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Sarnak War Bow  

Skill: Archery Atk Delay: 25
DMG: 12
This item is placeable in yards, guild yards, houses and guild halls.
STR: +10 STA: +5 HP: +25 MANA: +25 ENDUR: +25
WT: 3.0 Range: 150 Size: SMALL
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:Archery
Lucy Entry By:Chromite
Item Updated By:SwiftyMUSE
IC Last Updated:2022-01-17 03:18:55
Page Updated:Thu Oct 9th, 2008

Expansion: Ruins of Kunark Ruins of Kunark

Rarity: Common
Level to Attain: 45

[Drops | Comments ]


This item is found on creatures.

NPC Name
Drill Master Dih`roul

Zone(s) Found In:

Zone Name

Uploaded August 4th, 2019 by stickleback
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# Apr 30 2004 at 8:45 AM Rating: Default
Graphic sucks, old school like my War Bow of Rallos Zek. HEY SONY, try updating graphics on old items so they don't look like crap amongst all the newer stuff! Anyway, paired with a haste items and a fleeting quiver this thing kicks out arrows at a mind boggling pace. Cost me 5k on FV server and it is my training bow. Root, pump arrows into target and watch skill level rise.
Where does this bow drop????
# Oct 15 2001 at 12:34 AM Rating: Default
I think the subject says it all, but in regards to the posts about haste haste does not Affect damage, it affects delay, and there is no such thing as a delay of zero since the delay is stopped from going below a certain amount.
RE: Where does this bow drop????
# Oct 05 2002 at 12:25 AM Rating: Decent
Supposedly it drops in the bank area in Chardok. Killed the dude a few times, no bow as of yet. You'll need a full group of 50-60's (or close to) to hold this area. Its fun spot tho, and hardly ever camped.

Thinman Strikes
60 Half Elf Warrior
Bow Stats
# Oct 14 2001 at 9:08 PM Rating: Good
35 posts
Well, as a Fletcher, this annoys me a little, i would have hoped that some stat enchancing bows would go to fletching. On the other hand, this is a nice bow. The stats are well placed and the Ratio is strong.

I'd nab this for my melee alts...if they wern't just that...alts...hehe
RE: Bow Stats
# Oct 29 2003 at 1:26 PM Rating: Decent
Acknowledging that this is an old message I am responding to, I would just like to say this age old wish has been granted. There are a number of bows with stats which are now available through the flecthing skill.

Including but not limited to:Blessed Faydark Stinger Trivial about 168
Primordial Driftwood Compound Bow Trivial about 250

There are MANY others, these were just a low end one and one other I happened to pick out of a hat, so to speak.

Edited, Wed Oct 29 13:28:09 2003
Trade skills Vrs Loot
# Oct 14 2001 at 7:59 PM Rating: Default
It really sucks to see some one get luckey and loot a really nice bow like this and to see some one else spend 3 months developing thier trade skill only to have it passed up by loots like this.
On the subject of haste
# Oct 14 2001 at 6:32 PM Rating: Default
Haste IS an increase in damage dealt over a period of time. The way it was phrased by Cronuus is correct. You can use common sense to see why this is the way it works, because after all, if you got up to 100% haste (max at 60) and haste directly affected delay, then you'd have a 0 delay weapon, which we all know is impossible. Haste is in reality done the way it has been phrased, as a percent increase in your damage dealt over a period of time. The way your damage is increased is by lowering your delay by 100 divided by (100 + total haste percent) multiplied by the weapon's delay. Laters all, hope I cleared some stuff up. Nice bow too.
RE: On the subject of haste
# Apr 30 2004 at 2:08 PM Rating: Decent
That was needlessly complex. Haste increases number of swings. Period. Easy as that. Any other number or variable you toss out whether it is delay or damage are INDIRECT effects from Haste.
RE: On the subject of haste
# Jul 28 2002 at 10:45 PM Rating: Decent
Why is it only monks that understand haste? I get sick of explaining it to people.
52Iksar Monk of TM
Kiting Tank
# Oct 13 2001 at 9:58 PM Rating: Default
How to kite with a warrior.
1) Drink SoW potion.
2) Melee with KK'J or Silken Whip etc. until procs. Then back off.
3) Fire away with this bow until proc wears off.
4) Repeat steps 1-3 as necessary

LOL, it MIGHT work.
RE: Kiting Tank
# Oct 13 2001 at 11:36 PM Rating: Default
doesnt work.sorry.
would take about 20 minits to drop any 40+ mob using this method-assuming that you hit every single time.anyway the cost of arrows and sow potions would be astronomical.
sorry dood-it doesnt work.
dont try this at home kids.

