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Lunar Mace  
 

Lore Item No Trade Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 29
DMG: 13 Dmg Bonus: 33
Cold DMG: 3
This item is placeable in yards, guild yards, houses and guild halls.
STR: +5 DEX: +6 STA: +6 CHA: +3 WIS: +7 AGI: +3 HP: +35 MANA: +25
SV COLD: +10
WT: 3.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Blunt
Stackable:No
Submitted By:Grayshadow
Lucy Entry By:MyztiC
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 03:48:30
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Common
Level to Attain: 50

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Akheva Ruins
Screenshot

Uploaded November 27th, 2008
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Post Comment
Drop?
# Apr 17 2002 at 8:04 PM Rating: Decent
Who drops this please?
what about invisibilty
# Dec 20 2001 at 1:36 PM Rating: Decent
Can invisibility or camouflage work trying to go through this zone?


Edited, Thu Dec 20 13:38:47 2001
RE: what about invisibilty
# Jan 05 2002 at 1:58 AM Rating: Decent
18 posts
I was sitting by the entrace with improved superior camo on when a train came through. The choo choo saw me and ran me over. Luckily I only lost my legs and arms, and was able to drag myself to the zone with my chin.

The worm like things were the ones that attacked me, so maybe other stuff doesn't see invis. I think they were called mind worms or something.
RE: what about invisibilty
# Feb 10 2002 at 12:33 AM Rating: Decent
**
263 posts
None of the entry mobs saw thru our invis.

Edit: After some hunting, it seems that random aliens can see thru invis - either they cast see invis or pass near another mob that casts. There are undead further in that see thru invis; like shadow reavers. So I think it is safe to say that invis is not reliable in this zone.

Edited, Thu Mar 7 17:33:51 2002
Cleric Epic
# Dec 09 2001 at 11:16 PM Rating: Default
This item is like the cleric epic just one step down and dont have the rez effect. Absolutly an awsome weapon.
Additional Damage
# Dec 07 2001 at 11:24 PM Rating: Decent
From what I heard/read, the +3 Cold damage signifies that an addition +3 damage will be added on, as a cold-based attack (the opponent is vulnerable to cold-damaging attacks) Like trolls are vulnerable to fire, a fire imp or maybe something cold would me vulnerable to Cold Damage. Hope this helps.
No Drop
# Dec 07 2001 at 5:56 PM Rating: Default

Why has everything got to be no drop i nluclin? granted it does make twinking a lot harder so you have to actually work on your character. But damnit I want to twink my druid :)
#REDACTED, Posted: Dec 10 2001 at 12:52 AM, Rating: Sub-Default, (Expand Post) Hehe, Luclin has so far proved very light on no drop things. Velious was horrible, but it helps on a pvp server.
#REDACTED, Posted: Dec 07 2001 at 4:44 PM, Rating: Sub-Default, (Expand Post) Why does all the new **** have wis and not int on it??? just ***** over shadow knights!
RE: Dammit!
# Dec 07 2001 at 8:45 PM Rating: Default
Not to mention that SK's can't use it anyway...
RE: Dammit!
# Dec 07 2001 at 11:49 PM Rating: Decent
Yes they can use this. Hence the Class: SHD
RE: Dammit!
# Jan 20 2002 at 11:33 PM Rating: Decent
LMFAO
#REDACTED, Posted: Dec 07 2001 at 5:02 PM, Rating: Sub-Default, (Expand Post) Because a sk or paly would be a fool to use this, the dmg ratio is garbage for sks and palys, a sk should be using something with a better ratio, IE MoSS, Ebon Mace, etc...a weap with dmg/delay like that should go to a dual wielding class, or maybe a healer type (wis + mana).
Cold Damage.
# Dec 07 2001 at 2:14 PM Rating: Default
Could anyone explain cold damage?

What I've seen in previous items have been noted as "Bane DMG:" on the screenshots, but this seems to be something else...

Please, enlighten me =)
RE: Cold Damage.
# Dec 07 2001 at 2:24 PM Rating: Decent
the +3 cold damage means that if a mob doesn't resist the cold part, the weapon becomes a 16/29.
RE: Cold Damage.
# Dec 07 2001 at 3:21 PM Rating: Decent
So its plus three to DMG, and not 3% of anything?
RE: Cold Damage.
# Dec 07 2001 at 2:45 PM Rating: Decent
Which means this is one of the best 1h blunt weapons in the game, considering all the stat boosts...
RE: Cold Damage.
# Dec 07 2001 at 3:10 PM Rating: Decent
Hardly one of the best. Nice but there are alot nicer 1h Blunt weapons that don't rely on a saving throw to do some of their damage.
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