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Glyphed Ritual Belt  
 

Lore Item No Trade
Slot: WAIST
AC: 18
STR: +15 DEX: +15 WIS: +10 INT: +10 AGI: +15 HP: +135 MANA: +105 ENDUR: +105
SV FIRE: +15 SV DISEASE: +10 SV POISON: +20
Required level of 63.
Effect: Ferocity I (Worn, Casting Time: Instant)
WT: 1.0 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, Type 7 (General: Group)

Item Lore:The glyphs seem to glow sometimes
Item Type:Armor
Stackable:No
Submitted By:Hahn Highnote of KB
Lucy Entry By:ag
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-28 00:56:13
Page Updated:Thu Oct 9th, 2008

Expansion: Gates of Discord Gates of Discord


Rarity: Uncommon
Level to Attain: 65

[Drops | Comments ]

Drops

This item is found on creatures.

Ferubi, Forgotten Temple of Taelosia
NPC Name
Zun`Muram Votal



Zone(s) Found In:


Zone Name
Ferubi, Forgotten Temple of Taelosia

Item Lore: The glyphs seem to glow sometimes
Screenshot

Uploaded November 27th, 2008
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question here
# Mar 30 2004 at 9:37 PM Rating: Default
Scholar
*
51 posts
ok lets think about this , bards do not get meditate , but with an item such as earing of solstice they get med at skill lvl one. so i would think that this item being equiptable for a bard then they should as well get the benefits,
RE: question here
# Apr 11 2004 at 9:57 AM Rating: Default
Bards do get meditate at level 10... but it also caps at skill level 1. For the first 20 or so levels, even a skill cap of 1 makes meditate somewhat useful... but after 20, it's pretty much useless.
question
# Mar 19 2004 at 10:48 AM Rating: Decent
I have the same question as Chasteen, does it improve a characters ability to double attack if they only have double attack by aa? I kinda assume it will since Bracer of the Stoutheart gave my druid friend the ability to crit
RE: question
# Apr 22 2004 at 7:54 PM Rating: Decent
Avatar
*
61 posts
The thing with Bracer of the Stoutheart is it's adding Chance "counters" insted of adding a numerical percent. This item does not, in fact, give people without Double Attack the ability to do so but that is only because it's an affect set by a percent. If you see a lockpicking mod item and say a monk can use it, they would not gain the lockpick skill because the modifier is a percent.
____________________________
Middling Druid
Co-Founder and Elder
Clan of the Wulf
Need the skill?
# Feb 20 2004 at 10:50 AM Rating: Default
Do you need double attack (or an AA version) to benefit from this?
RE: Need the skill?
# Feb 20 2004 at 1:34 PM Rating: Decent
3% of 0 is still 0 , so yes you need a double attack skill to start with

hunter Roxas Nitehowler
forest stalker of illumanati
MM
____________________________
hunter Roxas Nitehowler
Plainswalker of illumanati
MM, EQ

hunter Roxas
WoW retired
RE: Need the skill?
# Feb 20 2004 at 11:59 AM Rating: Default
**
574 posts
I'm presuming yes since like many people have said with other items with a midifier, if you don't have the skill then it doesn't matter how much the items adds because 3% of 0 is still 0.
____________________________
The Real Iksar

Madho
Novocane
Poldarn
RE: Need the skill?
# Feb 28 2004 at 4:03 PM Rating: Good
If you notice all classes that an use this belt do infact have the double attack skill.
RE: Need the skill?
# Mar 04 2004 at 6:50 AM Rating: Good
Actually, Bards do not have DA, just DW.
Bards can have a chance to DA with AA, but do not get the DA skill.

Also, in regards to the original question. Yes, 3% of 0 is 0, BUT we don't know for a fact whether the way this is coded, is to actually take your existing DA chance, and multiply by 1.03, or, rather, they just tack on 3% more chance. I.e. if you had a 50% chance to do a DA, then you wear this belt, does it make it a 53% chance to DA, (50+3) or does it make it a 51.5% chance (50 x 1.03) ?

See what i'm saying? If its flat out tack on 3%, i.e. Current DA chance + 3%, then those with 0 DA chance, i.e. bards, would then have a 3% base chance to DA.

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