Item GlossaryEverQuest icon


Skill: 1H Piercing Atk Delay: 17
DMG: 8 Dmg Bonus: 31
Backstab DMG: 8
This item is placeable in yards, guild yards, houses and guild halls.
Effect: Walking Sleep (Combat, Casting Time: Instant) at Level 46
WT: 1.3 Size: MEDIUM
Class: ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Piercing
Merchant Value:50 pp 0 gp 0 sp 0 cp
Lucy Entry By:rale
Item Updated By:SwiftyMUSE
IC Last Updated:2022-01-18 17:28:22
Page Updated:Thu Oct 9th, 2008

Expansion: Ruins of Kunark Ruins of Kunark

Average Price: 1,000,000pp Pricing Data...
Rarity: Very Rare
Level to Attain: 50

[Drops | Comments ]


This item is found on creatures.

Karnor's Castle
NPC Name
skeletal scryer

Zone(s) Found In:

Zone Name
Karnor's Castle

Uploaded December 13th, 2020 by iventheassassin
Updated December 14th, 2020
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The Slow
# Apr 29 2014 at 5:40 AM Rating: Decent
65 posts
The slow on this makes a difference for my lvl 97 rogue with j5 healer merc on reactive in shards landing killing snakes. Without this the healer can't keep up. When this is partially resisted and slows the snakes I haven't died yet. Pretty cool that it's still useful.
# Jan 31 2011 at 5:35 PM Rating: Good
After a few weeks of trying to get the Locustlure it finally dropped for me today January 31, 2011 ! Here is what i know about the camp...

"skeletal scryer" drops the Locustlure. If he has it, he will be holding it. It looks like a regular piercing weapon. If you see him holding a pitchfork-looking weapon that means he has the Jarsath Trident on him instead, not the Locustlure :(

I focused on the rooms past the door in the right courtyard, and the moat, and sometimes down under the castle, these are the places that I found the most skeletal scryer pops.

If you go to the right courtyard, you will see a door on the far wall. After passing thru that door I would clear the rooms in front of me ( that's where I finally got the Locustlure to drop ), and then go up the stairs and clear the 4 mobs that pop up there (skeletal scryer actually popped the most up there), then I would go back to the courtyard and jump in the moat and kill the mobs down there because I had seen "skeletal scryer" pop down there several times.

I camped the area, on and off, for about a week. A few hours each time, never more than a couple hours at a time. I killed roughly 40 skeletal scryers before the Locustlure dropped, it seems to be just a matter of time/numbers to get it. It WILL drop :) Just don't expect to get it in 1 session.

The mobs repop at about 30 minutes so it's a good camp for doing house chores to.

Audio Triggers proved quite useful in letting me know when mobs where popping and, more importantly, when skeletal scryers where up since they like to cast spells so often :)

I used my 70 Mage to clear the rooms and moat. The skeletal scryer dropped Jarsath Scale Gauntlets about 30 times, Jarsath Trident 3 times, Deepwater Gauntlets 3-4 times, and of course my Locustlure 1 time.

Got it today
# Jan 31 2009 at 4:20 PM Rating: Decent
Jan 30
Pop 01 5:51 PM -- Gloves
Pop 02 6:28 PM -- Gloves
Pop 03 9:40 PM -- Gloves
Jan 31
Pop 04 12:03 AM -- Gloves
Pop 05 12:30 AM -- Gloves
Pop 06 12:30 AM upstairs -- Gloves
Pop 07 10:46 AM Moat - some csah farmers killed the whole castle ( claimed they killed 1 scryer no dagger)-- Gloves
Pop 08 11:11 AM Upstairs -- Gloves
Pop 09 03:31 PM -- Gloves
went to paint stuff.
Pop 7:11 PM Down in the basement (Neg 10, Neg 430, -38) Locustlure!