Thunderforge Stormbrewer
like this:
# Oct 16 2001 at 1:12 PM Rating: Default
use jboots and snare whip. when whip procs switch in some DoT procing weapons and use till they proc. then run around and bow kite until procs wear off. If you're lucky you might get it to work on the tenth try or something. It's definately not worth putting stock in.
RE: like this:
# Mar 08 2002 at 4:48 AM Rating: Decent
well assuming you have about 20k in the bank to gain lvls 45 to 46 this may just work and if u want to have about 8 10 slot packs filled to the brim with arrows and if u get an add u are screwed hardcore and if u run out of arrows u will have to melee it and believe me i have done this without snare and just sow, a lvl 43 mob takes 4 packs of arrows hitting 85% of the time along with crits. Do not attempt this unless u would like a hurt pocket book. and to top it all off it takes around 15mins if not more

Edited, Fri Mar 8 04:48:27 2002
RE: like this:
# May 21 2002 at 7:26 PM Rating: Decent
warrior kiting is ok under 30, mb even 35 if you have a high damage bow. With having a iksar regen bp (5hp/tick regen requires some downtime by 30-35) i used to melee until i was down to 20% health then just pull a mob to kite around with arrows while i caught up on regening hp. its nice to get a little extra exp while you are regening hp and is a good way to practice archery but if it is your sole strategy for soloing..... waste of time comes to mind.
Ok, so I am whining a bit here.
# Oct 12 2001 at 12:43 AM Rating: Decent
Yeah, I know... still, this really should be Rogue usable. You would be hard pressed to find another bow that can be used by all four bow weilding classes but not the Rogue. Heck, you'd have trouble finding a nicer range slot item for the level. Ah well, it isn't and I accept that.

RE: Ok, so I am whining a bit here.
# Oct 12 2001 at 10:42 AM Rating: Default
Whine all you want, Rogues are second best at bows, Pallies and SKs cap at 75. Makes very little sense.
RE: Ok, so I am whining a bit here.
# Oct 12 2001 at 5:21 PM Rating: Default
Actually Rogues are the third best in bows. Rangers and warriors both do more damage.
# Oct 11 2001 at 10:11 PM Rating: Default
If I recall correctly, Quivers do have a haste-type effect. I recall the weight reduction of the quiver being equivalent to the delay reduction when using it. But I could be wrong; I'm just a bit too lazy to dig back through and find the info.

Anyways, if I'm correct then the increase on Quivers is not a spell, (permanent or cast) and as such SHOULD combine with both an item permahaste and a spell haste.
RE: Quiver
# Oct 12 2001 at 6:58 AM Rating: Decent
80 posts
From what I've read at The Ranger's Glade, the Fleeting quiver reduces the delay of the bow by 6. I beileve the weight reduction of the quiver is 60%. Also It has been said at the glade that guiver "haste" effects do combine with both all other haste, and it can take you above the max haste. But only for the bow.
Assuming max Haste...
# Oct 11 2001 at 3:54 PM Rating: Decent
Which is 80%, plus the Haste effect of the Fleeting Quiver (30%), this bow would have a final delay of: 25/2.1, or 11.9. Ouch.

Even if you've only got an FBSS (22% Haste, if I remember right) and a Fleeting Quiver, this bow would have a final delay of 25/1.52, or 16.45
RE: Assuming max Haste...
# Oct 11 2001 at 7:28 PM Rating: Good
thats not how haste works...

For those unfamiliar, something that has a "Haste" effect is something that makes you faster, something that gives you a greater speed in one way or another. As far as EverQuest goes, Haste more accurately effects how fast you attack. The speed in which you attack is represented by your weapons "Delay" attribute (Del). Delay is measured in tenths of seconds. For instance, a weapon with a Delay of 20 would attack every two seconds. Likewise, a weapon with a Delay of 44 would attack every 4.4 seconds. Going by that system is not 100% accurate because there are many decimal values that are not taken into consideration (ie a Delay of 44 might actually be 44.013). Excluding these decimal values alters your results slightly, but usually only by a maximum of one or two tenths. It is a good system to use, but like I said, not 100% accurate.

