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Dull Energeian Air Orb  
 


Slot: POWER SOURCE
AC: -5
STR: -15 DEX: +15 STA: -15 CHA: +8 AGI: +15 HP: -50 ENDUR: -50
SV FIRE: +13
Required level of 30.
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Item Information:
Element: Air

One of the four corporeal elements in Energeian science. Diametrically opposed to the element of earth, air energy flows with rapidity and speed.

Item Type:Misc
Charm Effect:Element: Air

One of the four corporeal elements in Energeian science. Diametrically opposed to the element of earth, air energy flows with rapidity and speed.
Stackable:No
Merchant Value:11 pp 4 gp 4 sp 0 cp
Lucy Entry By:Aryse Andenter SZ
Item Updated By:Oxgoad
Source:Live
IC Last Updated:2020-10-25 16:41:50
Page Updated:Mon Nov 17th, 2008

Expansion: The Buried Sea The Buried Sea


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 1

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Introduction to Power Sources
# Dec 24 2007 at 10:09 PM Rating: Good
47 posts
Power Sources have no stats of their own. They will modify INFUSIBLE equiped items stats, wich as far as I know only includes Energeiac gear. The gear will drain power from the orb until it is empty and the orb cannot be recharged. If you only have 1 weapon and no other INFUSED gear the power source will hold for roughly 47 hours, if you add a shield it drops to 24, and again for each additional piece of equipment.

The orb stats modifs are static for any piece of equipment regardless of the REC level or Purity.

Dull Air Orb:

HP: -7
END: -7

STR: -2
STA: -2
AGI: +2
DEX: +2
CHA: +1

FIRE +1
Introduction to Power Sources
# Feb 06 2010 at 7:01 PM Rating: Decent
*
62 posts
Modification doesn't seem to be entirely correct, or differs based on an X Factor. Listing some:
Level 45 Nec
===============
Flawed defiant silk sandals:
-1 AC
-9 HP
-9 END
-2 STR
-3 STA
+3 AGI
+2 DEX
+1 CHA
+1 SV Fire

Flawed defiant silk wristwrap:
-1 AC
-9 HP
-10 END
-2 STR
-3 STA
+3 AGI
+3 DEX
+1 CHA
+2 SV Fire

Flawed defiant silk gloves:
-1 AC
-9 HP
-9 END
-2 STR
-3 STA
+3 AGI
+3 DEX
+0 CHA (but green)
+2 SV Fire

Especially the "+0 but green" cha entry, leads me to believe the mods are a percentage of the gear stat.
Stats
# Mar 08 2007 at 1:14 PM Rating: Decent
Here's what this did for my level 30 Ogre SK wearing 8 pieces of Crude Energeiac Plate. The H/M/E/ATK stats are kinda weird because the STA/INT/etc are directly affected.

HP: -90
Mana: 0
End: -56
AC: +4
ATK: -15
STR: -16
STA: -16
AGI: +16
DEX: +16
WIS: 0
INT: 0
CHA: +8
SV Poison: 0
SV Magic: 0
SV Disease: 0
SV Fire: +8
SV Cold: 0
SV Corruption: 0
Stats
# Apr 10 2007 at 8:39 AM Rating: Decent
You are very unclear as to the effect this has...are you referring to the air orb, you put in all pieces you purchased....very confusing
Stats
# Jun 08 2011 at 12:38 AM Rating: Decent
Actually it seems quite clear. Because the orb itself has no static values the poster listed overall stat changes to his build (based on the 8 installed pieces of energeian gear) when the orb was installed to the power slot.

Looking at the later post (itemizing flawed defiant gear) and comparing to this it becomes clear that each additional piece of gear not only drains the power source a bit but also increases the modification of your overall stats.
Stats
# Apr 26 2007 at 11:26 PM Rating: Decent
an orb goes into the power source slot, TBS required,...
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