I noticed that if nobody in zone, you can camp the 2 rooms behind the right courtyard, otherwise he can pop just anywhere in the zone.
Sweet Deal
# Jul 05 2008 at 7:53 PM Rating: Decent
I got this weapon for my rogue he's 74 now and needs a solo item. Sure there are alot of weapons out there but this will make me save a few hits. I think I got a good deal on it 2500pp for it and I'm happy. I plan to use it until it procs and then switch it for my fable gargoyle claw I hope the combo works. Last time I saw this was going on Rathe for 250k and one for 100k so when I saw it for 2500pp I was like SWEET DEAL. The guy even thanked me for buying it. I hope it works well if not I can sell it or give it to a Guildie.
Assasion Geegen Micrognome
74 rogue
Does this get a ton on resist
# Feb 04 2004 at 2:04 PM Rating: Decent
Anyone know at what point the weapon will not be useful. Another words at point are lvl of mob will the slow not land. I just bought this to today and havent tried it yet. I hope it helps alot with my soloing for shards
Does this get a ton on resist
# Apr 02 2008 at 11:14 AM Rating: Decent
91 posts
Well, I've been using this pretty much since I was able to proc it. This proc still lands on Mobs in WoS,Paw,MPG ,and the like, so yes you can use this and it will land although mitigated on mobs equal to the level you are, I mostly get meesage "mostly successful" %t Yawns". Perfect example is in Paw, Soloing a single I have no problem proccing this in the first few rounds or sooner, then it's all out Dmg weps. from there. So even at Higher levels (75) this slow works and saves your hp..
"Let the Rogue Have it, He'll keep it safe"
85 Rogue of Fennin Ro
RE: Does this get a ton on resist
# Oct 18 2005 at 7:49 AM Rating: Decent
39 posts
Technically speaking, the spell checks against MR & has ZERO adjustment. So the proc has an enormous potential resist handicap as you level up & everymob in the world has innately high MR.

If you have an item or a poison with an MR debuff proc, that'd be the one to use in conjunction with this dagger.
RE: Usefulness
# Nov 30 2004 at 2:30 PM Rating: Good
145 posts
it's always useful. If you're a rogue, this should be one of the items in your bag of tricks.

It can proc on mobs of any level that I have seen, though higher level mobs may mitigate the slow. If you are to weigh its usefulness in later'll need to weigh your DPS loss by equipping it vs. the POSSIBILITY that it will proc and save the tank some hp's, and the healer some mana.

Procs are generally not reliable enough...but in certain emergency situations this may save the day. Your slower LD's when a pull is inc and you have no crowd control, for example.

Sometimes, depending on the tanks ability to keep agro, I'll try to proc a slow before the chanter lands theirs (somewhere between tank getting agro, chanter tashing, chanter slowing). Depends on everything really. Just get a feel for your group and if the time fits, go for it.

Add a dex aug if you're feeling saucy.

Edited, Tue Nov 30 14:33:00 2004
Does this get a ton on resist
# Feb 04 2004 at 2:03 PM Rating: Default
Anyone know at what point the weapon will not be useful. Another words at point are lvl of mob will the slow not land. I just bought this to today and havent tried it yet. I hope it helps alot with my soloing for shards
Great Combo
# Dec 27 2002 at 5:36 PM Rating: Decent
Bile Drenched maine Gouche and this Little baby make a perfect combo. The bile is 12(13)dmg and can't recall the dly right off hand, but think its right around 20. Tons of added stats. Str, dex, so forth and so on. To get max stats you have to be lvl 53, but the under 53 stats are still killer. Doing 290dmg backstabs with it right now. Average bacstabs are at 175 or so.
Use this with the 29percent haste belt that i have and shooooo weeeeee wath me fly.

#REDACTED, Posted: Sep 24 2002 at 3:17 PM, Rating: Sub-Default, (Expand Post) I have one for sale on the Zebuxoruk server. Contact me to discuss a price.
#REDACTED, Posted: Sep 06 2002 at 12:53 AM, Rating: Sub-Default, (Expand Post) I got one of these for sale on Sayryn so send a tell to matrickz or email to and we can discuss a price
#REDACTED, Posted: Aug 31 2002 at 12:46 AM, Rating: Sub-Default, (Expand Post) I just bought it on rodcent for 5k its the only one i ve seen that low n 5 weeks (i've been camping it in bazaar) last one for sale was 6.5k so i figured id grab it while it was there i use it in off hand n a shaded dagger n my main bieng my rouges only 33 so proc doesnt stick but man i think it was worth every single copper i twiddled away.IMOA i love the combo the shaded still gives me 100 + bs's n the delays w/swirl spine on make them a killer combo for me.Just my ramblings.
RE: Killer piece
# Dec 19 2002 at 11:10 PM Rating: Good
Just so you know, your class is spelled "Rogue" not "Rouge." I doubt you'd like to be thought of as makeup :)
#REDACTED, Posted: Aug 09 2002 at 9:50 PM, Rating: Sub-Default, (Expand Post) I got one of these for sale on the drinal server gimmie an e-mail at,or send tells to tebil in game.
Too fast? Only if you're too slow
# Aug 02 2002 at 1:18 PM Rating: Good
20 posts
I have to disagree with all of you thta keep claiming this is 'too fast'. Just as most other rogues said, EVADE!! It's a godsend. My little rogue is only 30 right now, but even at that lvl, I rarely have a problem evading while swingin' this. I keep a Crystaline Spider Fang in main hand (for BS/dmg reasons) and this in my offhand. Sure, it won't proc for me yet, but the number of extra times I hit via dual wield is still very nice. Even on the few occasions when I use this in mainhand, I rarely 'keep' aggro if I do happen to get it.