A common misconception is that a Haste effect directly alters the Delay of your weapons, when in fact it doesn't. Haste is measured in Damage Increase, NOT Delay Decrease. An item or spell that adds a 40% Haste effect does NOT lower your weapons Delay by 40%, but rather increases the amount of Damage you do by 40% over a period of time. Another point of notice is that Item Haste and Spell Haste combine. For instance if you had a Spell cast on you that adds 20% Haste and an Item equipped that adds 17% Haste your total Haste would be 37%. This does not work in all cases because many Items and Spells have rescritctions where they will not stack with eachother.

Although Haste deals with Damage Increase and not Delay Decrease, you CAN calculate what your weapon Delay would be during the time period you are Hastened. In determining your weapon Delay with a given Haste percentage there are three steps. To illustrate these steps we will pretend that you are using a Fighting Baton (8 Dmg/20 Delay) with a Flowing Black Silk Sash equipped (21% Haste). The first step is to add 100 to the Haste percentage. In this case the result would be 121 (100 + 21 = 121). The second step is to divide that number (121) into 100. The result would be roughly .83 (100 / 121 = .83). The third and final step is to multiply the previous results (.83) by your weapon Delay (20). The result is 16.5 (20 * .83 = 16.5). We have now determined that a Fighting Batons 8/20 with 21% Haste become 8/17 (16.5) during the period of time that you are Hastened.

Here are a few examples of this method of determining haste effects.

[Delay 30 with 40% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 40 = 140

Step Two - Divide the previous result (140) into 100.

100 / 140 = .71

Step Three - Multiply the previous result (.71) by the weapon Delay.

71 * 30 = 21.3

Finished - A Delay of 30 with a 40% Haste becomes a Delay of 21.3.

[Delay 15 with 85% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 85 = 185

Step Two - Divide the previous result (185) into 100.

100 / 185 = .54
.54 * 15 = 8.1

Finished - A Delay of 15 with an 85% Haste becomes a Delay of 8.1.

[Delay 44 with 20% Haste]
Step One - Add 100 to the Haste Percentage.

100 + 20 = 120

Step Two - Divide the previous result (120) into 100.

100 / 120 = .83

Step Three - Multiply the previous result (.83) by the weapon Delay.

.83 * 44 = 36.5

Finished - A Delay of 44 with a 20% Haste becomes a Delay of 36.5.

max haste is about 114%
100% haste will make you attack 2 times faster, or cut delay in half
RE: Assuming max Haste...
# Jul 28 2002 at 10:49 PM Rating: Decent
Nice, find that at monkly-business =P
RE: Assuming max Haste...
# Oct 14 2001 at 7:57 PM Rating: Decent
Cronuus is right guys. I am very sorry. Download text splicing programs, or write your own. Cause a delay of 10 with 80% haste would be 2del. However it does not work that way. The formula is correct due to what my and other splicing programs say.
RE: Assuming max Haste...
# Oct 13 2001 at 6:45 PM Rating: Decent
You have got to be kidding me. Haste DOES directly increase your weapon delay. You obviously have not used a Haste Item and/or Spell and/or Song.

As a Ranger, I use 3 Weapon setups. The first and Primary is my Wurmslayer/Giant Militia Longsword combo. GML is slightly lower delay than the Wurmie, so the Wurm delay of 40 takes prec. My second is a Swarmcaller with a delay of 41. The last depends on how much agro I want to get, switching out my GML with a Dragon Horn Ykesha.

In ALL instances, I do not do MORE Damage per hit. I SWING FASTER and more often, tho. It is a visible difference. And to verify it, I checked my logs. I use a parser to check my total swings, time between swings, total time of fight. I just used a stopwatch, timed a fight for 5 minutes, and compared the results for FBSS vs Non-FBSS. Damage per swing did not change. Number of swings DID change. Drastically.

Ummm... an easier formula would be to take the percentage as a decimal formulae (FBSS = 21% = .21) and add 1.0 to the total haste number, divide the delay factor of the weapon by that number and you get the Hasted Delay. And yes, there WILL be a test at the end of this lesson.

For instance, the Wurmslayer is 25/40. With an FBSS the haste factor is 21% (apx). Haste modifier is 1.0 + Haste (FBSS = 21%) or 1.21, take 40/1.21= 33.gobbledygook or 34 (round decimals UP, my practice for this is anything left over puts you at the next delay number). You just improved the weapon ratio by .3!

