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Entrancing Silk Veil  
 

Lore Item No Trade
Slot: FACE
AC: 35
STR: +22 DEX: 0+3 STA: +17 WIS: +23 INT: +23 AGI: +18 HP: +275 MANA: +275 ENDUR: +275
SV DISEASE: +25 SV COLD: +17 SV MAGIC: +10 SV POISON: +18
Attack: +25
Required level of 70.
WT: 0.9 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 8 (General: Raid)

Item Lore:Decorated with intricate gold designs
Item Type:Armor
Stackable:No
Submitted By:Rithina og The Nameless
Lucy Entry By:Kimmera
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-12 19:31:52
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Dragons of Norrath Dragons of Norrath


Rarity: Rare
Level to Attain: 70

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Dark Reign Raid: Kessdona's Perch
Norrath's Keepers Raid: Kessdona's Perch

Drops

This item is found on creatures.

The Ascent: Kessdona's Perch
NPC Name
a chest - Kessdona's Perch



Zone(s) Found In:


Zone Name
The Ascent: Kessdona's Perch
Screenshot

Uploaded November 27th, 2008
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bunk
# Nov 10 2006 at 8:43 PM Rating: Decent
all/all why os bunk for a caster imo
Confused...
# Feb 09 2006 at 9:09 AM Rating: Decent
33 posts
Ok, I understand about how combat effects influence the proc rate.

What about accuracy? I have read it make you hit more often. Then why have accuracy & Attack on the same item? Why have accuracy & attack do the same thing? Or am I just confused?
RE: Confused...
# Feb 17 2006 at 8:59 PM Rating: Excellent
Accuracy improves chance to hit. Roughly 10 accuracy to 1% increase in hit rate (at level 70, versus a level 70 from behind).

Attack improves the damage of a hit, it does not affect hit rates. Specifically, more attack will cause you to hit for your max hit more often, compared to the target's AC. On most mobs it will have diminishing returns pass about 2200 attack, as AC values on mobs hasn't increased much since PoP.

Edited, Fri Feb 17 21:15:13 2006
Combat Efects
# Sep 22 2005 at 4:18 AM Rating: Decent
25 posts
Combat Effects are + chance to Proc effects, stacks with weapon innate +Proc mods and Weapon Affinity, increasing a weapons PPM (procs per minute).

Most high end main tanks want as MUCH +Shielding and +Combat Effects they can get, since that allows the to proc aggro/hate inducing items more often, and the shielding helps in overall reduction of damage taken. There is a cap on both of those, not exactly sure of it however, since my main is now a cleric. Please correct me if I am mistaken.

Mistikat - Prexus
RE: Combat Efects
# Jan 30 2006 at 1:08 PM Rating: Decent
Keep in mind, procs have very different inniate, well, "Combat Effects". Some have as low at the 60's, where +100 Combat Effects will well over double their proc rate. Others have a proc rate as high as 400 (Perhaps more? I haven't kept up), where the cap of 100 CE would only give them a +20% chance to proc.

Smiley: twocents
RE: Combat Efects
# Nov 02 2005 at 12:20 PM Rating: Decent
35 for shielding, ds, spellshield, dot shield
100 for combat effects
150 for accuracy I belive is the breakdown
RE: Combat Efects
# Jun 09 2007 at 12:58 PM Rating: Decent
Quote:
35 for shielding, ds, spellshield, dot shield
100 for combat effects
150 for accuracy I belive is the breakdown


its 100 for accuracy
mod ?
# Sep 19 2005 at 10:02 PM Rating: Decent
what do combat effects do?
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