I'm not altogether sure how some of you play your rogues, but if you aren't using all the hotkeys to your advantage to evade, pickpocket, sense traps or any of the other countless abilities, all just to keep aggro off you during a fight, don't you think it's about time you should? A typical fight for me will be:

1) wait 3 seconds after warrior starts in.
2) backstab/pickpocket/disarm/sense traps to start.
3) evade/sense heading (even if I didn't pull aggro)
4) normal attack until backstab refreshes, then rinse, repeat.

I do fine with that and can usually help the warrior to chain pull using this method due to bs dmg and overall speed.

RE: Too fast? Only if you're too slow
# Oct 22 2002 at 7:01 PM Rating: Default
Well at lvl 30 as a rogue who is twinked, taking a little damage is nothing. And why would you have a backstab/pickpocket button? Attach pickpocket to your evade button, works much better since you are turning off attack anyways.

At higher lvl in groups rogues aren't the gimps most people think we are, but we still shouldn't be taking too much damage.

On raids...well that is a different story...getting aggro = death. Not that it matters, I always just die from AoEs...druids who are supposedly backup healers don't see the need to heal me, or think someone else will do it.

This weapon is mainly for soloing anyhow. At least I always see soloers in velks using them til they proc.
# Jun 10 2002 at 5:00 PM Rating: Good
all I can say is if you keep dying becuz of this weapon, learn how to play a rogue or quit becuz I know MUCH faster with MUCH faster dmg per second weapons (Horn of Hsagra?) that keep many 60 Rogues alive.

Bristlebane blessed us with Evade...don't ignore it. Yes it works, not sure if the Hide skill is associated with the success of Evade but not like its that hard to train.
RE: Aggro
# Dec 15 2003 at 5:33 AM Rating: Decent
first of all, slow=BIG aggro. bad for a rogue. secondly, fast weaps=good, but too much evading can also reduce your overall damage output. for a rogue, a HIGH damage, good ratio weapon is GOD in primary. i currently use a goblin spear of dread tidings in primary (15/24), yes, kinda slow, but very good ratio, and legendary dagger of might in offhand partly for the vengeance and mostly 'cause i'm too cheap to buy a new weap when i'm mostly done with my epic (which is going straight to offhand). for a rogue, speed is not everything in a weap. the reason it is for wars is more swings=more aggro. this weapon is godlike for the few rogues who solo (WHY? you're a ROGUE! if you wanted to solo yer way to 60 play a dr00d!) but i personally would never use this in a group setting.

52 Rogue

Edited, Mon Dec 15 05:34:00 2003
Percentage of Slow
# Jun 05 2002 at 4:48 AM Rating: Excellent
The spell walking sleep has an effect of 23% to 35% slow, and this being refered to as a Shaman's spell from level 14 to lev 60. So my question is this, if you are a lev 60 rogue, will your LL proc slow of 35%?? Or it will merely stays at 23%??
RE: Percentage of Slow
# Dec 13 2002 at 12:26 PM Rating: Decent
# Apr 09 2002 at 8:32 PM Rating: Default
anyone know a good combonation weapon with this. looking for another weapon and want to get the right one it would be much help if you could e-mail me at if you know a good combo with this and are willing to share the info thanks :)
RE: combo
# Mar 16 2003 at 10:41 AM Rating: Default
Sebilite Croaking Dirk is good too. Has no proc but real fast. Dmg 10, Dly 18. +4 AC +2 Agi +2 Cha +5 vsMg +5 vsPos +3.20 Wt
RE: combo
# May 02 2002 at 9:09 PM Rating: Decent
Shadow Rager works realy well. it's 8/17 +10 str effect berserker str.
# Apr 03 2002 at 8:14 PM Rating: Default
Ok my wife has 3 weapons as follows:

Bone Razor 10 dmg 20 del
Loclustre 8 Dmg 17 Del proc Walking Sleep
Jagged Ice Shard 12 Dmg 29 Del proc shard of ice

she is selling one of these, question is which and what does she use primary and off hand?.
I thought Loclustre in Off hand and Jagged ice in primary, She thinks Bone Razor primary and Loclustre off hand, she wants to acieve max damage per fight. Thanks for any Info

# Apr 10 2002 at 5:05 PM Rating: Excellent
19 posts

Dump that jagged ice shard, unless shes got a fbss or something equivalent... 29 delay just sucks...

Also, <i dont have a bone razor,> but its listed as 10/22 not 10/20... And i would use that in the primary for better BS and dmg bonus attacks...

Locust has the best ratio out of your 3 weapons there, and should be great in the offhand for a long time. Also the fact its dly is less than primary you will get more chances to duel wield with it....

Overall it really depends on the rogues lvl and skills... There are also other factors to consider like: whos the main assist, what weapons is he/she useing, where are we fighting, etc etc....
# Dec 19 2002 at 11:21 PM Rating: Excellent
Just to let you know, dual wield operates independently of your main hand's delay. So, your secondary weapon will swing the same number of times as if you had a 10 or 50 delay weapon in the mainhand.
#REDACTED, Posted: Jul 26 2003 at 9:56 PM, Rating: Sub-Default, (Expand Post) Not true. Dual Wield will only kick if a)Your secondary delay is satisfied, and b)When primary weapon kicks. If primary delay is faster than secondary delay then the off hand will only atempt duel wield on every other swing of your primary. If secondary is faster than primary then it is effectivly treated as haveing the same delay as primary and will attempt duel wield on each swing of primary. By attempt I mean that it will make a check against your DW stat.
# Apr 05 2002 at 5:28 PM Rating: Excellent
5 posts
What lvl is your wife? The higher her level the higher her dmg bonus with her main hand.

Now take what I say with a grain of salt as my rogue is only 18th lvl... but I do have a 52nd ranger :)

Locustlure main hand 8/17, more swings per fight gives more chances of doin extra dmg cause dmg bonus. Bone Razor off hand 10/20, best ratio of the bunch, most dmg over time in off hand because of no dmg bonus.

Yes I didn't mention the Ice Shard... highest dmg means bigger backstabs and the proc will be nice... but going with the other setup will give you more consistant and potentially better dmg over the duration of the fight.

Atriel :)
#REDACTED, Posted: Mar 28 2002 at 6:14 PM, Rating: Sub-Default, (Expand Post)
#REDACTED, Posted: Mar 29 2002 at 11:16 PM, Rating: Sub-Default, (Expand Post) NM about my other post Verant nerfed mine when Sol Ro crashed. THANX A LOT YOU SOBs.
#REDACTED, Posted: Mar 28 2002 at 6:15 PM, Rating: Sub-Default, (Expand Post) ok i accidently hit enter lmao. Could i trade this for Eboots?
Useful for Plvling
# Jan 07 2002 at 9:33 AM Rating: Decent
I had this weapon on my Rogue and it was useful when power leveling him in the his mid to high 40's with a druid/cleric combo (My Druid and My wife's Cleric) since we wanted rogue to have agro and the slow reduced the mana drain on healing.

He's now 52 and still using it (will keep to epic complete), don't find agro a problem as a) mostly have better slow being cast by shaman/chanter in groups so proc does not take hold and b) evade works fine.

Even when I recently had the proc go off on the first few swings (IE mob yawned) a 51 temple guardian in that temple in the grey I took a couple of hits before warrior regained agro.
RE: When should a rogue taunt?
# Sep 07 2001 at 8:24 PM Rating: Decent
Is this weapon too fast to be a rogue weapon? No. Will it be an effective taunt? Probably. I assume that these high level warriors do know about weapon delay and taunting effects.

But as most high level rogues know, evade makes that problem simply go away. Nothing is "too fast to be a good rogue weapon".