Since Haste makes you move faster and DOESN'T add to the weapon's actual damage, then it doesn't really increase your weapon's damage. You can use whatever formulae you wish to represent a damage increase, but ultimately, it comes down to IT MAKES YOU SWING FASTER, THEREFORE YOU SWING MORE OFTEN IN A GIVEN TIME PERIOD. Any Extra damage is from the ADDITIONAL HITS that you get because of the EXTRA SWINGS you made because you are using a LOWER DELAY weapon.

People, these are HASTE items. Not DAMAGE items. You only do more damage if you hit and get decent rolls (haste don't do much good if you swing lots of times and only do 1's) or you get a weapon with a bigger Damage rating.

Any Questions?

Bottom line is this. Post something to support your facts. I will. You should see something Tuesday, to which I will post a link here. Let's stop the mumbo jumbo once and for all, huh?

UPDATE: Here are the links I promised.
I basically cut a full 60 second span for each weapon set up. I realize that as you do this with a longer time span, it gets more precise. This was merely to prove my point. If you want to see 5-10 minute spans, I suggest you get a log parser of your own (I used EQTool to do the html conversion and the line numbering) and do what I did.

RE: Assuming max Haste...
# Jul 28 2002 at 11:04 PM Rating: Decent
Well, really haste is measured in a damage increase over a period of time, but yea, you can calculate it out like that. But haste doesnt decrease dly, it increase the amount of damage you will do over time.
RE: Assuming max Haste...
# Oct 13 2001 at 6:27 PM Rating: Decent
sorry... I posted twice and didn't mean to...
RE: Assuming max Haste...
# Oct 14 2001 at 2:44 PM Rating: Decent
Heheheh I guess I'm just lazy :) All I do is use a calculator and subtract the percentage of Haste effect from the weapon delay Lol In the case of the Wurmslayer and FBSS as used by Domnall it would be 40 - 21%=32.39 so the weapon would be 25/33 with a damage ratio of 1.32! As far as I have seen anything with adamage ratio under 2 is fantastic :)
RE: Assuming max Haste...
# Oct 12 2001 at 8:50 PM Rating: Default
Im not too sure if I'm correct or not, but in reading your post I think you say haste is a dmg increase over time, not delay decrease. Then all of your examples after this show a decrease in delay. While this delay reduction allows you to do more damage over time, because you get more chances to connect over an undetermined length of time, it should only be shown as a delay decrease. For it to be a set amount of increase in damage, the length of the fight would have to be predetermined. Then every hit you land would have to correspondingly be 40% more dmg than a normal hit would have been. This, however, is not the case. Haste has a direct effect on your delay. While it can be said 2 ways, and I completely understand the way you stated it, it shouldn't be. A 30% haste allows you to roll on a particular mob 30% more for a chance to do more dmg. If you dont get good rolls, no matter how much haste you have, you wont necessarily do 30% more dmg, but you will swing 30% faster which will give you a chance at 30% more dmg. The longer the fight is, the closer to 30% dmg you will do. But if your haste is 30%, you always swing 30% faster.
RE: Assuming max Haste...
# Oct 11 2001 at 6:54 PM Rating: Decent
Aye, it'd be very nice. It's a bit low in the damage department, but not too bad. I'm using a Bow of the Huntsman, 20/30, which I would see as a direct upgrade from this bow. This one has stats on it, but the Huntsman has an 80dd proc on it heh
Alot of arrows
# Oct 11 2001 at 3:42 PM Rating: Decent
This is a nice bow and would work great with a fleeting quiver (can you say AK-47) but you better have some way of summoning arrows or have your inventory full of them ... becaus you are going to run out real fast ...
RE: Alot of arrows
# Oct 12 2001 at 1:33 AM Rating: Default
127 posts
Tolan's Bracer. If your a ranger who likes Archery, its something to look into. Effect summons a stack of arrows, sorta like a Mrylo Bracer for Rogues summons knives :)
Who could complain.......
# Oct 11 2001 at 3:32 PM Rating: Good
I am very happy to see another excellent bow has been discovered in the lands of Norrath. What an excellent bow to train with. While I personally prefer the higher damage bows in a group, I would definately consider using this while kiting on my own. One day I hope to have the skill to hunt for this bow myself.
#REDACTED, Posted: Oct 11 2001 at 2:33 PM, Rating: Sub-Default, (Expand Post) Stinkybutt has first post! All worship stinkybutt!!
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