help with the higher end items, but if it can stop someone with 160 cooking failing on 135 trivial fish rolls, hell I'd like it.. :)