Nanuudar the Thief
RE: When should a rogue taunt?
# Jan 09 2002 at 10:33 AM Rating: Excellent
This weapon is NOT too fast for a Rogue. I use this with Ragebringer when we have no Shammie/Chanter/Bard and rarely loose agro. Point in case, the other night I was in Maidens with some friends. Group was as follows:

56 Cleric
56 Rogue
60 Rogue
55 Mage
51 Druid
49 Pally ***

If we let the Pally beat the mobs down for 5 secs or so, he could hold agro for the duration of the fight usually. At the time, I was using the LL to slow. The moral of the story is that if you are a good Rogue, you will not get agro, and on the occasions that you do, you will loose it quickly.

it procs at 47
# Sep 03 2001 at 3:00 PM Rating: Default
just that i would let you poor guys who didn't know know

48 Rogue
When should a rogue taunt?
# Aug 27 2001 at 4:28 PM Rating: Decent
Never. I agree with the guy who said this weapon is far too fast to be a good rogue weapon.

The proc would help if you don't have a chanter or shaman in the group to slow, but good luck getting the beasty off ya after it procs.

As most higher level warriors know, the faster the weapon the more taunt it generates, almost irrespective of damage.

That's why my war is trying to switch from a Wurmslayer (25/40) to a jade mace or equivalent damage/delay paradigm, to keep the beasties off the silly rogue and his 8/17 dagger of taunting.
RE: When should a rogue taunt?
# May 02 2002 at 9:12 PM Rating: Decent
I sorta havta agree that this is too fast for a rogue. I currently use it and I'm fine when it procs etc... but I get a lot of agro, if pally is MT cleric usualy ends up healing me cause even successfully evading every time it pops I can;t lose agro (unless it a good pally)
RE: When should a rogue taunt?
# Dec 02 2001 at 5:07 AM Rating: Good
I currently use this and a bloodpoint (on loan unfortunatly). Catching agro should never really be a rogue's problem. I rarely get his on most encounters, and if I do it is only because evade failed and I am waiting for the hide button to reset. Most of the time it is just a matter of :

*weapon procs - mob yawns*
*mob turns to me to attack*
*I evade*
*mob turns back around before even swinging*
*I continue my assult to the back and neck*

You may think that the numbers (8/17) say "too much taunt for a lower AC class" but ask the rogues that have used and currently use them and you will find it very hard to find a weapon that actually taunts "too much" for a smart rogue. (If you do, the "smart rouge" will be in EC selling it for a less taunting weapon.)
RE: When should a rogue taunt?
# Sep 22 2001 at 9:20 PM Rating: Good
by the time you're at a lvl high enough to get this weapon, you're grouping with some smart warriors (hopefully) and they'll know how to keep aggro. Even if the rogue does get aggro, a warrior should always be able to get it back before the rogue dies. And if they can't then they're kinda crappy warriors :-/
If the rogue gets aggro just turn attack off for a second, get thwacked, let warrior beat the crap out of the mob, retain aggro and keep on going.
It shouldn't be THAT hard.
RE: When should a rogue taunt?
# Nov 10 2001 at 3:44 AM Rating: Excellent
127 posts
Grouped with a guild mate tonight who had this dagger in OOT, fighting Seafuries. It procced consistently during the battle, but as far as taunt... He had Evade, and he used it. He was averaging about 1 or 2 swings taken at him per clops, tops. About half the time, he didn't catch agro at all. Fast it may be, and the proc may cause some substantial taunt, but hopefully by the time a Rogue is using this, he is a) Smart enough to use agro management (Evade, standing off from a rooted mob, etc, etc.), and b) is grouped with someone who can Main tank at least semi competently. I keep several different weapon combinations on me for just such an occurance. If there's a rogue, and I'm main tanking, I go taunt all the way, with proc buffs up and fastest weapons I have. In any event, awesome wep :)
# Aug 06 2001 at 7:27 PM Rating: Default
heh sorry just read when it proc doh
# Aug 06 2001 at 7:26 PM Rating: Default
When does this thing proc? I dont want to buy it when it doesnt proc
#REDACTED, Posted: Jul 17 2001 at 10:04 PM, Rating: Sub-Default, (Expand Post) I got one of these tonight in a group. First a person from my guild rolled 333 then i rolled 333. after that i won 320 to 240 i think
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